2x2 网格,对奥运体育项目执行此操作:16:9 INPUT ::= [TOPIC_OR_WORD] W := derive_word…
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color_palette · monochromecomposition · multi-panelquality_flags · multi-panel-layoutscene · stagesubject_type · charactersubject_type · graphic-design
提示词(原文,逐字保留)
2x2 grid, do this for Olympics sports: 16:9 INPUT ::= [TOPIC_OR_WORD] W := derive_word(INPUT) A := infer_actor_or_symbol(INPUT) E := infer_defining_action(INPUT) M := infer_reactive_medium(E, INPUT) LAYOUT_SOLVER :: +--------------------------------------------------------------------------------+ | | | ┌─ glyph capable of holding A | | ↓ | | [ GLYPH ] [ GLYPH ] [ ACTION_GLYPH ] [ GLYPH ] [ GLYPH ] | | A │ | | │ motion_vector(E) | | ▼ | | **** IMPACT **** | | ╭─────────┼─────────╮ | | ≈≈≈≈≈≈≈≈≈ reactive baseline ≈≈≈≈≈≈≈≈ | | | +--------------------------------------------------------------------------------+ SEMANTIC_ASSIGNMENT :: BODY_SLOT := glyph whose counter/curve/stem best accommodates pose(A) ACTION_SLOT := glyph whose geometry naturally expresses E GROUND_SLOT := bottom typographic zone transformed into M FUSION :: A.body_part -> glyph_stroke A.gesture -> terminal_or_curve ACTION_GLYPH -> motion_trajectory M.surface -> shared_word_baseline collision -> ink_burst energy_propagation-> concentric_marks_or_topic_equivalent BRUSH_PHYSICS :: stroke_width(t) ∝ pressure(t) dryness(t) ∝ velocity(t) splatter ∝ impact_force(E) ripple_radius ∝ elapsed_visual_time RULES :: - only enough literal detail to understand A and E - preserve huge white negative space - reaction marks become compositional support for the entire word - use asymmetry and sparse brush imperfections - infer the appropriate reaction if M is not liquid - never preassign a specific letter, actor, action, or medium
中文译文
2x2 网格,对奥运体育项目执行此操作:16:9 INPUT ::= [TOPIC_OR_WORD] W := derive_word(INPUT) A := infer_actor_or_symbol(INPUT) E := infer_defining_action(INPUT) M := infer_reactive_medium(E, INPUT) LAYOUT_SOLVER :: +--------------------------------------------------------------------------------+ | | | ┌─ 能够容纳 A 的字形 | | ↓ | | [ GLYPH ] [ GLYPH ] [ ACTION_GLYPH ] [ GLYPH ] [ GLYPH ] | | A │ | | │ motion_vector(E) | | ▼ | | **** IMPACT **** | | ╭─────────┼─────────╮ | | ≈≈≈≈≈≈≈≈≈ reactive baseline ≈≈≈≈≈≈≈≈ | | | +--------------------------------------------------------------------------------+ SEMANTIC_ASSIGNMENT :: BODY_SLOT := 最能容纳 pose(A) 的 counter/curve/stem 的字形 ACTION_SLOT := 几何形状自然表达 E 的字形 GROUND_SLOT := 底部排印区域转化为 M FUSION :: A.body_part -> glyph_stroke A.gesture -> terminal_or_curve ACTION_GLYPH -> motion_trajectory M.surface -> shared_word_baseline collision -> ink_burst energy_propagation-> concentric_marks_or_topic_equivalent BRUSH_PHYSICS :: stroke_width(t) ∝ pressure(t) dryness(t) ∝ velocity(t) splatter ∝ impact_force(E) ripple_radius ∝ elapsed_visual_time RULES :: - 仅保留足以理解 A 与 E 的字面细节 - 保留巨大的白色负空间 - 反应痕迹成为整个单词的构图支撑 - 使用不对称与稀疏的笔刷瑕疵 - 若 M 非液体则推断合适的反应 - 永不预先指定具体的字母、角色、动作或媒介
来源与署名
原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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