: class procedural_particle_sim: def __init__(self, subject="[$subj…

Unknown · @Gdgtify · Fri Jul 31

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: class procedural_particle_sim: def __init__(self, subject="[$subject]", particle="[$par…
camera_lens · wide-anglecolor_palette · monochromecomposition · multi-panellighting · studio-lightmood · futuristicsubject_type · architecture-interior

提示词(原文,逐字保留)

: class procedural_particle_sim: def __init__(self, subject="[$subject]", particle="[$particle_type]"): self.canvas = "infinite light-grey 3d void, soft shadow-catcher floor, studio ambient occlusion." self.geometry = f"a 3d mesh of {self.subject} completely voxelized into thousands of tiny, dense {self.particle}s." def apply_kinetic_forces(self, narrative="[$force_narrative]"): # ai auto-inference: calculate wind, turbulence, and attractors force_vector = infer_directional_velocity(narrative) swarm_logic = f"a massive, dense cloud of {self.particle}s filling the left frame, trailing and interacting with the {self.subject} via {force_vector}." return swarm_logic def render_settings(self): return "octane render, path tracing, perfectly spherical particles, deep micro-shadows between intersecting points, monochrome dark grey material." render_simulation(procedural_particle_sim())

中文译文

: class procedural_particle_sim: def __init__(self, subject="[$subject]", particle="[$particle_type]"): self.canvas = "infinite light-grey 3d void, soft shadow-catcher floor, studio ambient occlusion." self.geometry = f"a 3d mesh of {self.subject} completely voxelized into thousands of tiny, dense {self.particle}s." def apply_kinetic_forces(self, narrative="[$force_narrative]"): # ai auto-inference: calculate wind, turbulence, and attractors force_vector = infer_directional_velocity(narrative) swarm_logic = f"a massive, dense cloud of {self.particle}s filling the left frame, trailing and interacting with the {self.subject} via {force_vector}." return swarm_logic def render_settings(self): return "octane render, path tracing, perfectly spherical particles, deep micro-shadows between intersecting points, monochrome dark grey material." render_simulation(procedural_particle_sim())

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原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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