2x2 网格,16:9,为 4 部著名科幻电影执行此操作:{instructions: A = { $ SUBJECT 的轮廓与关键内…

Nano Banana · @Gdgtify · Sat Jul 11

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2x2 网格,16:9,为 4 部著名科幻电影执行此操作:{instructions: A = { $ SUBJECT 的轮廓与关键内部特征,矢量化成黑白形态 } B = { 装…
color_palette · monochromecomposition · multi-panelquality_flags · embedded-textsubject_type · architecture-interiorsubject_type · charactersubject_type · graphic-design

提示词(原文,逐字保留)

2x2 grid, 16:9, do this for 4 famous scifi movies: {instructions: A = { silhouette and key internal features of $ SUBJECT, vectorized into black/white forms } B = { deco ornamentation library: arches, stepped towers, vertical ribs, sunburst panels, circular medallions, chevrons, geometric grids } C = { background metropolis: tall towers, bridges, arches, clock faces, abstract machinery } D = { motion graphics: diagonal speed lines, fan rays, stepped echoes, theatrical silhouettes } POSTER = (A ∩ subject_layer) ∪ (B ∩ ornamental_overlay) ∪ (C ∩ background_field) ∪ (D ∩ dynamic_layer) ∪ (ornamental_border) Where: - A is placed centrally, scaled to 70% of canvas. - B elements are placed along the principal axes of A (symmetry axes, high‑curvature boundaries) by a space‑filling algorithm that respects a semi‑symmetrical grid. - C fills the remaining canvas, its architectural shapes chosen to echo the angular frequency of A's silhouette (e.g., a curved subject spawns more arches, an angular subject spawns more stepped towers). - D lines originate from the subject's action focal points, their direction and density derived from the pose vector. - All elements strictly black, white, or limited 10% grey.}

中文译文

2x2 网格,16:9,为 4 部著名科幻电影执行此操作:{instructions: A = { $ SUBJECT 的轮廓与关键内部特征,矢量化成黑白形态 } B = { 装饰图案素材库:拱门、阶梯塔、垂直肋条、太阳放射板、圆形徽章、人字纹、几何网格 } C = { 背景大都市:高塔、桥梁、拱门、钟面、抽象机械 } D = { 动态图形:对角速度线、扇形放射、阶梯回声、戏剧化剪影 } POSTER = (A ∩ subject_layer) ∪ (B ∩ ornamental_overlay) ∪ (C ∩ background_field) ∪ (D ∩ dynamic_layer) ∪ (ornamental_border) 其中: - A 居中放置,缩放为画布的 70%。 - B 元素沿 A 的主轴(对称轴、高曲率边界)放置,通过遵循半对称网格的填充算法布置。 - C 填充画布的剩余空间,其建筑形态的选择旨在呼应 A 轮廓的角度频率(例如,曲线主体衍生更多拱门,棱角主体衍生更多阶梯塔)。 - D 线从主体的动作焦点发出,其方向与密度由姿态向量导出。 - 所有元素严格为黑、白,或限制在 10% 灰度。}

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原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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