SEEDANCE 2.5 | 30s | 16:9

Seedance 2.5 · @Xaroon_x · Fri Oct 02 · 视频提示词

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分享链接 · https://openimages.ajiang.me/p/2105903289132880019/

camera_lens · 85mm-portraitcamera_lens · wide-anglecolor_palette · mutedcomposition · wide-shotlighting · side-litmood · dramatic

提示词(原文,逐字保留)

SEEDANCE 2.5 | 30s | 16:9 Photorealistic live-action martial arts action in a ruined Japanese temple courtyard at dusk. Large-format cinema look, drifting mist, wet flagstones, crumbling stone torii, mossy lanterns, broken pillars and collapsed halls. Desaturated moss green, stone grey and cedar brown, warm lantern accents, natural skin texture, subtle film grain. Soft grey light from camera-right, warm lantern light from camera-left. HERO: Use Image1 with EXACT same face, hairstyle, body build and outfit in every shot. Calm, controlled and extremely fast. Natural dust and fabric wear increase during the fight. VILLAIN: Tall broad-shouldered warrior, charcoal-black layered kimono, dark indigo sash, half-face iron mask, long tied-back black hair, worn hardwood bo staff. Outfit remains unchanged. SHOT FLOW: 00:00–02: Hero stands beneath torii, mist drifting; 24mm extreme-wide slow dolly-in. 02–04: Villain emerges dragging staff; 35mm low-angle tracking shot. 04–06: Hero drops into low fighting stance; 85mm quick push-in. 06–08: Villain swings staff; hero ducks and palm-strikes ribs; 28mm handheld action. 08–10: Rapid staff attacks; hero blocks twice and punches mask; 40mm handheld. 10–12: Overhead staff strike; hero sidesteps and lands elbow; 35mm arc. 12–14: Villain lands heavy blow, throwing hero across wet stone; 24mm ground tracking. 14–16: Hero rises, parries staff thrust and lands knee; 50mm push-in. 16–18: Hero jumps low sweep, pushes off pillar and kicks staff away; 35mm crane rise. 18–20: Unarmed villain throws rapid punches; hero slips, blocks and ducks; 40mm handheld. 20–22: Hero traps arm, elbows villain and flips him onto stone; 28mm orbit. 22–24: FINAL COMBO 1 — rising palm strike + low kick. 24–26: FINAL COMBO 2 — powerful rotating back kick to chest. 26–28: FINAL COMBO 3 — two-handed palm strike sends villain crashing onto wet stone. 28–30: Hero calmly walks toward torii as mist closes in; slow 24mm pull-back, fade to black. AUDIO: No dialogue. Wind, footsteps, cloth movement, staff whooshes, impacts, stone cracks and water splashes. Music builds from low drone → cello → fast taiko → orchestral climax at 00:24 → near silence → sustained cello note. Maintain exact identity, costumes, environment, lighting direction and realistic physics throughout. No face changes, outfit changes, extra characters, random weapons or inconsistent backgrounds.

中文译文

SEEDANCE 2.5 | 30s | 16:9 黄昏时分,在一座破败的日本寺庙庭院中,进行真人武术格斗动作拍摄。电影大画幅质感,飘渺雾气,湿润的石板路,坍塌的石质鸟居,覆满青苔的灯笼,断裂的柱子与倒塌的殿堂。低饱和度的苔绿、石灰岩灰与雪松棕色调,暖色灯笼点缀,自然肌肤纹理,细腻的电影颗粒感。右上方为柔和灰色光,左前方为温暖灯笼光。 主角(HERO):使用 Image1,每一镜都必须保持完全相同的面容、发型、体型与服装。冷静、克制且极其迅捷。随着战斗进行,自然灰尘与衣物的磨损逐步加剧。 反派(VILLAIN):高大宽肩战士,炭黑色层叠和服,深藏青色腰带,半脸铁面具,黑色长发长扎于脑后,使用磨损的硬木长棍。服装始终保持不变。 镜头流程(SHOT FLOW): 00:00–02:主角伫立于鸟居之下,雾气缭绕;24mm 超广角缓慢推近。 02–04:反派拖拽长棍现身;35mm 低角度跟踪镜头。 04–06:主角下沉进入低位格斗架势;85mm 快速推近。 06–08:反派挥棍横扫,主角下蹲并以掌击肋;28mm 手持动态镜头。 08–10:密集的棍击连攻,主角两次格挡后拳击面具;40mm 手持。 10–12:反派自上而下劈棍,主角侧闪并以肘击打;35mm 弧线运动。 12–14:反派重击命中,将主角摔飞过湿润石面;24mm 地面跟踪。 14–16:主角起身,格挡刺棍并以膝击;50mm 推近。 16–18:主角跃起低扫,借柱子反弹将长棍踢飞;35mm 摇臂升起。 18–20:失去长棍的反派连续快拳出击,主角滑闪、格挡、下蹲;40mm 手持。 20–22:主角擒住对方手臂,以肘攻击并将反派摔砸于石上;28mm 环绕镜头。 22–24:终结连击 1(FINAL COMBO 1)——上勾掌击 + 下段踢击。 24–26:终结连击 2(FINAL COMBO 2)——强力回旋后蹬腿直击胸口。 26–28:终结连击 3(FINAL COMBO 3)——双手并推掌,将反派重重摔砸于湿润石面。 28–30:主角从容走向鸟居,雾气逐渐合拢;24mm 缓慢后拉,渐隐至黑。 音频(AUDIO):无对白。仅风声、脚步声、布料摩擦声、长棍破空声、撞击声、石面碎裂声与水花飞溅声。音乐由低沉嗡鸣 → 大提琴 → 急促太鼓 → 在 00:24 达到管弦乐高潮 → 几近静默 → 持续大提琴长音。 全程保持精确的人物身份、服装、环境、光线方向与真实物理表现。无面容更换、服装更替、额外角色、随机武器或不一致的背景。

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原文由 @Xaroon_x 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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