Seedance 2.5 Prompt
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提示词(原文,逐字保留)
Seedance 2.5 Prompt
Create a 15-second Japanese action-comedy with synchronized sound. B interrupts spectacular sword combat by capturing Shibuya's giant monster with an enormous arcade claw. Its dangling legs kick helplessly. End on A's familiar silent, stunned face. Use the selected aspect ratio.
REFERENCES
A = black-haired heroine from @Image 1; voice = @Audio 1.
B = white-haired heroine from @Image 2; voice = @Audio 2.
Monster = @Image 3, approximately 100 meters tall.
Preserve exact faces, hair, costumes, accessories, proportions and reference art styles. Identity references only; no sheet layouts.
One A, one B, one monster. Allied heroines, equal standing height excluding ornaments.
Heroines remain clean-lined, cel-shaded 2D anime. Monster retains its reference style. Shibuya, claw, cable, glass, concrete, dust and reflections are photorealistic. Match scene lighting without changing illustrated faces.
VOICE
ONE spoken line. A uses @Audio 1 at 0.3–1.1s and says:
「いくよ!」
Natural Japanese pronunciation and accurate lip sync. References define voices, not scripts; never replay recordings.
B is silent; @Audio 2 is unused.
After this line: no speech, narration, screams, grunts, gasps, laughter or audible character breaths. Music and effects continue.
LOCATION AND PROPS
Rain-wet nighttime Shibuya crossing: zebra stripes, towers, neon reflections. Screens show abstract colors, no text. No civilians, traffic or extra monsters.
A fights on the near crossing; B stands on the nearby sidewalk. Monster occupies the far side between buildings. Preserve this geography and all damage.
A has one right-hand katana and one waist scabbard. Her blade never changes shape.
B stands behind a plain waist-high arcade pedestal, present from the opening. ONE joystick, ONE red button, no screen or labels. Left hand moves joystick; right index finger presses button.
Claw: one giant silver three-pronged arcade grabber, central housing and ONE taut steel cable extending upward beyond the frame. Rounded gripping ends, consistent mechanical design. Open span exceeds the monster's shoulder width.
CAPTURE RULES
Joystick aligns the claw. ONE button press triggers descent, closure and lifting.
Show the claw approaching OPEN, surrounding the upper torso, making contact, closing beneath the shoulders and THEN lifting.
Three prongs form a supporting cage around the torso without piercing, crushing or passing through it. Head, arms and legs remain visible.
The monster retains its size and design; only the dangling posture resembles a prize. No plush transformation.
Feet leave the road only after the closed claw is pulled upward by its cable. No levitation before gripping.
Once captured, it stays held and continues rising. No release or escape.
Heroines remain outside the debris path and are never captured.
0.0–4.0s — EXPLOSIVE COMBAT
Open immediately: the monster's huge beam cuts across the far road, rupturing asphalt in a traveling line of impacts.
A sprints diagonally clear of the beam, trailing teal light and water spray.
She kicks off a low facade and launches into ONE airborne sword slash.
A speaks the opening line in the specified window.
Her katana releases a broad teal-white crescent that visibly strikes the monster's torso. Brief impact slowdown, sparks and an air ring, then explosive follow-through.
Monster staggers but stays standing. Its beam stops.
A lands at the near crossing and raises her blade for another attack.
Briefly establish B beside her pedestal, calmly watching.
Fast tracking; readable silhouettes.
4.0–6.0s — THE BUTTON
Medium shot includes B's face, hands, joystick and button.
B moves the joystick once with her left hand while looking upward, aligning the claw above the monster.
Her right index finger visibly presses the red button ONCE. Ordinary arcade click; neutral expression.
Cut upward: clouds part around the enormous OPEN claw beginning its vertical descent, cable visible above it.
Button press precedes descent.
6.0–8.5s — THE CLAW DESCENDS
Low three-quarter wide view includes monster, claw and buildings.
The open claw drops between the towers. Air pressure rolls the clouds outward and drives dust along the street.
An outer prong clips an empty building corner, shearing off glass and concrete. Heavy fragments fall away from the heroines.
The claw slows near the monster. Preserve clear body and prong silhouettes.
Open prongs surround the torso, contact its sides and close beneath the shoulders in one readable movement.
A deep mechanical clunk marks the completed grip.
Show closure before lifting, without a cut hiding capture.
8.5–11.0s — AN ENORMOUS PRIZE
Cable retracts, lifting the closed claw. Show both monster feet leaving the street and loose rubble falling beneath them.
The monster hangs upright, supported beneath the shoulders, torso slightly slumped.
Both legs make short, frantic alternating kicks. Arms flail without changing anatomy. Hold a wide view long enough to read the helpless dangling posture.
As it rises, one swinging foot strikes an upper facade and breaks glass and concrete outward. Show foot contact before destruction.
Claw stays closed, cable taut; no shrinking or toy transformation.
Tilt upward with the ascent, preserving the claw and monster outlines against the clouds.
11.0–12.5s — B WINS
Medium two-shot near the crossing: A left, B right beside the pedestal.
Captured monster continues rising in the distant background, legs still kicking.
B releases the controls and gives one small satisfied right-handed fist pump.
A holds her katana ready with nothing left to fight. She looks up after the monster, then toward B. Her determined expression fades.
Keep her blade clear of B and the pedestal.
12.5–15.0s — THE FAMILIAR FACE
Frontal close-up of A, exact reference face and hairstyle.
Wide eyes, small pupils, raised brows; lips part ONCE and hold still. Her familiar stunned, uncomprehending expression.
A looks toward camera; no blush, crying or scream face.
Short controlled push-in; hold the final full second with tiny natural movement. Sword outside the crop.
Damaged Shibuya remains blurred behind her. End on A, no extra gag or cut back.
CAMERA AND SOUND
Directional tracking, brief impact slowdown, wide capture framing. Blur backgrounds and debris, preserve silhouettes.
Instrumental percussion, strings and brass; no choir or vocal samples.
Synchronize combat impacts, button, winch, claw and structural damage.
Reduce dramatic music as the claw closes. Stop it when the monster's feet leave the road, revealing machinery, frantic foot impacts and falling rubble.
Final face: faint wind, distant winch and settling debris.
No monster vocals, canned laughter, comedy sting or victory announcement.
EXCLUDE
Text, subtitles, logos, watermarks, HUD, score displays, extra characters, clones, mixed identities, costume changes, extra limbs or fingers, fused bodies, morphing weapons, gore, injured heroines, changing claw geometry or monster release.
中文译文
Seedance 2.5 Prompt
制作一段15秒的日语动作喜剧片段,带有同步音效。B用一台巨大的街机爪机捕获涉谷的巨型怪兽,从而打断了激烈的剑斗。被悬吊的双腿无助地踢动。结尾以A那张熟悉、沉默、震惊的面孔收尾。使用所选的画面宽高比。
REFERENCES(参考)
A = 来自@Image 1 的黑发女主角;声音 = @Audio 1。
B = 来自@Image 2 的白发女主角;声音 = @Audio 2。
怪兽 = @Image 3,身高约100米。
保留精确的面孔、发型、服装、配饰、比例及参考美术风格。仅为身份参考,不提供图集版式。
一位A、一位B、一只怪兽。两位女主角为同盟关系,站姿身高相等(配饰除外)。
女主角保持干净的线条、赛璐璐上色的2D动画风格。怪兽保持其参考风格。涉谷、爪机、缆绳、玻璃、混凝土、尘土及反光为照片写实风格。匹配场景光照,不改变绘制的面孔。
VOICE(声音)
仅一句台词。A在0.3–1.1秒使用@Audio 1并说出:
「いくよ!」
自然的日语发音与准确的口型同步。参考仅定义声音,不定脚本;切勿重放录音。
B保持沉默;@Audio 2 不用。
此句台词之后:无对白、旁白、尖叫、呻吟、喘息、笑声或可听到的角色呼吸。音乐与音效继续。
LOCATION AND PROPS(地点与道具)
雨夜湿润的涉谷十字路口:斑马线、高楼塔楼、霓虹倒影。屏幕显示抽象色彩,无文字。无平民、交通或其他怪兽。
A在近侧十字路口战斗;B站在附近的人行道上。怪兽占据远侧两栋建筑之间的位置。保留此地理关系及所有破坏。
A右手持一把打刀,腰部配一把刀鞘。刀刃永不变形。
B站在一个普通的齐腰街机操作台后方,开场即已就位。ONE摇杆、ONE红色按钮,无屏幕或标签。左手操作摇杆;右手食指按下按钮。
爪机:一台巨大的银色三爪街机抓取器,中央有外壳,ONE根绷紧的钢缆向上延伸出画面外。圆形的抓握端部,机械设计一致。张开跨度超过怪兽肩宽。
CAPTURE RULES(捕获规则)
摇杆对齐爪机。ONE次按键触发下降、闭合与提升。
显示爪机以张开状态接近、包围上半身、发生接触、在肩部下侧闭合、然后提升。
三根爪柱在躯干周围形成支撑笼,不刺穿、不压碎、不穿透。头部、双臂和双腿保持可见。
怪兽保留其大小与设计;只有悬吊姿态类似奖品。无毛绒玩具化变形。
只有当闭合的爪机被缆绳向上拉起时,双脚才离开地面。抓握前不得悬浮。
一旦被捕获,即保持被夹持状态并继续上升。不得释放或逃脱。
女主角始终留在碎片路径之外,且永不被捕获。
0.0–4.0s — EXPLOSIVE COMBAT(爆发战斗)
立即开场:怪兽的巨大光束横扫远端道路,以一连串移动的冲击点炸裂沥青。
A沿对角线冲刺闪避光束,身后拖曳青色光芒与水雾。
她蹬踏低矮建筑立面起跳,完成ONE次空中斩击。
A在指定时间窗口内说出开头台词。
她的打刀释放一道宽阔的青白色月牙斩波,清晰击中怪兽躯干。短暂的冲击慢动作、火花与气环,然后爆炸性的后续冲击。
怪兽踉跄但仍站立。光束停止。
A在近侧十字路口落地,举刀准备再次攻击。
简要点明B在其操作台旁,冷静观望。
快速跟拍;轮廓清晰可读。
4.0–6.0s — THE BUTTON(按下按钮)
中景包含B的面部、双手、摇杆与按钮。
B用左手将摇杆推动一次,同时抬头观察,将爪机对齐怪兽上方。
她右手食指明显按下红色按钮ONE次。普通的街机点击声;表情平静。
切到上方仰角:云层在巨大的、张开的爪机周围分开,爪机开始垂直下降,上方可见缆绳。
按钮按下早于下降动作。
6.0–8.5s — THE CLAW DESCENDS(爪机下降)
低位四分之三广角视野包含怪兽、爪机与建筑。
张开的爪机在塔楼之间落下。气压向外推开云层,并沿街道卷起尘土。
一根外侧爪柱剐蹭到一栋空置建筑的边角,削落玻璃与混凝土。沉重碎片从女主角方向坠离。
爪机在怪兽附近减速。保持身体与爪柱轮廓清晰。
张开的爪柱包围躯干,接触其两侧,并在肩部下侧以一个清晰可辨的动作闭合。
一声深沉的机械咔哒声标志着夹持完成。
在切换镜头隐藏抓取之前先显示闭合动作。
8.5–11.0s — AN ENORMOUS PRIZE(巨型奖品)
缆绳收回,提升已闭合的爪机。显示怪兽双脚离开地面,松动碎石在下方落下。
怪兽以直立姿态悬吊,由肩部下方支撑,躯干略微下垂。
双腿做出短促、慌乱、交替的踢动。双臂挥舞而不改变解剖结构。保持足够长的广角镜头以读懂那种无助悬吊的姿态。
在其上升过程中,一只摆动的脚踢中上方建筑立面,并向外砸碎玻璃与混凝土。在显示破坏之前先显示脚部接触。
爪机保持闭合,缆绳绷紧;不缩小也不玩具化变形。
随上升向上倾斜取景,使爪机与怪兽轮廓保持在云层背景之上。
11.0–12.5s — B WINS(B获胜)
十字路口附近的中景双人镜头:A在左,B在操作台右侧。
被捕获的怪兽在远处背景中继续上升,双腿仍在踢动。
B松开控制器,用右手做出一次小幅、满足的握拳上举动作。
A握持打刀待命,已无目标可战。她先抬头看向怪兽,再看向B。她坚定的表情逐渐消散。
保持她的刀刃远离B与操作台。
12.5–15.0s — THE FAMILIAR FACE(熟悉的面孔)
A的正面特写,精确还原参考面部与发型。
睁大眼睛,瞳孔缩小,眉毛上挑;嘴唇分开ONE次后保持静止。她那熟悉的、震惊而茫然的表情。
A看向镜头;无脸红、哭泣或尖叫面容。
短促受控的推进镜头;最后一整秒保持静止,只有细微自然动作。刀剑位于画面裁切之外。
受损的涉谷在其身后保持虚化。结尾停在A的画面,不加额外笑点或切回镜头。
CAMERA AND SOUND(镜头与声音)
定向跟拍,短暂的冲击慢动作,广角抓取构图。背景与碎片做模糊处理,保持轮廓清晰。
器乐打击乐、弦乐与铜管乐;无合唱或人声采样。
同步战斗冲击、按钮、绞盘、爪机与结构破坏音效。
爪机闭合时减弱戏剧性音乐。在怪兽双脚离开地面时停止音乐,从而显现机械声、慌乱脚部撞击与下坠碎石。
最终面孔镜头:微风、远处绞盘声与逐渐沉淀的碎石。
无怪兽叫声、罐头笑声、喜剧点音效或胜利播报。
EXCLUDE(排除项)
文字、字幕、标志、水印、HUD、计分显示、额外角色、克隆、混合身份、换装、额外肢体或手指、融合身体、变形武器、血腥、受伤的女主角、变化的爪机几何或怪兽释放。
来源与署名
原文由 @tokyo_Valentine 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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