时长:20秒(2×10秒)

Seedance 2.5 · @itxsarmadd · Sun Sep 27 · 视频提示词

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分享链接 · https://openimages.ajiang.me/p/2104186576502714849/

color_palette · dark-moodycomposition · full-bodycomposition · multi-panellighting · low-keymood · dramaticmood · tense

提示词(原文,逐字保留)

Duration: 20s (2×10s) Format: 16:9 | 24fps Style: Photorealistic live-action Hollywood battlefield action, grounded CGI, realistic combat, extreme action density. REFERENCE LOCK - Arman Normal Form → exact identity. - Arman Blood Chains Form → exact final appearance. - Same burned battlefield and dense enemy swarm. - Direct continuity between both scenes. BLOOD CHAINS LOCK NO HORNS. NO Hollow mask. NO monster anatomy. Human identity remains unchanged. Deep-crimson physical Blood Chains with realistic weight, momentum, and environmental interaction. SCENE 1 — AWAKENING Arman charges into a dense enemy swarm, cutting through attackers without stopping. Dark crimson Reiatsu leaks from his body as fluid-like spiritual energy, becoming filaments, then physical Blood Chains. Transformation happens progressively during combat. Sword strikes and Blood Chains merge into seamless kinetic choreography. Final frame: fully transformed Arman sprints directly toward the heart of the swarm, chains trailing behind him. SCENE 2 — SWARM BREAKER Continue instantly from Scene 1. Arman crashes into the formation. Sword, body movement, and Blood Chains combine in relentless close-quarters combat. Chains wrap, pull, redirect, and smash enemies into debris and broken trees. Surrounded from all sides, Arman activates Tensa Zangetsu during movement and unleashes a devastating crescent slash through the center of the battlefield. Ground cracks. Smoke erupts. The swarm collapses. Final image: Arman stands naturally amid smoke, debris, and defeated enemies while Blood Chains continue moving with residual momentum. VFX Physical Blood Chains, dark crimson spiritual energy, smoke, ash, embers, environmental pressure. Grounded realism only. AUDIO Heavy breathing, sword impacts, chain whips, footsteps, armor collisions, wood breaking, fire crackling, battlefield ambience. No music. No dialogue. NEGATIVE cartoon, anime, cel-shading, game graphics, glossy CGI, plastic skin, AI faces, teleportation, slow motion, static poses, repetitive attacks, laser beams, neon aura, giant explosions, excessive VFX, horns, Hollow mask, monster anatomy.

中文译文

时长:20秒(2×10秒) 画幅:16:9 | 24fps 风格:照片级真实感好莱坞战场动作片,质感 CGI,真实战斗,极致动作密度。 参考锁定 - Arman 常态 → 身份完全一致。 - Arman 血锁形态 → 最终外观完全一致。 - 同一片被焚毁的战场与密集的敌人蜂群。 - 两个场景之间直接连续。 血锁锁定 禁止犄角。禁止虚化面具(Hollow mask)。禁止怪物解剖结构。人类身份保持不变。深绛红色的实体血锁,具备真实的重量、动量与环境交互。 场景 1 —— 觉醒 Arman 冲入密集的敌人蜂群,毫不停顿地斩杀来袭者。 深绛红色灵压(Reiatsu)从他体内溢出,如同流质般的灵力,先化为丝线,再化为实体血锁。 变形在战斗过程中渐进发生。 剑击与血锁融合为无缝的动力编舞。 最终帧:完全变形的 Arman 直接冲向蜂群核心,血锁在其身后拖曳。 场景 2 —— 蜂群破击者 紧接场景 1 瞬间继续。 Arman 撞入阵型。剑术、身体动作与血锁在无情近身战中合为一体。 血锁缠绕、拉扯、偏转,并将敌人砸入废墟与断裂的树木之中。 被四面八方包围时,Arman 在移动中激活天锁斩月(Tensa Zangetsu),在战场中央释放毁灭性的新月斩击。 地面龟裂。烟雾爆发。蜂群溃散。 最终画面:Arman 自然而然地伫立于烟雾、废墟与败敌之间,血锁仍带着残余动量继续运动。 视觉特效 实体血锁、深绛红灵力、烟雾、灰烬、余烬、环境压迫感。仅限写实质感。 音效 沉重呼吸、剑击声、锁链抽击声、脚步声、铠甲碰撞声、木头断裂声、火焰噼啪声、战场环境音。无配乐。无对白。 负面提示 卡通、动画、赛璐璐描边(cel-shading)、游戏画面、光泽 CGI、塑料皮肤、AI 面孔、瞬移、慢动作、静态姿势、重复攻击、激光束、霓虹光晕、巨型爆炸、过度视觉特效、犄角、虚化面具(Hollow mask)、怪物解剖结构。

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原文由 @itxsarmadd 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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