Seedance 2.5 提示词

Seedance 2.5 · @tokyo_Valentine · Mon Sep 21

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Seedance 2.5 提示词 --第1部分 创建一个45秒电影级日本动漫动作短片的开场30秒。 横屏16:9。高级手绘二维动画,精细赛璐璐上色,流畅的战斗编舞,戏剧化灯光和富…
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提示词(原文,逐字保留)

Seedance 2.5 Prompt --Part 1 Create the opening 30 seconds of a 45-second cinematic Japanese anime action short. Landscape 16:9. Premium hand-drawn 2D animation, detailed cel shading, fluid combat choreography, dramatic lighting and expressive character acting. REFERENCE ROLES HERO_IMAGE defines the protagonist's exact appearance, proportions, face, hairstyle, headphones, patterned red clothing, footwear, katana and scabbard. Preserve her cyan eyes and mischievous sharp-toothed smile. Do not simplify or redesign her costume. ENEMY_IMAGE defines the single opponent's exact appearance, proportions, materials and existing weapons. Preserve its design. Use its depicted weapon, or its armored arms and claws if no weapon is shown. Do not invent a sword or change its anatomy. HERO_VOICE defines ONLY the protagonist's speaking voice: timbre, pitch range and vocal identity. There is no spoken dialogue in this first clip. Do not reproduce the audio reference's original words or background sounds. Character sheets are identity references only. Do not reproduce their poses, white backgrounds, labels, panels or multiple views. Exactly one protagonist and one opponent. SETTING A broad, empty rooftop plaza in a futuristic Japanese city at night. Wet dark paving reflects crimson and cyan neon. A huge red moon hangs behind distant pagoda-shaped towers. One red torii stands at the far edge of the rooftop. Entire environment rendered as painted 2D anime, consistent with the characters. Keep the rooftop geography, moon and torii positions coherent throughout the fight. CORE ABILITY — MAKE THIS VISUALLY CLEAR The protagonist can leave a suspended crimson energy slash in the air after a deliberate katana swing. Each slash is one thin, bright crescent, approximately two meters long, with a sharp luminous edge. It remains motionless at its original WORLD position, even when the camera moves. It is not a projectile yet, not a portal and not a time-freeze effect. Rain, clothing, characters and debris continue moving normally. Ordinary defensive parries create brief sparks but NO persistent slash. Create exactly FOUR suspended slashes during this clip, one at a time. Each appears only after its corresponding visible sword swing. They remain visible whenever their locations are in frame. None launches, explodes, fades or strikes the opponent before the next clip. CHOREOGRAPHY The opponent fights aggressively near the center of the rooftop. The protagonist circles it clockwise, making four deliberate near-miss attacks from different positions. Her apparent misses secretly place the four slashes around the opponent. Keep the enemy within this central combat area. No rooftop changes or teleportation. Her expression is confident and calculating. The opponent remains dangerous and serious. Show readable anticipation, attack, defense and recovery. Continuous trajectories, grounded footwork, believable momentum. TIMELINE 0–4 seconds: Begin immediately in a medium-wide combat shot. The protagonist makes a fast diagonal katana swing. The opponent clearly evades it. A crimson crescent remains suspended along the completed sword path. Track her controlled landing with her red coat following the motion. The frozen slash stays behind her in the same world position. She gives a tiny smile, as though the miss was intentional. 4–10 seconds: Lateral tracking shot, both fighters visible. The opponent delivers two forceful attacks using its reference-defined weapon or limbs. She slips past the first and redirects the second with an angled katana parry. Brief metallic sparks. Her sneakers slide through a shallow puddle, then regain traction. She moves around the opponent rather than retreating in a straight line. Synchronize foot contacts and the parry with the instrumental beat. 10–16 seconds: From a new position on the opponent's flank, she makes the SECOND deliberate swing. The opponent dodges again. A second crimson crescent remains suspended behind its evasive movement. Use a medium-wide composition showing both the new slash and the first slash at different depths. The opponent immediately turns to follow her. She continues circling. 16–22 seconds: The opponent sweeps toward her legs. She jumps only high enough to clear the attack, rotates her torso and makes the THIRD deliberate swing while descending. It narrowly misses the opponent's upper armor, leaving the third suspended crescent. Show her landing before the next movement. No prolonged hovering. Cut briefly to her focused cyan eyes, then return to a readable two-shot. 22–27 seconds: She completes her route around the central combat area. One decisive sidestep avoids the opponent's descending attack. She makes the FOURTH deliberate swing, leaving the final crimson crescent on the remaining side of the opponent. She immediately withdraws through the open gap between two slashes. Do not create additional crescents from her retreating sword movement. 27–30 seconds: The protagonist lands outside the four-slash formation. Rise smoothly into a wide three-quarter view revealing the geometry: the opponent stands inside four suspended crimson crescents, one on each side, all oriented to converge toward the center. The protagonist stands several meters outside the formation, screen-left foreground. The opponent is center-right. Her katana is still drawn in her right hand, lowered beside her. Scabbard remains secured at her left hip. The opponent turns its head toward the surrounding slashes, finally recognizing the trap. End on this clear composition with subtle breathing, moving rain and fluttering fabric. No freeze-frame. MUSIC AND SOUND Instrumental electronic breakbeat with Japanese percussion, no singing. A steady pulse links her footwork, parries and sword swings. Each suspended slash has a faint sustained metallic tone; add one distinct layer as each new slash appears. Build tension without delivering the final musical drop. Finish on an unresolved rising phrase that leads into the next clip. No dialogue, narration or vocalizations requiring lip movement. END STATE Four stationary crimson crescents surround the standing opponent. All four are intact and have not activated. The protagonist is outside the formation, katana drawn and lowered in her right hand. Her headphones remain on her ears. Both characters retain their original designs and intact main silhouettes. The opponent has not been defeated. EXCLUSIONS No subtitles, captions, title cards, speech bubbles, UI or watermarks. No photorealism, live-action scenery or 3D toy rendering. No extra characters, duplicated limbs, costume changes, weapon swapping or character merging. No random camera spinning, unreadable motion blur or white flashes hiding the choreography. No global time stop. No premature slash release. No finishing attack in this clip. --Part 2 Create the final 15 seconds of the same cinematic Japanese 2D anime action short. Landscape 16:9. Continue immediately after the preceding 30-second battle. Maintain the same premium hand-drawn animation, cel shading, character designs and nighttime lighting. REFERENCE ROLES HERO_IMAGE: exact protagonist identity, face, cyan eyes, short pale bob, headphones, patterned red outfit, footwear, katana and scabbard. ENEMY_IMAGE: exact opponent identity, proportions, anatomy, armor and reference-defined weaponry. Do not replace it with a different enemy. HERO_VOICE: protagonist's voice identity only. Match its timbre and pitch range for the specified Japanese line. Do not repeat the recording's original words or background audio. If the preceding clip's final frame is supplied, begin from that exact composition. It takes priority for current positions, poses, camera angle, lighting and slash locations. Do not reset the scene to the character sheets. STARTING STATE Same wet rooftop, crimson moon, neon city and distant red torii. Exactly four stationary crimson crescent slashes surround the opponent near the rooftop center. They were placed in the previous clip. Do not generate them again. The protagonist stands several meters outside the formation, with her drawn katana in her right hand and scabbard secured at her left hip. The opponent is standing and still combat-capable. Rain and fabric move normally. Only the four energy slashes remain suspended. DRAMATIC RULE The four slashes activate simultaneously at the EXACT moment her katana finishes entering its scabbard. The final sheathing click and the first heavy musical downbeat are the trigger. Until that click, all four slashes remain stationary. Once released, they converge on the opponent's position inside the formation. The protagonist remains safely outside their paths. All four slashes are consumed by the attack. None remains afterward. TIMELINE 0–3 seconds: Continue the preceding wide composition with a gentle push-in. The opponent glances at the suspended crescents and turns toward the protagonist. It lowers its stance, preparing a desperate forward lunge. The music rises toward a drop, then abruptly cuts away. Leave rain, a low electrical hum and the opponent's movement sounds. 3–5 seconds: Front close-up of the protagonist. She briefly touches one headphone earcup with her LEFT hand. Her eyes stay directed toward the opponent. Her confident smile exposes her distinctive triangular teeth. Using HERO_VOICE, she quietly and clearly says in Japanese: 「聴き逃すなよ。」 Natural lip synchronization, restrained delivery, no shouting. She lowers her left hand toward the scabbard. 5–7 seconds: Cut to a medium-wide shot showing the spatial relationship. The opponent begins one explosive forward lunge from inside the formation. Before it can cross the nearest suspended slash, the protagonist guides her katana into the scabbard. Her left hand steadies the scabbard; her right hand slides the blade in. Show continuous blade alignment and insertion, no teleporting sword. Compress this action with controlled dramatic slow motion while maintaining causal order. 7–10 seconds: Extreme close-up: the sword guard meets the scabbard mouth with one crisp CLICK. On that exact frame, the instrumental track hits its first powerful downbeat. Cut immediately to a wide shot: all FOUR suspended crimson crescents launch simultaneously toward the opponent and intersect across its defensive armor. Their paths and convergence remain visible. Use a very brief graphic impact frame, then immediately return to full-color readable action. The opponent's attacking weapon or forward striking armor, as defined by ENEMY_IMAGE, breaks apart together with several outer armor plates. No biological dismemberment. Preserve the opponent's recognizable central silhouette. Sparks, severed metal pieces and a circular burst of water emphasize the impact. No giant fireball obscuring the result. 10–13 seconds: The protagonist is foreground, her sword fully sheathed. Behind her, the opponent loses momentum and drops onto one knee. Damaged armor pieces fall naturally. The four red crescents have vanished after delivering their strikes. She releases the scabbard and starts walking away with calm, unhurried steps. The red moon and neon skyline frame her silhouette. 13–15 seconds: Track her in a close three-quarter profile. One small fragment of broken armor spins toward her at head height from behind. Without looking back, she tilts her head just enough for it to pass. Her headphones and pale hair catch a red rim light. End on her characteristic sharp-toothed, self-assured grin as she keeps walking. No joke, victory text or additional dialogue. AUDIO One continuous instrumental electronic track with Japanese percussion. Opening tension rise → brief near-silence → the spoken line → sheathing click → synchronized heavy downbeat and four converging slash impacts. Keep the line intelligible. After the impact, carry the musical phrase through the final walking shot. Opponent has mechanical or material-appropriate movement sounds but no spoken dialogue. No narration or sung vocals. CAMERA AND READABILITY Preserve the established camera axis. Use the facial close-up for the line, the hand close-up for the trigger, and a wide shot for the simultaneous attack. The viewer must clearly understand: four slashes waiting → sword fully sheathed → all four released → opponent defeated. No cuts that omit the actual release or obscure the result. EXCLUSIONS No captions, subtitles, titles, speech bubbles, UI, watermarks or added readable text. No additional slashes, new powers, extra enemies, identity changes or weapon redesign. No duplicated sword, malformed hands, character merging or unexplained position changes. No global time freeze, photorealism or live-action background. Do not redraw the sword after sheathing.

中文译文

Seedance 2.5 提示词 --第1部分 创建一个45秒电影级日本动漫动作短片的开场30秒。 横屏16:9。高级手绘二维动画,精细赛璐璐上色,流畅的战斗编舞,戏剧化灯光和富有表现力的角色演技。 参考角色 HERO_IMAGE 定义主角的确切外观、比例、面部、发型、头戴式耳机、红色花纹服装、鞋类、刀和刀鞘。保留她青色的眼睛和调皮的尖牙笑容。不要简化或重新设计她的服装。 ENEMY_IMAGE 定义单个对手的确切外观、比例、材质和现有武器。保留其设计。使用其描绘的武器,如果没有兵器展示的武器,则使用其装甲手臂和爪。不要改装或重新设计其解剖结构。 HERO_VOICE 仅定义主角的说话声音:音色、音域和声音身份。本第一片段中没有对白。不要复刻音频参考的原始台词或背景音。 角色设定表仅作为身份参考。不要复刻其姿势、白色背景、标签、分镜或多视图。 恰好一名主角和一名对手。 场景设定 未来主义日本城市的夜晚,宽阔空旷的屋顶广场。湿润深色铺地反射深红与青色霓虹。巨大的红色月亮悬挂在远处的宝塔形塔楼后方。一座红色鸟居矗立在屋顶远端。 整个环境以二维动漫手绘风格呈现,与角色保持一致。 战斗过程中,屋顶地理、月亮和鸟居的位置保持连贯。 核心能力——务必视觉清晰 主角在一次蓄意的武士刀挥击后,可在空气中留下一个悬浮的深红色能量斩击。 每道斩击为一条细而明亮的月牙形,长约两米,边缘锋利发光。 即使镜头移动,它仍保持在原始的世界位置不动。 它尚不是投射物,不是传送门,也不是时间冻结效果。 雨水、服装、角色和碎片继续正常运动。 普通防御性格挡会产生短暂火花,但不留下持久斩击。 在本片段中恰好依次创建四道悬浮斩击。 每道斩击仅在其对应的可见挥剑动作之后出现。 只要它们所在位置在画面内,就保持可见。 在下一片段之前,任何斩击均不发射、不爆炸、不消失、不击中对手。 编舞 对手在屋顶中央区域附近激进战斗。 主角顺时针绕行,从不同位置发动四次蓄意的擦身攻击。 表面上的失误实际上将四道斩击秘密布置在对手四周。 将敌人限制在此中央战斗区域内。无屋顶变化或瞬移。 她的表情自信而从容。对手保持危险与严肃。 展示可读的预判、攻击、防御和恢复。轨迹连续,脚步扎实,动量合理。 时间轴 0–4秒: 立即以中远景战斗镜头开场。 主角进行快速的斜向武士刀挥击。对手明显闪避。 一道深红月牙沿完整剑路悬浮保留。 追踪她受控的落地动作,红色外套随之飘动。凝固的斩击停留在她身后的同一世界位置。 她露出一个微小笑容,仿佛这次失误是故意的。 4–10秒: 横向跟踪镜头,两名战斗者同框。 对手使用参考定义的武器或肢体发动两次强力攻击。 她闪过第一次攻击,并以角度刀格挡偏转第二次攻击。短暂金属火花。 她的运动鞋滑过浅水洼,随后恢复抓地力。 她绕着对手移动,而非直线后退。 脚步触地与格挡与器乐节拍同步。 10–16秒: 从对手侧翼的新位置,她发动第二次蓄意挥击。 对手再次闪避。第二道深红月牙在其闪避动作后方悬浮保留。 使用中远景构图,同时展示新斩击和第一道斩击的不同景深。 对手立即转身跟踪她。她继续绕行。 16–22秒: 对手向她的腿部横扫。 她仅跳起足够高度避过攻击,旋转躯干并在下落中发动第三次蓄意挥击。 它擦过对手上装甲,留下第三道悬浮月牙。 展示她在下一个动作前落地。无长时间悬空。 短暂切入她专注的青色眼睛,然后回到可读的二人镜头。 22–27秒: 她完成绕行中央战斗区域的路线。 一次果断侧步避开对手的下劈攻击。 她发动第四次蓄意挥击,在对手剩余一侧留下最后一道深红月牙。 她立即从两道斩击之间的空隙撤离。 不要因她撤退的剑势产生额外的月牙。 27–30秒: 主角落在四斩击阵法之外。 平稳升起至广角四分之三视角,揭示几何关系: 对手立于四道悬浮深红月牙之内,每侧一道,全部朝向中心汇聚。 主角站在阵法外数米处,画面左侧前景。对手位于中右。 她的武士刀仍握在右手,降低于身侧。刀鞘仍固定在左腰。 对手将头转向周围斩击,终于意识到陷阱。 以此清晰构图收尾,伴随细微呼吸、移动的雨水和飘动的衣料。无定格画面。 音乐与音效 器乐电子碎拍搭配日本打击乐,无人声。 稳定的脉搏连接她的脚步、格挡和挥剑动作。 每道悬浮斩击带有轻微持续的金属音;每当新斩击出现,加入一个独特音层。 营造紧张感,但不释放最终的音乐落点。 以未解决的上升乐句结束,引向下一片段。 无对白、旁白或需要口型同步的发声。 结束状态 四道静止的深红月牙环绕站立对手。 四道斩击均完整,尚未激活。 主角位于阵法之外,武士刀出鞘,降低握于右手。 她的头戴式耳机仍在耳上。 两名角色均保持原始设计与完整主要轮廓。 对手尚未被击败。 排除项 无字幕、说明文字、标题卡、对话气泡、UI或水印。 无照片写实、实景或三维玩具渲染。 无额外角色、重复肢体、服装更换、武器替换或角色融合。 无随机镜头旋转、不可读的动态模糊或遮挡编舞的白色闪光。 无全局时间停止。无过早斩击释放。本片段无终结攻击。 --第2部分 创建同一电影级日本二维动漫动作短片的最后15秒。 横屏16:9。紧接着前一段30秒战斗后继续。 保持相同的高级手绘动画、赛璐璐上色、角色设计和夜间灯光。 参考角色 HERO_IMAGE:主角的确切身份、面部、青色眼睛、淡色短波波头、头戴式耳机、红色花纹服装、鞋类、刀和刀鞘。 ENEMY_IMAGE:对手的确切身份、比例、解剖结构、装甲和参考定义的武器。不要替换为不同敌人。 HERO_VOICE:仅为主角的声音身份。匹配其音色和音域用于指定日语台词。不要重复录音的原始台词或背景音频。 若提供前一片段的最终帧,则从该确切构图开始。 当前位置、姿势、镜头角度、灯光和斩击位置以此为准。 不要将场景重置为角色设定表。 起始状态 同一湿润屋顶、深红月亮、霓虹城市和远处红色鸟居。 恰好四道静止的深红月牙斩击环绕中央附近的对手。 它们由前一片段布置。不要再次生成它们。 主角立于阵法外数米处,右手持出鞘武士刀,刀鞘固定在左腰。 对手站立且仍具战斗能力。 雨水和衣料正常运动。仅四道能量斩击保持悬浮。 戏剧规则 四道斩击在她的武士刀完全收入刀鞘的确切瞬间同时激活。 最终的入鞘咔哒声与第一记重音鼓点为触发信号。 在该咔哒声之前,四道斩击保持静止。 释放后,它们向阵内对手位置汇聚。 主角安全留在其路径之外。 所有四道斩击被攻击消耗。攻击后无任何残留。 时间轴 0–3秒: 继续前段广角构图并轻微推近。 对手扫视悬浮月牙,转身面向主角。 它降低重心,准备一次绝望的前冲。 音乐向落点上升,然后突然切断。 保留雨水、低沉电流嗡嗡声和对手的动作声。 3–5秒: 主角正面特写。 她用左手短暂触碰一侧耳机耳罩。 她的眼睛继续注视对手。自信的笑容露出她标志性的三角形牙齿。 使用 HERO_VOICE,她用日语轻声清晰说道: 「聴き逃すなよ。」 自然的口型同步,克制的演绎,不大喊。 她将左手放低靠近刀鞘。 5–7秒: 切至中远景镜头展示空间关系。 对手从阵法内开始一次爆发性前冲。 在它穿越最近的悬浮斩击之前,主角将武士刀导入刀鞘。 她的左手稳住刀鞘;右手将刀身滑入。 展示连续的刀身对正与插入过程,无瞬移剑刃。 以受控的戏剧性慢动作压缩此动作,同时保持因果顺序。 7–10秒: 极特写:刀镡与鞘口以一次清脆的 CLICK 相合。 在该确切帧,器乐轨道击中第一记强力鼓点。 立即切至广角镜头: 所有四道悬浮深红月牙同时向对手发射,并在其防御装甲上交汇。 它们的路径与汇聚保持可见。使用极短暂的图形冲击帧,然后立即返回全彩可读的动作。 由 ENEMY_IMAGE 定义的对手攻击武器或前冲击打装甲,连同数片外层装甲板一同破碎。 无生物学意义上的肢解。保留对手可辨识的中央轮廓。 火花、断裂金属碎片和环形水花强调冲击。 无巨型火球遮挡结果。 10–13秒: 主角位于前景,刀已完全入鞘。 在她身后,对手失去动能,单膝跪地。 损坏的装甲片自然掉落。四道红色月牙在完成攻击后已消失。 她松开刀鞘,开始以平静、从容的步伐离开。 红色月亮与霓虹天际线勾勒她的剪影。 13–15秒: 以近景四分之三侧面追踪她。 一小块破碎装甲从后方以头部高度旋转飞向她。 她不回头,仅将头倾斜至足够让其通过的程度。 她的头戴式耳机与淡色头发捕捉到红色边缘光。 以她标志性的尖牙、自信笑容结束,她继续前行。 无笑话、胜利字幕或额外对白。 音频 单一连续的器乐电子音轨,搭配日本打击乐。 开场紧张上升 → 短暂近静默 → 台词 → 入鞘咔哒声 → 同步重音鼓点与四道汇聚斩击冲击。 保持台词清晰可辨。 冲击后,将音乐短语延续至最终行走镜头。 对手具有机械性或材料表现性质的移动声,但无对白

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