Seedance 2.5 提示词
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提示词(原文,逐字保留)
Seedance 2.5 Prompt
--Part 1--
Create a 30-second cinematic Japanese 2D anime action sequence, Part 1 of a continuous 45-second short. Landscape 16:9. Title concept only, never display it: “An epic battle over one sticker.”
REFERENCE ASSIGNMENTS
GIRL_REFERENCE: exact identity and anime design of the girl. Preserve her short platinum-blonde bob, cyan eyes, triangular-toothed grin, yellow-red headphones, patterned red hooded coat, leggings, sneakers, katana and scabbard. One girl only.
ROBOT_REFERENCE: exact identity of the enemy robot. Preserve its bulky white armor, red-yellow-black accents, striped spikes, asymmetrical eyes, jagged metal grin, claws and existing markings. One robot only, approximately twice the girl's height.
VOICE_REFERENCE: voice identity for the girl only. Use its vocal timbre and pitch range, not its original spoken words or background audio. The robot has no spoken dialogue.
WORLD_REFERENCE: use the architecture, giant crimson moon, floating temple islands, neon-magenta lighting, torii gate, cherry blossoms and wet reflective pavement. Render the entire environment as painted anime scenery, never live action.
Do not reproduce reference-sheet layouts, labels, white backgrounds or multiple character views.
STORY AND PROP CONTINUITY
The girl wants ONE collectible sticker on the robot's chest. The robot is desperately protecting it. Present the opening as a serious battle; reveal the trivial objective near the end.
Add one flat, palm-sized, bright-yellow circular sticker with a simple black smiling face to the robot's upper-left pectoral armor, above and to the side of its central chest mechanism. This is adhesive paper, NOT a button, lamp, power core or metal badge. Its edge can peel. Keep its location and design consistent.
The girl also has one small pink star-shaped adhesive sticker on her left outer sleeve, reserved for Part 2.
No sticker duplication. Removing the yellow sticker does not disable the robot.
SETTING AND ACTION STYLE
Fight on one broad, empty rooftop plaza with wet paving and a low concrete parapet. The red torii and crimson moon remain consistent background landmarks.
Begin with action, no introduction. Fluid full-body anime movement, strong key poses, readable trajectories, believable weight and clear foot contact. The girl is nimble and mischievous; the robot is heavy and intimidating.
Use wide and medium shots to establish attack direction. Brief close-ups only for reactions and the sticker reveal. Maintain screen direction: girl generally left, robot right. Avoid random camera spins or excessive cuts.
TIMELINE
0–4 seconds:
Low wide shot. The robot's fist crashes into the pavement where the girl stood a moment earlier. She has already jumped sideways, clearing the impact before contact. Water and small stone fragments burst outward.
Track her short slide to a balanced landing. Her gaze flicks toward its upper-left chest. A quick sharp-toothed grin.
4–10 seconds:
Medium-wide lateral tracking shot. The robot makes two distinct claw swipes.
She ducks beneath the first, then deflects the second with her katana at an oblique angle, producing a brief shower of sparks. She redirects the claw rather than stopping the robot's full weight.
She reaches toward its chest with her free left hand. It immediately covers that area with its other hand and forces her back. Keep the sticker visible but do not isolate it in a reveal close-up yet.
10–17 seconds:
The robot lunges. She evades toward the nearby low parapet, plants one foot against its vertical face and pushes off.
Show the complete trajectory in a wide shot: wall push, short airborne arc, then one-foot contact on the robot's right shoulder.
The robot turns and reaches for her. She drops behind its shoulder before the claw arrives. Her coat follows with natural secondary motion.
17–23 seconds:
She lands on the paving beside the robot, bends her knees and immediately circles toward its front.
It raises one claw to intercept her sword. She deliberately presents the katana high in her right hand, drawing its guard upward.
Her eyes glance down toward the unprotected yellow sticker. Push into a medium two-shot that clearly shows the sword feint and her free left hand.
23–27 seconds:
Close-up of her LEFT fingertips catching the yellow sticker's edge on the robot's upper-left chest.
She peels it away in ONE continuous motion. The thin paper bends as the adhesive releases. Emphasize an unexpectedly small, crisp peeling sound.
The armor underneath is intact with a clean circular patch. The central chest mechanism remains lit. The robot is fully powered and unharmed.
27–30 seconds:
Medium two-shot, girl left foreground and robot right background.
She takes one step back and raises the stolen yellow smile sticker in her LEFT hand beside her face, printed side facing camera. Her katana remains lowered safely in her RIGHT hand.
She says, in the referenced girl's Japanese voice: 「もーらい。」
The robot freezes in stunned disbelief, then slowly tilts its head toward the empty patch on its chest. Its eye stays illuminated.
Hold the last composition long enough to read both reactions. She has NOT attached the sticker to anything yet.
AUDIO
Energetic instrumental electronic breakbeat with Japanese percussion, no vocals. Synchronize selected footfalls, metal impacts and sword deflections with the rhythm.
Abruptly drop the music at the sticker peel. Leave the tiny adhesive sound, her short line and an awkward mechanical whirr.
Only the girl's mouth moves for her dialogue. The robot expresses itself through head movement, eye light and electronic sounds.
END STATE — MUST MATCH PART 2
Girl standing screen-left, holding exactly one peeled yellow smile sticker in her left hand. Katana lowered in her right hand. Scabbard attached at her left hip. Pink star sticker still on her left sleeve.
Robot standing screen-right, intact and powered, with one clean empty patch on its upper-left chest.
Same rooftop, lighting, camera axis and background landmarks.
AVOID
No subtitles, captions, title cards, speech bubbles, UI, watermarks or added readable signage. Preserve established costume graphics without inventing new slogans.
No blood, injuries, dismemberment, armor destruction, transformation, extra limbs, character merging, teleportation or unexplained prop changes.
Do not turn the robot cute or make it cry before the sticker is removed.
--Part 2--
Create a 15-second continuation of the preceding 30-second anime video. Preserve its aspect ratio and visual style. This is the next moment in the same scene, not a new scene or a recap.
REFERENCE PRIORITY
The FOURTH attached image is the FINAL FRAME of the preceding 30-second video. Use it as the exact STARTING FRAME of this continuation.
Match its composition, camera angle, character positions, body orientation, facial expressions, hand positions, sword and scabbard state, sticker location, lighting, background and existing damage.
The girl's character sheet defines her identity, costume and proportions.
The robot's character sheet defines its identity, mechanical construction and proportions.
The attached girl's audio defines ONLY the girl's vocal timbre and pitch range. Do not repeat the recording's original words. The robot has no spoken dialogue.
The fourth image takes priority for the current scene state. Character sheets must not reset poses, restore removed stickers or undo changes already visible in the final frame.
Use the existing background reference for world design only; never replace the opening composition with a new establishing shot.
CONTINUITY
Begin by naturally animating the fourth image. No opening transition, pose reset, sudden camera jump or repeated sticker theft.
Maintain the exact established appearance of the stolen sticker: its color, shape, symbol and size. Do not redesign it.
There is only ONE stolen sticker. Track it continuously.
Use the hand already holding it in the starting frame. Never switch hands without showing the transfer.
If the sticker is already attached to the girl or her equipment, leave it there and show her admiring it instead of attaching another copy.
Continue the sword's existing state. If drawn, show one clear sheathing action before she uses both hands. If already sheathed, keep it sheathed.
STYLE AND COMEDY
High-quality hand-drawn Japanese 2D anime, fluid character acting, detailed painted anime background, consistent designs.
The battle is over. Reveal that the terrifying robot is upset about losing its favorite sticker.
Use a brief awkward pause and expressive body language. No explanatory narration or sentimental ending.
TIMELINE
0–4 seconds:
Continue directly from the supplied final frame with subtle natural movement.
The girl smugly admires the stolen sticker.
If she is still holding it, she presses it onto an accessible flat section of her scabbard, keeping its established size and showing the contact clearly. If already attached, she simply smooths it down.
Use the minimum movement necessary from the supplied pose. Do not replay the theft.
Behind her, the robot's shoulders begin trembling, initially suggesting an angry counterattack.
4–8 seconds:
The robot suddenly sits heavily on the ground and throws a childish tantrum.
Two short heel stomps. It points at the exact spot where the sticker was removed, then holds out an open hand toward the girl, demanding it back.
Its mechanical body and facial structure remain unchanged. Express distress through posture, head movement and plaintive electronic squeaks, not human speech or liquid tears.
The girl turns toward it. Her smug grin becomes a blank, slightly awkward expression.
Hold a short silent beat.
8–12 seconds:
The girl selects ONE small, visibly existing decorative sticker from her coat. Show its original position before removal. Use a design already present in the references; do not make a new sticker suddenly appear.
With her sword safely sheathed, she visibly peels this replacement sticker off her coat, steps closer and presses it onto the robot's original empty sticker spot.
Keep the stolen sticker attached to her equipment and unchanged.
She casually says in Japanese, using the supplied girl's voice:
「これでいい?」
Only her mouth moves for this line.
12–15 seconds:
The robot immediately stops protesting.
It looks down at the replacement sticker, then raises a clear thumbs-up using its existing articulated hand.
Its relaxed shoulders and pleased head tilt make its fixed jagged grin look delighted.
The girl gives her characteristic mischievous, sharp-toothed grin.
End with both characters and the exchanged stickers readable in the composition. Hold the final reaction briefly. No renewed combat.
CAMERA
Preserve the starting frame's camera axis and screen direction.
Move smoothly from the opening composition to a wider shot for the seated tantrum, then a medium shot for the replacement.
Prioritize clear hands, sticker contact and character reactions. No fast orbiting camera or excessive cuts.
AUDIO
Continue the preceding scene's ambience naturally.
Heavy seated thud, two heel impacts, small electronic whining, a crisp adhesive peel and a soft sticker pat.
A short pleased electronic chime accompanies the thumbs-up.
The girl says only 「これでいい?」.
No robot dialogue, narration or vocal music.
AVOID
No subtitles, captions, speech bubbles, title cards, interface graphics, watermarks or new readable text.
No duplicate stickers, spontaneous prop changes, invisible transfers, extra limbs, character redesign, transformation or teleportation.
Do not restore the stolen sticker to the robot.
Do not change the background, time of day or lighting.
No photorealism, live-action scenery or 3D toy rendering.
中文译文
Seedance 2.5 提示词
--第一部分--
创建一个 30 秒的电影感日式 2D 动画动作片段,是一段连续 45 秒短片的第一部分。横屏 16:9。仅作为标题构思,永远不要将其显示出来:“An epic battle over one sticker.”(为了一张贴纸而展开的史诗大战。)
参考设定指派
GIRL_REFERENCE(女孩参考):女孩的精确身份与动画设计。保留她短款铂金波波头、青色眼睛、三角形牙齿的笑容、黄红色耳机、印花红色连帽外套、打底裤、运动鞋、日本刀与刀鞘。仅一名女孩。
ROBOT_REFERENCE(机器人参考):敌方机器人的精确身份。保留它厚重的白色装甲、红黄黑配色、条纹尖刺、不对称的眼睛、锯齿状金属咧嘴、利爪以及现有标记。仅一名机器人,身高约为女孩的两倍。
VOICE_REFERENCE(声音参考):仅用于女孩的声音身份。使用其音色与音高范围,不要使用其原本台词或背景音频。机器人没有对白。
WORLD_REFERENCE(世界参考):使用该建筑、巨大的深红月亮、漂浮的神殿岛屿、霓虹品红光效、鸟居、樱花以及湿润反光的地面。将整个环境绘制成动画场景,绝不使用真人实拍。
不要复刻参考图的设定页布局、标签、白色背景或多角色视图。
故事与道具连贯性
女孩想要机器人胸口上 ONE(一张)收藏贴纸。机器人拼命保护它。将开场呈现为一场严肃的战斗;在接近结尾时揭晓其微不足道的目的。
在机器人左上胸甲上(其中心胸甲机构的上方与一侧)添加一张扁平、手掌大小、亮黄色圆形贴纸,上面有一个简单的黑色笑脸。这是粘贴纸纸贴,而不是按钮、灯、能量核心或金属徽章。它的边缘可以翘起。保持其位置与设计一致。
女孩的左外袖上还有一张小号的粉色星形粘贴贴纸,留给第二部分使用。
不要重复贴纸。移除黄色贴纸不会让机器人失能。
场景与动作风格
在一处宽阔空旷、地面湿润、有低矮混凝土女儿墙的屋顶广场上战斗。红色鸟居与深红月亮保持一致的地标背景。
以动作开场,不做介绍。流畅的全身体型动画动作、有力的关键姿势、可读的轨迹、可信的重量感以及清晰的脚部接触。女孩灵巧而调皮;机器人沉重且具压迫感。
使用广角与中景镜头来明确攻击方向。仅在反应和贴纸揭晓时使用短暂的特写。保持屏幕方位:女孩通常在左侧,机器人在右侧。避免随机的镜头旋转或过多的剪辑。
时间线
0–4 秒:
低位广角镜头。机器人的拳头砸在女孩片刻前站立的路面上。她已经向侧面跳出,在拳头接触前避开了冲击。水花与碎石向外迸溅。
追踪她短暂滑步至稳定落地的过程。她的目光瞥向它左上胸。快速闪过一个尖锐牙齿的笑容。
4–10 秒:
中-宽景的横向追踪镜头。机器人进行两次明显的爪击。
她俯身躲过第一次,然后用日本刀以斜角格挡第二次,迸出短暂火花。她只是改变利爪的方向,并没有完全挡下机器人的力量。
她用空出的左手伸向它的胸口。它立即用另一只手遮住该区域并将她逼退。保持贴纸可见,但此时不要用揭晓特写来单独展示它。
10–17 秒:
机器人猛扑。她向附近的低矮女儿墙闪避,将一只脚踩在其垂直面上并借力推开。
用广角镜头展示完整轨迹:蹬墙、短距离空中弧线,然后一只脚落在机器人的右肩上。
机器人转身伸手去抓她。她在利爪到达前从它肩后落下。她的外套随之产生自然的次级运动。
17–23 秒:
她落在机器人旁路面上,屈膝并立即绕向它的正面。
它抬起一只爪来拦截她的刀。她刻意将日本刀高举在右手,引导护手向上。
她的眼睛向下瞥向那张未被遮挡的黄色贴纸。推进为中景双人镜头,清晰展现刀锋虚晃与她空出的左手。
23–27 秒:
她左手指尖捏住机器人左上胸口黄色贴纸边缘的特写。
她以 ONE(一个)连续动作将其撕下。薄纸随着粘胶脱离而弯曲。强调一个意外细小、清脆的撕扯声。
下方的装甲完好,留下一块干净的圆形痕迹。中央胸甲机构仍然亮着。机器人完全通电、毫发无损。
27–30 秒:
中景双人镜头,女孩位于左前景,机器人位于右背景。
她后退一步,将那张偷来的黄色笑脸贴纸用左手举到脸旁,印刷面朝向镜头。她的日本刀依然安全地垂于右手。
她用参考中女孩的日语声音说道:「もーらい。」
机器人惊愕地僵住,随后缓缓将头倾斜向胸口那块空缺。它的眼睛保持发亮。
保持最后一帧构图足够长,以便读懂双方反应。她尚未将该贴纸贴到任何东西上。
音频
充满活力的器乐电子碎拍节拍搭配日式打击乐,无人声。将选定的脚步声、金属撞击与刀锋格挡与节奏同步。
在撕贴纸的瞬间突然切断音乐。只剩下那细小的粘胶声、她的简短台词以及尴尬的机械嗡鸣。
仅女孩的嘴部因台词而动。机器人通过头部动作、眼部光效与电子声音来表达。
结束状态 —— 必须与第二部分一致
女孩站在画面左侧,左手恰好握着一张撕下来的黄色笑脸贴纸。右手垂刀。刀鞘佩于左髋。粉色星形贴纸仍在左袖上。
机器人站在画面右侧,完好通电,左上胸有一块干净的空缺痕迹。
同一屋顶、相同灯光、镜头轴线与背景地标。
避免
不要字幕、说明文字、标题卡、对话框、UI、水印或新增可读标识。在不新增口号的前提下保留既有的服装图案。
不要流血、受伤、断肢、装甲破坏、变形、多余肢体、角色融合、传送或无法解释的道具变化。
在贴纸被撕下之前,不要让机器人变可爱或哭泣。
--第二部分--
创建前一段 30 秒动画视频的 15 秒延续。保持其宽高比与视觉风格。这是同一场景中的下一时刻,而非新场景或回顾。
参考优先级
所附的第四张图像是前一段 30 秒视频的 FINAL FRAME(最终帧)。将其作为本次延续的精确 STARTING FRAME(起始帧)。
匹配其构图、镜头角度、角色位置、身体朝向、面部表情、手部位置、刀与刀鞘状态、贴纸位置、灯光、背景以及已有损伤。
女孩的角色设定表定义她的身份、服装与身材比例。
机器人的角色设定表定义它的身份、机械结构与身材比例。
所附女孩的音频仅定义女孩的音色与音高范围。不要重复录音中的原词。机器人没有对白。
第四张图像优先决定当前场景状态。角色设定表不得重置姿势、复原已被移除的贴纸或撤销最终帧中已发生的变化。
仅将现有背景参考用于世界设计;绝不要用新的建立镜头替换开场构图。
连贯性
从第四张图像自然地开始动画。不要开场转场、姿势重置、突然的镜头跳跃或重复的偷贴纸动作。
保持被盗贴纸已确立外观的完全一致:其颜色、形状、符号与大小。不要重新设计它。
仅 ONE(一张)被盗贴纸。持续追踪它。
使用起始帧中已经握住它的那只手。在没有展示交接过程的情况下不得换手。
如果该贴纸已经贴在女孩身上或她的装备上,则让它留在那里并展示她欣赏它的样子,而不是再贴上一张复制品。
延续刀的现有状态。如果已出鞘,则在使用双手前展示一个清晰的收刀动作。如果已经入鞘,则保持入鞘。
风格与喜剧
高质量手绘日式 2D 动画,流畅的角色演技,精细绘制的动画背景,统一的设计。
战斗已结束。揭示可怕机器人正为失去它最爱的贴纸而难过。
使用短暂的尴尬停顿与富有表现力的肢体语言。不要解释性旁白或感伤的结尾。
时间线
0–4 秒:
从所提供的最终帧直接延续,加入细微的自然动作。
女孩得意地欣赏偷来的贴纸。
如果她仍握着它,则将其按贴在刀鞘上一个便于触及的平整区域,保持其既定大小并清楚展示贴合动作。如果已经贴上,她只需将其抚平。
使用所提供姿势所需的最小动作。不要重演偷贴过程。
在她身后,机器人的肩膀开始颤抖,最初暗示一次愤怒的反攻。
4–8 秒:
机器人突然重重地坐在地上,发起孩子般的撒泼打滚。
两下短促的跺脚。它指向贴纸被撕掉的原位置,然后向女孩伸出一只张开的手,索要回贴纸。
其机械身躯与面部结构保持不变。通过姿势、头部动作以及哀怨的电子吱鸣来表达沮丧,而非人类语言或液体眼泪。
女孩转向它。她得意的笑容变成空白、略尴尬的表情。
保持一段短暂的静默节拍。
8–12 秒:
女孩从外套上选择 ONE(一)张明显已存在的装饰贴纸。先展示其原本位置再取下。使用参考资料中已出现过的设计;不要让一张新贴纸凭空出现。
在她的刀已安全入鞘的情况下,她明显地将这张替换贴纸从外套上撕下,走近一步并按贴在机器人原本空缺的贴纸位置上。
保持被盗贴纸贴在她装备上且未发生变化。
她用所提供的女孩声音随意地说出日语:
「これでいい?」
仅她的嘴部因这句台词而动。
12–15 秒:
机器人立刻停止抗议。
它低头看着替换贴纸,然后用其已有的关节手竖起一个清晰的拇指。
它放松的肩膀与愉悦的歪头让它固定的锯齿咧嘴显得十分开心。
女孩露出她标志性的调皮、尖锐牙齿的笑容。
在画面中以双方角色和被交换的贴纸都可读的状态结束。短暂保持最终反应。不要重启战斗。
镜头
保持起始帧的镜头轴线与屏幕方位。
从开场构图平滑过渡到更广的镜头以表现坐地撒泼,然后用一个中景镜头来表现替换贴纸的过程。
优先保证手部、贴纸接触与角色反应的清晰。不要快速环绕镜头或过多剪辑。
音频
自然延续前一段场景的氛围。
沉重的坐地闷响、两下跺脚、微弱的电子哀鸣、清脆的撕贴声与轻柔的拍贴纸声。
一声短促愉悦的电子提示音伴随着竖起的大拇指。
女孩仅说 「これでいい?」。
无机器人对白、旁白或带人声的音乐。
避免
不要字幕、说明文字、对话框、标题卡、界面图形、水印或新的可读文字。
不要重复贴纸、自发的道具变化、隐形转移、多余肢体、角色重设计、变形或传送。
不要将被盗贴纸还给机器人。
不要改变背景、时间或灯光。
不要照片级写实、实景画面或 3D 玩具渲染效果。
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原文由 @tokyo_Valentine 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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