哑光红色 Dominion CMC 装甲,带金/黄铜镶边与青色接缝灯,宽大的肩铠,黑色高斯步枪,以及完整的 Dominion 陆战队员…

Seedance 2.5 · @Ankit_patel211 · Sun Sep 13 · 视频提示词

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color_palette · high-contrastcomposition · close-upcomposition · multi-panellighting · hard-lightsubject_type · charactersubject_type · portrait

提示词(原文,逐字保留)

matte red Dominion CMC armor with gold/brass trim and cyan seam lights, bulky pauldrons, black Gauss rifle, and the complete Dominion marine visual design. At frame 1 he snaps his head to the lens, jaw tight, motivated fury, eyes locked on camera like a player-character stare. The virtual camera pushes in a single unbroken move: chest → face → over the collar ring → INTO his visor space, becoming first-person. The camera must preserve the person's face identity from img1 during the approach. The Dominion armor remains exactly as specified by the main prompt. Gauntleted hands rise and rack the Gauss rifle. The gloves, armor, weapon, colors, materials, and equipment are NOT taken from image1 . They are taken entirely from the main prompt. On the receiver nearest the lens, tiny cyan holographic tech-runes etch the word VARUN along the rail, glowing like Dominion firmware. Horizon of the same planet still readable behind the iron sights. Event done before 3s: the stare + the POV commit + VARUN lighting up. 5-10s: CUT — FIRST PERSON, SAME OPEN WAR ZONE, SPRINT + FIRE. Hard cut, still 1st person. Full sprint across the red flats. The player's visible gauntleted hands, gloves, armor edges, and black Gauss rifle must follow the MAIN PROMPT'S Dominion marine design. Do not derive any of these elements from image1 . creep slaps the boots. He dumps Gauss fire into a Zergling pack and a Hydralisk that pops from a trench; acid blood hits the visor and smears. VARUN runes stay lit on the rifle. Drop-pod wrecks and hive spires slide past at speed. Living battlefield: other red CMC marines in the mid-ground laying suppression. High-shutter impacts, shell casings, sprint FOV. 10-15s: CUT — FIRST PERSON, FRIENDLY FIREBASE / INTERACTIVE HUB. Hard cut to a Dominion outpost carved into rock: sandbags, ammo crates, a medic tent, a working map table. Still 1st person, rifle lowered. The player-character's armor and weapon remain exactly according to the MAIN PROMPT. A Firebat in scorched yellow armor slaps his pauldron and tosses a magazine; he catches it one-handed and slams it home (one contact). Civilians / techs wave him toward a gate. HUD pings a towering blip. He turns, boots the gate, and the camera carries him back into the open. World first, gun second. 15-20s: CUT — FIRST PERSON, TOWERING SWARM. Hard cut, looking UP. An Ultralisk-scale Zerg titan fills the sky, kaiser blades carving a barricade. 1st person: he tracks the head, dumps the rifle into a glowing weak point, dives under a blade, mud and bone spray the lens. The black Gauss rifle remains the same weapon established by the MAIN PROMPT. Other marines and a siege tank silhouette work the flanks. Scale like an open-world boss, not an arena corridor. 20-25s: CUT — FIRST PERSON, LIVING SECTOR BEYOND THE GUN. Hard cut to a different biome on the same planet: a half-cleared colony street, neon Dominion signage, creep eating a diner, a medivac on the pad. 1st person walk-to-sprint. He slaps a console (one contact); a bridge drops. A Ghost operative in the doorway flicks a go-signal. He vaults a wrecked truck, then a Hydralisk bursts from a shopfront and he snap-fires while sliding. Hub, ally, traversal, ambush in one breathe 25-30s: CUT — FACE PAYOFF. Hard cut back to third-person close-up of the SAME PERSON'S FACE FROM image1 . This final close-up is the strongest identity-reference moment. His face must remain recognizably and consistently the same person from image1 . Preserve the facial identity and natural facial characteristics from image1 . The helmet framing, armor, suit, materials, and battlefield environment come entirely from the MAIN PROMPT, NOT from image1 . He looks into the lens one last time, still furious, still motivated. Both irises ignite from human dark to hard cyan android glow, visor reflections catching the VARUN runes. Only the eyes transform. Do not alter the underlying facial identity while creating the cyan eye effect. Hold. Engine cinematic freeze on the eyes. [AUDIO — DIEGETIC] Gauss coil whine and punchy reports, zerg chitter, ultralisk ground-quake, medivac rotors, visor HUD ticks, boot on creep, one magazine slap, breath in the helmet. Trailer mix, no song drop. [STYLE & QUALITY] Photoreal AAA game cinematic, coherent physics, readable materials, locked facial identity from image1 , locked Dominion CMC armor from the MAIN PROMPT, locked black Gauss rifle from the MAIN PROMPT, VARUN runes stay small and sharp every time the gun is in frame. The visual hierarchy is: Never allow the image reference to override the main prompt's Dominion marine design. The person from img1 is essentially being cast as the protagonist inside the MAIN PROMPT'S world. The result must look like the exact person from image1 has been placed into the Dominion CMC marine character design described by the main prompt, rather than the reference image being transformed into a different costume. In-game trailer energy: systems, allies, hubs, traversal, and a towering enemy — a living open world, with shooting as one verb among several. Inspired by my friend @techhalla

中文译文

哑光红色 Dominion CMC 装甲,带金/黄铜镶边与青色接缝灯,宽大的肩铠,黑色高斯步枪,以及完整的 Dominion 陆战队员视觉设计。 在第 1 帧,他猛地把头转向镜头,下颌紧绷,带着被点燃的怒火,双眼锁定镜头,如同玩家角色的凝视。 虚拟摄影机以一气呵成的推镜完成: 胸口 → 脸部 → 越过颈环 → 进入他的面罩空间,变为第一人称。 在整个推镜过程中,摄影机必须保持 img1 中此人的面部身份。 Dominion 装甲严格遵循主提示中的设定。 戴着护手的手举起并拉栓上膛高斯步枪。 手套、装甲、武器、颜色、材质与装备一律 NOT 取自 image1 ,完全取自主提示。 在离镜头最近的一侧机匣上,微小的青色全息符文沿着导轨蚀刻出单词 VARUN,亮起如同 Dominion 固件。 同一颗行星的地平线在准星后方依然可辨。 3 秒内完成事件:凝视 + POV 进入 + VARUN 亮起。 5-10 秒:剪切 — 第一人称,同一片开阔战区,冲刺 + 开火。 硬切,仍是第一人称。 在红色平原上全力冲刺。 玩家可见的护手、手套、装甲边缘与黑色高斯步枪必须遵循 主提示 的 Dominion 陆战队员设计。 不要从 image1 派生以上任何元素。 菌毯拍打着靴子。 他把高斯火力倾泻进一群跳虫,以及一头从壕沟中窜出的刺蛇;酸液溅上面罩并留下污渍。 VARUN 符文在步枪上保持点亮。 空投舱残骸与蜂巢尖塔高速掠过。 活生生的战场:中景中其他红色 CMC 陆战队员进行火力压制。 高快门冲击感、抛壳、冲刺 FOV。 10-15 秒:剪切 — 第一人称,友军前哨基地 / 互动枢纽。 硬切到一座凿入岩石的 Dominion 前哨:沙袋、弹药箱、医疗帐篷、一张可用的地图桌。 仍是第一人称,步枪放低。 玩家角色的装甲与武器严格遵循 主提示。 一名身着焦黄装甲的火焰兵拍他的肩铠并扔来一个弹匣;他单手接住并一击上膛(一次接触)。 平民 / 技师向他挥手示意朝大门方向。 HUD 标记出一个巨大的光点。 他转身一脚踹开大门,摄影机带他重新冲入开阔地带。 世界为先,枪为次。 15-20 秒:剪切 — 第一人称,高耸的虫群。 硬切,仰视。 一头超巨兽级( Ultralisk 体量)的 Zerg 巨兽遮天蔽日,凯撒刃切开路障。 第一人称:他跟踪其头部,将步枪火力倾泻进一个发光的弱点,俯身躲过巨刃,泥浆与骨片溅上面罩。 黑色高斯步枪保持 主提示 中既定的同一武器。 其他陆战队员与一辆攻城坦克的剪影在两翼协同。 尺度如开放世界 BOSS,而非竞技场走廊。 20-25 秒:剪切 — 第一人称,超越武器之外的活生生城区。 硬切到同一颗行星的另一片生物群系:半清理的殖民地街道、霓虹 Dominion 标识、菌毯侵蚀着一家餐厅、停机坪上一架医疗运输机。 第一人称由走转冲。 他拍击一台控制台(一次接触);吊桥落下。 门口一名幽灵特工打出出击信号。 他翻越一辆损毁的卡车,接着一头刺蛇从店面爆冲而出,他滑行中速射。 枢纽、队友、跑酷、伏击,一口气完成。 25-30 秒:剪切 — 面部回报镜头。 硬切回 image1 中 同一人物面部 的第三人称特写。 这最后一组特写是身份参照最强的时刻。 他的脸必须保持清晰且一致地是 image1 中的同一个人。 保留 image1 中的面部身份与自然的面部特征。 头盔框景、装甲、战衣、材质与战场环境全部来自 主提示,而不是 image1 。 他最后凝视镜头一次,依然愤怒,依然被点燃。 双眼虹膜由人类的深色点燃为坚硬的青色仿生光,面罩反光映出 VARUN 符文。 仅眼睛发生转化。 在打造青色眼效时,不要改变其下的面部身份。 定格。 引擎电影级凝固在双眼。 [音频 — 场景内(DIEGETIC)] 高斯线圈啸叫与有力的点射声、zerg 的唧唧声、超巨兽的地面震颤、医疗运输机的旋翼、面罩 HUD 滴答、靴踏菌毯、一声弹匣拍击、头盔内的呼吸。预告片混音,无歌曲 Drop。 [风格与质量] 照片级真实 AAA 游戏电影感,连贯物理、可读材质,锁定 image1 的面部身份,锁定 主提示 的 Dominion CMC 装甲,锁定 主提示 的黑色高斯步枪,只要枪在画面中 VARUN 符文始终保持细小而锐利。 视觉层级为: 绝不允许图像参照覆盖主提示的 Dominion 陆战队员设计。 img1 中的人本质上是作为主角被置入 主提示 的世界。 结果必须看起来像是将 image1 中的那个人精准置入了主提示所描述的 Dominion CMC 陆战队员角色设计,而非把参考图改造成另一套装扮。 游戏内预告片能量:系统、盟友、枢纽、跑酷与一头巨型敌人 —— 一片活的开放世界,射击只是其中之一的动词。 灵感来自我的朋友 @techhalla

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原文由 @Ankit_patel211 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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