SEEDANCE 2.5 — 动作捕捉 / 角色替换提示词

Seedance 2.5 · @Korgamiai · Fri Sep 11

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SEEDANCE 2.5 — 动作捕捉 / 角色替换提示词 创建一个 11 秒、4:3 的动作捕捉视频,要求口型精准同步。 核心目标 仅将 @vid1 中位于画面中央的王座水獭替…
color_palette · warm-tonescomposition · multi-panelquality_flags · embedded-textquality_flags · multi-panel-layoutsubject_type · animalsubject_type · character

提示词(原文,逐字保留)

SEEDANCE 2.5 — MOTION CAPTURE / CHARACTER REPLACEMENT PROMPT Create an 11 second 4:3 motion-capture video with accurate lip sync. CORE GOAL Replace ONLY the centre-frame throne otter in @vid1 with my otter from @img2, starting from the composition, placement and look already established in @img1. This is a single-character swap only. All background characters, all environmental elements, the architecture, the throne room, the audience, the consoles, the windows, the stage, the lighting, the props, the camera behaviour, the original shot progression, and the source audio from @vid1 must remain intact and recognisably the same. REFERENCE PRIORITY 1. @img1 = starting frame and composition lock. Use @img1 as the immediate visual starting point for frame 1. The new video should begin as though @img1 is the exact opening frame or its near-identical equivalent. Preserve the centre placement of the seated otter, the throne position, the room layout, and the overall framing. 2. @img2 = sole authoritative character identity reference. Use @img2 as the complete and final authority for the replacement otter’s identity. Preserve his species, anatomy, facial design, proportions, silhouette, costume, accessories, colours, rendering language, and every persistent visual detail. He is an anthropomorphic otter with: - warm brown fur - cream muzzle and lighter chest/front markings - bright expressive eyes - happy, friendly, clearly readable face - a clear bubble helmet - a mounted teal eyepiece / visor unit - brass/gold-toned headset hardware with orange-tipped antenna - white and navy upper suit - orange cargo trousers - backpack / harness system - chunky white boot cuffs - a single clear tail - clear, clean 2D hand-drawn styling - fur-covered anthropomorphic hands with exactly 5 digits per hand 3. @vid1 = motion, audio, timing, camera and background source only. Extract only the motion performance, lip-sync timing, shot timing, camera behaviour, edit timing, environmental continuity, and audio timing from @vid1. Do NOT import, imitate, reconstruct, or blend any identity traits from the source centre character other than the movement itself. Do NOT change or replace any other character in the video. Do NOT alter background extras. ABSOLUTE CHARACTER SWAP RULE This must be a true single-subject replacement. Only the existing throne-seated centre performer is replaced. Everyone else visible in @vid1 remains the same character they already are. No other cast member may be redesigned, restyled, swapped, simplified, upgraded, corrected, or replaced. SCENE LOCK Preserve the science-fiction throne-room setting from @vid1: - interior command-room / audience-chamber environment - centre throne / pod seat - seated audience in foreground and sides - small background characters near the stage - rear wall details - side structures and large blue dome-like form - control desks and glowing interface shapes - windows / openings and exterior sky tones - the overall stage perspective and room symmetry The environment should remain stable and familiar to the source video. No new props. No missing props. No crowd changes. SHOT / EDIT / CAMERA LOCK Match @vid1’s shot structure and duration as closely as possible. Preserve the same overall pacing and edit logic: - opening wider establishing framing - transition to the closer centred throne view at the same moment and in the same way as the source - same camera angle family - same lens feeling - same framing emphasis - same cut timing or push-in timing, whichever the source uses - same duration from first frame to last frame Do not invent extra shots. Do not add extra camera moves. Do not crop in unpredictably. Do not drift off-centre. Keep the replacement otter clearly readable from head to toe or as fully as the source framing permits throughout the whole video. MOTION CAPTURE / PERFORMANCE TRANSFER Transfer the source centre performer’s motion from @vid1 to my otter from @img2 precisely and rhythmically, while intelligently adapting the motion to his anthropomorphic otter anatomy and seated throne pose. Performance requirements: - replicate the source performer’s exact timing, rhythm, gesture emphasis, and speaking cadence - preserve the same arm gestures and upper-body motion pattern - preserve the same head movement pattern - preserve the same torso bounce / body emphasis - preserve the same seated performance energy - preserve the same moments of emphasis toward the camera - preserve the same conversational / presenter-like delivery to camera The otter should feel like he is talking directly to the viewer from the throne. He should maintain strong camera-facing readability and direct engagement. LIP SYNC Use the source audio from @vid1 and sync the otter’s mouth animation convincingly to it. The mouth shapes should feel intentional and readable. Match the syllabic timing closely. The speech must feel clearly spoken to camera. Include natural blinks and subtle facial animation, but do not let them interfere with the clarity of the lip sync. ANATOMY ADAPTATION Adapt the source motion cleanly into the otter’s established body plan. This is an anthropomorphic otter, not a human in costume. His movement must feel natural for his design: - compact torso - soft rounded muzzle - seated lower body - visible tail - fur-covered anthropomorphic hands - exactly 5 digits on each hand - exactly 2 arms, 2 legs, 2 feet, 1 tail - no duplicate limbs - no broken wrists - no extra fingers - no missing fingers - no warped paws - no collapsing suit parts COSTUME / ACCESSORY LOCK Preserve the full space-suit identity from @img2: - clear bubble helmet remains on throughout - teal eyepiece / visor remains consistent in design and placement - headset and orange-tipped antenna remain attached and stable - backpack / harness remains consistent - white, navy and orange costume colours remain consistent - trouser shape remains consistent - boots / ankle cuffs remain consistent - insignia and suit details should stay recognisable - no weapon - no extra equipment beyond what belongs to this design Helmet reflections and visor details should remain clean, simple and stable. Do not let the helmet distort the face excessively. The face must stay readable through the helmet. STYLE / RENDERING Fluid 2D hand-drawn animation. Pure 2D look. No 3D appearance. No photorealism. No puppety cutout look. No messy interpolation look. Visual style requirements: - clean polished linework - soft cel shading - smooth colour application - readable silhouette - consistent proportions - stable design from frame to frame - gentle, appealing expression work - clear mouth animation - very clean final image - cinematic but simple readability - centre subject always easy to understand MOVEMENT QUALITY Movement should be fluid and confident, not jittery. Keep the gesture clarity of the source performance. Do not over-exaggerate beyond the source. Do not underanimate the speech gestures. Preserve subtle secondary motion where appropriate: - slight head bob - natural suit movement - mild tail response if visible - subtle ear and whisker response if helpful - gentle body follow-through But keep it controlled and readable. BACKGROUND LOCK — VERY IMPORTANT All non-centre characters from @vid1 must remain the same. Do not swap them. Do not redraw them as my otter. Do not convert the room into a new style. Do not redesign the crowd. Do not alter their costumes, colours, species, poses, or placements except for whatever minimal motion already exists in the source video. NEGATIVE / EXCLUSION RULES - only 1 character swap - do not replace any background character - do not blend my otter with the source centre character’s identity - no human face remnants - no foreign costume elements from the source centre character - no extra characters - no duplicate otters - no extra tails - no missing tail - no extra fingers - no missing fingers - no mutated anatomy - no style drift - no frame-to-frame off-model inconsistency - no major helmet redesign - no weapon - no camera invention - no new edits - no scene redesign - no background replacement - no extra props - no text overlays - no subtitles unless already present in source - no breaking the 4:3 frame FINAL INTENT The final video should feel like the exact original @vid1 scene and performance, except the throne-seated centre character has been cleanly and convincingly replaced with my own space-suited otter from @img2, beginning from the look and positioning established in @img1. He talks directly to the camera with accurate lip sync, preserves the source timing and gestures, and remains visually clear, charming, stable, and fully on-model for the entire 11 second clip.

中文译文

SEEDANCE 2.5 — 动作捕捉 / 角色替换提示词 创建一个 11 秒、4:3 的动作捕捉视频,要求口型精准同步。 核心目标 仅将 @vid1 中位于画面中央的王座水獭替换为我在 @img2 中提供的水獭,从 @img1 已建立的整体构图、位置和外观出发。这只是单角色替换。所有背景角色、所有环境元素、建筑、王座大厅、观众、控制台、窗户、舞台、灯光、道具、镜头行为、原始镜头推进方式,以及 @vid1 的原始音频都必须保持完整且可明显识别。 参考优先级 1. @img1 = 起始帧与构图锁定。 使用 @img1 作为第 1 帧的直接视觉起点。新视频应从 @img1 就像精确的开场帧或近乎相同的画面开始。保留中央坐着的水獭位置、王座位置、房间布局以及整体取景。 2. @img2 = 唯一权威的角色身份参考。 使用 @img2 作为替换水獭身份的完整且最终权威。保留其物种、解剖结构、面部设计、比例、轮廓、服装、配饰、色彩、渲染语言以及所有持续存在的视觉细节。 他是一只拟人化水獭,具备: - 温暖的棕色毛发 - 米色口鼻部和较浅的胸部/前部斑纹 - 明亮且富有表现力的眼睛 - 开心、友善、清晰可读的面孔 - 一个透明气泡头盔 - 安装在头盔上的青绿色目镜/面罩组件 - 黄铜/金色耳机硬件,尖端为橙色天线 - 白色与深蓝色相间的上装 - 橙色工装裤 - 背包/背负系统 - 厚实的白色靴口 - 一条清晰的单尾巴 - 清晰、干净的 2D 手绘风格 - 覆盖毛发的拟人化双手,每只手恰好 5 根手指 3. @vid1 = 仅作为动作、音频、节奏、镜头和背景的来源。 仅从 @vid1 中提取动作表演、口型同步节奏、镜头节奏、镜头行为、剪辑节奏、环境连续性以及音频节奏。 除了动作本身之外,不得引入、模仿、重建或混合源中央角色的任何身份特征。 不得更改或替换视频中的任何其他角色。 不得改动背景中的配角。 绝对的角色替换规则 这必须是真正的单一主体替换。 仅替换现有坐在王座上的中央表演者。 @vid1 中可见的所有其他角色都保持他们原本的角色。 不得对其他任何演员进行重新设计、重新造型、替换、简化、升级、修正或替换。 场景锁定 保留 @vid1 中的科幻王座大厅场景: - 内部指挥室 / 议事大厅环境 - 中央王座 / 舱型座椅 - 前景和两侧的坐席观众 - 舞台附近的小型背景角色 - 后墙细节 - 侧边结构以及大型蓝色穹顶状形体 - 控制台和发光的界面形状 - 窗户/开口和外部天空色调 - 整体舞台透视与房间对称性 环境应保持稳定且对源视频来说熟悉。 不得添加新道具。 不得缺少道具。 不得改动人群。 镜头 / 剪辑 / 摄影机锁定 尽可能贴近 @vid1 的镜头结构与时长。 保留相同的整体节奏和剪辑逻辑: - 开场更宽的建立性取景 - 在与源相同的时刻、以相同方式过渡到更近的中央王座视角 - 相同的镜头角度类型 - 相同的镜头感 - 相同的构图重点 - 相同的剪辑节奏或推进节奏,使用源视频所采用的方式 - 从第一帧到最后一帧相同的时长 不要凭空加入额外镜头。 不要增加额外的镜头运动。 不要进行不可预测的裁切。 不要偏离画面中央。 在整个视频中,让替换后的水獭在源取景所允许的范围内从头到脚清晰可读。 动作捕捉 / 表演迁移 将 @vid1 中源中央表演者的动作精准且有节奏地迁移到我 @img2 中的水獭身上,同时智能地将动作适配到其拟人化水獭的解剖结构和坐于王座的姿势上。 表演要求: - 复制源表演者精确的时间节奏、韵律、手势重点与讲话节奏 - 保留相同的手臂手势和上半身动作模式 - 保留相同的头部运动模式 - 保留相同的躯干律动 / 身体重点 - 保留相同的坐姿表演能量 - 保留相同的关键镜头强调瞬间 - 保留相同的面向镜头的对话式/主持人式讲述风格 水獭应当感觉是从王座上直接向观众讲话。 他应保持强烈的面向镜头可读性与直接互动感。 口型同步 使用 @vid1 的原始音频,并将水獭的嘴部动画令人信服地与之同步。 嘴形应当显得有意图且清晰。 紧密匹配音节节奏。 讲话必须感觉明显地面向镜头说出。 加入自然的眨眼和细腻的面部动画,但不得干扰口型同步的清晰度。 解剖结构适配 将源动作干净地适配到水獭既有的身体结构中。 这是一只拟人化水獭,不是穿着戏服的人类。 他的动作必须符合其设计的自然感: - 紧凑的躯干 - 柔软圆润的口鼻部 - 坐姿的下半身 - 可见的尾巴 - 覆盖毛发的拟人化双手 - 每只手恰好 5 根手指 - 恰好 2 条手臂、2 条腿、2 只脚、1 条尾巴 - 没有多余的肢体 - 没有扭曲的手腕 - 没有多余的手指 - 没有缺失的手指 - 没有变形的爪子 - 没有塌陷的服装部件 服装 / 配饰锁定 保留 @img2 中完整的太空服身份: - 透明气泡头盔全程保持佩戴 - 青绿色目镜/面罩在设计与位置上保持一致 - 耳机和橙色尖端天线保持连接且稳定 - 背包/背负系统保持一致 - 白色、深蓝色和橙色服装配色保持一致 - 裤子廓形保持一致 - 靴子/脚踝护箍保持一致 - 徽章和服装细节应保持可识别 - 没有武器 - 不得添加超出该设计所属的额外装备 头盔反光与面罩细节应保持简洁、稳定。 不要让头盔过度扭曲面部。 面部透过头盔必须保持可读。 风格 / 渲染 流畅的 2D 手绘动画。 纯粹的 2D 观感。 没有 3D 外观。 没有照片级真实感。 没有木偶式抠图观感。 没有混乱的插值观感。 视觉风格要求: - 干净利落的线条 - 柔和的赛璐璐上色 - 平滑的色彩应用 - 可读的轮廓 - 一致的比例 - 帧与帧之间稳定的设计 - 温和、讨喜的表情处理 - 清晰的嘴部动画 - 非常干净的最终画面 - 电影感但简洁的可读性 - 中心主体始终易于理解 动作质感 动作应流畅且自信,而非抖动。 保持源表演的手势清晰度。 不要过度夸张到超过源表演。 不要让讲话手势动画不足。 在合适处保留细腻的次级动作: - 轻微的头部上下浮动 - 自然的服装运动 - 若可见,尾部轻微的跟随动作 - 若有帮助,细微的耳朵与胡须反应 - 柔和的身体跟随动作 但要保持克制并清晰可读。 背景锁定 — 非常重要 @vid1 中所有非中央角色必须保持原样。 不要替换他们。 不要把他们画成我的水獭。 不要把房间转换为新的风格。 不要重新设计人群。 不要改动他们的服装、色彩、物种、姿势或位置,除非源视频中已有的极少动作。 负面 / 排除规则 - 仅 1 个角色替换 - 不要替换任何背景角色 - 不要将我的水獭与源中央角色的身份进行混合 - 不要残留人类面部特征 - 不要出现源中央角色的外来服装元素 - 不要增加额外角色 - 不要出现重复的水獭 - 不要有多余的尾巴 - 不要缺少尾巴 - 不要有多余的手指 - 不要缺少手指 - 不要有变异的解剖结构 - 不要出现风格漂移 - 不要出现帧与帧之间不一致的角色造型 - 不要对头盔进行重大重设计 - 不要出现武器 - 不要凭空加入镜头 - 不要加入新的剪辑 - 不要进行场景重设计 - 不要替换背景 - 不要增加额外道具 - 不要加入文字叠加 - 不要加入字幕,除非源中已有 - 不要打破 4:3 画面比例 最终意图 最终视频应感觉像是 @vid1 原始场景与表演的精确还原,唯一区别是坐在王座上的中央角色已被干净且令人信服地替换为我 @img2 中自己的太空服水獭,从 @img1 中建立的外观和位置开始。他直接面向镜头说话,口型精准同步,保留源的节奏与手势,并在整个 11 秒片段中保持清晰、稳定、魅力十足且完全忠于其造型。

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