2x2 网格,16:9,为 4 艘真实的非传统豪华游艇执行此操作:输入:$SUBJECT, [$MOVE1, $MOVE2, $SYS…

GPT-Image-2 · @Gdgtify · Sun Sep 13

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2x2 网格,16:9,为 4 艘真实的非传统豪华游艇执行此操作:输入:$SUBJECT, [$MOVE1, $MOVE2, $SYS1, $SYS2](可选;否则自动种子)//…
color_palette · earthycomposition · multi-panellighting · natural-daylightquality_flags · multi-panel-layoutsubject_type · vehicleusage · poster

提示词(原文,逐字保留)

2x2 grid, 16:9, do this for 4 unusual luxury yachts that are real: INPUT: $ SUBJECT, [$MOVE1, $ MOVE2, $ SYS1, $ SYS2] (optional; else auto‑seed) // Phase 1: If movements/systems not given, sample with subject hash. IF not provided: MOVES = random_choice(Poster_Movements, 2, seed=hash($ SUBJECT)) SYS = random_choice(Graphic_Systems, 2, seed=hash($ SUBJECT)+1) IDENTITY = NAME_FROM(MOVES, SYS) // Build a compositional field Φ that preserves the subject's silhouette and spatial structure. Φ = preserve_silhouette( edge_map($ SUBJECT) ) // gradient of similarity to original F = ∇Φ // flow lines guide typographic grid Curl = ∇×Φ // rotation informs collage/tear edges Div = ∇·F // density maps to halftone/screenprint layers // Poster rendering (left half): // - Apply movement 1's colour palette and movement 2's texture/print logic. // - Graphic systems modulate the build: e.g., if SYS1 = "Torn Paper Collage", displace F with tear vectors; if SYS2 = "Risograph Halftone", apply stochastic dot patterns where |Div| > threshold. // - Typography placed along F streamlines, hierarchy derived from Div magnitude. // - Authentic ink effects: registration misalignment, paper grain, subtle yellowing. // - Silhouette constraint: the subject's outer contour must match $ SUBJECT within 92% IoU. / Render 8K, horizontal.

中文译文

2x2 网格,16:9,为 4 艘真实的非传统豪华游艇执行此操作:输入:$SUBJECT, [$MOVE1, $MOVE2, $SYS1, $SYS2](可选;否则自动种子)// 阶段 1:如果未给出运动/系统,则使用主体哈希进行采样。IF not provided: MOVES = random_choice(Poster_Movements, 2, seed=hash($SUBJECT)) SYS = random_choice(Graphic_Systems, 2, seed=hash($SUBJECT)+1) IDENTITY = NAME_FROM(MOVES, SYS) // 构建保留主体轮廓与空间结构的组合场 Φ。Φ = preserve_silhouette( edge_map($SUBJECT) ) // 与原始图像的相似度梯度 F = ∇Φ // 流线引导字体网格 Curl = ∇×Φ // 旋转用于拼贴/撕裂边缘 Div = ∇·F // 密度映射为半色调/丝网印刷层 // 海报渲染(左半部分):// - 应用运动 1 的色彩调色板与运动 2 的纹理/印刷逻辑。// - 图形系统调节构建过程:例如,若 SYS1 = "Torn Paper Collage",用撕裂矢量置换 F;若 SYS2 = "Risograph Halftone",在 |Div| > 阈值处施加随机点图案。// - 字体沿 F 流线排布,层级由 Div 幅值决定。// - 真实油墨效果:套印错位、纸张颗粒、轻微泛黄。// - 轮廓约束:主体的外轮廓必须与 $SUBJECT 达到 92% 以上的 IoU。/ 以 8K、横向输出。

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原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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