可怕的龙,全身视图,铅笔涂鸦 --chaos 30 --ar 16:9 --profile u9wgd9s vw9e8cw

Midjourney · @aimikoda · Sat Sep 05

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可怕的龙,全身视图,铅笔涂鸦 --chaos 30 --ar 16:9 --profile u9wgd9s vw9e8cw 经过几次视频测试后,我注意到角色大小在不同生成之间会发…
可怕的龙,全身视图,铅笔涂鸦 --chaos 30 --ar 16:9 --profile u9wgd9s vw9e8cw 经过几次视频测试后,我注意到角色大小在不同生成之间会发…
可怕的龙,全身视图,铅笔涂鸦 --chaos 30 --ar 16:9 --profile u9wgd9s vw9e8cw 经过几次视频测试后,我注意到角色大小在不同生成之间会发…
可怕的龙,全身视图,铅笔涂鸦 --chaos 30 --ar 16:9 --profile u9wgd9s vw9e8cw 经过几次视频测试后,我注意到角色大小在不同生成之间会发…
camera_lens · shallow-depth-of-fieldcolor_palette · monochromecomposition · full-bodycomposition · negative-spacecomposition · overhead-flatlaylighting · natural-daylight

提示词(原文,逐字保留)

scary dragon, full body view, pencil doodle --chaos 30 --ar 16:9 --profile u9wgd9s vw9e8cw After a few video tests, I noticed the character sizes were changing between generations, especially in the dragon scene. I first tried putting all three characters into a single image and using that as one reference to keep their relative scale consistent, but it did not work as well as I expected. Since I was already building all the video prompts with ChatGPT, I gave it the character references and asked it to create a specific reference frame for each scene, based on a moment that would actually appear somewhere in the video. That gave me a much better way to control both character scale and the continuity of the drawing hand. For the final generations, I used each scene-specific image as a visual reference together with the three-character image as the character reference, then generated the four videos separately. Prompts for videos: Part 1: Image1 is an intermediate keyframe from this video. During the drawing process, naturally reach the exact partial drawing state shown in, then continue from it. Image2 defines the Man’s complete doodle appearance. Use only the Man from it. Ignore everything else in that image. 9:16 vertical video. Full-frame lightly textured white paper only. No desk, no table, no visible paper edges, no page corners. Locked perpendicular top-down camera. Start on blank textured white paper. A realistic human right hand holding a wooden graphite pencil enters and begins drawing the Man from scratch. Every new line grows visibly only from the moving pencil tip. During the drawing process, naturally pass through the partial drawing state shown in Image A, with the same hand position, pencil placement and composition. Continue until the full-body Man is complete, matching Image B. He faces screen-right. The hand fully exits. Only then does the Man come alive. He waits, grows impatient and starts reacting rebelliously to the unseen artist. He taps his foot, looks upward, spreads his arms in disbelief, points at himself as if asking “what now?”, folds his arms and lightly kicks the ground line. Something beyond the RIGHT edge catches his attention. He leans forward, squints toward it, gives the unseen artist one last suspicious look, then walks right, accelerates into a run and exits completely through the RIGHT edge. End on empty textured white paper with only the faint ground line remaining. Flat monochrome graphite doodle animation only. Natural graphite scratches, paper rustle and tiny doodle footsteps. No dialogue. No BGM. Part 2: Image1 is an intermediate keyframe from this video. During the Man’s entrance, naturally pass through the exact running pose and placement shown in. Image2 defines the complete doodle appearances of the Man and Dragon. Use only the Man and Dragon from Image 2. Ignore everything else in that image. 9:16 vertical video. Full-frame lightly textured white paper only. No desk, no table, no visible paper edges, no page corners. Locked perpendicular top-down camera. Start on blank textured white paper. The Man runs INTO FRAME FROM THE LEFT edge, already fully drawn and moving toward screen-right. Do not draw him in this video. During his entrance, naturally pass through the exact pose and screen placement shown in Image 1. He slows near the left side and looks around suspiciously. A realistic human right hand holding a wooden graphite pencil enters and begins drawing the Dragon from scratch on the center-right side. Every new line grows visibly only from the pencil tip. The Man watches in disbelief. As the Dragon takes shape, he realizes what the artist is doing. He points angrily at the hand, backs away, throws both arms upward, stamps his foot and shakes his fist at the unseen artist. The hand completes the Dragon, matching Image 2. Then the hand moves near the Man’s feet and draws a simple sword directly onto the paper. The sword appears entirely through visible graphite strokes from the pencil tip. The Man looks at the sword, then at the hand, with an exaggerated “seriously?” reaction. The hand fully exits. The Dragon comes alive and confronts him. The Man reluctantly grabs the sword and fights. The Dragon snaps its jaws, sweeps its tail and guards with one wing. The Man dodges, blocks and counters. Mid-fight he briefly looks upward and angrily gestures toward the unseen artist before narrowly avoiding another attack. He finally lands one decisive non-graphic strike. The Dragon slides backward, collapses prone and remains defeated. The Man catches his breath, looks upward and gives an exhausted rebellious shrug. He lowers the sword, turns right and exits completely through the RIGHT edge. Flat monochrome graphite doodle animation only. Natural graphite scratches, paper rustle, footsteps, wing flaps and sword clinks. No dialogue. No BGM. Part 3: Image1 is an intermediate keyframe from this video. During the Princess drawing process, naturally reach the exact partial drawing state shown, then continue from it. Image2 defines the complete doodle appearances of the Man and Princess. Use only the Man and Princess from Image 2. Ignore everything else in that image. 9:16 vertical video. Full-frame lightly textured white paper only. No desk, no table, no visible paper edges, no page corners. Locked perpendicular top-down camera. Start on blank textured white paper. A realistic human right hand holding a wooden graphite pencil enters and begins drawing the Princess from scratch near the center-right area. Every new line grows visibly only from the moving pencil tip. During the drawing process, naturally pass through the partial Princess drawing shown in Image 1. Continue until the Princess is fully complete, matching Image 2. Without leaving, the hand begins drawing a cage around her. As the bars appear, the Princess realizes what is happening and becomes increasingly rebellious. She points angrily at the pencil, pushes against the newly drawn bars and gestures at the unseen artist in disbelief. The hand completes the cage with a clear door on the LEFT side and a clearly CLOSED latch. The door must be visibly shut when first drawn. Do not draw it open. The Princess must remain clearly locked inside the closed cage. Then the hand fully exits. The Princess rattles the cage, folds her arms and gives an irritated upward glare. The Man then RUNS INTO FRAME FROM THE LEFT edge, already fully drawn and carrying the sword. Do not draw him in this video. He sees the Princess, rushes toward the cage and tries the closed door and latch. It will not open. He pulls harder, fails, then angrily gestures toward the unseen artist. The Princess points insistently at his sword. He realizes the obvious solution, looks slightly embarrassed and cuts the latch with one clear strike. Only after the latch is cut does the cage door swing open for the first time. The Princess steps completely outside the cage, turns upward and gives the unseen artist a triumphant defiant gesture. The Man offers his hand. She takes it. They run together toward screen-right and exit completely through the RIGHT edge. Leave the empty open cage behind. Flat monochrome graphite doodle animation only. Natural graphite scratching, paper rustle, cage rattling, footsteps and latch snap. No dialogue. No BGM. Part 4: Image1 is an intermediate keyframe from this video. During the bench drawing process, naturally reach the exact drawing state shown in Image 1, then continue from it. Image2 defines the complete doodle appearances of the Man and Princess. Use only the Man and Princess from Image 2. Ignore everything else in that image. 9:16 vertical video. The full 9:16 frame must remain unchanged for the entire video. Full-frame lightly textured white paper only. No desk, no table, no visible paper edges, no page corners. Locked perpendicular top-down camera. Never crop, zoom, reframe, resize the canvas, change aspect ratio, create a new panel, create an inner frame, or transition into another composition. The video must remain the same fixed 9:16 paper canvas from beginning to end. Start on blank textured white paper. A realistic human right hand holding a wooden graphite pencil enters and begins drawing a simple ground line and small bench. During the drawing process, naturally reach the exact bench-drawing state shown in Image 1. Continue from there. The hand finishes the bench and adds a few tiny flowers and a simple small sun. Keep the page mostly empty and clean. The hand fully exits. After a beat, the Man and Princess RUN INTO FRAME TOGETHER FROM THE LEFT edge, already fully drawn and holding hands. Do not draw them in this video. They slow near the bench and realize they are finally safe. The Man proudly poses like a heroic adventurer. The Princess finds his exaggerated pose amusing. Then the realistic hand unexpectedly returns. Both characters freeze and look suspiciously toward it. The hand draws a small pencil heart floating above them. The Princess becomes shy and amused. The Man instantly protests. He waves both hands, points angrily at the pencil, folds his arms and shakes his head as if telling the artist to stop. The hand ignores him and draws several more small floating hearts around them. The Man becomes increasingly rebellious, waving and shaking a fist at the artist while the Princess laughs. The hand then draws one larger loose heart shape BEHIND and AROUND the couple as a simple doodle element on the same paper. It must not touch the frame edges and must not behave like a border, panel, window or new canvas. The existing 9:16 composition remains completely unchanged. The hand exits. The Man looks at the heart, looks at the Princess, then reluctantly shrugs as if admitting it is not that bad. They sit together on the bench. The Princess leans gently toward him. The Man looks upward one last time and gives the unseen artist a tiny reluctant nod of approval. End with the couple sitting happily on the bench, surrounded by small hand-drawn hearts, while the original full 9:16 textured white paper remains visible around them. Flat monochrome graphite doodle animation only. Natural graphite scratching, subtle paper rustle and tiny doodle movement sounds. No dialogue. No BGM.

中文译文

可怕的龙,全身视图,铅笔涂鸦 --chaos 30 --ar 16:9 --profile u9wgd9s vw9e8cw 经过几次视频测试后,我注意到角色大小在不同生成之间会发生变化,尤其是在龙的场景中。我首先尝试将三个角色放入同一张图片中,并将其作为一个参考来保持他们的相对比例一致,但效果并不如预期。 由于我已经用 ChatGPT 构建了所有视频提示词,我给它提供了角色参考,并要求它根据每个场景中实际会出现的一个瞬间,为每个场景创建一个特定的参考帧。这给了我一个更好的方式来同时控制角色比例和绘画手的连续性。 在最终生成中,我将每个场景特定的图像作为视觉参考,配合三角色图像作为角色参考,然后分别生成了四个视频。 视频提示词: 第 1 部分:Image1 是本视频的中间关键帧。在绘制过程中,自然地达到所示的精确部分绘制状态,然后从该状态继续。 Image2 定义了 Man 的完整涂鸦外观。仅使用其中的 Man。忽略该图像中的其他所有内容。 9:16 竖屏视频。仅限全幅轻度纹理白纸。无书桌、无桌子、无可见的纸张边缘、无页面角落。固定垂直俯视摄像机。 从空白的纹理白纸开始。 一只握着木质石墨铅笔的真实人类右手进入画面,并从头开始绘制 Man。每一条新线条仅从移动的铅笔笔尖可见地生长。 在绘制过程中,自然经过 Image A 中所示的部分绘制状态,保持相同的手部位置、铅笔位置和构图。 继续直到完整的全身 Man 完成,与 Image B 匹配。他面向画面右侧。 手完全退出。 只有在那之后,Man 才活过来。他等待,变得不耐烦,开始对看不见的艺术家进行叛逆的反应。他跺脚、抬头、张开双臂表示难以置信、指着自己仿佛在问"现在怎么办?",抱臂并轻踢地平线。 右侧边缘外的某样东西引起了他的注意。他向前倾,朝那个方向眯眼,给看不见的艺术家最后怀疑的一瞥,然后向右走,加速跑动并完全从右侧边缘退出。 以空白的纹理白纸结束,仅保留微弱的地平线。 仅限平面单色石墨涂鸦动画。自然的石墨刮擦声、纸张沙沙声和细微的涂鸦脚步声。无对话。无背景音乐。 第 2 部分:Image1 是本视频的中间关键帧。在 Man 入场过程中,自然经过所示的确切奔跑姿势和位置。 Image2 定义了 Man 和 Dragon 的完整涂鸦外观。仅使用 Image 2 中的 Man 和 Dragon。忽略该图像中的其他所有内容。 9:16 竖屏视频。仅限全幅轻度纹理白纸。无书桌、无桌子、无可见的纸张边缘、无页面角落。固定垂直俯视摄像机。 从空白的纹理白纸开始。 Man 从左侧边缘跑入画面,已经完全绘制好并向画面右侧移动。不要在本视频中绘制他。 在他入场期间,自然经过 Image 1 中所示的确切姿势和画面位置。 他在左侧附近放慢脚步,环顾四周,神情怀疑。 一只握着木质石墨铅笔的真实人类右手进入画面,并开始在中央偏右位置从头绘制 Dragon。每一条新线条仅从铅笔笔尖可见地生长。 Man 不敢置信地看着。随着 Dragon 的成形,他意识到艺术家在做什么。他愤怒地指着这只手,向后退,将双臂向上抛,跺脚并向看不见的艺术家挥拳。 手完成 Dragon,与 Image 2 匹配。 然后手移动到 Man 的脚附近,在纸上直接绘制一把简单的剑。剑完全通过铅笔笔尖的可见石墨笔触出现。 Man 看着剑,然后看着手,做出夸张的"当真?"反应。 手完全退出。 Dragon 活过来并与他对峙。 Man 不情愿地抓住剑并战斗。Dragon 咬合嘴巴、甩动尾巴并用一只翅膀防御。Man 躲避、格挡并反击。战斗中他短暂地向上看并愤怒地向看不见的艺术家做手势,然后险些避开另一次攻击。 他最终造成一次决定性的非血腥打击。Dragon 向后滑动,俯卧倒下并保持被击败状态。 Man 喘口气,抬头向上看并给出一个疲惫的叛逆耸肩。他放下剑,向右转并完全从右侧边缘退出。 仅限平面单色石墨涂鸦动画。自然的石墨刮擦声、纸张沙沙声、脚步声、翅膀拍动声和剑的叮当声。无对话。无背景音乐。 第 3 部分:Image1 是本视频的中间关键帧。在 Princess 绘制过程中,自然地达到所示的确切部分绘制状态,然后从该状态继续。 Image2 定义了 Man 和 Princess 的完整涂鸦外观。仅使用 Image 2 中的 Man 和 Princess。忽略该图像中的其他所有内容。 9:16 竖屏视频。仅限全幅轻度纹理白纸。无书桌、无桌子、无可见的纸张边缘、无页面角落。固定垂直俯视摄像机。 从空白的纹理白纸开始。 一只握着木质石墨铅笔的真实人类右手进入画面,并开始在中央偏右区域从头绘制 Princess。每一条新线条仅从移动的铅笔笔尖可见地生长。 在绘制过程中,自然经过 Image 1 中所示的 Princess 部分绘制状态。 继续直到 Princess 完全完成,与 Image 2 匹配。 手不离开,开始在她周围绘制一个笼子。 随着栏杆的出现,Princess 意识到发生了什么并变得越来越叛逆。她愤怒地指着铅笔,推向新画的栏杆并向看不见的艺术家做出难以置信的动作。 手完成笼子,笼子在左侧有一扇清晰的门和一个明显关闭的锁闩。门在首次绘制时必须明显关闭。不要画成打开状态。Princess 必须明确被锁在关闭的笼子内。然后手完全退出。 Princess 摇晃笼子,抱臂并向上愤怒地瞪眼。 然后 Man 从左侧边缘跑入画面,已经完全绘制好并拿着剑。不要在本视频中绘制他。 他看到 Princess,冲向笼子并尝试关闭的门和锁闩。它打不开。他拉得更用力,失败,然后愤怒地向看不见的艺术家做手势。 Princess 坚持地指着他的剑。 他意识到显而易见的解决方案,看起来有点尴尬,用一次清晰的挥砍切开锁闩。 只有在锁闩被切开后,笼门才第一次摆开。 Princess 完全走到笼外,向上转并向看不见的艺术家做出胜利的挑衅姿态。 Man 伸出手。她接受了。 他们一起向画面右侧跑去并完全从右侧边缘退出。 留下空的打开的笼子。 仅限平面单色石墨涂鸦动画。自然的石墨刮擦声、纸张沙沙声、笼子摇晃声、脚步声和锁闩断裂声。无对话。无背景音乐。 第 4 部分:Image1 是本视频的中间关键帧。在长椅绘制过程中,自然地达到 Image 1 中所示的确切绘制状态,然后从该状态继续。 Image2 定义了 Man 和 Princess 的完整涂鸦外观。仅使用 Image 2 中的 Man 和 Princess。忽略该图像中的其他所有内容。 9:16 竖屏视频。整个 9:16 画幅必须在整个视频过程中保持不变。仅限全幅轻度纹理白纸。无书桌、无桌子、无可见的纸张边缘、无页面角落。固定垂直俯视摄像机。 绝不裁剪、缩放、重新构图、调整画布大小、更改宽高比、创建新面板、创建内部框架或过渡到另一个构图。视频必须从开始到结束保持相同的固定 9:16 纸张画布。 从空白的纹理白纸开始。 一只握着木质石墨铅笔的真实人类右手进入画面,并开始绘制一条简单的地平线和一张小长椅。 在绘制过程中,自然地达到 Image 1 中所示的确切长椅绘制状态。 从那里继续。手完成长椅并添加一些微小的花朵和一个小而简单的太阳。保持页面大部分空白和整洁。 手完全退出。 片刻之后,Man 和 Princess 一起从左侧边缘跑入画面,已经完全绘制好并手牵着手。不要在本视频中绘制他们。 他们在长椅附近放慢脚步,意识到他们终于安全了。Man 像英雄冒险家一样自豪地摆姿势。Princess 觉得他夸张的姿势很有趣。 然后那只真实的手意外地回来了。 两个角色都僵住了,怀疑地朝它看去。 手在他们上方画一个小的铅笔爱心。 Princess 变得害羞而开心。Man 立即抗议。他挥动双手,愤怒地指着铅笔,抱臂并摇头,仿佛告诉艺术家停止。 手无视他,在他们周围画几个更多的小浮动爱心。 Man 变得越来越叛逆,向艺术家挥手并挥拳,而 Princess 在笑。 然后手在情侣身后和周围画一个更大的松散爱心形状,作为同一张纸上的简单涂鸦元素。它不能接触画幅边缘,也不能像边框、面板、窗口或新画布一样表现。现有 9:16 构图保持完全不变。 手退出。 Man 看着爱心,看着 Princess,然后不情愿地耸耸肩,仿佛承认这还不错。 他们一起坐在长椅上。Princess 轻轻地靠向他。Man 最后一次抬头看,并向看不见的艺术家做出微小而不情愿的认可点头。 以情侣幸福地坐在长椅上结束,周围环绕着小手绘爱心,而原始的全幅 9:16 纹理白纸在他们周围保持可见。 仅限平面单色石墨涂鸦动画。自然的石墨刮擦声、轻微的纸张沙沙声和细微的涂鸦运动声。无对话。无背景音乐。

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