风格:复古像素换装游戏服装变化短视频(Pixel Dress-Up Game),结合写实时尚视频。Y2K森林灵感初秋穿搭,暖米色与棕色…

Seedance 2.5 · @ChillaiKalan__ · Sat Aug 29 · 视频提示词

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分享链接 · https://openimages.ajiang.me/p/2093557547781456332/

camera_lens · wide-anglecomposition · centeredcomposition · full-bodyhuman_attributes · curly-hairhuman_attributes · headwearhuman_attributes · long-hair

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Style: Retro pixel dress-up game outfit-change short video (Pixel Dress-Up Game), combined with photorealistic fashion video. Y2K forest-inspired early-autumn outfit, warm cream-and-brown color palette, 4K UHD, 30fps, with pixel animation integrated into live-action footage. Length: 15 seconds Aspect Ratio: 9:16 vertical Setting A warm gray home bedroom combined with a dressing area, with a light beige carpet. On the left: a brass reading lamp, a dark navy pinstriped armchair, a white rabbit cushion, and a round wooden side table with a cup of coffee on top. In the center background: a green houseplant. On the right: a white door with a dark brown tote bag and gray-brown clothing hanging on it. Beside the door is a light wood rattan-and-glass cabinet. Character The character is named Mia. Throughout the entire video, refer to her only as Mia. Strictly match the face, skin tone, facial features, and body proportions of the reference image. Maintain exactly the same identity throughout the entire video. During outfit changes, never change her face or alter her body proportions. Audio Upbeat retro electronic music mixed with 8-bit game sound effects. Use distinct sound effects for: - Mechanical claw movement - Loading completion - Mouse clicks - Individual item equipment - Level-complete confirmation No dialogue. No human-generated subtitles. Global Camera Direction A fixed vertical full-body shot, viewed from the front with a slightly elevated camera angle and subtle downward perspective. Approximately 24–28mm smartphone wide-angle lens. Mia must remain fully visible from head to shoes throughout the entire video. The camera must remain completely stationary: no zooming, dollying, panning, tilting, shaking, or repositioning. Mia and all furniture must remain in stable positions. All visual rhythm comes from pixel animation, mouse movement, and hard-cut outfit changes. --- [00:00–00:02.80] Shot 1 — Pixel Claw Entrance Opening Hook The very first frame shows the empty room. A giant brown-and-white 2D pixel-art mechanical claw rapidly enters from the upper-right corner while horizontally carrying Mia into the frame from the right side. Initial Outfit Mia wears a cream champagne-colored glossy satin pajama set: - Loose long-sleeved collared shirt - Matching straight-leg pants - Tiny dark-brown circular dots covering the fabric - Dark-brown piping along the collar, placket, cuffs, and pant hems - Plain white closed-toe soft house slippers The outfit is fully opaque. Hair & Styling Long copper-orange curly hair naturally falls around her shoulders, with wispy bangs. No hat, no necklace, no handbag. Action The pixel mechanical claw grips above Mia's head and shoulders and carries her from the right side toward the exact center of the frame. Mia's eyes are closed, her head tilts toward her left shoulder, both arms hang loosely at her sides, and her feet remain together. Her body gently sways like a sleeping video-game character. Once the claw reaches the center, it stops moving horizontally. The claw releases Mia and rises vertically out of the frame. Mia lands on the carpet while remaining standing. Her body gives a subtle natural bounce, and both feet land firmly and remain stable. The mechanical claw must remain a flat 2D pixel overlay, with crisp edges and clean block-based colors. It must never become a realistic metallic machine and must never cover or alter Mia's face. --- [00:02.80–00:05.40] Shot 2 — Awakening & Dress-Up Menu Loading Action Mia initially remains with her head lowered and eyes closed. She slowly raises her head, opens her eyes, and looks directly into the camera, with her lips slightly parted as though she has just awakened from sleep. A cream-and-brown pixel-art loading bar appears along the bottom of the frame. The loading bar fills progressively from left to right, one pixel segment at a time. When the bar is nearly complete, Mia closes her eyes and yawns. She raises both hands from beside her legs, bending her elbows as her hands pass her shoulders, then fully extends both arms above her head into a wide V-shaped stretch. Her head tilts slightly backward and her shoulders lift. The satin sleeves develop realistic fabric wrinkles. When the loading bar becomes completely full, play a short, crisp game-confirmation sound. Five pixel-art clothing cards rapidly drop into the frame from the upper-left area and arrange themselves vertically along the left side. Pixel UI Top-left: cream-colored pixel-border title “DRESS UP”. To its right: three pink pixel hearts. Top-right: a pixel-bordered “X”. The five clothing cards, from top to bottom: 1. Cream-white lace camisole top 2. Brown plaid lace-layered short skirt 3. Cocoa-brown fluffy knitted cardigan 4. Cream-colored scrunched leg warmers with brown fluffy platform shoes 5. Orange-brown question-mark card “?” A large white pixel mouse cursor enters from the right side and moves toward the first clothing card. All UI elements must remain flat pixel-art graphics and must never cover Mia's face or obscure her main body silhouette. --- [00:05.40–00:10.80] Shot 3 — Rhythmic Outfit Jump Cuts Strict Outfit-Change Rule Every outfit change must follow this exact sequence: Mouse moves to clothing card → click sound → one-beat pause → fixed-camera hard cut → corresponding item instantly appears. Mia's position, body size, foot placement, head direction, and arm position must remain identical before and after every hard cut. Do not use gradual clothing growth, particle generation, melting, morphing, or camera-cover transitions. First Click — [00:05.40–00:06.20] The mouse clicks the first camisole card. On the next beat, the champagne satin pajama top instantly hard-cuts into a fitted cream-white camisole. The top features: - Small brown animal embroidery on the chest - Dark-colored ribbon detail - Cream-white lace ruffle panel along the hem The champagne satin pajama pants and white house slippers remain unchanged. Mia lowers both arms from above her head to her sides, presenting the new top. Second Click — [00:06.20–00:07.10] The mouse moves downward and clicks the second skirt card. On the next beat, the champagne satin pajama pants instantly hard-cut into a brown plaid multi-layer pleated short skirt. The skirt has multiple layers of plaid ruffles and cream-white lace, creating a lightweight, softly voluminous silhouette. At the same time, multiple vintage layered necklaces appear: - Short chain with a small star pendant - Longer chain with a key or cross-shaped pendant The white house slippers remain temporarily. Third Click — [00:07.10–00:08.10] The mouse moves downward and clicks the third cardigan card. On the next beat, Mia gains a cropped cocoa-brown fluffy knitted cardigan. The cardigan features: - V-neckline - Long sleeves - Loose cuffs - Open front The cream camisole and layered necklaces remain completely visible. At the same time, white semi-sheer patterned tights appear on both legs, with fine, clearly defined texture. The tights must remain intact and must not become excessively transparent. Fourth Click — [00:08.10–00:09.20] The mouse moves downward and clicks the fourth shoe-and-sock card. On the next beat, the white house slippers disappear and instantly become cream-beige drawstring scrunched leg warmers paired with brown long-pile fluffy platform shoes. The leg warmers form multiple natural folds around the calves, with loose cream-colored drawstrings hanging downward. The shoes have: - Large fluffy rounded toes - Thick dark-brown platform soles - Firm contact with the floor Mia keeps both feet together throughout the change. After the outfit change, her body makes only a subtle natural bounce. She does not lift either foot or manually put on the shoes. Fifth Click — [00:09.20–00:10.80] The mouse moves to the bottom question-mark card, pauses briefly, then clicks. On the next beat, a soft cream-white wool beret instantly appears on Mia's head. At the same time, a dark-brown vintage structured handbag appears in her right hand. The handbag features: - Short top handle - Gold hardware rings - Leather decorative strap - Length falling approximately to knee level Mia's right arm naturally lowers slightly under the apparent weight of the handbag. Her copper-orange curly hair becomes softly voluminous around both sides of the beret. Mia quickly looks down to inspect her complete outfit, then raises her head and looks directly at the camera. --- [00:10.80–00:13.00] Shot 4 — Final Outfit Check Complete Outfit - Cream-white beret - Copper-orange long curly hair - Cocoa-brown fluffy cropped cardigan - Cream-white lace camisole - Brown plaid layered lace short skirt - Multiple vintage necklaces - White patterned tights - Cream-colored tie-up scrunched leg warmers - Brown fluffy platform shoes - Dark-brown vintage structured handbag Action Mia first looks down at her skirt and shoes. With her left hand, she gently adjusts the hem of the cardigan while keeping the handbag stable in her right hand. She raises her head and looks directly at the camera. Her left hand moves to her waist with her elbow angled outward. Her right hand holds the handbag naturally beside her body. She shifts her weight subtly to one side, creating a natural S-shaped pose. Her knees remain close together, and her head tilts slightly. The five clothing cards on the left shrink one by one from bottom to top and disappear. Only the top-left “DRESS UP”, three pink hearts, and top-right “X” remain. --- [00:13.00–00:15.00] Shot 5 — Complete Screen Screen Large pixel-art text “COMPLETE!” appears slightly below the center of the frame. The text has: - Cream-white letter faces - Dark-brown pixel outline - Light dimensional shadow It spans the area below Mia's waist while still allowing the layered skirt to remain visible. When the text appears, play one clear 8-bit level-complete sound. All three pink hearts flash simultaneously once. Mia maintains the final full-body outfit pose: - Left hand on waist - Right hand holding handbag - Legs together - Looking directly at the camera - Slight natural smile Only natural breathing and extremely subtle head movement are allowed. During the final second, “DRESS UP”, the three hearts, and “X” perform a subtle frame-by-frame pixel-scan flicker. “COMPLETE!” remains essentially intact and readable. The character, clothing, furniture, lighting, and background remain stable. At exactly 15.00 seconds, end directly on the completed outfit and full UI. No fade-out. No fade-to-black. --- Negative Constraints Do not: - Change Mia's face, identity, skin tone, age, facial features, or body proportions. - Allow identity drift between shots. - Turn the pixel mechanical claw into a realistic mechanical device. - Let the claw cover Mia's face. - Cause the claw to deform or suspend Mia unnaturally. - Introduce corrupted, misspelled, or random UI text. - Change the clothing-card order. - Make the mouse click the wrong item. - Let the mouse cursor pass across Mia's face. - Show an outfit appearing before the corresponding click. - Show missing equipment feedback after a click. - Make multiple clothing items appear prematurely. - Use gradual, magical, particle-based, smoke-based, melting, morphing, or growing-onto-the-body outfit transitions. - Change Mia's position between hard cuts. - Change camera angle, focal length, framing, or perspective. - Cause furniture or background elements to jump between cuts. - Lose any of the camisole, skirt, cardigan, necklaces, patterned tights, scrunched leg warmers, fluffy shoes, beret, or handbag. - Make clothing transparent. - Expose underwear, the skirt underside, or create accidental wardrobe malfunctions. - Damage or tear the tights. - Allow the handbag strap to pass unnaturally through Mia's arm. - Create extra limbs, extra fingers, fused fingers, distorted hands, or facial deformation. - Allow hair to unnaturally pass through the body or clothing. - Add background people. - Add mirror reflections. - Add camera shake or random camera movement. - Allow UI elements to cover Mia's face. - Add subtitles, captions, watermarks, logos, or brand marks. - Use plastic-looking skin. - Use plastic CGI aesthetics. - Render Mia as an anime or cartoon character. Overall visual target: photorealistic live-action fashion footage seamlessly combined with crisp, flat 2D pixel-game UI and animation. The live-action character, clothing, skin, hair, furniture, lighting, and fabric must remain photorealistic, while only the game interface, cursor, mechanical claw, loading bar, clothing cards, hearts, and completion graphics use pixel-art styling.

中文译文

风格:复古像素换装游戏服装变化短视频(Pixel Dress-Up Game),结合写实时尚视频。Y2K森林灵感初秋穿搭,暖米色与棕色配色,4K UHD,30fps,将像素动画融入实拍画面。 时长:15秒 画面比例:9:16竖屏 场景 一间暖灰色家庭卧室,兼具梳妆区功能,铺有浅米色地毯。 左侧:铜制阅读灯、深海军蓝细条纹扶手椅、白色兔子抱枕,以及一张圆形木质边几,桌面放着一杯咖啡。 正中央背景:一株绿色室内植物。 右侧:一扇白色门,上面挂着深棕色托特包和灰棕色衣物。门旁是一组浅木色藤条与玻璃组合柜。 角色 角色名为Mia。整个视频中,只能称她为Mia。 必须严格匹配参考图像中的脸部、肤色、面部特征和身体比例。整个视频始终保持完全相同的身份。换装过程中,绝不能改变她的脸部或修改身体比例。 音频 欢快的复古电子音乐与8-bit游戏音效混合。 使用以下不同的音效: - 机械爪移动 - 加载完成 - 鼠标点击 - 单件装备 - 关卡完成确认 无对白。无人工生成字幕。 全局镜头方向 固定竖屏全身镜头,正面视角,略微抬高的机位,柔和的向下透视。约24–28mm智能手机广角镜头。 Mia从头到鞋必须在整个视频中始终完整可见。 镜头必须完全静止:不得缩放、推轨、平移、倾斜、抖动或重新构图。 Mia及所有家具必须保持稳定位置。所有视觉节奏来自像素动画、鼠标移动和硬切换装。 --- [00:00–00:02.80] 镜头1 — 像素机械爪入场 开场钩子 第一帧必须直接显示空房间。 一个巨大的棕白配色2D像素艺术机械爪从右上角快速进入,同时从画面右侧水平搬运Mia入镜。 初始服装 Mia穿着奶油香槟色亮面缎面睡衣套装: - 宽松长袖翻领上衣 - 配套直筒长裤 - 面料覆盖细小深棕色圆点 - 衣领、门襟、袖口和裤脚均有深棕色滚边 - 纯白色包头软底家居拖鞋 服装完全不透明。 发型与造型 长款铜橙色卷发自然垂落在肩周,带有轻盈碎刘海。 不戴帽子,不戴项链,不拿手提包。 动作 像素机械爪抓住Mia头部和肩膀上方,将她从画面右侧搬运至画面正中。 Mia双眼闭合,头部向自己的左肩倾斜,双臂自然垂在身体两侧,双脚并拢。身体像沉睡中的电子游戏角色一样轻轻摆动。 机械爪到达正中央后停止水平移动。机械爪释放Mia并垂直上升出镜。 Mia保持站立姿势落在地毯上。身体产生轻微自然回弹,双脚稳稳落地并保持稳定。 机械爪必须是平面2D像素叠加层,边缘清晰,使用干净的块状颜色。它绝不能变成写实金属机器,也绝不能遮挡或改变Mia的脸。 --- [00:02.80–00:05.40] 镜头2 — 苏醒与换装菜单加载 动作 Mia起初仍保持低头闭眼状态。 她缓慢抬头,睁开眼睛并直视镜头,嘴唇微微张开,仿佛刚睡醒。 画面底部出现一条米棕色像素艺术加载条。 加载条从左到右逐段填充,每次增加一个像素段。 加载条接近完成时,Mia闭上眼睛并打哈欠。她将双手从双腿旁抬起,肘部弯曲,双手经过肩膀,随后将双臂完全伸过头顶,形成宽阔的V字形拉伸。 她头部略微后仰,肩膀抬起。缎面袖子上形成写实的面料褶皱。 加载条完全填满时,播放一个短促清脆的游戏确认音效。 五张像素艺术服装卡片从画面左上方快速落下,沿左侧纵向排列。 像素UI 左上角:米色像素边框标题“DRESS UP”。 其右侧:三颗粉色像素爱心。 右上角:像素边框“X”。 五张服装卡片自上而下依次为: 1. 奶油白蕾丝吊带背心 2. 棕色格纹蕾丝层叠短裙 3. 可可棕色毛绒针织开衫 4. 奶油色褶皱堆堆袜,棕色毛绒厚底鞋 5. 橙棕色问号卡片“?” 一个大型白色像素鼠标光标从画面右侧进入,并移动到第一张服装卡片。 所有UI元素必须保持为平面像素艺术图形,绝不能遮挡Mia的脸或遮蔽她的主要身体轮廓。 --- [00:05.40–00:10.80] 镜头3 — 节奏式服装跳剪 严格换装规则 每次换装必须严格遵循以下顺序: 鼠标移动到服装卡片 → 点击音效 → 间隔一拍 → 固定镜头硬切 → 对应物品瞬间出现。 每次硬切前后,Mia的位置、身体尺寸、脚部位置、头部朝向和手臂姿势必须完全一致。 不得使用服装逐渐生成、粒子生成、融化、变形或遮挡镜头式转场。 第一次点击 — [00:05.40–00:06.20] 鼠标点击第一张吊带背心卡片。 下一拍,香槟色缎面睡衣上衣瞬间硬切为合身奶油白吊带背心。 上衣特点: - 胸前有小型棕色动物刺绣 - 深色蝴蝶结细节 - 下摆有奶油白蕾丝荷叶边饰片 香槟色缎面睡裤和白色家居拖鞋保持不变。 Mia将高举头顶的双臂放至身体两侧,展示新上衣。 第二次点击 — [00:06.20–00:07.10] 鼠标向下移动并点击第二张裙装卡片。 下一拍,香槟色缎面睡裤瞬间硬切为棕色格纹多层褶裥短裙。 短裙由多层格纹荷叶边和奶油白蕾丝组成,形成轻盈、柔和蓬松的轮廓。 同时出现多条复古层叠项链: - 配小型星形吊坠的短链 - 配钥匙形或十字架形吊坠的长链 白色家居拖鞋暂时保留。 第三次点击 — [00:07.10–00:08.10] 鼠标向下移动并点击第三张开衫卡片。 下一拍,Mia瞬间穿上一件短款可可棕色毛绒针织开衫。 开衫特点: - V领 - 长袖 - 宽松袖口 - 前襟敞开 奶油白吊带背心和层叠项链必须完整可见。 同时,双腿出现白色半透明花纹丝袜,具有细腻清晰的面料纹理。丝袜必须保持完整,不能变得过度透明。 第四次点击 — [00:08.10–00:09.20] 鼠标向下移动并点击第四张鞋袜卡片。 下一拍,白色家居拖鞋消失,脚下瞬间变为奶油米色抽绳褶皱堆堆袜,搭配棕色长毛绒厚底鞋。 堆堆袜在小腿周围形成多道自然褶皱,松弛的奶油色抽绳向下垂落。 鞋子具有: - 宽大毛绒圆头 - 厚实深棕色厚底鞋底 - 与地面稳固接触 换装过程中,Mia始终保持双脚并拢。 换装后,身体只产生轻微自然回弹。她不会抬脚,也不会亲手穿鞋。 第五次点击 — [00:09.20–00:10.80] 鼠标移动到底部问号卡片,短暂停顿后点击。 下一拍,Mia头上瞬间出现一顶柔软奶油白羊毛贝雷帽。 同时,她右手出现一只深棕色复古结构感手提包。 手提包具有: - 短提手 - 金色五金环 - 皮革装饰带 - 包长约垂至膝部 Mia右臂因手提包看似重量而自然略微下沉。 她的铜橙色长卷发在贝雷帽两侧变得柔和蓬松。 Mia迅速低头检查完整穿搭,然后抬头直视镜头。 --- [00:10.80–00:13.00] 镜头4 — 最终服装检查 完整穿搭 - 奶油白贝雷帽 - 铜橙色长卷发 - 可可棕色毛绒短款开衫 - 奶油白蕾丝吊带背心 - 棕色格纹蕾丝层叠短裙 - 多条复古项链 - 白色花纹丝袜 - 奶油色抽绳褶皱堆堆袜 - 棕色毛绒厚底鞋 - 深棕色复古结构感手提包 动作 Mia先低头查看自己的裙子和鞋子。 她用左手轻轻整理开衫下摆,同时右手保持手提包稳定。 她抬起头,直视镜头。 她的左手移动到腰间,手肘向外张开。右手自然握持手提包,放在身体一侧。 她将重心轻微移向一侧,形成自然的S形姿势。双膝保持靠拢,头部略微倾斜。 左侧五张服装卡片从下到上依次缩小并消失。 仅保留左上角“DRESS UP”、三颗粉色爱心和右上角“X”。 --- [00:13.00–00:15.00] 镜头5 — 完成画面 屏幕 大型像素艺术文字“COMPLETE!”出现在画面中央略偏下位置。 文字具有: - 奶油白色字面 - 深棕色像素描边 - 浅色立体阴影 文字横跨Mia腰部以下区域,同时仍能让层叠短裙保持可见。 文字出现时,播放一次清晰的8-bit关卡完成音效。 三颗粉色爱心同时闪烁一次。 Mia保持最终全身穿搭姿势: - 左手放在腰间 - 右手提着手提包 - 双腿并拢 - 直视镜头 - 露出轻微自然微笑 只允许自然呼吸和极轻微的头部动作。 最后一秒内,“DRESS UP”、三颗爱心和“X”执行细微的逐帧像素扫描闪烁。 “COMPLETE!”基本保持完整清晰。 角色、服装、家具、光线和背景均保持稳定。 在15.00秒整,直接结束于完整穿搭和完整UI画面。 不得淡出。不得淡出至黑屏。 --- 负面约束 不得: - 改变Mia的脸、身份、肤色、年龄、面部特征或身体比例。 - 允许镜头之间出现身份漂移。 - 将像素机械爪变成写实机械设备。 - 让机械爪遮挡Mia的脸。 - 导致机械爪变形或以不自然方式悬吊Mia。 - 加入乱码、拼写错误或随机UI文字。 - 改变服装卡片顺序。 - 让鼠标点击错误物品。 - 让鼠标光标划过Mia的脸。 - 在对应点击前显示服装出现。 - 点击后显示缺少装备的反馈。 - 让多件服装提前出现。 - 使用渐进式、魔法式、粒子式、烟雾式、融化式、变形式或身体生长式服装转场。 - 在硬切之间改变Mia的位置。 - 改变镜头角度、焦距、构图或透视。 - 导致家具或背景元素在切镜间跳动。 - 丢失吊带背心、短裙、开衫、项链、花纹丝袜、褶皱堆堆袜、毛绒鞋、贝雷帽或手提包中的任何一件。 - 让服装透明。 - 露出内衣、短裙底面,或造成意外走光。 - 损坏或撕裂丝袜。 - 让手提包肩带不自然地穿过Mia的手臂。 - 生成多余肢体、多余手指、手指粘连、手指扭曲、畸形双手、重复身体部位、不自然的关节连接或残缺解剖结构。 - 展示裸体、暴露私密部位或性暗示内容。 - 展示与平面像素艺术风格冲突的写实金属机械爪部件。 - 添加写实3D UI元素。 - 让像素UI遮挡服装或重要背景细节。 - 加入随机悬浮文字、标志、水印或无关物体。 - 在切镜间改变房间、光线、配色或季节氛围。 - 引入其他人物或角色。 - 改变节奏、时长、镜头顺序或硬切节奏。 - 使用任何形式的镜头运动。 - 添加淡出、淡出至黑屏效果,或在15.00秒整之后继续内容。

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原文由 @ChillaiKalan__ 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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