提示分享 🚨
分享链接 · https://openimages.ajiang.me/p/2090494714218692763/

camera_lens · 35mm-filmcamera_lens · shallow-depth-of-fieldcomposition · medium-shotcomposition · rule-of-thirdslighting · studio-lightsubject_type · character
提示词(原文,逐字保留)
Prompt Share 🚨
Cell-shaded, hand-painted figurine version of your character. 🎨🗿
@akidcalledbeast #AKCB
Prompt 👇
Create a premium hand-painted cel-shaded figurine of the uploaded reference character, designed to look like a 2D anime or manga drawing brought into the physical world.
Likeness Integrity
Preserve the uploaded character’s exact:
head-to-body proportions
eye shape and spacing
facial structure
silhouette
anatomy
outfit and accessories
original color palette
material and structural identity
Do not humanize, redesign, or add facial features absent from the reference. Preserve the original number and structure of fingers, limbs, ears, horns, or equivalent features exactly.
Figurine Construction
The character is a genuine sculpted 3D collectible figurine, but every visible surface has been meticulously hand-painted to create an extreme cel-shaded anime illusion.
The sculpture must still have real physical depth, edges, curves, and volume.
Manga / Anime Repainting Technique
Apply the paint treatment directly onto the 3D sculpture using traditional cel-shading logic:
large crisp geometric shadow regions
absolutely minimal blending
hard transitions between light and shadow
bold dark ink-like contour lines painted along selected silhouette edges
graphic internal linework around clothing folds, joints, hair, armor, or structural features
stark painted highlights shaped like deliberate anime highlight marks
simplified two-tone or three-tone color blocking
exaggerated painted cast shadows that reinforce the illusion of flat illustration
selective black shadow shapes beneath forms
clean comic-style edge accents
The painted shading should feel deliberately artificial and graphic, not physically realistic.
When viewed from the chosen camera angle, the figurine should momentarily trick the eye into believing it is a flat manga illustration.
Pose
Use a dramatic animation-keyframe pose.
The character is caught mid-turn with one foot or equivalent lower limb advanced, torso twisted slightly, one arm moving across the silhouette and the other opening away from the body.
The pose must create strong overlapping shapes and readable negative spaces, allowing the cel-shaded paint to exaggerate depth.
No neutral standing pose.
Camera
Close 35mm perspective, slightly below the figurine and offset laterally.
Use a subtle three-quarter angle so the sculpture’s physical volume is visible, but not so much that the graphic illusion collapses.
The head sits near an upper rule-of-thirds point.
One limb approaches the foreground and slightly breaks the frame edge.
Focus
Eyes and face are razor sharp.
Upper torso remains within the primary focal plane.
Foreground limb slightly softer.
Pedestal and background progressively dissolve into shallow depth of field.
Lighting
Lighting should support the painted illusion rather than replace it.
Use one strong directional studio key from upper-left, aligned closely with the painted shadow direction.
A restrained rim light separates the silhouette from the background.
Avoid complex multi-directional reflections.
The real shadows and the painted shadows should almost overlap, creating the surreal impression that the drawn shading has become physically correct.
Pedestal & Setting
Place the figurine on a simple dark exhibition plinth inside a minimal collector-gallery environment.
The background is softly blurred and understated so the graphic figurine dominates.
A partially blurred pedestal edge or display-case reflection may intrude into the foreground for depth.
Surface Detail
At close range, reveal evidence of physical craftsmanship:
subtle brush texture
tiny irregularities at painted shadow boundaries
fine matte resin texture
microscopic paint layering
slightly raised ink-like contour paint
tiny manufacturing details
These imperfections should make it clearly hand-painted without reducing its premium quality.
Color Treatment
Preserve the character’s original palette.
Use saturated character colors with deliberately darker painted shadow blocks.
Deep ink-black accents.
Bright but controlled highlight shapes.
Background remains muted and slightly cool.
No glossy plastic look.
Final Visual Goal
The final image should create a visual paradox:
a real 3D collectible that looks almost completely 2D from the camera angle, as though a manga drawing has physically stepped off the page.
The viewer should need a second look to understand that the flat-looking anime character is actually a sculpted figurine.
No soft airbrushed shading.
No realistic gradient lighting across painted surfaces.
No generic 3D render aesthetic.
No anatomy changes.
No redesign.
No added accessories.
No centered symmetry.
No full-frame sharpness.
No text or logos.
ar 1:1
中文译文
提示分享 🚨
你的角色的赛璐璐上色、手绘感手办版本。🎨🗿
@akidcalledbeast #AKCB
提示 👇
为上传的参考角色创建一个高级手绘感赛璐璐上色手办,设计目标是让它看起来像一幅2D动画或漫画被带入了现实世界。
相似度完整性
严格保留上传角色的:
头身比例
眼睛形状与间距
面部结构
轮廓
解剖结构
服装与配饰
原始配色
材质与结构身份
不要拟人化、重新设计或添加参考中不存在的面部特征。精确保留手指、四肢、耳朵、角或等同特征的数量与结构。
手办构造
该角色是一座真正雕刻出来的3D收藏级手办,但每一个可见表面都经过精心手绘,以营造极端的赛璐璐动画错觉。
雕塑仍须具有真实的物理深度、边缘、曲线与体积。
漫画/动画重绘技法
将涂装直接施加于3D雕塑之上,使用传统赛璐璐上色逻辑:
大块、清晰的几何阴影区域
极少的过渡混色
光影之间硬边过渡
沿选定轮廓边缘绘制的粗黑墨线
围绕服装褶皱、关节、头发、盔甲或结构特征的图形化内部线条
刻意塑造成动画高光标记形状的醒目绘制高光
简化的双色或三色色块
夸张的绘制投影,以强化平面插画的错觉
形体下方的选择性黑色阴影形状
干净的漫画式边缘点缀
绘制阴影应呈现刻意的人造与图形化质感,而非物理写实。
从所选相机角度观察时,手办应能在瞬间欺骗眼睛,让人相信它是一幅平面漫画插画。
姿势
使用戏剧性的动画关键帧姿势。
角色正在转身中途,一只脚或等同下肢向前迈出,躯干微微扭转,一只手臂横切轮廓,另一只手臂远离身体打开。
姿势必须创造强烈的形状重叠与可读的负空间,以便赛璐璐涂装能夸张地表现深度。
禁止中立站姿。
相机
近距离35mm透视,略低于手办并侧向偏移。
使用微妙的三分之二角度,使雕塑的物理体积可见,但不至于让图形化错觉崩塌。
头部位于上方三分线附近。
一只四肢进入前景并轻微打破画面边缘。
焦点
眼睛与面部极度锐利。
上半身保持在主要焦平面内。
前景四肢略柔。
底座与背景逐渐融入浅景深虚化。
光照
光照应服务于绘制错觉,而非取代它。
使用来自左上方的一束强烈方向性影棚主光,与绘制阴影方向高度一致。
克制的轮廓光将剪影与背景分离。
避免复杂的多方向反射。
真实阴影与绘制阴影几乎应相互重叠,营造出"绘制的阴影变成物理正确"的超现实印象。
底座与环境
将手办放置于一个简洁的深色展示基座之上,位于极简的收藏家画廊环境中。
背景柔和虚化、低调克制,使图形化手办成为主体。
可允许部分虚化的底座边缘或展示柜反射进入前景以增加深度。
表面细节
在近距离下,应展现物理工艺的痕迹:
微妙的笔刷纹理
绘制阴影边界处的细微不规则
细腻的哑光树脂质感
微观层面的多层涂装
略微凸起的墨线轮廓涂装
细微的制造细节
这些瑕疵应使其明显是手工绘制,同时不削弱其高级品质。
色彩处理
保留角色原始配色。
使用饱和的角色色彩,并搭配刻意加深的绘制阴影色块。
深墨黑色点缀。
明亮但克制的高光形状。
背景保持低调并略带冷调。
禁止呈现光亮的塑料感。
最终视觉目标
最终图像应制造一种视觉悖论:
一座真实3D收藏品,从相机角度看上去却几乎完全2D,仿佛漫画绘稿走入了现实。
观看者应需要再看一眼才能理解这个看似平面的动画角色其实是一座雕刻手办。
禁止柔和喷笔式阴影。
禁止绘制表面上的写实渐变光照。
禁止通用3D渲染美学。
禁止解剖改动。
禁止再设计。
禁止增加配饰。
禁止居中对称。
禁止全幅画面锐利。
禁止文字或logo。
ar 1:1
来源与署名
原文由 @edizkan_ 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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