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Seedance 2.5 · @aimikoda · Sat Aug 08

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分享链接 · https://openimages.ajiang.me/p/2086043158798881000/

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camera_lens · telephotocolor_palette · warm-tonescomposition · dynamic-diagonalcomposition · full-bodylighting · natural-daylightmood · dramatic

提示词(原文,逐字保留)

Use @[character ref] only for the Hunter’s referenced appearance; ignore its background. Use @[environment ref] only for the sunlit sacred sci-fi forest above clouds: colossal trees, mossy platforms, torii gates, waterfalls and floating ruins. Use no other image as a visual reference. Exactly five feral flying monsters: leathery wings, hooked talons, armored skulls and predatory jaws. Keep each distinct: twin-horned, torn-wingtip, bone-faced, fork-tailed and red-throated. Begin with five living monsters and end with none. Shot 1 — 0:00–0:02.2. A peaceful telephoto view shows all five resting across one mossy branch, grooming and watching the cloud sea. Hold one beat. Without warning, a mint-gold energy ball tears into frame and strikes the twin-horned monster. A violent crack and compact flash startle the viewer. Its whole body becomes black ash and embers in under half a second; nothing intact remains. The four survivors scatter in panic. Shot 2 — 0:02.2–0:04.4. Smash cut on the flash to a low rear three-quarter wide of the Hunter across a visible gap, aligned with the struck branch as she finishes Throw 1. Energy coils into her palm; she fires Throw 2 as a low sidearm sling. Her release flows directly into a sprint onto the single connecting root toward the lower branch corridor. The ball outruns frame while her route stays visible. Shot 3 — 0:04.4–0:07.0. Follow the ball as it hooks around a trunk, threads two branches and hits the torn-wingtip monster once. Direct contact, compressed flash, instant full-body ash disintegration. Its ash descends as the other three flee. Cut on impact. Shot 4 — 0:07.0–0:10.5. Cut back on the same action axis to the run begun in Shot 2. The Hunter remains on that root, farther along, and reaches the already visible lower corridor without resetting her stride. Track low beside her. She plants and snaps an underhand rising throw; the third ball corkscrews through vines, overtakes the bone-faced monster and turns it to ash. Two remain. Shot 5 — 0:10.5–0:14.0. The fork-tailed monster dives behind a waterfall. The ball appears to miss, then makes one sudden return curve. The Hunter redirects it with a sharp reverse-backhand gesture; it whips through spray and hits. The entire monster bursts into wet black ash, embers and vapor. Only the red-throated monster remains. Shot 6 — 0:14.0–0:18.0. The red-throated monster claws through branches, folds through a narrow torii gate and dives over open cloud. The Hunter races across roots and collapsing ledges, vaulting gaps without breaking stride. Use rapid pursuit and target glimpses as it dodges and changes altitude. Shot 7 — 0:18.0–0:23.2. The Hunter leaps from the last platform. The instant both feet leave it, ramp time down to 35–40% speed. Her body extends nearly horizontal, parallel to the cloud horizon. She performs one controlled lateral half-turn, maximum 180 degrees: no extra rotation or repeated spin. Power flows from core through shoulder and arm, compressing into the fifth ball as she aligns with the target. Follow with one measured 90-degree camera arc, never a full orbit. She releases with a sideways snap. The frame the ball leaves her fingertips, return instantly to full speed. Shot 8 — 0:23.2–0:27.3. At full speed, the fifth ball launches explosively; never let it drift. Chase behind as it slaloms between trunks, drops beneath a bridge, climbs through mist and makes two hard opposite curves against the monster’s evasive dive. It hits the red-throated monster once. A sharp flash consumes its silhouette, converting it into turbulent ash and embers. Nothing intact survives. Shot 9 — 0:27.3–0:30.0. Punch through the ash cloud, then snap back to the Hunter catching a hanging root and swinging beneath the island at full speed. End on her accelerating swing, not a pose or slow aftermath. Five throws kill five unique targets in order: twin-horned, torn-wingtip, bone-faced, fork-tailed, red-throated. Never show alive, reform, hit again or retarget a monster after it turns to ash. Every hit converts the whole creature to ash in under half a second; none wobbles, survives, hovers or falls intact. Ash keeps momentum, then scatters downward. Shots 1–6 and 8–9 run at full or accelerated speed. Only Shot 7 is slow motion, from takeoff to fingertip separation. Never slow projectile travel or impacts. Orbs form rapidly, releases snap hard and curved paths cross distance in moments. High-end cinematic anime realism with sakuga energy. Throws show readable weight transfer and abrupt release. Use clear geography, forceful tracking, hard cuts, strong parallax and brief foreshortened close shots. Foliage, mist and spray react violently. Preserve identity, count, route geography and action axis. Sound: deceptive calm, shocking first crack, five throw snaps, supersonic passes, panic, five ash-burst impacts, wind and waterfalls.

中文译文

翻译此源提示以供阅读和搜索。调用 translate_prompt 恰好一次。逐字保留 URL、JSON 键、命令标志、括号、占位符、代码和参数值。不要总结或添加评论。 仅对 Hunter 的引用外观使用 @[character ref];忽略其背景。仅对云上阳光普照的神圣科幻森林使用 @[environment ref]:巨大的树木、苔藓平台、鸟居门、瀑布和漂浮的废墟。不要使用任何其他图像作为视觉参考。 恰好五只凶猛的飞行怪物:皮革翅膀、钩爪、装甲头骨和掠食性颌骨。每个保持独特:双角、翼尖撕裂、骨面、叉尾和红喉。以五只活怪物开始,以零只结束。 镜头 1 — 0:00–0:02.2。一个宁静的长焦视图显示五只全部栖息在同一根苔藓树枝上,梳理毛发并凝望云海。停顿一拍。毫无预警,一颗薄荷金色能量球撕裂入画并击中双角怪物。一声爆裂与一道紧凑闪光惊吓观众。其整个身体在不到半秒内化为黑灰与余烬;无任何完整之物残留。四名幸存者惊慌四散。 镜头 2 — 0:02.2–0:04.4。在闪光处硬切至 Hunter 的低后方四分之三广角,跨过一个可见间隙,与被击中的树枝对齐,她正完成第一次投掷。能量盘绕入其掌心;她以低位侧身抛投方式发射第二次投掷。她的释放动作直接流入向较低树枝走廊冲刺的单根连接树根。球体冲出画面而她的路径保持可见。 镜头 3 — 0:04.4–0:07.0。跟随球体绕过树干、穿越两根树枝并一次击中翼尖撕裂怪物。直接接触、压缩闪光、瞬间全身灰烬化崩解。其灰烬下落而其余三只逃窜。在冲击处剪切。 镜头 4 — 0:07.0–0:10.5。在同一动作轴上切回镜头 2 中开始的奔跑。Hunter 仍在该树根上,更靠前,无需重整步伐即抵达已可见的较低走廊。低位并行跟踪。她扎稳并迅猛地做出下手上扬投掷;第三个球体螺旋穿越藤蔓,追上骨面怪物并将其化为灰烬。剩余两只。 镜头 5 — 0:10.5–0:14.0。叉尾怪物潜入瀑布后方。球体看似未中,随后突然做一次回转曲线。Hunter 以一记利落的反手背拍手势将其重新导向;它鞭打穿越水雾并命中。整只怪物爆裂为湿黑灰烬、余烬与水汽。仅剩红喉怪物。 镜头 6 — 0:14.0–0:18.0。红喉怪物抓穿树枝、折叠穿过狭窄鸟居门并俯冲越过开阔云层。Hunter 奔跑穿越树根与坍塌的岩架,跨越间隙而不打断步伐。使用快速追击与目标闪现,因其闪避并改变高度。 镜头 7 — 0:18.0–0:23.2。Hunter 从最后平台跃起。其双足离台的瞬间,将时间降至 35–40% 速度。其身体近乎水平伸展,与云海地平线平行。她进行一次受控的横向半转,最大 180 度:无额外旋转或重复旋转。力量自核心经肩至臂,压缩入第五颗球体,同时与目标对齐。以一次精确的 90 度镜头弧线跟随,绝不完整环绕。她以侧向猛弹释放。球体脱离指尖的画面瞬间,立即恢复全速。 镜头 8 — 0:23.2–0:27.3。全速下,第五颗球体爆裂式发射;绝不令其飘移。从后方追击,其穿越树干间 S 形轨迹、下坠至桥下、攀升穿越薄雾,并针对怪物的规避俯冲做出两次急反向曲线。它一次击中红喉怪物。一道锐利闪光吞噬其轮廓,将其转化为翻腾的灰烬与余烬。无任何完整之物存活。 镜头 9 — 0:27.3–0:30.0。冲穿灰烬云,然后立即切回 Hunter 抓住悬挂树根并全速摆荡至岛屿下方。结束于她加速的摆荡,非定格或缓慢余韵。 五次投掷按顺序消灭五个独特目标:双角、翼尖撕裂、骨面、叉尾、红喉。怪物化为灰烬后,绝不显示其存活、重组、再被击中或被重新锁定。每次命中均在不到半秒内将整个生物化为灰烬;无摇晃、幸存、悬浮或完整坠落。灰烬保持动量,然后向下散落。 镜头 1–6 与 8–9 以全速或加速运行。仅镜头 7 为慢动作,从起跳至指尖分离。绝不减缓弹丸飞行或冲击。能量球快速成形,释放猛烈,曲线轨迹瞬间跨越距离。 高端电影级动漫写实风格,蕴含作画张力。投掷展现可读的重量传递与突发释放。使用清晰地理、强力跟踪、硬切、强视差与简短透视特写。枝叶、薄雾与水雾剧烈反应。保持身份、数量、路径地理与动作轴。声音:伪装的宁静、震撼的首次爆裂、五次投掷脆响、超音速掠过、恐慌、五次灰烬爆裂冲击、风与瀑布。

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原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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