创建一张 16:9 的动态电影分镜板图像。

Seedance 2.0 · @SYDxStudio · Thu Jul 16

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创建一张 16:9 的动态电影分镜板图像。 [主体] 为《Adjara: The River That Remembers》制作一张精致的现代极简制作板。传达镜头角度、景别、姿势…
创建一张 16:9 的动态电影分镜板图像。 [主体] 为《Adjara: The River That Remembers》制作一张精致的现代极简制作板。传达镜头角度、景别、姿势…
创建一张 16:9 的动态电影分镜板图像。 [主体] 为《Adjara: The River That Remembers》制作一张精致的现代极简制作板。传达镜头角度、景别、姿势…
composition · multi-panelcomposition · wide-shotquality_flags · embedded-textquality_flags · multi-panel-layoutsubject_type · charactersubject_type · diagram-document

提示词(原文,逐字保留)

Create a 16:9 kinetic cinematic storyboard sheet image. [SUBJECT] A polished modern-minimal production board for Adjara: The River That Remembers. Communicate camera angle, shot scale, pose, object state, screen direction, and geography. [HEADER] The header contains exactly: "Knife Between Tides" "Twenty-four rapid cuts expose Mungo's liquid defense." [BOARD STRUCTURE] Use AUTO layout with 24 panels. Panel headers: P## / shot tag / beat name. One frozen visual action per panel in P## order. [MOTION REQUIREMENT] Every panel must show a distinct physical action and pose; no generic recoil, connector, camera-only, repeated-pose, or early end-frame panel. [VISUAL STYLE] Silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite outlines, white paper, broad negative space, no faces, clothing detail, shading, gray wash, texture, or panel color. Effects are minimal open-outline state marks attached to their origin. [REFERENCES] Image A: Kemba silhouette and right-hand knife. Image B: Mungo standard silhouette and right-hand water spear. Image C: shallows geometry. [CONTINUITY] Exactly two combatants, one hunting knife until P04, exactly two knife fragments from P05 onward, and one Mungo spear. Travel axis west-to-east, screen left-to-right. Every panel is one instant; preserve geography, screen direction, count, prop state, damage, handedness, and spatial result. Physical props and abstract effect marks stay distinct. [TEXT RULES] Visible text only the two header lines and panel headers. No captions, labels, arrows, notes, speech bubbles, or section labels. [CONSTRAINTS] Exactly 24 panels; Exactly 24 panels; no extra panels, insets, finished illustration, color, duplicate silhouettes, ghost poses, extra limbs, extra weapons, or watermark. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / shallows master / attack lane: Match start; C1 crouches L, knife R; C3 stands R, spear R. C1 launches by 0.20s. P02 / impact insert / recoil spark: C1 water-skims three steps east, knife still R. P03 / hand insert / knife release: tight hand view, Kemba's right hand opens around one knife leaving frame-right. P04 / footwork insert / axis snap: Knife leaves R hand; C1 dives after it, both feet airborne. P05 / object POV / blade line: knife-edge viewpoint toward Mungo's mask, Kemba small behind on same axis. P06 / whip-pan wide / pursuit surge: Knife nears C3's mask; C3 whips his R-hand spear forward. P07 / compressed profile / spear intercept: Mungo's right-hand spear contacts the knife at center frame. P08 / debris close / destruction carry: Spear snaps through knife midpoint; handle and blade separate. P09 / split evidence / two fragments: close, one handle-only fragment and one blade-only fragment separated above water. P10 / reaction close / counter read: Two fragments tumble apart; C1 threads between them. P11 / low track / hidden sprint: ground-level, Kemba sprints behind the two fragments toward screen right. P12 / waterline low / spray cut: C3 thrusts at C1's face; C1 limbo-slides under. P13 / diagonal vault / shaft clearance: full body, Kemba plants left palm and arcs over Mungo's spear. P14 / aerial dutch / gravity reversal: C1 turns the L-palm plant into an inverted scissor vault. P15 / impact proximity / heel armor: tight wide, Kemba's right heel contacts hardened-water forearm, one attached contact ring. P16 / over-shoulder / guard fracture: Heel impact rebounds C1 into a corkscrew over C3. P17 / chest-level rhythm / palm entry: Kemba lands inside guard with open palm aimed at torso, Mungo spear outside line. P18 / speed silhouette / redirection: C3 hollows around the palm and spear-butts C1's ribs. P19 / elbow compression / second contact: C1 drops under the spear butt and shoulder-rolls past C3's flank. P20 / contact macro / pressure echo: C1 rises from the roll and elbows water armor, blasting spray rearward. P21 / top-down geometry / low sweep: overhead, Kemba's leg draws one low arc under Mungo's tapering base. P22 / impact insert / recoil spark: C3 catches the sweep; C1 converts into a L-handstand. P23 / side freeze / cartwheel lock: C1 whips R heel at forearm as L palm lands; fragments fall rear-left. P24 / end-frame compression / A3 lock: After 14.55s match end exactly: L palm down, R heel on C3 forearm, two fragments rear-left. Seedance 2 mini prompt : Use @image1 only for shot order, camera, framing, staging, direction, composition, continuity; ignore sheet style, anatomy, text, artifacts, malformed objects/limbs, duplicates, marks, icons, effects, borders. Each panel = one shot; BEATS control action. Preserve C1/C2/C3, weapons, objects, locations. @image2/@image3 = exact first/last frames; no redraw, reframe, crop, or restyle. @image4/@image5/@image6 alone define C1 Kemba/C2 Sira/C3 Mungo appearance, face, body, wardrobe, proportions, materials, likeness; no likeness transfer. dialogue overlaps action; exact start/end frames; global timing unchanged. MOTION: Real time; no slow motion, freeze, idle/portrait hold, repeated pose, camera-only beat, anticipation pause, or early end pose. Each P## completes one physical action; cut on motion/contact. Leave start by 0.20s; reach end only after 14.55s, then settle 0.45s. CONTINUITY STATE: C1 K0 remains in intact ivory shirt and is not yet injured; knife is R hand until it breaks into exactly two pieces at the end. C3 M0 mask intact, spear R hand. VISUAL STYLE: Kinetic close-quarters 2D shonen/wuxia anime; crimson sunset key, black-red water, gold contact sparks, wide lenses, deep focus, crisp speed accents. AUDIO: No music or talking. Knife whistle, metal split, rapid foot splashes, cloth snaps, water-armor impacts, breath. ENVIRONMENT: Z2 north-to-center shallows; rune water underfoot, bank left, whirlpool right. EMOTIONAL GUIDANCE: C1 attacks with fearless precision; C3 answers with effortless economy. RHYTHM + ESCALATION: Cuts accelerate without pause, peak on the armored heel contact, and stop on a readable balance lock. BEATS: P01: Match start; C1 crouches L, knife R; C3 stands R, spear R. C1 launches by 0.20s. P02: C1 water-skims three steps east, knife still R. P03: Tight R-hand insert; C1 snaps the hunting knife forward and immediately drops his center. P04: Knife leaves R hand; C1 dives after it, both feet airborne. P05: Knife-edge chase view; the single blade crosses the shallows while C1 accelerates behind it. P06: Knife nears C3's mask; C3 whips his R-hand spear forward. P07: Compressed profile; C3 flicks his R-hand spear and meets the knife at its midpoint. P08: Spear snaps through knife midpoint; handle and blade separate. P09: Impact insert; the knife separates into one handle fragment and one blade fragment with a metal spark, never two knives. P10: Two fragments tumble apart; C1 threads between them. P11: Low lateral track; C1 hides behind the falling fragments and takes three skipping water steps east. P12: C3 thrusts at C1's face; C1 limbo-slides under. P13: He plants his L palm and cartwheels over the returning spear tip without crossing the travel axis. P14: C1 turns the L-palm plant into an inverted scissor vault. P15: C1's R heel slams C3's hardened-water forearm; a radial gold-red ring and crimson spray crown collide. P16: Heel impact rebounds C1 into a corkscrew over C3. P17: Landing inside guard, C1 drives an open palm toward the chest while C3 draws his spear outside. P18: C3 hollows around the palm and spear-butts C1's ribs. P19: C1 drops under the spear butt and shoulder-rolls past C3's flank. P20: C1 rises from the roll and elbows water armor, blasting spray rearward. P21: Overhead; C1 drops under the shaft and scythes a low sweep through C3's tapering current. P22: C3 catches the sweep; C1 converts into a L-handstand. P23: C1 whips R heel at forearm as L palm lands; fragments fall rear-left. P24: After 14.55s match end exactly: L palm down, R heel on C3 forearm, two fragments rear-left.

中文译文

创建一张 16:9 的动态电影分镜板图像。 [主体] 为《Adjara: The River That Remembers》制作一张精致的现代极简制作板。传达镜头角度、景别、姿势、物件状态、屏幕方向与地理关系。 [页眉] 页眉必须仅包含以下两行: "Knife Between Tides" "Twenty-four rapid cuts expose Mungo's liquid defense." [分镜板结构] 使用 AUTO 布局,共 24 个分镜格。分镜格标题格式:P## / shot tag / beat name。每个分镜格内冻结一个视觉动作,按 P## 顺序排列。 [动态要求] 每个分镜格必须展示一个独特的物理动作与姿势;不得出现通用后坐力、连接动作、纯镜头运动、重复姿势或过早结束的定格格。 [视觉风格] 无声、超简洁的排练缩略图:开放轮廓剪影、浅灰细描线、白色纸张、大面积留白;不出现面部、服饰细节、明暗、灰色渲染、纹理或分镜格底色。特效仅为附着于来源处的极简开放轮廓状态标记。 [参考] 图 A:Kemba 剪影与右手小刀。图 B:Mungo 标准剪影与右手水矛。图 C:浅滩地形。 [连续性] 恰好两名战斗者;P04 之前为一把猎刀,P05 起恰好为两把刀碎片,以及一把 Mungo 矛。行进轴为西至东,屏幕方向为左至右。 每个分镜格为一个瞬间;保持地理、屏幕方向、数量、道具状态、损伤、惯用手与空间结果。实体道具与抽象效果标记保持各自独立。 [文字规则] 可见文字仅限于上述两行页眉与分镜格标题。不出现说明文字、标签、箭头、注释、对白气泡或区块标题。 [约束] 恰好 24 个分镜格;恰好 24 个分镜格;不得包含额外的分镜格、内嵌小图、完成稿、颜色、重复剪影、幻影姿势、额外四肢、额外武器或水印。 [节拍] 按视觉 BEAT 各绘制一个分镜格: BEATS: P01 / shallows master / attack lane: 比赛开始;C1 蹲于左侧,右手持刀;C3 立于右侧,右手持矛。C1 在 0.20s 内起跳。 P02 / impact insert / recoil spark: C1 水面掠过三步向东,刀仍在右手。 P03 / hand insert / knife release: 手部特写,Kemba 的右手张开,一把刀向右离开画面。 P04 / footwork insert / axis snap: 刀脱离右手;C1 纵身追刀,双脚离地。 P05 / object POV / blade line: 刀刃视角望向 Mungo 的面具,Kemba 在同一轴线后方的远处小身影。 P06 / whip-pan wide / pursuit surge: 刀逼近 C3 的面具;C3 挥动右手矛向前。 P07 / compressed profile / spear intercept: Mungo 的右手矛在画面中心与刀接触。 P08 / debris close / destruction carry: 矛在刀的中点将刀击断;刀柄与刀身分离。 P09 / split evidence / two fragments: 近景,一片仅含刀柄的碎片与一片仅含刀身的碎片在水面上方分离。 P10 / reaction close / counter read: 两块碎片翻滚分离;C1 从其间穿过。 P11 / low track / hidden sprint: 地面视角,Kemba 在两块碎片后方朝屏幕右侧冲刺。 P12 / waterline low / spray cut: C3 刺向 C1 面部;C1 以 limbo 式滑步从下方通过。 P13 / diagonal vault / shaft clearance: 全身,Kemba 以左掌撑地,从 Mungo 的矛上方弧形越过。 P14 / aerial dutch / gravity reversal: C1 将左掌撑地转化为倒挂剪式腾跃。 P15 / impact proximity / heel armor: 紧凑宽景,Kemba 的右脚跟撞击硬化水臂甲,附一圈接触环。 P16 / over-shoulder / guard fracture: 脚跟撞击将 C1 反弹,使其以螺旋动作翻越 C3。 P17 / chest-level rhythm / palm entry: Kemba 落入防守内圈,张掌瞄准躯干;Mungo 的矛处于线外。 P18 / speed silhouette / redirection: C3 绕开此掌,并以矛柄顶撞 C1 的肋部。 P19 / elbow compression / second contact: C1 钻过矛柄下方,并以肩滚翻绕过 C3 的侧翼。 P20 / contact macro / pressure echo: C1 自滚翻中起身,以肘击水甲,向后方爆开水雾。 P21 / top-down geometry / low sweep: 俯视,Kemba 的腿在 Mungo 渐细的水流底部划出一道低弧。 P22 / impact insert / recoil spark: C3 接住扫腿;C1 顺势转为左手倒立。 P23 / side freeze / cartwheel lock: C1 在左掌落地的同时甩右脚跟击向臂甲;碎片向左后方落下。 P24 / end-frame compression / A3 lock: 在 14.55s 比赛恰好结束时:左掌向下,右脚跟压住 C3 臂甲,两块碎片位于左后方。 Seedance 2 mini prompt : 仅将 @image1 用于镜头顺序、镜头、构图、调度、方向、构图(composition)与连续性;忽略分镜板风格、解剖、文字、瑕疵、畸形的物件/肢体、重复、标记、图标、特效、边框。 每个分镜格 = 一个镜头;动作由 BEATS 控制。保持 C1/C2/C3、武器、物件、场景位置。 @image2/@image3 = 严格的首/末帧;不得重画、重新构图、裁剪或重做风格。@image4/@image5/@image6 仅用于定义 C1 Kemba/C2 Sira/C3 Mungo 的外观、面部、体型、服装、比例、材质与相似度;不得进行相似度迁移。对话与动作重叠;首/末帧严格一致;全局时序不变。 MOTION:实时;不得使用慢动作、定格、静止/肖像停顿、重复姿势、纯镜头节拍、预判停顿或过早结束姿势。每个 P## 完成一个物理动作;在动作/接触点剪切。0.20s 时离开起点;直至 14.55s 才抵达终点,再静止 0.45s。 CONTINUITY STATE:C1 K0 保持完整象牙色衬衫且尚未受伤;刀在 P04 前位于右手,结尾时断裂为恰好两片。C3 M0 面具完好,矛在右手。 VISUAL STYLE:动态近身 2D 少年/武侠动画风格;绯红落日主光,黑红水色,金色接触火花,广角镜头,深焦,锐利的速度线。 AUDIO:无音乐或对白。刀啸、金属断裂、急促的踏水声、布料抽击、水甲冲击、呼吸。 ENVIRONMENT:Z2 北至中央的浅滩;脚下为符文水,左侧为河岸,右侧为漩涡。 EMOTIONAL GUIDANCE:C1 以无畏精准进攻;C3 以从容经济回击。 RHYTHM + ESCALATION:剪切持续加速不间断,在硬化水臂甲的脚跟撞击处达到顶点,并以可读的平衡定格收尾。 BEATS: P01:比赛开始;C1 蹲于左侧,右手持刀;C3 立于右侧,右手持矛。C1 在 0.20s 内起跳。 P02:C1 水面掠过三步向东,刀仍在右手。 P03:右手近景特写;C1 将猎刀猛力前掷,并立即降低重心。 P04:刀脱离右手;C1 纵身追刀,双脚离地。 P05:刀刃追逐视角;单把刀横越浅滩,C1 在其后方加速追近。 P06:刀逼近 C3 的面具;C3 挥动右手矛向前。 P07:压缩侧面;C3 抖腕甩出右手矛,在刀的中点与之相撞。 P08:矛在刀的中点将刀击断;刀柄与刀身分离。 P09:冲击近景;刀断裂为一片刀柄碎片与一片刀身碎片,伴有金属火花,永不出现两把刀。 P10:两块碎片翻滚分离;C1 从其间穿过。 P11:低位横向跟拍;C1 借下落碎片掩护,向东连踏三步水上漂步。 P12:C3 刺向 C1 面部;C1 以 limbo 式滑步从下方通过。 P13:他以左掌撑地,越过回抽的矛尖完成侧翻,全程不越过行进轴。 P14:C1 将左掌撑地转化为倒挂剪式腾跃。 P15:C1 的右脚跟猛击 C3 的硬化水臂甲;一圈金红色冲击环与绯红水雾冠相撞。 P16:脚跟撞击将 C1 反弹,使其以螺旋动作翻越 C3。 P17:落入防守内圈,C1 张掌直取胸部,C3 将矛抽至线外。 P18:C3 绕开此掌,并以矛柄顶撞 C1 的肋部。 P19:C1 钻过矛柄下方,并以肩滚翻绕过 C3 的侧翼。 P20:C1 自滚翻中起身,以肘击水甲,向后方爆开水雾。 P21:俯视;C1 自矛杆下方钻入,并横扫一记低扫腿划过 C3 渐细的水流底部。 P22:C3 接住扫腿;C1 顺势转为左手倒立。 P23:C1 在左掌落地的同时甩右脚跟击向臂甲;碎片向左后方落下。 P24:在 14.55s 比赛恰好结束时:左掌向下,右脚跟压住 C3 臂甲,两块碎片位于左后方。

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