仅将 @[character ref] 用于战士的身份、红色面罩、发型、剪影轮廓和动漫配色。
分享链接 · https://openimages.ajiang.me/p/2077477439802863958/
![仅将 @[character ref] 用于战士的身份、红色面罩、发型、剪影轮廓和动漫配色。 仅将 @[hydra sketch] 用于九头蛇的七头解剖结构、长颈和带刺的头部轮廓…](https://media.openimages.relakkesyang.org/images/2077477439802863958/1.jpg)
![仅将 @[character ref] 用于战士的身份、红色面罩、发型、剪影轮廓和动漫配色。 仅将 @[hydra sketch] 用于九头蛇的七头解剖结构、长颈和带刺的头部轮廓…](https://media.openimages.relakkesyang.org/images/2077477439802863958/2.jpg)
color_palette · high-contrastcolor_palette · vibrantcomposition · close-upcomposition · multi-panellighting · neon-lightscene · fantasy-world
提示词(原文,逐字保留)
Use @[character ref] only for the warrior's identity, red visor, hair, outfit silhouette, and anime palette.
Use @[hydra sketch] only for the hydra's seven-headed anatomy, long necks, and spined head silhouettes; ignore sketch rendering.
The warrior always carries one magical crimson sword in her right hand; never duplicate it.
LOOK + WORLD: Vibrant neon anime sakuga in a wet black-stone dungeon: broken pillars, pointed arches, green pools. Crimson and emerald cut blue shadow; 18mm depth, thin mist.
ACTION + CAMERA: Pack sixteen beats into 15 seconds; weighty strikes meet planted sprints, jumps, wall-runs, and connected flash-steps, never sliding. Cut through tracks, chases, drops, and brief impact holds to maximum speed.
VFX SYSTEM: Crimson arcs and short afterimages come only from warrior or sword; toxic-green fluid and fibrous regrowth come only from cut stumps and stay readable.
SOUND: Taiko-synth pulse, sword hum, wet cuts, stone cracks, snapping jaws, roars.
BEATS:
P01: Frontal lens-height, pitched up, mouth hiding the horizon, extreme close center; the first head opens wide and lunges into lens as camera retreats.
P02: Profile at waist height, level with diagonal floor lines, tight right; a lateral snap follows the single crimson sword through the first neck.
P03: High front three-quarter, pitched down over floor top planes, medium wide; the first head falls left as green fluid jets, leaving six heads.
P04: Rear three-quarter from knee height, pitched up under ceiling planes, medium; briefly hold as the head crashes foreground and reveals the warrior.
P05: Low profile at boot height, pitched up along the stump underside, medium wide; track her plant, leap, and landing on the spraying stump.
P06: Rear neck-ridge chase, converging spine and ceiling lines, medium wide; distinct footfalls carry her toward the six attached heads.
P07: Direct overhead, no horizon, floor slabs fixing the axis, wide; two heads scissor from opposite corners as she flash-steps clear and jaws break stone.
P08: Worm's-eye under a jaw, pitched up with teeth framing top, medium close; she vaults from the lower jaw and cuts upward through the second neck.
P09: Level side view at chest height, corridor lines receding, wide; the second head falls foreground, green fluid arcs, and she kicks toward a pillar.
P10: Low profile at waist height, pitched up along the pillar, medium wide; track her planted wall-run into a crossing cut through the third neck.
P11: Raised oblique, pitched down over pillar and floor planes, wide; the third head falls while one new head grows from the first stump and lunges.
P12: Over-shoulder at head height, pitched down over three jaws, medium close; one sword blocks a bite, one boot deflects another, the third closes behind.
P13: Side profile at neck height with level horizon, medium; her recoil becomes a reverse aerial turn and the sword cuts the fourth neck from her right hand.
P14: Raised frontal with centered dungeon vanishing point, wide; the fourth head falls as stumps two, three, and four regrow, restoring exactly seven heads.
P15: Rear ground-level chase, pitched up under converging ceiling lines, wide; seven heads launch staggered bites as planted steps, pillar contacts, leaps, and flash-steps evade them.
P16: Rear boot-height on the newest neck, pitched up along its spine, medium wide; she charges at the central head as six jaws converge, cutting before contact.
中文译文
仅将 @[character ref] 用于战士的身份、红色面罩、发型、剪影轮廓和动漫配色。
仅将 @[hydra sketch] 用于九头蛇的七头解剖结构、长颈和带刺的头部轮廓;忽略草图的渲染风格。
战士的右手始终携带一把魔法深红剑;不得复制。
视觉 + 世界:湿黑石地牢中的鲜艳霓虹动漫作画(sakuga):断柱、尖拱、翠绿水潭。深红与翠绿切割出蓝色阴影;18mm 景深,薄雾。
动作 + 镜头:将十六个节拍压缩进 15 秒;沉重的斩击与稳健的冲刺、跳跃、跑墙、连贯闪光步衔接,绝不滑行。穿过追踪、追逐、坠落与短暂的冲击停顿,以最大速度剪辑。
特效系统:深红弧光与短促残影仅来自战士或剑;毒性绿色液体与纤维状再生仅来自被切断的残桩,且保持可读性。
音效:太鼓合成脉冲、剑鸣、湿润切割、石裂、颚部猛咬、咆哮。
节拍:
P01:正面镜头高度,向上俯仰,嘴部遮住地平线,极限特写居中;当首个头部大张并扑向镜头时,摄影机后撤。
P02:腰部高度侧面,与斜向地面线齐平,紧贴右侧;一次横向甩击追随那把深红剑穿过第一条颈。
P03:高位正面四分之三角度,向下俯仰越过地面顶面,中景宽;首个头部向左坠落,绿色液体喷涌而出,剩余六颗头。
P04:膝部高度背面四分之三角度,向上俯仰位于天花板平面之下,中景;短暂定格,让头部冲入前景并露出战士。
P05:靴部高度低位侧面,向上俯仰沿残桩下侧,中景宽;追踪她的起跳、腾跃和落在喷溅残桩上。
P06:背面颈脊追逐,脊柱线与天花板线汇聚,中景宽;清晰的脚步将她带向六颗相连的头部。
P07:正俯视,无地平线,地面石板锁定轴线,广角;两颗头从对角交错剪来,她以闪光步闪避,颚部砸碎石板。
P08:颚下仰视(worm's-eye),向上俯仰,牙齿框住上方,中近景;她从下颚跃起并向上切断第二条颈。
P09:胸部高度平视侧面,走廊线条后撤,广角;第二颗头坠入前景,绿色液体划出弧线,她向一根石柱踢去。
P10:腰部高度低位侧面,向上俯仰沿石柱,中景宽;追踪她稳健的跑墙,化为交叉斩切断第三条颈。
P11:抬高的斜向角度,向下俯仰越过石柱与地面平面,广角;第三颗头坠落,同时一个新头从第一根残桩长出并扑来。
P12:头部高度越肩视角,向下俯仰越过三张颚,中近景:一剑格挡一咬,一靴偏转另一咬,第三张从背后合拢。
P13:颈部高度侧面平视,地平线齐平,中景;她的后坐变为反向空中回旋,剑自右手切断第四条颈。
P14:抬高正面视角,地牢消失点居中,广角;第四颗头坠落,同时第二、第三、第四根残桩再生,正好恢复为七颗头。
P15:地面高度背面追逐,向上俯仰位于汇聚的天花板线下,广角;七颗头以错落节奏发起咬击,由起跳步、石柱借力、腾跃与闪光步规避。
P16:最新颈部靴部高度背面视角,向上俯仰沿其脊柱,中景宽;她向中央头部冲锋,六张颚合围而来,她在接触前斩出。
来源与署名
原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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