16:9,2x2 网格,针对 4 个由 AI 强烈推断的科幻场景执行此操作

Nano Banana · @Gdgtify · Sat Jul 11

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16:9,2x2 网格,针对 4 个由 AI 强烈推断的科幻场景执行此操作 input: $ subject // 将主体提取为图形剪影。s = silhouette($ sub…
color_palette · black-and-whitecolor_palette · high-contrastcomposition · multi-panelquality_flags · embedded-textscene · cityscapescene · sci-fi-interior

提示词(原文,逐字保留)

16:9, 2x2 grid, do this for 4 intense AI inferred scifi scenes input: $ subject // extract the subject as a graphic silhouette. s = silhouette($ subject) f = focal_features($ subject) m = motion_or_emotion_vectors($ subject) // build a monochrome art deco poster world. deco_frame = construct_frame( geometry = ['arches', 'stepped towers', 'vertical skyscraper ribs', 'sunburst panels', 'circular medallions'], symmetry = 'semi-symmetrical', border = 'thick black ornamental frame', density = 'high but readable' ) // convert subject into hard black-and-white vector forms. subject_graphic = vectorize( s, style = 'art deco noir', line_weight = 'thick outer contour + medium internal lines', fill_logic = 'pure black, pure white, limited gray', surface_detail = 'angular panels, clean shadow blocks, elegant negative space' ) // rebuild details using architectural language. detail_system = remap(f) where: - curves become elegant deco arcs and streamlined contour bands - small repeated details become windows, vents, stripes, grids, geometric ornaments - organic textures become clean black-white pattern fields - motion becomes diagonal speed lines, fan rays, stepped echoes, or theatrical silhouettes // background becomes a symbolic metropolis. city_field = generate_cityscape( from = m, shapes = ['tall towers', 'bridges', arches', 'clock faces', 'abstract machinery', 'ornamental facades'], color = 'black and white', perspective = 'poster-flat with selective depth' ) render: - $ subject is central, elegant, dramatic, and poster-readable. - use hard black/white contrast with tiny gray accents only where needed. - add art deco architecture around and through the subject. - use vertical rhythm, arches, stepped geometry, clean negative space, and theatrical noir staging. - no photorealism, no color, no painterly softness. - final image feels like a premium 1930s noir city poster redesigned as modern vector art.

中文译文

16:9,2x2 网格,针对 4 个由 AI 强烈推断的科幻场景执行此操作 input: $ subject // 将主体提取为图形剪影。s = silhouette($ subject) f = focal_features($ subject) m = motion_or_emotion_vectors($ subject) // 构建一个单色装饰艺术海报世界。deco_frame = construct_frame( geometry = ['arches', 'stepped towers', 'vertical skyscraper ribs', 'sunburst panels', 'circular medallions'], symmetry = 'semi-symmetrical', border = 'thick black ornamental frame', density = 'high but readable' ) // 将主体转换为硬朗的黑白矢量图形。subject_graphic = vectorize( s, style = 'art deco noir', line_weight = 'thick outer contour + medium internal lines', fill_logic = 'pure black, pure white, limited gray', surface_detail = 'angular panels, clean shadow blocks, elegant negative space' ) // 使用建筑语言重建细节。detail_system = remap(f) 其中:- 曲线变为优雅的装饰艺术弧线和流线型轮廓带 - 细小的重复细节变为窗户、通风口、条纹、网格、几何装饰 - 有机纹理变为干净的黑白图案场 - 运动变为对角速度线、扇形射线、阶梯式回响或戏剧化剪影 // 背景变为象征性的大都市。city_field = generate_cityscape( from = m, shapes = ['tall towers', 'bridges', arches', 'clock faces', 'abstract machinery', 'ornamental facades'], color = 'black and white', perspective = 'poster-flat with selective depth' ) render: - $ subject 居中、优雅、戏剧化且海报可读。 - 使用硬朗的黑白对比,仅在需要处使用极少的灰色点缀。 - 在主体周围和贯穿主体中加入装饰艺术建筑。 - 使用垂直节奏、拱门、阶梯几何、干净的负空间以及戏剧化的黑色电影舞台感。 - 不要照片写实,不要颜色,不要绘画式的柔和感。 - 最终图像感觉像一款高级的 1930 年代黑色电影城市海报,被重新设计为现代矢量艺术。

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原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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