2×2网格,对4部著名漫画执行以下操作:RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interio…

Nano Banana · @Gdgtify · Sat Jul 11

在画廊中打开

分享链接 · https://openimages.ajiang.me/p/2075856368246902834/

2×2网格,对4部著名漫画执行以下操作:RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interior :: isometric_cutaway…
2×2网格,对4部著名漫画执行以下操作:RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interior :: isometric_cutaway…
camera_lens · deep-focuscolor_palette · warm-tonescomposition · multi-panellighting · soft-lightmood · nostalgicsubject_type · architecture-interior

提示词(原文,逐字保留)

2x2 grid, do this for 4 famous manga: RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interior :: isometric_cutaway_diorama]" TRANSFORM = { "floor_plan": "cube with two cut walls, floating on void, cross-section edges clean", "hero_space": "inferred iconic location rebuilt as hyper-detailed 3D room, architecture/materials true to source, warm interior light", "inhabitants": "2-4 miniature stylized characters, mid-activity, correctly scaled to furniture", "set_dressing": "8-15 recognizable props, furniture, signage, easter eggs; dense yet legible", "render_env": "clean 3D, soft GI, gentle AO, true isometric 45°, neutral bg, crisp focus" } NEGATIVE = "photorealism, off-model characters, empty room, missing props, harsh shadows" OUTPUT = (RENDER_CHAIN :: TRANSFORM) - NEGATIVE RENDER: single miniature isometric diorama image.

中文译文

2×2网格,对4部著名漫画执行以下操作:RENDER_CHAIN = "[$INPUT_TOPIC :: iconic_interior :: isometric_cutaway_diorama]" TRANSFORM = { "floor_plan": "立方体切去两面墙壁,悬浮于空白空间,剖面边缘干净", "hero_space": "根据原作推断出的标志性地点,重建为超精细3D房间,建筑/材质忠于原作,温暖室内光线", "inhabitants": "2-4个微型风格化角色,处于活动中,与家具比例正确", "set_dressing": "8-15个可识别道具、家具、标识、彩蛋;布局密集但清晰可辨", "render_env": "干净3D渲染,柔和全局光照,柔和环境光遮蔽,标准45度等距视角,中性背景,对焦清晰" } NEGATIVE = "照片写实,走形角色,空房间,缺失道具,硬阴影" OUTPUT = (RENDER_CHAIN :: TRANSFORM) - NEGATIVE 渲染:单个微型等距透视立体透视模型图像。

来源与署名

原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

在画廊中浏览

同工具的更多提示词