-- 定义核心数据结构

GPT-Image-2 · @Gdgtify · Tue Jun 16

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-- 定义核心数据结构 type LayerDepth = Float -- 0.0(后方)到 1.0(前方) type PaperTexture = (Grain, Thick…
color_palette · warm-tonescomposition · multi-panellighting · golden-hourlighting · high-keyquality_flags · embedded-textscene · historical-setting

提示词(原文,逐字保留)

-- Define the core data structures type LayerDepth = Float -- 0.0 (back) to 1.0 (front) type PaperTexture = (Grain, Thickness, Color) type UI_Element = (Icon, Label, Position) -- The core generation function generatePaperDiorama :: CivilizationData -> GridConfig -> RenderSettings -> Image generatePaperDiorama civ grid settings = let -- 1. Extract architectural features from the civilization data landmarks = extractLandmarks civ terrain = extractTerrain civ -- 2. Create the depth map for the paper cut effect depthMap = createDepthMap [ Layer(0.0, background_sky), Layer(0.2, distant_mountains), Layer(0.4, mid_ground_structures), Layer(0.7, foreground_landmarks), Layer(0.9, ui_overlay_frame) ] -- 3. Apply "Paper Cut" rendering pipeline renderedScene = applyPaperPhysics ( lighting = WarmGoldenHour, shadowIntensity = HighContrast, material = TexturedCardstock ) depthMap -- 4. Compose the UI overlay (dynamic based on civ data) finalImage = composeUI renderedScene [ Title(civ. name, position=TopLeft), Legend(civ.landmarks, position=LeftSide), NavigationArrows(position=Bottom), LevelIndicator(position=BottomRight) ] in finalImage -- Execute: Generate 2x2 Grid renderGrid([ generatePaperDiorama(EgyptData, Grid(0,0), Settings), generatePaperDiorama(GreeceData, Grid(0,1), Settings), generatePaperDiorama(ChinaData, Grid(1,0), Settings), generatePaperDiorama(MesopotamiaData, Grid(1,1), Settings) ])

中文译文

-- 定义核心数据结构 type LayerDepth = Float -- 0.0(后方)到 1.0(前方) type PaperTexture = (Grain, Thickness, Color) type UI_Element = (Icon, Label, Position) -- 核心生成函数 generatePaperDiorama :: CivilizationData -> GridConfig -> RenderSettings -> Image generatePaperDiorama civ grid settings = let -- 1. 从文明数据中提取建筑特征 landmarks = extractLandmarks civ terrain = extractTerrain civ -- 2. 为纸雕效果创建深度图 depthMap = createDepthMap [ Layer(0.0, background_sky), Layer(0.2, distant_mountains), Layer(0.4, mid_ground_structures), Layer(0.7, foreground_landmarks), Layer(0.9, ui_overlay_frame) ] -- 3. 应用 "Paper Cut" 渲染管线 renderedScene = applyPaperPhysics ( lighting = WarmGoldenHour, shadowIntensity = HighContrast, material = TexturedCardstock ) depthMap -- 4. 合成 UI 叠加层(根据文明数据动态生成) finalImage = composeUI renderedScene [ Title(civ. name, position=TopLeft), Legend(civ.landmarks, position=LeftSide), NavigationArrows(position=Bottom), LevelIndicator(position=BottomRight) ] in finalImage -- 执行:生成 2x2 网格 renderGrid([ generatePaperDiorama(EgyptData, Grid(0,0), Settings), generatePaperDiorama(GreeceData, Grid(0,1), Settings), generatePaperDiorama(ChinaData, Grid(1,0), Settings), generatePaperDiorama(MesopotamiaData, Grid(1,1), Settings) ])

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原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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