使用 @[storyboard ref] 作为该序列的权威导演已批准分镜蓝图。将每个分镜面板视为单一电影化序列中的一个连续镜头。严格按…
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![使用 @[storyboard ref] 作为该序列的权威导演已批准分镜蓝图。将每个分镜面板视为单一电影化序列中的一个连续镜头。严格按照面板顺序执行,不得虚构替代镜头。不得渲染分…](https://media.openimages.relakkesyang.org/images/2063881788473389169/1.jpg)
color_palette · vibrantcomposition · close-upcomposition · multi-panelhuman_attributes · short-hairlighting · natural-daylightquality_flags · multi-panel-layout
提示词(原文,逐字保留)
Seedance Prompt below:
Use @[storyboard ref] as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. The entire video must play as one continuous developing master shot with no visible cuts; each panel is a sampled phase of the same uninterrupted camera move, not a separate shot. Use one virtual lens / same-lens move; angle changes come from backward front-track, push-in, shallow front-side orbit, and pullback only. Never pass behind Rand. Use @[char1 ref] as starting Rand/C1. Use @[char2 ref] as final RAN. ENVIRONMENT: Vivid daytime street into quiet passage: colorful storefront glass, crosswalk, posters, bollards, hard shadows, unaware crowd, right-side escape. Rand runs toward the camera as it retreats in front of her. EMOTIONAL GUIDANCE: Valence: vulnerable public appeal into private panic, then altered control. Arousal: urgent run -> "I can't control this" flicker -> false heads -> palm-slap snapbacks -> hidden roulette -> RAN lock. Crowd never notices. VISUAL STYLE: Match @[char1 ref] : faceted semi-real concept art, vivid daylight, crisp skin, polygon texture, hard shadows, vertical black-gray pixels stuck to Rand's whole head until final body lock; no side faces. TRANSFORMATION RULE: P03-P07 must not show face fragments beside Rand or as floating panels. Each temporary identity replaces the actual head attached to Rand's neck for a readable instant, like a broken TV channel. Body keeps running/bracing while the head swaps. Original Rand head returns only after each open-palm slap. Only final @[char1 ref] lock spreads below the neck. AUDIO: No music. Use crowd, footsteps, breath, clothing rustle, pixel tearing, palm-head slaps, glitch snaps, dialogue. PANEL BEATS: P01: Wide backward front-track. Rand runs toward camera through unaware crowd, original identity intact, colorful storefronts behind her. P02: Camera retreats in front of her as she looks into the lens, breathing hard: "You're probably wondering why I'm running." P03: Camera keeps retreating front-side as she spots the passage: "I need to get away before it starts. I can't control this." On that line, she looks to lens; her whole head starts vertical glitching, still attached to her neck. P04: Camera pushes closer. Three human heads replace her actual head one after another, each in the same skull position, never beside it. She open-palm slaps side of head like fixing a TV, no pointing; original Rand head snaps back. P05: More whole-head swaps cycle on the neck: older man, pale mask-like face, shaved head, then a clear animal head as rejected option. Rand gives another open-palm slap; Rand head briefly returns. P06: Camera backs into passage with her as she ducks into cover; first dense whole-head roulette shows readable heads replacing her actual head in micro-freezes, body/clothes still Rand's. P07: Still front-side in cover, second roulette beat shows different readable heads replacing the same head volume; no side faces, no floating panels, no clones, no detached masks. P08: At the wall, closest front-side orbit: roulette stops on @[char2 ref] RAN. Only now the glitch runs down the body as cap, braids, sunglasses, blue jacket, hoodie, pink cargos, chains, sneakers lock in. P09: Camera pulls wider in passage. RAN lowers his hand, fully changed into @[char2 ref], looks to lens, says, "See? I told you. I can't control it."
中文译文
使用 @[storyboard ref] 作为该序列的权威导演已批准分镜蓝图。将每个分镜面板视为单一电影化序列中的一个连续镜头。严格按照面板顺序执行,不得虚构替代镜头。不得渲染分镜图本身。保留分镜中体现的机位、构图、镜头意图、景别、角色走位、屏幕方向、环境地理、道具布置、动作编排、连续性与情绪递进。分镜是视觉叙事的主要真实来源。重现场景所要拍摄的镜头序列,而非物理分镜美术作品。整段视频必须作为一条无可见剪辑的连续发展主镜头播放;每个面板都是同一不间断镜头运动的采样阶段,而非独立镜头。使用单一虚拟镜头/同镜头运动;角度变化仅来自后方前推、推近、浅景别前侧环绕与拉出。镜头永远不要绕到 Rand 的身后。使用 @[char1 ref] 作为起始的 Rand/C1。使用 @[char2 ref] 作为最终的 RAN。环境:鲜艳的白天街道过渡到安静的通道:色彩鲜艳的店面玻璃、人行横道、海报、路桩、硬阴影、未察觉的人群、右侧逃生口。Rand 朝镜头跑来,镜头在她前方后退。情绪引导:效价:从脆弱的公开诉求到私下的恐慌,再到被改变的控制感。唤醒度:紧急奔跑 -> "I can't control this" 闪烁 -> 虚假头部 -> 掌掴回弹 -> 隐藏轮盘 -> RAN 锁定。人群始终没有察觉。视觉风格:匹配 @[char1 ref]:多面体半写实概念美术、鲜艳日光、清晰的皮肤、多边形纹理、硬阴影、垂直的黑灰色像素附着在 Rand 整个头部上直到最终身体锁定;不出现侧面脸。变形规则:P03–P07 不得在 Rand 旁边或作为浮动面板展示面部碎片。每个临时身份都要替换附着在 Rand 颈部的真实头部,保持一瞬间的可读性,就像坏掉的电视频道。身体在头部切换时继续奔跑/支撑。原始 Rand 头部仅在每次张开手掌拍击后才回归。最终的 @[char1 ref] 锁定才会扩散到颈部以下。音频:无音乐。使用人群声、脚步声、呼吸声、衣物摩擦声、像素撕裂声、掌击头部声、故障断裂声、对白。面板节拍:P01:广角后方前推。Rand 在毫无察觉的人群中朝镜头奔跑,原始身份完整,身后是色彩鲜艳的店面。P02:镜头在她前方后退,她看向镜头,喘着粗气:"You're probably wondering why I'm running."(你大概在想我为什么在跑。)P03:镜头继续前侧后退,她发现通道:"I need to get away before it starts. I can't control this."(我需要在它开始之前离开。我控制不了这个。)说到这句台词时,她看向镜头;她的整个头部开始垂直故障抖动,仍附着在颈上。P04:镜头推近。三个人类头部依次替换她的真实头部,每个都处于同一头骨位置,绝不在其旁边。她像修电视一样用张开的手掌拍击头部侧面,不得用手指点;原始 Rand 头部猛然回来。P05:更多整体头部在颈部上循环切换:老年男子、苍白的面具式脸、光头,然后出现一个清晰的动物头部作为被拒绝的选项。Rand 再给一次张开手掌的拍击;Rand 头部短暂回归。P06:镜头随她一起退入通道,她躲入掩体;第一次密集的整体头部轮盘以微冻结方式展示可读头部替换她的真实头部,身体/衣物仍是 Rand 的。P07:仍在前侧掩体中,第二次轮盘节拍展示不同的可读头部替换同一头部体量;不出现侧面脸、浮动面板、克隆体、脱离的面具。P08:在墙边,最近的前侧环绕:轮盘停在 @[char2 ref] RAN 上。只有此时故障才沿着身体向下蔓延,帽子、辫子、墨镜、蓝色夹克、连帽衫、粉色工装裤、链条、运动鞋依次锁定到位。P09:镜头在通道中拉得更宽。RAN 放下手,完全变为 @[char2 ref],看向镜头,说:"See? I told you. I can't control it."(看到了吧?我告诉过你了。我控制不了它。)
来源与署名
原文由 @gptproto 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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