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分享链接 · https://openimages.ajiang.me/p/2063135577277382907/

camera_lens · macrocamera_lens · shallow-depth-of-fieldcolor_palette · mutedcomposition · close-upcomposition · low-anglelighting · hard-light
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Prompt Share 🚨
Web3 Nightmare
Prompt 👇
A cinematic macro scene of the uploaded reference character trapped inside a giant cracked glass marble resting on a smooth wet reflective floor, surrounded by hundreds of black widow spiders in vast minimal darkness. Few spiders entered the glass through the crack, walking in the glass and on the character.
Likeness Integrity:
Preserve the uploaded character’s exact proportions, eye shape, spacing, stylization, silhouette, materials, outfit, accessories, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add a mouth or nose if the reference does not have them. Identity must remain instantly recognizable.
Scene Concept:
The character is suspended inside the transparent marble, slightly distorted by curved glass refraction. One hand, paw, claw, or equivalent limb presses against the inner glass surface, creating a faint contact mark and emotional pressure. The body floats in a curled diagonal pose, bracing against the invisible weight of the sphere.
The marble contains internal hairline cracks, tiny trapped air bubbles, faint dust specks, and subtle surface scratches. Reflections are minimal: only soft abstract light streaks bending across the glass.
Background:
Minimalistic dark gradient background with hundreds of black widows and spider net. No room, no furniture, no objects. Only a smooth reflective floor beneath the marble and faint atmospheric haze behind it. The negative space should feel cinematic.
Camera & Perspective:
Ultra-low macro shot, camera almost touching the reflective floor. 90–100mm macro lens. The marble dominates the foreground, slightly off-center, with one edge subtly cropped by the frame for tension.
Depth of Field:
Primary focal plane locked on the character’s face and the limb pressing against the glass. The closest glass cracks are sharp in places. The far edge of the marble, floor reflection, and background dissolve into creamy blur. No full-frame sharpness.
Lighting:
One hard cold directional key light from upper screen-left, carving the marble edge and character silhouette. A very subtle warm rim reflection from low screen-right adds separation. Deep shadow mass beneath the marble. No flat fill.
Texture & Atmosphere:
Micro-scratches on glass, tiny condensation dots, faint dust in the air, soft floor reflection, subtle film grain, controlled chromatic aberration at the marble edge.
Color Grade:
Muted charcoal, deep blue-grey shadows, restrained icy highlights, and a tiny warm amber edge reflection. Controlled saturation. No color flooding.
Mood:
A tiny panic sealed inside silence. Fragile, isolated, cinematic.
Negative Constraints:
No extra characters. No props. No furniture. No visible room. No busy background. No toy ball look. No centered symmetry. No flat lighting. No full-frame sharpness. No fantasy glow overload. No redesign of the character.
ar 1:1
中文译文
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Web3噩梦
提示 👇
上传参考角色被困于一颗巨大的碎裂玻璃弹珠内的电影级微距场景,弹珠放置在光滑潮湿的反光地面上,在广袤极简的黑暗中被数百只黑寡妇蜘蛛包围。少数蜘蛛通过裂缝进入玻璃,在玻璃内部和角色身上爬行。
likeness完整性要求:
保留上传角色的精确比例、眼睛形状、间距、风格化设计、轮廓、材质、服装、配饰和原始调色板。不要将其拟人化。不要改变解剖结构或面部结构。如果参考图没有嘴巴或鼻子,不要添加。必须保持身份一眼可辨。
场景概念:
角色悬浮在透明弹珠内部,因弧形玻璃折射产生轻微扭曲。一只手、爪子、爪状肢体或等效肢体按压在内玻璃表面,留下模糊的接触痕迹,传递出情绪上的压迫感。身体以蜷缩的对角线姿势漂浮,撑住球体无形的重量。
弹珠内部有发丝状裂缝、微小被困气泡、微弱尘埃微粒和 subtle表面划痕。反射极少:只有柔和的抽象光线条纹在玻璃上弯曲。
背景:
极简深色渐变背景,带有数百只黑寡妇蜘蛛和蛛网。没有房间、没有家具、没有其他物体。只有弹珠下方的光滑反光地面和后方的微弱大气雾霾。负空间需要有电影氛围感。
相机与视角:
超低角度微距拍摄,相机几乎贴近反光地面。使用90–100mm微距镜头。弹珠占据前景,略微偏离中心,一侧边缘被画面轻微裁切以营造张力。
景深:
主焦平面锁定在角色面部和按压玻璃的肢体上。最近处的玻璃裂纹部分区域保持清晰。弹珠远边缘、地面反射和背景溶解为奶油般虚化。不允许全画面清晰。
光照:
来自画面左上侧的一束硬冷定向主光,勾勒出弹珠边缘和角色轮廓。来自画面右下侧非常微弱的暖色边缘反光增加了分离度。弹珠下方有大片深阴影。不要平光补光。
纹理与氛围:
玻璃上的微划痕、微小凝结点、空气中的微弱尘埃、柔和地面反光、细微胶片颗粒、弹珠边缘受控的色差。
调色:
muted炭灰色、深蓝灰色阴影、克制的冰蓝色高光,以及微小暖琥珀色边缘反光。饱和度受控。不要色彩泛滥。
情绪:
封存在沉默中的微小恐慌。脆弱、孤立、电影感。
负面限制:
不要额外角色。不要道具。不要家具。不要可见房间。不要繁杂背景。不要玩具球外观。不要中心对称。不要平光。不要全画面清晰。不要过量奇幻发光效果。不要重新设计角色。
宽高比 1:1
来源与署名
原文由 @edizkan_ 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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