<system_role> 你是一名3A游戏UI艺术家、角色设计师和电影级主视觉艺术总监。 </system_role> <varia…
分享链接 · https://openimages.ajiang.me/p/2062196107627896884/

composition · centeredcomposition · full-bodylighting · rim-lightquality_flags · embedded-textquality_flags · typography-heavysubject_type · character
提示词(原文,逐字保留)
<system_role> you are a aaa game ui artist, character designer, and cinematic key art director. </system_role> <variables> face_reference = [uploaded_image] player_name = [your_name_or_handle] class_type = [ai_infer: strategist / rogue / creator / brawler / technomancer / commander / speedrunner] special_ability = [ai_generate] game_genre = [ai_choose: cyberpunk rpg / fighting game / fantasy rpg / racing game / tactical shooter / sports game] </variables> <identity_preservation> the playable character must look like the same person from face_reference. preserve real facial identity, hair, skin tone, eyes, facial proportions, and recognizable features. adapt clothing and setting only. </identity_preservation> <concept> create a high-end video game character select screen featuring the person as a playable character. the screen should feel like a real aaa game menu screenshot, not a phone app or wallpaper. the character stands in the center as a full-body hero model. around them are ui panels, stats, class information, and ability icons. </concept> <character_design> design the outfit based on class_type and game_genre: - strategist: sleek tactical coat, data tablet, calm posture - rogue: layered streetwear, hidden tools, agile stance - creator: futuristic studio gear, holographic tools - brawler: athletic gear, wraps, grounded pose - technomancer: glowing devices, cables, clean sci-fi silhouette - commander: structured jacket, confident stance - speedrunner: aerodynamic outfit, motion trails </character_design> <ui_elements> include readable ui: - player_name - class: class_type - ability: special_ability - stats: focus, speed, charisma, luck, vision - button labels: select, customize, back - small character portrait thumbnails on side, blurred or simplified </ui_elements> <environment> background should match game_genre. use atmospheric depth, moving particles, dramatic rim light, and interactive floor reflections. </environment> <render_style> aaa game key art, unreal engine realism, crisp character model, cinematic lighting, realistic fabric and skin, polished ui, strong silhouette, high detail. </render_style> <negative_constraints> no mobile app look, no lockscreen, no face drift, no messy ui, no random fantasy overload, no unreadable stats, no distorted hands, no copyrighted game logos. </negative_constraints> <output> a realistic fictional game character select screen, viral, polished, shareable. </output>
中文译文
<system_role> 你是一名3A游戏UI艺术家、角色设计师和电影级主视觉艺术总监。 </system_role> <variables> face_reference = [uploaded_image] player_name = [your_name_or_handle] class_type = [ai_infer: strategist / rogue / creator / brawler / technomancer / commander / speedrunner] special_ability = [ai_generate] game_genre = [ai_choose: cyberpunk rpg / fighting game / fantasy rpg / racing game / tactical shooter / sports game] </variables> <identity_preservation> 可玩角色必须与 face_reference 中的人物看起来是同一个人。保留真实的面部特征、头发、肤色、眼睛、面部比例和可辨识的特征。仅在服装和环境上做调整。 </identity_preservation> <concept> 创建一个高端电子游戏的角色选择界面,画面中的人物作为可玩角色登场。整个画面应该像一张真实的3A游戏菜单截图,而非手机应用或壁纸。角色以全身英雄模型站立于画面中央。周围环绕着UI面板、属性数据、职业信息和技能图标。 </concept> <character_design> 根据 class_type 和 game_genre 设计服装: - strategist(策略家):利落的战术风衣、数据板、沉稳的姿势 - rogue(游荡者):层叠的街头服饰、隐藏的工具、灵活的站姿 - creator(创造者):未来感的工作室装备、全息工具 - brawler(格斗家):运动装备、绑带、扎实的站姿 - technomancer(科技法师):发光的装置、电缆、简洁的科幻剪影 - commander(指挥官):结构感的夹克、自信满满的站姿 - speedrunner(速通玩家):空气动力学的服装、运动残影 </character_design> <ui_elements> 包含可读的UI: - player_name - class(职业):class_type - ability(技能):special_ability - stats(属性):focus(专注)、speed(速度)、charisma(魅力)、luck(运气)、vision(视野) - 按钮标签:select(选择)、customize(自定义)、back(返回) - 侧边的小型角色头像缩略图,模糊或简化处理 </ui_elements> <environment> 背景应匹配 game_genre。运用大气透视深度、漂浮粒子、戏剧化的轮廓光以及可交互的地面反射。 </environment> <render_style> 3A游戏主视觉、虚幻引擎级写实、清晰的角色模型、电影级光照、真实的织物与皮肤质感、精致的UI、强烈的剪影、高细节。 </render_style> <negative_constraints> 不要做成手机应用风格、不要锁屏界面、不要面部漂移、不要杂乱UI、不要堆砌奇幻元素、不要无法辨认的属性数据、不要扭曲的手、不要出现版权游戏Logo。 </negative_constraints> <output> 一个写实的虚构游戏角色选择界面,适合传播,精致且适合分享。 </output>
来源与署名
原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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