2x2 网格,为此制作 4 个著名战场场景: class Scene: RENDER_ENGINE = INFER("engine"…

GPT-Image-2 · @Gdgtify · Wed May 20

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2x2 网格,为此制作 4 个著名战场场景: class Scene: RENDER_ENGINE = INFER("engine", from_style="cinematic…
camera_lens · macrocamera_lens · shallow-depth-of-fieldcolor_palette · warm-tonescomposition · low-anglecomposition · multi-panelcomposition · wide-shot

提示词(原文,逐字保留)

2x2 grid, do this for 4 famous battle scenes: class Scene: RENDER_ENGINE = INFER("engine", from_style="cinematic_food_landscape") CAMERA = "low_angle_wide | dramatic_scale" LIGHTING = "afternoon_golden_hour | long_shadows" BACKGROUND = "rustic_wooden_board" MATERIAL_LAW = "ALL elements = hand‑made pasta dough | varying hydration textures" class PastaTerrain(Scene): def mountains(self): shape = INFER(pasta_shape, FROM=recipe.pasta_type) # rigatoni, lasagna sheets arrangement = "stacked_tectonic_plates | crumbling_cliffs" return [shape, arrangement] def valleys(self): filling = INFER(stuffed_filling, FROM=recipe.filling) # ricotta, braised beef erosion = "sauce_rivers | pesto_oxidation_stains" return [filling, erosion] def foliage(self): herbs = INFER(fresh_herbs, FROM=recipe.garnish) # basil, sage micro = "flour_dust_snowcaps | cracked_pepper_boulders" return [herbs, micro] def atmosphere(self): steam = "wisps_from_baked_earth_crust" return [steam] render_image(PastaTerrain.mountains(), ...)

中文译文

2x2 网格,为此制作 4 个著名战场场景: class Scene: RENDER_ENGINE = INFER("engine", from_style="cinematic_food_landscape") CAMERA = "low_angle_wide | dramatic_scale" LIGHTING = "afternoon_golden_hour | long_shadows" BACKGROUND = "rustic_wooden_board" MATERIAL_LAW = "ALL elements = hand‑made pasta dough | varying hydration textures" class PastaTerrain(Scene): def mountains(self): shape = INFER(pasta_shape, FROM=recipe.pasta_type) # rigatoni, lasagna sheets arrangement = "stacked_tectonic_plates | crumbling_cliffs" return [shape, arrangement] def valleys(self): filling = INFER(stuffed_filling, FROM=recipe.filling) # ricotta, braised beef erosion = "sauce_rivers | pesto_oxidation_stains" return [filling, erosion] def foliage(self): herbs = INFER(fresh_herbs, FROM=recipe.garnish) # basil, sage micro = "flour_dust_snowcaps | cracked_pepper_boulders" return [herbs, micro] def atmosphere(self): steam = "wisps_from_baked_earth_crust" return [steam] render_image(PastaTerrain.mountains(), ...)

来源与署名

原文由 @Gdgtify 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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