在 SDXL、Flux 以及 KREA / KREA2 等几个模型中,我一直追逐这种风格——可以称之为"2.5D"或"3D 渲染",作…

Stable Diffusion · @MaasBiolabsAG · Sun Oct 11

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在 SDXL、Flux 以及 KREA / KREA2 等几个模型中,我一直追逐这种风格——可以称之为"2.5D"或"3D 渲染",作为半写实风格下的一个子类型。用 KREA2…
color_palette · high-contrastcomposition · medium-shothuman_attributes · long-hairlighting · rim-lightlighting · volumetric-lightmood · dramatic

提示词(原文,逐字保留)

Across a few models like SDXL, Flux and KREA / KREA2, I have chased this look - call it "2.5D" or "3D rendered", as a sub-genre of semi-realism. So happy with these results out of KREA2, got there with this description added to your prompt of choice: semi-realistic 3D CG render, high-end CGI game cinematic cutscene, PBR materials with subsurface scattering skin, global illumination, photorealistic materials but idealized stylized character with a stylized beauty-face, slightly smoothed idealized skin with a matte satin finish and subtle sheen on the high points (not plastic, not oiled, not overly glossy), soft gradient shadows with smooth penumbra falloff, no flat cel-shade bands, no bold outlines no cel-shade edge lines defined by light and shadow not drawn contours, cinematic dramatic high-contrast warm and cool rim lighting, warm rim light cool blue fill light atmospheric volumetric fog chiaroscuro, semi-realistic eyes with subtle anime influence glossy with multiple reflections, photorealistic materials stylized character face, 2.5D

中文译文

在 SDXL、Flux 以及 KREA / KREA2 等几个模型中,我一直追逐这种风格——可以称之为"2.5D"或"3D 渲染",作为半写实风格下的一个子类型。用 KREA2 出这些结果非常满意,我通过将以下描述加到你所选的提示词中实现了这种效果: semi-realistic 3D CG render, high-end CGI game cinematic cutscene, PBR materials with subsurface scattering skin, global illumination, photorealistic materials but idealized stylized character with a stylized beauty-face, slightly smoothed idealized skin with a matte satin finish and subtle sheen on the high points (not plastic, not oiled, not overly glossy), soft gradient shadows with smooth penumbra falloff, no flat cel-shade bands, no bold outlines no cel-shade edge lines defined by light and shadow not drawn contours, cinematic dramatic high-contrast warm and cool rim lighting, warm rim light cool blue fill light atmospheric volumetric fog chiaroscuro, semi-realistic eyes with subtle anime influence glossy with multiple reflections, photorealistic materials stylized character face, 2.5D

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原文由 @MaasBiolabsAG 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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