Seedance 2.5 提示词

Seedance 2.5 · @tokyo_Valentine · Fri Oct 09

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Seedance 2.5 提示词 创建一个 15 秒的日本动画动作喜剧,包含同步对白与音效。使用所选宽高比。 故事 两位强大的女主角为了仅剩的最后一根薯条,使用普通的餐叉进行争夺…
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提示词(原文,逐字保留)

Seedance 2.5 Prompt Create a 15-second Japanese anime action-comedy with synchronized dialogue and sound. Use the selected aspect ratio. STORY Two powerful heroines fight over ONE remaining French fry using ordinary dinner forks. A prepares an absurdly spectacular finishing move. While A is charging, B simply picks up the fry with her fingers and eats it. A discovers the empty plate; her enormous battle aura fizzles out. End on A’s familiar stunned, uncomprehending face. REFERENCES @Image 1 = A, the black-haired heroine. @Image 2 = B, the white-haired heroine. Preserve each reference’s exact face, hairstyle, costume, accessories, proportions and 2D art style. References define identity, not poses or backgrounds. Never combine designs or reproduce reference-sheet layouts. @Audio 1 = A’s voice, used only for A’s assigned sentence. @Audio 2 = B’s voice, used only for B’s assigned sentence. Preserve their respective vocal identities and natural pitch ranges. Audio references define voices, not scripts. Never replay recorded reference words. VISUAL STYLE AND LOCATION Clean hand-drawn 2D anime heroines, expressive faces, crisp cel shading and fluid animation, integrated into a photorealistic café terrace in Shibuya at night. Use realistic pavement, metal furniture and softly blurred city lights. Exactly two characters; no pedestrians. One small square table between them. A stays screen-left; B stays screen-right. Both start seated. A later stands beside her own chair; B remains seated. Maintain screen direction and consistent table geometry. PROP CONTINUITY — ESSENTIAL One plain white plate at the center of the table. Exactly ONE golden French fry, approximately finger-length, lies on the plate from the first frame. Exactly TWO ordinary silver dinner forks: A’s fork in A’s right hand, B’s fork in B’s right hand. The forks remain normal dinner forks throughout. Energy surrounds A’s fork without changing its shape or size. The fry stays on the plate until B physically picks it up. B alone eats it. The plate is then empty. B places her fork on her side of the table before using the same right hand to pick up the fry. No duplicated food, replenishing plate, oversized fry, transforming utensils or disappearing props. DIALOGUE Exactly TWO spoken sentences: At 3.2–4.4 seconds, A, using @Audio 1, says in Japanese {これで決める!} Delivery: fiercely confident, as though declaring a legendary finishing move. At 9.2–10.2 seconds, B, using @Audio 2, says in Japanese {ごちそうさま。} Delivery: quiet, natural and satisfied, like finishing an ordinary snack. Accurate lip synchronization, with only the assigned speaker speaking. No other dialogue, narration, improvised words, gasps, screams, grunts or laughter. B’s eating movement is ordinary chewing, not speech. After 10.2 seconds, both characters remain vocally silent. TIMELINE 0.0–3.0s — A RIDICULOUSLY SERIOUS DUEL Start immediately with a medium-close two-shot showing both heroines, their hands and the plate. Their forks collide just above the single fry within the first 0.4 seconds. A sharp metallic clash produces a brief burst of blue-white sparks and a circular air ripple. They separate their forks, then clash once more from opposite sides. Exactly TWO readable fork contacts. Show contact, separation and the second contact clearly; avoid a chaotic flurry. Both wear intensely serious battle expressions. The tiny fry remains untouched and plainly visible beneath this exaggerated duel. The table and plate stay steady. (Music: instrumental cinematic battle music, immediately energetic, with strong percussion and no vocals.) <Two distinct metallic fork clashes, short energy impacts.> 3.0–6.5s — A CHARGES HER ULTIMATE MOVE Widen the same camera angle. A withdraws her fork, stands beside her chair and delivers her assigned sentence. She raises her fork above her own shoulder, away from B, and closes her eyes in intense concentration. A towering teal battle aura rises behind her. Bright energy ribbons spiral upward; her hair and loose costume details lift in the wind. A thin luminous ring races across the pavement, leaving a few shallow cracks near A’s feet. Make the effects spectacular while keeping A’s face, the fork, B and the plate readable. A holds the charging pose. She has not struck the food or B. B watches briefly, then looks down at the remaining fry. She calmly lays her fork on the table. <Ascending energy hum, wind rush and a brief pavement crack.> (Music builds toward an enormous finishing move.) 6.5–9.0s — B JUST EATS IT Cut to a medium shot of B that includes her face, right hand and the plate. Keep A’s glowing silhouette visible in the background. In ONE continuous shot, B pinches the fry between her right thumb and index finger, lifts it from the plate and brings it directly to her mouth. Show the complete physical path from plate to fingers to mouth. The fry disappears only as B puts it into her mouth. The empty plate remains visible. B closes her mouth and chews naturally, entirely unconcerned. No food toss, airborne catch or rapid hand trick. Behind her, A is still charging with her eyes closed, unaware that the contest is already over. <A small, crisp eating sound beneath the continuing energy hum.> 9.0–12.0s — THE FINISHING MOVE HAS NO TARGET Return to the medium two-shot. B finishes swallowing and delivers her assigned sentence with a small satisfied smile. A opens her eyes and looks down at the plate. Clearly show the empty plate, then A’s smile dropping. Before A can strike, her towering aura collapses into one tiny wisp beside her ordinary fork. The collapse is abrupt and harmless. Her fork stays in her hand. Stop the battle music at the instant the aura fizzles. B remains comfortably seated. A stands frozen with her raised fork. No attack, explosion or extra punchline. <One small, dry energy fizzle: “pff.”> Afterward, only faint outdoor ambience. 12.0–15.0s — THE USUAL FACE Cut to a close-up of A. Use her familiar stunned, uncomprehending expression: slightly widened eyes, subtly raised eyebrows, lips slightly parted and held still. Keep the expression restrained and recognizable. No screaming, crying, exaggerated terror or distorted face. Include the raised ordinary fork at the edge of the frame. A makes one tiny downward glance toward the empty plate, then holds her expression. Use a slow, controlled push-in. Hold the final full second. End directly on A’s face. PRIORITIES The joke must remain understandable with sound muted: one fry → exaggerated fork duel → enormous power-up → B casually eats it → empty plate → aura fizzles → A’s usual face. Keep the food visible at the important moments. Use simple camera angles and clear actions. Do not obscure the eating with effects or cuts. EXCLUDE Subtitles, captions, speech bubbles, readable signs, logos, watermarks, HUD, end cards, additional characters, duplicate bodies, mixed identities, extra limbs or fingers, fused hands, costume changes, photorealistic heroines, 3D-rendered characters, chibi redesign, blood, injury, fork contact with either character, vocal music and canned laughter.

中文译文

Seedance 2.5 提示词 创建一个 15 秒的日本动画动作喜剧,包含同步对白与音效。使用所选宽高比。 故事 两位强大的女主角为了仅剩的最后一根薯条,使用普通的餐叉进行争夺。A 准备了一个荒唐而华丽的终结技。当 A 蓄力时,B 只是用手指捏起那根薯条并吃掉了它。A 发现盘子空了,她巨大的战斗气场瞬间泄气。以 A 那张熟悉的、震惊且茫然的经典表情收尾。 参考 @Image 1 = A,黑发女主角。@Image 2 = B,白发女主角。严格保留每张参考图的面部、发型、服装、配饰、身材比例与二维画风。参考图定义角色身份,而非姿势或背景。严禁合并设计或复刻参考图表格的排版。 @Audio 1 = A 的声音,仅用于 A 的指定台词。@Audio 2 = B 的声音,仅用于 B 的指定台词。保留各自的声音辨识度与自然音域。音频参考定义声音,而非台词。严禁回放已录制的参考台词原话。 视觉风格与场景 干净的二维手绘动画女主角,表情生动,清晰的赛璐璐上色与流畅的动画,融入夜间涉谷真实感极强的咖啡馆露台。使用真实的铺地、金属家具与柔和虚化的城市灯光。恰好两位角色;不可出现行人。一张小方桌置于她们之间。A 始终位于画面左侧;B 始终位于画面右侧。两人起始皆为坐姿。A 之后站在自己的椅子旁;B 保持坐姿。保持画面朝向与一致的桌面几何。 道具连续性 —— 关键 桌子中央放置一个素白色餐盘。从第一帧起,盘中恰好只有一根金色薯条,长度约为一指长。恰好两把普通的银色餐叉:A 的叉子在 A 的右手,B 的叉子在 B 的右手。餐叉始终保持普通餐叉形态。能量环绕 A 的餐叉,但不可改变其形状或大小。薯条须留在盘中,直至 B 亲手拿起。仅由 B 吃掉它。餐盘随后为空。B 用同一只右手拿起薯条前,须先将餐叉放在自己一侧的桌面上。禁止出现重复食物、自动续满的盘子、过大的薯条、变形的餐具、或凭空消失的道具。 对白 恰好两句台词: 3.2–4.4 秒时,A 使用 @Audio 1,用日语说 {これで決める!} 语气:极度自信,仿佛在宣告传说中的终结技。 9.2–10.2 秒时,B 使用 @Audio 2,用日语说 {ごちそうさま。} 语气:安静、自然且满足,像吃完一份普通点心。 精确的口型同步,仅指定角色发声。禁止其他对白、旁白、即兴台词、喘息、尖叫、闷哼或笑声。B 的进食动作为普通的咀嚼动作,并非说话。10.2 秒之后,两位角色保持完全沉默。 时间线 0.0–3.0s —— A 荒诞严肃的对决 立刻以中近景双人镜头开场,展示两位女主角、她们的双手与餐盘。在最初 0.4 秒内,两把餐叉在那根薯条的正上方相交。一次清脆的金属碰撞产生短促的蓝白火花与一圈圆形气流波纹。她们分开餐叉,然后从相反方向再次相交。恰好两次清晰可辨的餐叉接触。清晰地展示接触、分开与第二次接触;避免混乱的乱战。两人都摆出极度严肃的战斗表情。微小的薯条在此夸张对决之下始终未被动过且清晰可见。桌子与餐盘保持稳定。 (音乐:器乐电影级战斗音乐,立刻充满能量,鼓点强劲,无人声。)<两次不同的金属餐叉碰撞声,短促的能量冲击。> 3.0–6.5s —— A 蓄力终极招式 拉宽相同的镜头角度。A 收回餐叉,站立在自己椅子旁,念出她的指定台词。她将餐叉高举过自己肩膀上方,远离 B,闭眼进行高度集中。巨大的青蓝色战斗气场在她身后升起。明亮的能量丝带盘旋上升;她的头发与松散的服装细节随风扬起。一道细薄的发光光环掠过地面,在 A 脚下留下几道浅浅的裂纹。在保持 A 的面部、餐叉、B 与餐盘清晰可见的同时,让特效壮观华丽。A 维持蓄力姿势。她尚未击中食物或 B。B 短暂注视,然后低头看向剩余的薯条。她平静地将餐叉放在桌上。 <上升的能量嗡鸣、疾风与短暂的地面龟裂声。>(音乐推向宏伟终结技的高潮。) 6.5–9.0s —— B 直接吃掉它 切换到 B 的中景镜头,包含她的面部、右手与餐盘。保持 A 发光的剪影可见于背景中。在一个连续镜头中,B 用右手拇指与食指捏住薯条,从盘中提起,直接送入口中。展示从盘子到手指再到嘴巴的完整物理路径。薯条仅在 B 放入口中时消失。空盘保持可见。B 闭嘴自然地咀嚼,完全毫不在意。禁止抛接食物、空中接取或快速的手部技巧。她身后,A 仍在闭眼蓄力,尚未察觉比赛已经结束。 <一声短促清脆的进食声,掩于持续的能量嗡鸣之下。> 9.0–12.0s —— 终结技失去目标 回到中景双人镜头。B 完成吞咽,带着一丝满足的微笑念出她的指定台词。A 睁开眼,低头看向餐盘。清晰地展示空盘,然后展示 A 笑容的消失。A 还未出手,她高耸的气场便骤然缩成她普通餐叉旁的一缕细小烟雾。崩溃突兀且无害。她的餐叉仍握在手中。在气场泄气的瞬间停止战斗音乐。B 保持舒适地坐着。A 举着抬起的餐叉僵立原地。禁止攻击、爆炸或额外的笑点。 <一声短小干涩的能量泄气声:"pff.">之后,仅保留轻微的户外环境音。 12.0–15.0s —— 那张经典表情 切换到 A 的特写。使用她熟悉的震惊茫然的经典表情:眼睛微微睁大,眉毛轻微上扬,嘴唇微张并保持不动。保持表情克制且具有辨识度。禁止尖叫、哭泣、夸张的恐惧或面部扭曲。画面边缘包含抬起的普通餐叉。A 朝空盘短暂一瞥,然后维持表情。使用缓慢受控的推镜头。最后一整秒保持定格。直接以 A 的面部结束。 优先级 即使静音观看,笑点也必须清晰可懂:一根薯条 → 夸张的餐叉对决 → 巨型能量爆发 → B 从容吃掉 → 空盘 → 气场泄气 → A 的经典表情。在关键时刻保持食物可见。使用简单的镜头角度与清晰的动作。不要用特效或剪辑遮蔽进食过程。 排除 字幕、说明文字、对话框、可读标志、Logo、水印、HUD、结尾卡、追加角色、重复身体、混淆身份、多余四肢或手指、手部融合、服装变化、写实风格女主角、三维渲染角色、Q 版重设、血迹、受伤、与任一角色身体接触的餐叉、人声配乐与罐头笑声。

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