Seedance 2.5 提示词 [第一部分]

Seedance 2.5 · @tokyo_Valentine · Tue Oct 06

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Seedance 2.5 提示词 [第一部分] 创建一段 30 秒的动作喜剧,需同步音频:60 秒故事的第一部分。使用所选的宽高比。在三秒内展示一次针对一只普通蚊子的巨型斩击…
color_palette · dark-moodycomposition · low-anglecomposition · medium-shotcomposition · symmetryhuman_attributes · long-hairlighting · neon-light

提示词(原文,逐字保留)

Seedance 2.5 Prompt [Part 1] Create a 30-second action-comedy with synchronized audio: Part 1 of a 60-second story. Use the selected aspect ratio. Show an enormous sword attack within three seconds against one ordinary mosquito. REFERENCES A = the black-haired heroine from @Image 1. B = the white-haired heroine from @Image 2. Preserve exact faces, hair, costumes, accessories, proportions and 2D anime art styles. Appearance references only; new poses and environment. @Audio 1 supplies A's voice timbre only, not its recorded words. B has no voice reference and produces no vocal sound. Each heroine has one katana. Preserve any weapon design visible in her reference. LOOK AND CONTINUITY Photorealistic Shibuya scramble crossing at dusk. Dense buildings, realistic asphalt, glass and concrete. Keep the heroines hand-drawn 2D anime with clean lines, cel shading and matching environmental lighting. The streets are empty. The only characters are A, B and one small mosquito with a thin dark body, long legs and transparent wings. The mosquito stays naturally small; use close-ups to show it. It escapes immediately before each attack. Show clear cause and effect: sword movement, traveling energy, then destruction where the energy strikes. Damage accumulates. A stays unharmed. Readable cuts and grounded footwork. Alternate insect close-ups, medium action shots and wide destruction shots. Shot 1 [0-3s] — A TINY TARGET, A HUGE ATTACK Extreme close-up: the mosquito rests on A's cheek, buzzing. A narrows her eyes. It takes off before she moves her sword. Hard cut to a low-angle medium-wide shot. A swings her already-drawn katana outward, away from her face. A brilliant teal crescent follows the blade and races down the empty street, splitting the asphalt into a long trench. A speaks once in Japanese between 1.0 and 1.7 seconds, using @Audio 1: {そこだ!} Accurate lip sync. Close her mouth afterward. <Close mosquito buzz, sharp sword rush, pavement cracking> (Instrumental action score: urgent percussion and low strings, no vocals.) Shot 2 [3-9s] — THE FIRST MISS Close-up of the mosquito changing direction just before the blade reaches its flight path. Side-tracking medium shot: A takes one quick forward step and makes a horizontal cut. Follow the teal crescent into the background, where it shears through an empty building facade. Glass and concrete burst outward after impact. Wide shot of the new damage; the mosquito crosses the foreground unharmed. <Sword whoosh, glass breaking, heavy debris impacts> Shot 3 [9-15s] — THE SECOND MISS A notices the mosquito hovering ahead. Medium three-quarter shot: she plants her front foot, turns her shoulders and makes one rising diagonal cut. The mosquito darts sideways first. A tall teal arc strikes a different building behind it, cutting a bright diagonal line through the structure. The damaged upper section tilts and collapses away from A. Cut briefly to the mosquito hovering beside a falling dust grain, then back to A's increasingly irritated eyes. <Escalating blade rush, structural crack, distant collapse> No dialogue or vocal reaction. Shot 4 [15-20s] — OVERKILL Low-angle full-body shot. A grips the katana with both hands and makes one forceful downward cut. A tall teal energy wave tears farther down the road. A wide shot shows a deeper trench and another burst of rubble. Keep the energy's path visible before impact; retain all earlier damage. A finishes planted, sword controlled. The score reaches its final accent. <One powerful energy rush, concrete rupture, rolling debris> Shot 5 [20-26s] — THE MOSQUITO WINS Cut to A, looking satisfied as dust drifts behind her. Stop the music. The same mosquito emerges from the dust and lands on the tip of her nose. Close-up: A's eyes slowly turn inward toward it. Her proud expression freezes into silent disbelief. She holds still rather than swinging at her face. <One clearly audible mosquito buzz; faint settling rubble> No dialogue, gasp or vocal breath. Shot 6 [26-30s] — REINFORCEMENTS Medium-wide shot. B walks in from screen-right and stops beside A, holding her own drawn katana. A remains screen-left, B screen-right. Both stand on intact ground at the center of the damaged crossing. The mosquito lifts off A's nose and hovers ahead. A and B turn toward it, settling into ready stances without attacking. End on a stable two-shot with the damaged intersection, ready to continue. AUDIO AND EXCLUSIONS Only A's scripted line in Shot 1. B is silent throughout. After 2s, no voices, grunts, screams, gasps, laughter or vocal breaths. Specified effects and instrumental score only. No narration, choir, subtitles, readable text, logos, watermarks or HUD. No extra people, clones, extra mosquitoes, monsters, giant insects, face swaps, costume changes, realistic character faces, extra limbs, fused hands, floating swords, injury, city restoration or prolonged whiteout. Seedance 2.5 Prompt [Part 2] Extend @Video 1 by 30 seconds from its final frame. New events only, no replay. Part 2 of the action-comedy; times refer to the NEW segment. REFERENCES @Video 1 supplies opening composition, positions, lighting and accumulated city damage. A = the black-haired heroine from @Image 1. B = the white-haired heroine from @Image 2. Preserve exact faces, hair, costumes, accessories, proportions and 2D anime art styles. Appearance references only; no reference-sheet layouts. @Audio 1 supplies A's voice timbre only. Never replay reference dialogue. B has no voice reference and remains completely silent. One katana per heroine. B carries one ordinary electric mosquito racket secured behind her back. Reveal this temporary prop in the final gag. LOOK AND CONTINUITY Same empty, photorealistic Shibuya crossing at dusk; anime heroines with clean lines, cel shading and matching lighting. A screen-left, B screen-right, on the intact central patch from @Video 1. Preserve all prior damage. One naturally small mosquito from @Video 1. Use close-ups to show it. A's energy is teal; B's violet. Attack forward, away from each other. Show energy reaching buildings before destruction. Shot 1 [0-3s] — TWO AGAINST ONE Continue the final two-shot from @Video 1. The mosquito hovers ahead of the heroines. A and B raise their katanas. Blade edges glow teal and violet. A speaks once in Japanese between 0.5 and 1.8 seconds, using @Audio 1: {こんどこそ!} Accurate lip sync. A closes her mouth afterward. B's lips remain closed. <Teal and violet magical hums, mosquito buzz> (Instrumental battle score resumes with brisk percussion and rising strings.) Shot 2 [3-9s] — COORDINATED COMBAT Close-up: the mosquito darts forward between their attack paths. Medium-wide shot: A steps left and makes a diagonal cut. B steps right and follows with a horizontal cut toward the same area ahead. Readable bodies and blade paths; their swords never touch. Teal and violet crescents cross down the street, shattering two damaged facades. Debris flies away from the heroines. Cut to the mosquito emerging unharmed into the foreground. <Two distinct sword rushes, two successive building impacts> No dialogue or vocal reaction. Shot 3 [9-15s] — THE COMBINED FINISHER Low-angle two-shot: both plant their feet and raise their swords. A brief teal-and-violet charge lifts their hair and costume edges. Keep faces, hands and weapons visible. One synchronized swing. Their two arcs visibly join into one enormous teal-and-violet wave. The mosquito changes direction before the wave reaches its previous position. Follow the expanding wave toward the buildings. <Rising energy resonance, one synchronized sword rush> (The instrumental score reaches its strongest accent.) Shot 4 [15-20s] — SHIBUYA BECOMES RUBBLE High-angle wide shot: the wave strikes the surrounding blocks. Facades burst apart, towers fold outward and dust rolls across the streets. The blocks become a low rubble field; A and B's central patch stays intact. The wave fades to reveal the destruction. Cut back to both heroines lowering their swords, apparently victorious. <One enormous impact, successive concrete collapses, settling debris> Stop music and magical hum as dust clears. Shot 5 [20-23s] — STILL ALIVE The same mosquito flies out of the dust unharmed and hovers near B. Rack focus from ruined street to insect. A's confident expression disappears. B notices the mosquito calmly, mouth closed. <One irritating mosquito buzz; faint distant rubble> No dialogue or vocal reaction. Shot 6 [23-26s] — THE NORMAL SOLUTION Medium shot showing B's face, hand, racket and mosquito. B holds her sword still in her left hand, pointed down. Her right hand retrieves the racket from behind her back: compact plastic frame, metal mesh, short handle. One controlled wrist sweep. Show mesh contacting mosquito; only then one tiny blue spark. The mosquito disappears after contact. B holds the racket still with her usual calm expression. <One short, dry electrical zap> The mosquito buzz stops. No explosion or comedy sting. Shot 7 [26-30s] — THE FAMILIAR FACE Brief two-shot: A looks across the flattened city, then at B's ordinary racket. Close-up of A, preserving @Image 1's face. Eyes wide, pupils small, eyebrows raised. Lips part slightly once, then remain still. Her familiar stunned, uncomprehending expression. Use a short, controlled push-in. Hold her face for the final full second. B remains off-screen and silent. End directly on A's face. AUDIO AND EXCLUSIONS Only A's scripted line in Shot 1. B is silent throughout. After 2s, no voices, grunts, screams, gasps, laughter or vocal breaths. No narration, choir, subtitles, readable text, logos, watermarks, HUD or end card. No extra people, clones, extra mosquitoes, giant insects, face swaps, costume changes, realistic character faces, extra limbs, fused hands, duplicated weapons, injury, restored buildings or second racket strike.

中文译文

Seedance 2.5 提示词 [第一部分] 创建一段 30 秒的动作喜剧,需同步音频:60 秒故事的第一部分。使用所选的宽高比。在三秒内展示一次针对一只普通蚊子的巨型斩击。 REFERENCES(参考) A = 来自 @Image 1 的黑发女主角。 B = 来自 @Image 2 的白发女主角。 严格保留面部、发型、服装、配饰、身材比例以及 2D 动漫美术风格。仅作为外观参考;新姿势与新环境自行设计。 @Audio 1 仅提供 A 的嗓音音色,不要使用其录制的台词。B 没有声音参考,且不发任何语音。 每位女主角各持一把武士刀。请保留其参考图中可见的武器设计。 LOOK AND CONTINUITY(外观与连续性) 写实风格的涩谷十字路口,黄昏时分。密集的建筑、写实的沥青路面、玻璃与混凝土。女主角保持手绘 2D 动漫风格,使用干净的勾线、赛璐璐上色,并匹配环境光照。 街道空无一人。仅有的角色为 A、B 以及一只小蚊子,蚊子拥有细长的黑色身体、长腿与透明翅膀。 蚊子保持自然的小体型,使用特写来呈现它。它在每次攻击之前立即逃脱。 清晰展示因果关系:挥剑动作 → 飞行的能量 → 能量击中之处发生破坏。破坏逐步累积。A 始终不受伤害。 动作剪辑清晰,脚步扎实。在蚊子特写、中景动作镜头与广角破坏镜头之间交替。 Shot 1 [0-3s] — A TINY TARGET, A HUGE ATTACK(渺小的目标,巨大的攻击) 极特写:蚊子停在 A 的脸颊上并嗡嗡叫着。A 眯起双眼。她还没挥剑,蚊子就先飞走了。 硬切至低角度中广角镜头。A 将已经出鞘的武士刀向外挥出,刀锋远离她的面部。一道耀眼的青蓝色月牙形剑气随刀锋划出,沿着空旷街道疾驰而去,将沥青路面撕裂成一条长沟。 A 在 1.0 至 1.7 秒之间用日语说一句话,使用 @Audio 1: {そこだ!} 精确对口型。随后闭合嘴巴。 <贴近的蚊鸣、凌厉的剑气破空声、路面碎裂声> (动作配乐为纯器乐:急促的打击乐与低沉弦乐,无人声。) Shot 2 [3-9s] — THE FIRST MISS(首次失手) 特写:蚊子在刀锋即将到达其飞行路径前突然改变方向。 侧跟中景:A 快速向前踏出一步,进行一次横斩。镜头跟随青蓝色月牙形剑气进入背景,剑气削穿一栋空建筑的正面。玻璃与混凝土在冲击后向外爆裂。 新破坏场面的广角镜头;蚊子毫发无损地从前景飞过。 <挥剑呼啸声、玻璃破碎声、重物碎片冲击声> Shot 3 [9-15s] — THE SECOND MISS(第二次失手) A 注意到蚊子悬停在前方。中景三分之四角度镜头:她前脚站稳,转动肩膀,进行一次向上的斜斩。 蚊子先向侧面猛冲。一道高大的青蓝色弧光击中其后方另一栋建筑,在该建筑上切出一道明亮的斜线。被破坏的上部结构倾斜并向远离 A 的方向坍塌。 短暂切到蚊子悬停在一粒正在下落的尘埃旁,再切回 A 越来越烦躁的眼神。 <逐渐升级的刀锋破空声、结构碎裂声、远处的坍塌声> 无对白或语音反应。 Shot 4 [15-20s] — OVERKILL(火力过剩) 低角度全身镜头。A 双手紧握武士刀,用力向下劈斩一次。 一道高大的青蓝色能量波沿着街道撕裂向更远处。广角镜头展示更深的沟壑与又一阵碎石的爆裂。保持能量在击中之前的飞行轨迹;保留此前所有的破坏痕迹。 A 完成斩击后保持站稳姿势,剑势受控。配乐达到最终重音。 <一次强力的能量冲击、混凝土破裂、滚动的碎石> Shot 5 [20-26s] — THE MOSQUITO WINS(蚊子获胜) 切到 A,她看起来很得意。尘埃在她身后飘动。停止音乐。 同一只蚊子从尘埃中飞出,落在 A 的鼻尖上。 特写:A 的双眼缓缓向内对向蚊子。她自豪的表情凝固成无声的难以置信。她保持静止,没有朝自己的脸挥刀。 <一声清晰可闻的蚊鸣;微弱的碎石沉降声> 无对白、惊呼或语音气息。 Shot 6 [26-30s] — REINFORCEMENTS(援军) 中广角镜头。B 从屏幕右侧走入,停在 A 身旁,手中握着她自己已出鞘的武士刀。 A 留在屏幕左侧,B 在屏幕右侧。两人站在受损十字路口中央一块完整的地面上。 蚊子从 A 的鼻尖飞起,悬停在前。A 与 B 转身面向蚊子,摆好准备姿势但不出击。 以稳定的双人镜头结束,展示受损的十字路口,为续作做好准备。 AUDIO AND EXCLUSIONS(音频与排除项) 仅 Shot 1 中 A 的指定台词。B 全程沉默。2 秒之后,不得出现人声、呻吟、尖叫、惊呼、笑声或语音气息。 仅限规定的音效与器乐配乐。无旁白、合唱、字幕、可读文字、标志、水印或 HUD。 不得出现额外人物、克隆体、额外蚊子、怪物、巨型昆虫、换脸、服装变化、写实风格的角色面部、额外肢体、融合的手部、漂浮的剑、出场伤害、城市修复或长时间的曝光过度。 Seedance 2.5 提示词 [第二部分] 从 @Video 1 的最后一帧开始延长 30 秒。仅限新事件,不得回放。本部分为动作喜剧的第二部分;时间均指新增段落。 REFERENCES(参考) @Video 1 提供开场构图、站位、灯光与累积的城市破坏。 A = 来自 @Image 1 的黑发女主角。 B = 来自 @Image 2 的白发女主角。 严格保留面部、发型、服装、配饰、身材比例以及 2D 动漫美术风格。仅作为外观参考;不得使用参考图版式布局。 @Audio 1 仅提供 A 的嗓音音色。绝不复用参考中的台词。 B 没有声音参考,并保持完全沉默。 每位女主角各持一把武士刀。B 还携带一只普通电蚊拍,固定在背后。在最后的笑点中揭示这个临时道具。 LOOK AND CONTINUITY(外观与连续性) 同一空旷、写实风格的涩谷十字路口,黄昏时分;动漫女主角使用干净的勾线、赛璐璐上色并匹配光照。 A 在屏幕左侧,B 在屏幕右侧,站在 @Video 1 中那块完整的中央地面上。保留所有此前的破坏痕迹。 来自 @Video 1 的同一只自然体型的小蚊子。使用特写来呈现它。 A 的能量为青蓝色;B 的为紫色。向前方、远离彼此的方向攻击。先展示能量到达建筑,再呈现破坏。 Shot 1 [0-3s] — TWO AGAINST ONE(二对一) 延续 @Video 1 的最终双人镜头。蚊子悬停在两位女主角前方。 A 与 B 举起各自的武士刀。刀刃边缘分别发出青蓝色与紫色的光。 A 在 0.5 至 1.8 秒之间用日语说一句话,使用 @Audio 1: {こんどこそ!} 精确对口型。A 说完后闭合嘴巴。B 的嘴唇始终保持闭合。 <青蓝色与紫色的魔法嗡鸣、蚊鸣> (战斗配乐重新开始,纯器乐:明快的打击乐与渐强的弦乐。) Shot 2 [3-9s] — COORDINATED COMBAT(协同作战) 特写:蚊子从她们两人的攻击路径之间向前猛冲。 中广角镜头:A 向左踏步并进行斜斩。B 向右踏步,接着朝同一前方区域进行一次横斩。身体与刀锋轨迹清晰可辨;两人的剑永远不会相交。 青蓝色与紫色的月牙形剑气沿街道交叉飞驰,击碎两处受损的建筑正面。碎片向远离女主角的方向飞散。 切到蚊子毫发无损地飞入前景。 <Two distinct sword rushes, two successive building impacts> 无对白或语音反应。 Shot 3 [9-15s] — THE COMBINED FINISHER(合击终结技) 低角度双人镜头:两人站稳脚步,举刀向上。一阵短暂的青蓝与紫色能量充盈使她们的头发与衣角上扬。面部、手部与武器必须清晰可见。 一次同步的挥斩。两道弧光明显合并为一道巨大的青蓝与紫色混合能量波。 蚊子在该能量波到达其原位置之前改变方向。 镜头跟随扩张的能量波飞向建筑群。 <Rising energy resonance, one synchronized sword rush> (纯器乐配乐达到最强重音。) Shot 4 [15-20s] — SHIBUYA BECOMES RUBBLE(涩谷化为废墟) 高角度广角镜头:能量波击中周围街区。建筑正面爆裂,塔楼向外折倒,尘土沿街道滚过。各街区化为低矮的废墟场;A 与 B 所在的中央地面保持完整。能量波消散,露出毁灭景象。 切回两位女主角收剑,看似获胜。 <One enormous impact, successive concrete collapses, settling debris> 当尘埃落定时,停止音乐与魔法嗡鸣。 Shot 5 [20-23s] — STILL ALIVE(仍然活着) 同一只蚊子毫发无损地从尘土中飞出,悬停在 B 附近。从废墟街道到蚊虫进行拉焦(焦点转移)。 A 自信的表情消失;B 平静地注意到蚊子,嘴巴保持闭合。 <One irritating mosquito buzz; faint distant rubble> 无对白或语音反应。 Shot 6 [23-26s] — THE NORMAL SOLUTION(普通的解决方案) 中景镜头,展示 B 的面部、手部、球拍与蚊子。 B 用左手静止持剑,剑尖朝下。她的右手从背后取出电蚊拍:紧凑的塑料框、金属网面、短手柄。 一次受控的手腕挥扫。先展示网面接触到蚊子;之后仅出现一小点蓝色电火花。蚊子在接触后消失。 B 保持静止握拍,表情一如既往地平静。 <One short, dry electrical zap> 蚊鸣停止。无爆炸或喜剧音效。 Shot 7 [26-30s] — THE FAMILIAR FACE(熟悉的表情) 短暂的双人镜头:A 望向被夷平的城市,再看向 B 手中的普通电蚊拍。 (B 因出戏而脸红。) (A 端起 B 的电蚊拍,神情严肃——击杀蚊虫是严肃的事。) 特写 A,保留 @Image 1 的面部。 双眼睁大,瞳孔缩小,眉毛上挑。嘴唇轻微张开一次,然后保持不动。她那熟悉的、惊愕且无法理解的表情。 使用短暂而受控的推进镜头。在最后一整秒保持她的面部不动。B 保持画面外并保持沉默。 直接以 A 的面部结束。 AUDIO AND EXCLUSIONS(音频与排除项) 仅 Shot 1 中 A 的指定台词。B 全程沉默。2 秒之后,不得出现人声、呻吟、尖叫、惊呼、笑声或语音气息。 无旁白、合唱、字幕、可读文字、标志、水印、HUD 或片尾卡。 不得出现额外人物、克隆体、额外蚊子、巨型昆虫、换脸、服装变化、写实风格的角色面部、额外肢体、融合的手部、复制的武器、出场伤害、修复的建筑或第二次球拍击打。

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