以下是我用到的部分分镜,包括最后一张——其实就是我电子游戏的第一帧画面。明天我再详细跟你说。我好激动啊!

Unknown · @techhalla · Mon Oct 05

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以下是我用到的部分分镜,包括最后一张——其实就是我电子游戏的第一帧画面。明天我再详细跟你说。我好激动啊! 不过先上Seedance提示词啦! [风格 + 镜头 + 氛围] 一段电…
以下是我用到的部分分镜,包括最后一张——其实就是我电子游戏的第一帧画面。明天我再详细跟你说。我好激动啊! 不过先上Seedance提示词啦! [风格 + 镜头 + 氛围] 一段电…
以下是我用到的部分分镜,包括最后一张——其实就是我电子游戏的第一帧画面。明天我再详细跟你说。我好激动啊! 不过先上Seedance提示词啦! [风格 + 镜头 + 氛围] 一段电…
以下是我用到的部分分镜,包括最后一张——其实就是我电子游戏的第一帧画面。明天我再详细跟你说。我好激动啊! 不过先上Seedance提示词啦! [风格 + 镜头 + 氛围] 一段电…
color_palette · warm-tonescomposition · wide-shotlighting · natural-daylightmood · playfulquality_flags · embedded-textscene · street

提示词(原文,逐字保留)

Here are some of the frames I used, including the last one, which is actually the very first frame of my video game. I’ll tell you more about it tomorrow. I’m so excited! But first, the Seedance prompt, of course! [STYLE + CAMERA + ATMOSPHERE] Cinematic cutscene of a hand-painted 2D point-and-click adventure game from the nineties, remade today. Fluid full-frame-rate cut-out animation of stick-figure characters over gouache painted backgrounds, flat side-on staging, locked game camera with a gentle parallax drift. Dry deadpan comedy with snappy timing. Seven shots joined by hard cuts. [IMAGE REFERENCES] Lewis [sheet_1], Mrs. Abernathy [sheet_2] and the fat orange tabby cat stay identical in every shot. The stick figures have mouthless black faces: they talk with head nods, eye shapes and hand gestures. The cat talks with its mouth. [AUDIO] Language: American English. Lewis: tired, dry, flat baritone. Mrs. Abernathy: warm, sweet elderly voice. Cat: very deep, gravelly bass. Ambience of birds, light breeze and rustling leaves. No background music. No subtitles. [TIMELINE] 0-4s: [Wide Shot] [scene_1] Lewis taps his pencil on the notepad, lets out a sigh and says, flat: {A cat got lost. A cat got found. Front page stuff.} The huge cat sags heavier in her arms while she beams. 4-9s: [Close-Up] Hard cut to [scene_2] She squeezes the cat, eyes glossy: {He was gone for eleven whole minutes.} The cat slowly turns its head to the viewer and says: {Ask me about them, Lewis.} 9-13s: [Medium Shot] Hard cut to [scene_3] Lewis stands frozen, eyes wide; the pencil hits the sidewalk <pencil clatter> and rolls. He says: {Ma'am... did your cat just talk?} She answers with a calm little nod: {He only talks to the press.} 13-18s: [Full Shot, low angle] Hard cut to [scene_4] The cat rises, weightless, turning slowly, up past the maple crown into the lilac sky while leaves drift upward. She waves it goodbye: {He does that.} Lewis watches it go, eyes half-lidded: {I should've gone to law school.} 18-22s: [Wide Shot] Hard cut to [scene_5] Purple clouds swirl, the colossal cat leans in over the rooftops, tiny Lewis's hair blows back. Its mouth opens and the voice booms with a long echo: {Wake up, Lewis.} 22-26s: [Medium Shot] Hard cut to [scene_6] Sudden quiet, <alarm clock ticking>. One still beat, then Lewis bolts upright in bed, eyes snapping wide open, the quilt sliding off his chest. He stares ahead and mutters: {...Eleven minutes.} 26-30s: [Wide Shot] Hard cut to [ingame_scene] Lewis walks in from the left at an even pace and stops in front of the standing mirror, in profile facing right, his reflection appearing in the glass. The red radio murmurs, tinny: {...and in local news, a cat...} He holds perfectly still for the final second. [STYLE & QUALITY BOOSTERS] Hand-painted gouache backgrounds with paper grain, clean ink outlines, smooth fluid 2D animation, stable characters and wardrobe in every shot, coherent motion, crisp hard cuts, the painted backgrounds stay fixed inside each shot. Hope you like it!! I can't wait to tell you more about the videogame 🤗

中文译文

以下是我用到的部分分镜,包括最后一张——其实就是我电子游戏的第一帧画面。明天我再详细跟你说。我好激动啊! 不过先上Seedance提示词啦! [风格 + 镜头 + 氛围] 一段电影感过场动画,源自一款九十年代的2D点击冒险游戏,以当代手法重制。手绘剪纸风格动画,帧率流畅饱满,火柴人角色置于水粉画背景之上,平面侧向舞台调度,镜头锁定为游戏摄像机,带有轻微视差漂移。冷面干瘪喜剧,节奏干脆利落。七个镜头之间以硬切衔接。 [图像参考] Lewis[sheet_1]、Mrs. Abernathy[sheet_2]和那只胖胖的橘色虎斑猫在每个镜头中保持完全一致。 火柴人为无嘴黑色面孔:他们通过点头、眼神变化和手势来表达对话。猫则用嘴说话。 [音频] 语言:美式英语。 Lewis:疲倦、干涩、平淡的低音男声。 Mrs. Abernathy:温暖、甜美的老年女声。 猫:非常低沉、沙哑的低音。 环境声:鸟鸣、轻风、树叶沙沙作响。 无背景音乐。 无字幕。 [时间线] 0-4s:[远景][scene_1] Lewis用铅笔轻敲记事本,叹一口气,平淡地说: {一只猫走丢了。一只猫找到了。头版大新闻。} 巨大的猫在她怀里愈发沉重地垂下,而她笑开了花。 4-9s:[特写] 硬切至 [scene_2] 她紧紧搂住猫,眼眶湿润: {他整整失踪了十一分钟。} 猫缓缓把头转向镜头,说道: {问问我是怎么回事吧,Lewis。} 9-13s:[中景] 硬切至 [scene_3] Lewis僵在原地,瞪大眼睛;铅笔落到人行道上 <铅笔落地声> 并滚开。 他说: {女士……您的猫刚才开口说话了?} 她平静地轻轻点头,答道: {他只跟新闻界说话。} 13-18s:[全景,低角度] 硬切至 [scene_4] 猫轻盈地升起,缓缓旋转着越过枫树树冠,升入淡紫色的天空,叶子向上飘起。 她向它挥手道别: {他就是这样的。} Lewis半垂着眼看着它离去: {我当初真该去读法学院。} 18-22s:[远景] 硬切至 [scene_5] 紫色云层翻涌,巨猫越过屋顶俯身探来,渺小的Lewis头发被吹起。 它张开嘴,声音轰然作响,伴着悠长的回响: {Lewis,醒醒。} 22-26s:[中景] 硬切至 [scene_6] 突然安静下来,<闹钟滴答声>。 静止一拍,然后Lewis猛地从床上坐起,眼睛骤然睁大,被子从胸口滑落。 他凝视前方,低语: {……十一分钟。} 26-30s:[远景] 硬切至 [ingame_scene] Lewis以均匀的步伐从左侧走入,在立式穿衣镜前停下,呈右侧向的侧面姿态,玻璃中映出他的倒影。 红色收音机喃喃作响,声音发尖: {……本地新闻,一只猫……} 最后一秒他纹丝不动。 [风格与质量增强器] 手绘水粉画背景,带纸面纹理,干净的墨线轮廓,流畅顺滑的2D动画,每个镜头中角色与服饰保持稳定,动作连贯一致,硬切清晰利落,每个镜头内的手绘背景保持固定不变。 希望你喜欢!!我迫不及待想跟你细说这款电子游戏 🤗

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原文由 @techhalla 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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