Seedance 2.5 提示词

Seedance 2.5 · @tokyo_Valentine · Thu Oct 01

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Seedance 2.5 提示词 制作一段15秒的日本动作喜剧片段,需音画同步。极致的速度、巨大的特效、可读懂的碰撞。B的回旋踢将一整列巨型怪物像多米诺骨牌一样在涩谷依次倒地,而…
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提示词(原文,逐字保留)

Seedance 2.5 Prompt Create a 15-second Japanese action-comedy with synchronized sound. Spectacular speed, huge effects, readable collisions. B's spinning kick topples a column of giant monsters through Shibuya like dominoes while A is still charging her ultimate sword attack. End on A's familiar silent, stunned face. Use the selected aspect ratio. REFERENCES A = black-haired heroine from @Image 1; voice = @Audio 1. B = white-haired heroine from @Image 2; voice = @Audio 2. All monsters use @Image 3, approximately 100 meters tall. Preserve exact faces, hair, costumes, accessories, proportions and reference art styles. Identity references only; no sheet layouts. Exactly ONE A and ONE B, equal standing height excluding ornaments. Replicate ONLY the monster. Heroines remain clean-lined, cel-shaded 2D anime. Monsters retain their reference style. Photorealistic Shibuya, debris and reflections; scene-matched lighting on illustrated faces. VOICE ONE spoken line. A uses @Audio 1 at 0.3–1.1s and says: 「いくよ!」 Natural Japanese pronunciation, accurate lip sync. Audio references define voices, not scripts; never replay recordings. B is silent; @Audio 2 is unused. After this line: no dialogue, narration, screams, grunts, gasps, laughter or audible character breaths. Music and effects continue. GEOGRAPHY Nighttime Shibuya Scramble Crossing after rain. Zebra stripes, commercial towers, neon reflections. Screens show abstract colors, no readable text. No civilians or traffic. EIGHT giant monsters advance in ONE straight file along the avenue. All face the heroines. Half-height spacing lets each falling body hit the next. First monster nearest the crossing; others recede behind it. Establish this immediately. All falls travel backward along the column, AWAY from the heroines. Both heroines finish on the intact near side of the crossing. Ruins persist. ACTION RULES Fast travel, visible contact, a brief impact slowdown, then explosive follow-through. A's energy is teal-white; B's is violet. Use sharp light trails, air rings, road spray, sparks and heavy debris. Keep faces and body silhouettes readable; never replace them with glowing shapes or duplicate afterimages. A has one katana and one waist scabbard. B's katana stays sheathed; she attacks with a kick. A charges but NEVER fires her finisher after the opening slash. B kicks ONLY the first monster. Every later monster falls ONLY AFTER physical contact from the preceding body. Shock rings emphasize local contact; they do not topple untouched monsters. No simultaneous group collapse, teleporting enemies or transformation into literal domino tiles. Bodies remain intact; fallen monsters stay down. 0.0–3.0s — WALL LAUNCH AND AIRBORNE SLASH Begin mid-action. A kicks off a building facade and rockets across the crossing, teal trail behind her and concrete chips bursting from the launch point. Low tracking reveals the monster column. The first monster punches. A twists past its fist and delivers ONE huge teal crescent slash against its upper torso. Show contact, sparks and a pressure ripple. The monster staggers but stays upright; the chain reaction has not begun. A speaks the opening line in the specified window. She lands on the near crossing, slides briefly, plants her feet and begins charging her katana. Teal light gathers around the unchanged metal blade. B prepares to accelerate nearby. 3.0–5.0s — VIOLET DASH AND SPINNING KICK Track B in a full-body side view. She accelerates low along the road, violet trail and water spray behind her, then plants one foot and makes a powerful violet-assisted leap toward the first monster's chest. Show the leap continuously. ONE controlled spinning kick: torso rotates, one leg extends, the other stays bent. Her heel visibly strikes the chest around 4.5s. Briefly slow this contact, preserving the foot and target outlines. A huge violet pressure ring bursts from behind the monster's back; nearby windows shatter. Resume speed as its upper body snaps backward toward the second monster. It falls into, not over, the column. B rebounds toward the near crossing. Show her landing near A. 5.0–8.5s — MONSTER-TO-MONSTER COLLISIONS Side-oblique tracking along the avenue. The first monster initially tips backward with visible weight. Its upper back strikes the second monster's chest BEFORE the second begins falling. A local air ring and bass impact punctuate contact. The second hits the third, then the third hits the fourth. Continue sequentially along the column. Accelerate the pacing after the first clear collision. Track beside the chain, showing each next monster upright before contact. Falling bodies smash empty buildings beside the road. Facades fracture, steel bends, floors break and asphalt buckles beneath each landing. Heavy debris bursts outward. Keep body contacts visible above the dust. Body collisions cause every successive fall. 8.5–11.0s — CITY-SCALE CHAIN REACTION Rise into a high oblique wide view. The remaining monsters fall in order. The last crashes down with the largest debris plume through the far buildings. Entire column defeated; show its continuous destruction path. Keep the two heroines as separate small silhouettes on the intact near crossing. A's charging glow stays visible: her unused finisher still builds. 11.0–12.5s — READY TOO LATE Stable medium two-shot: A left, B right. A completes her charge and holds a dramatic two-handed sword stance. A towering teal aura rises from the blade, but no attack leaves it. B calmly brushes her empty hands together once, looking satisfied. A looks toward the defeated column; her confident expression fades. The sword stays unchanged inside its huge luminous aura. Stop the music. Leave the quiet charging hum and distant rubble. 12.5–15.0s — THE FAMILIAR FACE Frontal close-up of A, exact reference face and hair. Wide eyes, small pupils, raised brows; lips part ONCE and hold still. Her familiar stunned, uncomprehending expression. She looks toward camera. No blush, crying or scream face. A faint teal glow from the still-unused sword lights her face. Short push-in; hold the final full second. End on A without firing the attack or adding another gag. SOUND Instrumental percussion, strings and brass. No choir or vocal samples. Synchronize every launch, slash, kick and collision. Brief musical drop before the kick, then a sharp crack and deep bass at contact. Separate each heavy impact from the following concrete and glass crashes. Music stops at the final two-shot. End with wind, settling rubble and the awkwardly persistent charging hum. No laughter, comedy sting or monster vocals. EXCLUDE Subtitles, captions, readable text, logos, watermarks, HUD, hero clones, mixed identities, costume changes, extra limbs or fingers, fused bodies, morphing weapons, photorealistic heroine faces, 3D/chibi redesign, blood, dismemberment, injury to heroines, uncontrolled camera spins, flashes hiding contact, premature group collapse or A firing her charged finisher.

中文译文

Seedance 2.5 提示词 制作一段15秒的日本动作喜剧片段,需音画同步。极致的速度、巨大的特效、可读懂的碰撞。B的回旋踢将一整列巨型怪物像多米诺骨牌一样在涩谷依次倒地,而A仍在为终极剑技蓄力。以A那张熟悉的、沉默且震惊的脸作为结尾。使用所选的画面比例。 参考资料 A = 来自 @Image 1 的黑发女主角;声音 = @Audio 1。 B = 来自 @Image 2 的白发女主角;声音 = @Audio 2。 所有怪物使用 @Image 3,身高约100米。 严格保留脸部、发型、服装、配饰、比例以及参考美术风格。仅作为身份参考,不展示图鉴排版。 仅且必须出现一位 A 和一位 B,站立身高相等(配饰除外)。怪物仅按原样复制即可。 女主角保持干净线条的赛璐璐2D动漫风格;怪物保留其参考风格。涩谷、碎片和反射为照片级真实风格;动漫脸上采用与场景匹配的光照。 声音 仅一句台词。A 在 0.3–1.1 秒使用 @Audio 1 并说: 「いくよ!」 自然日语发音,精准对口型。音频参考仅定义声音,不是剧本;绝不可回放原始录音。 B 保持沉默;@Audio 2 不使用。 此句台词之后:不再有对白、旁白、尖叫、呻吟、倒吸凉气、笑声或可听见的角色呼吸。音乐和音效继续。 地理 雨后的涩谷十字路口夜景。斑马线、商业大楼、霓虹倒影。屏幕上仅显示抽象色块,不出现可读文字。无平民或车辆。 八只巨型怪物沿大街以一路纵队前进,全部面向女主角。半身高间距使每具倒下的身体都能击中下一只。 第一只怪物最靠近十字路口,其余依次向后退。需在开场立刻确立此关系。 所有倒下的方向沿队列向后,即背离女主角。两位女主角最终停留在十字路口完好的近侧。废墟保持原状。 动作规则 快速位移、可见的接触、短暂的受击减速,然后是爆发性的后续动作。 A 的能量为青白色;B 的能量为紫色。使用锐利的光轨、空气环、路面水花、火花以及大量碎片。保持面部和身体轮廓清晰可辨;不可被发光形状覆盖,也不可使用重复残影。 A 持一把刀和一个腰间刀鞘;B 的刀保持入鞘,以踢击进行攻击。 A 蓄力但绝不会在开场的斩击之后释放终结技。 B 仅踢第一只怪物;后续每一只怪物只有在前一具体身体接触后才倒下。冲击波强调局部接触,不会击倒未受接触的怪物。 不允许同时集体崩塌、敌人瞬移或变为字面意义上的多米诺骨牌。身体保持完整,倒下的怪物不再起身。 0.0–3.0s — 蹬墙起跳与空中斩击 直接从动作中段开始。A 从建筑外立面蹬墙飞出,横穿十字路口,身后留下青色轨迹,起跳点爆裂出混凝土碎屑。 低位跟踪运镜揭示怪物纵队。 第一只怪物挥拳,A 扭身避过拳锋,在其上半身挥出一记巨大的青色月牙斩击。 需展现接触、火花与压力波纹。怪物踉跄但仍站立;连锁反应尚未开始。 A 在指定时间窗口内说出开场台词。 她降落在近侧十字路口,短暂滑行,站稳后开始为刀蓄力。青色光芒在未变形的金属刀刃上汇聚。 B 准备加速冲向战场。 3.0–5.0s — 紫色冲刺与回旋踢 全身侧面视角跟踪 B。 她低姿态沿道路加速,身后留下紫色轨迹与水雾,随后以一脚撑地,借助紫色能量跃向第一只怪物的胸口。 整个跳跃过程需连续呈现。 一记受控的回旋踢:躯干旋转,一条腿伸展,另一条保持弯曲。 她的脚跟在约4.5秒处明确击中胸口。短暂放慢这一接触瞬间,保持脚部与目标轮廓清晰。 一道巨大的紫色压力环从怪物背部后方爆开;附近窗户碎裂。当怪物上半身猛然向后甩向第二只怪物时恢复速度。 它是“撞入”队列,而不是“越过”队列。 B 向近侧十字路口反弹回撤,落点靠近 A。 5.0–8.5s — 怪物之间的连锁碰撞 沿大街的侧斜角跟踪运镜。 第一只怪物在可见重量下先向后倾倒;其上背部在第二只倒下之前击中第二只怪物的胸口。 局部空气环与低频冲击声强调接触。第二只撞上第三只,第三只撞上第四只,沿队列依次推进。 在第一次明确碰撞后,节奏需加快。镜头沿链条平移,展示下一只怪物在接触前仍保持直立。 倒下的躯体砸碎路旁的空楼。立面开裂、钢筋弯折、楼板断裂、沥青在每次坠落点翻起。 大量碎片向外爆裂。扬尘之上,身体接触需始终可见。 每一次连锁倒下均由身体碰撞引发。 8.5–11.0s — 城市级连锁反应 升至高位斜俯视广角镜头。 剩余怪物依次倒下;最后一只在远处建筑间坠落,扬起最大规模的碎片烟尘。 整支队列被击败,展示其连续的破坏路径。 两位女主角作为独立的小剪影,保持在完好的近侧十字路口。 A 的蓄力光效持续可见:她那未释放的终结技仍在累积。 11.0–12.5s — 准备得太迟 稳定的中景双人镜头:A 在左,B 在右。 A 完成蓄力,摆出戏剧性的双手持刀架势。一道高耸的青色气焰自刀身升起,但没有攻击离刃而出。 B 平静地将空手相互轻拍一次,面露满足。 A 望向被击败的队列,自信的神情渐渐消退。 刀在巨大的发光气焰内部保持原状。 音乐停止。保留安静的蓄力嗡鸣与远处的废墟余响。 12.5–15.0s — 那张熟悉的脸 A 的正面特写,严格参考原画的脸部与发型。 睁大的眼睛、缩小的瞳孔、上扬的眉毛;嘴唇张开一次并保持不动。重现她那种熟悉的、茫然无措的表情。 她望向镜头方向。无脸红、无哭泣、无尖叫表情。 刀身仍释放终结技的淡淡青光照亮她的脸。 短暂推镜;定格最后一整秒。在不释放攻击、不追加笑点的情况下,以 A 的画面收尾。 声音 器乐打击乐、弦乐与铜管。无合唱或人声采样。 每一次起跳、斩击、踢击与碰撞均需同步。 踢击前短暂的音乐停顿,接触时一声清脆爆裂与深沉低频。 将每一次重击与紧随其后的混凝土和玻璃碎裂声区分开。 音乐在最终的双人镜头处停止。以风声、瓦砾沉降声以及那令人尴尬的持续蓄力嗡鸣收尾。 无笑声、喜剧音效或怪物发声。 排除项 字幕、说明文字、可读文字、Logo、水印、HUD、女主角分身、身份混用、换装、多余四肢或手指、躯体融合、武器变形、照片级真实的女主角面部、3D/迷你Q版重设、血液、断肢、女主角受伤、不受控的镜头旋转、掩盖接触的闪光、过早的集体倒下,以及 A 释放已蓄力终结技。

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