对 @[Video1] 进行风格化重制,完全保留其镜头运动、剪辑、节奏、道路几何形状、交通流位置,以及两辆车的位置、比例、速度和朝向…

Seedance 2.5 · @itsPixieVerse · Thu Oct 01 · 视频提示词

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分享链接 · https://openimages.ajiang.me/p/2105518931293434053/

camera_lens · shallow-depth-of-fieldcolor_palette · dark-moodycomposition · multi-panelcomposition · wide-shotlighting · blue-hourlighting · volumetric-light

提示词(原文,逐字保留)

Restyle @[Video1], keeping its camera motion, cuts, timing, road geometry, traffic positions and the position, scale, speed and heading of both cars exactly as they are. Only the surfaces change. The world is built from @[Image3] , the hero car is @[Image1] and the rival car is @[Image2] .Cinematic 2.5D animation in the style of fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture on skin, cloth and buildings, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric lighting, shallow depth of field. NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin. WHAT IS LOCKED: every camera path, lens, shake, whip and cut of @[Video1] ; the 4-lane highway, overpasses, drift curve and tunnel geometry; every car's lane position, speed, overtake and drift angle; light positions. Nothing is added or removed. WORLD MATERIALS (from @[Image3]): towers of dark blue-black glass and soot-grey stone with a grid of warm amber office windows, painted as loose rectangular dabs of cream and orange, some windows dark. Distant skyscrapers dissolve into flat slate-blue silhouettes in haze. Weathered grey concrete overpasses with stained undersides and chunky pillars. A black steel sign gantry with blank dark sign plates. Round holographic billboards on the tower faces: a red disc inside a glowing white-cyan ring. The asphalt is soaked, a dark mirror cut with long vertical orange streaks from the lamps, and the lane paint is worn off-white. Concrete jersey barriers are edged with amber reflector strips. Orange sodium lamps are on tall poles. Dark tree masses frame the edges of the road. Traffic is weathered sedans, vans and box trucks in muted grey, beige and faded paint. The tunnel is stained concrete, the colour of raw umber, lit by rows of cold white ceiling strips. ATMOSPHERE & LIGHT: blue-hour night, with a pale cold slate-blue sky glowing between the towers. Key light is the orange sodium lamps overhead. Fill is the cold blue haze from the sky. Fine rain mist catches the sodium light. Depth recedes in layers of blue haze. Emissive things are painted pigment, with the headlights as flat cream shapes and the tail lights as flat red dabs. PROXY REPLACEMENT: The lime-green car with black stripes, a rear wing and a cyan underglow is @[Image1] : a 1970s Datsun 240Z-style long-hood fastback coupe in weathered slate-blue-grey paint, with rust-brown bolt-on fender flares, polished deep-dish chrome wheels with black centres, round headlamps, chrome fender mirrors, a thin chrome front bumper over a patchy primer-tan valance, and an amber indicator. It has no wing. It replaces the green proxy exactly in position, scale and motion. No lime green appears in the output. The blue car with white stripes, a big wing and a magenta underglow is @[Image2] : a Lancia Stratos-style wedge rally car. The nose and front half are burnt orange-red, with twin round headlamps in square pods and a black mesh grille. The rear half and roof are black, and orange flame-shaped paint bleeds across the door. It has solid bronze-gold dish wheels, a low black rear spoiler, a louvred rear window, and dust scuffs along the sills. It replaces the blue proxy exactly. No blue body paint, white stripes or big wing. The pink and magenta edge strips on the barriers and overpass fascias become amber reflector strips. Underglows become plain wet-road reflections of the sodium lamps. The white flame cones become short orange-yellow painted exhaust flame bursts with grey tyre-smoke plumes, like the smoke in @[Image1] and @[Image2]. The pale peach block at the drift corner becomes a sodium-lit concrete roof. The purple panels become red ring billboards. The green truck cab and the yellow taxi become muted grey traffic. | 1 | 0:00–0:00.8 | Extreme macro on the hero's grille, 72 mm | Headlights flick on, rain beads on the paint, the engine revs. | | 2 | 0:00.8–0:01.7 | Low rear shot, staged, 28 mm | Both cars side by side on the start line with red start lights, tail lights glowing and exhausts smoking. | | 3 | 0:01.7–0:03.6 | Side tracking shot on the hero, 24 mm | Keeping pace beside the hero. The wheels blur and the city streaks behind. The rival edges ahead. | | 4 | 0:03.6–0:04.19 | Static shot from overpass A, 35 mm | Both cars roar underneath toward the camera, with light trails. | | 5 | 0:04.19–0:05.25 | Bumper cam on the hero, 24 mm | Low and shaking. The road rushes under the lens and the rival's tail lights are just ahead. | | 6 | 0:05.25–0:07.15 | Chase cam, 28 mm | The overtake: the hero swerves out and slingshots past the rival, missing a truck by inches. | | 7 | 0:07.15–0:08.29 | Top-down from overpass B, 28 mm | Bird's-eye view of the hero now leading, both weaving between lanes of traffic. | | 8 | 0:08.29–0:10.18 | Wheel-mounted rig on the rival, 22 mm | Spinning rim, sparks and spray. The rival is chasing hard. | | 9 | 0:10.18–0:13.17 | Crane shot at the drift corner, 55 mm | A sweeping 90° bend. Both cars drift sideways with tyre smoke and neon reflections. The rival takes the inside line. | | 10 | 0:13.17–0:15.07 | Rear shot on the rival's nitro, 20 mm | The rival hits nitro out of the corner, flames blasting, and retakes the lead. | | 11 | 0:15.07–0:16.04 | Hood cam on the hero, 20 mm | The hero's point of view, locked on the rival ahead. | | 12 | 0:16.04-0:17.02 | Ground-level / Ultra-low angle, 18mm | Positioned inches off the wet asphalt, looking slightly upward, hero car follows the camera. | | 13 | 0:17.02-0:17.28 | High angle, 35mm | Positioned well above eye level and angled downward at roughly 30° to 45°, revealing the road lanes, the spatial gap between both vehicles, car chase, and the roadside barrier. | 14 | 0:17.28-0:18.23 | Low-angle / Bumper-to-hood height, 20mm | Positioned slightly below standard eye level, tilted subtly upward toward the tunnel mouth to capture both the wet asphalt reflections and the overhead city structures. | 15 | 0:18.23–0:20.05 | Static shot inside the tunnel, 24 mm | Both cars rush into a tunnel lit by strips of ceiling lights. Strobing light flashes across the cars. | | 16 | 0:20.05–0:23.17 | Reverse shot facing the hero, 35 mm | The hero pulls away. The rival shrinks in the background and the hero bursts out of the tunnel. | | 17 | 0:23.3–0:24.27 | Static shot at the finish, 18 mm | The hero blasts across the finish line well ahead of the rival. Final light streak. Hard cut to black. |SOUND: a wet-tyre hiss and rain bed. The coupe is a raspy straight-six, the rival a high screaming V6. Turbo whoosh and exhaust crackle on each flame, a tyre shriek through the drift, and a booming tunnel reverb from 0:18.23. The engine note fades into the distance over the empty street. | 18 | 0:24.27-0:25.00 | black screen Negative field: lime green car, blue car, white racing stripes, large rear wing, magenta, pink neon, cyan underglow, neon strips, chroma proxy, greybox, clay render, flat untextured surfaces, glossy CGI, Unreal Engine, photorealism, cel-shading, bold black outlines, flat 2D cartoon, daytime, dry road, warped cars, extra wheels, melting geometry, cars changing colour or shape between shots, camera path changes, geometry changes, extra cuts, fade to black, crash, text, readable signage, logos, badges, license plates, watermark

中文译文

对 @[Video1] 进行风格化重制,完全保留其镜头运动、剪辑、节奏、道路几何形状、交通流位置,以及两辆车的位置、比例、速度和朝向。仅替换表面材质。世界由 @[Image3] 构建,主角车为 @[Image1],对手车为 @[Image2]。电影级 2.5D 动画,采用完全绘画化的渲染风格,角色与环境如同在动态中呈现的水粉概念艺术绘画,皮肤、衣物与建筑上可见笔刷纹理,使用平涂分色色块配合硬边光形,哑光质感,柔和的电影感体积光,浅景深。NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin. LOCKED CONTENT(锁定内容):@[Video1] 的每一条镜头路径、镜头焦距、抖动、急摇与剪辑;4 车道高速公路、立交桥、漂移弯道与隧道的几何形状;每辆车的车道位置、速度、超车与漂移角度;灯光位置。不增不减。 WORLD MATERIALS(世界材质,源自 @[Image3]):由深蓝黑色玻璃与烟灰灰石构成的塔楼,外墙点缀一格格暖琥珀色办公窗户,以松散的奶油色与橙色矩形色块绘制,部分窗户为暗色。远端摩天大楼消融为雾中扁平的石板蓝色剪影。风化的灰色混凝土立交桥,底部带有污渍,配以粗壮的桥墩。黑色钢制标志龙门架,悬挂空白的深色标志板。塔楼外立面上的圆形全息广告牌:发光白青色光环内嵌红色圆盘。沥青路面湿透如深色镜面,被灯光拉成长长的垂直橙色光带,车道漆为磨损的米白色。混凝土 Jersey 护栏边缘镶有琥珀色反光条。橙色钠灯安装在高大灯杆上。深色树丛勾勒出道路边缘。交通车辆为风化的轿车、厢式货车与箱式卡车,颜色为低饱和的灰、米色与褪色旧漆。隧道为受污混凝土材质,呈生赭色,由一排排冷白色顶灯照亮。 ATMOSPHERE & LIGHT(氛围与光线):蓝色时刻的夜晚,苍白冷调的石板蓝色天空在塔楼之间透出微光。主光为头顶的橙色钠灯。补光来自天空的冷蓝色薄雾。细密的雨雾捕捉钠灯光芒。纵深以层层蓝色薄雾向后退去。自发光物体以颜料绘制,头灯为扁平的奶油色色块,尾灯为扁平的红色色点。 PROXY REPLACEMENT(代理替换): 带有黑色条纹、后扰流板与青色底盘灯的青柠绿色车辆替换为 @[Image1] :一辆 1970 年代 Datsun 240Z 风格的长引擎盖快背式双门跑车,车身为风化的石板蓝灰色漆面,搭配锈棕色螺栓固定的轮拱外扩件、抛光的深盆镀铬轮毂配黑色中心、圆形头灯、镀铬翼子板后视镜、细镀铬前保险杠下方为斑驳的底漆棕黄色下唇,配以琥珀色转向灯。无尾翼。它在位置、比例与运动上精确替换绿色代理。输出中不出现任何青柠绿色。 带有白色条纹、大型尾翼与品红色底盘灯的蓝色车辆替换为 @[Image2] :一辆 Lancia Stratos 风格的楔形拉力赛车。车头与前半部分为焦橙红色,配备方形灯座内的双圆形头灯与黑色网状格栅。后半部分与车顶为黑色,车门上晕染着橙色火焰形图案。装配实心青铜金色盆式轮毂、低矮黑色后扰流板、百叶式后窗,车身侧裙布满灰尘擦痕。它精确替换蓝色代理。输出中不出现蓝色车身漆、白色条纹或大型尾翼。 护栏与立交桥立面上的粉红色与品红色边缘条改为琥珀色反光条。底盘灯改为钠灯在湿滑路面上的普通倒影。白色火焰锥状物改为短促的橙黄色绘画式排气火焰喷射,伴随灰色轮胎烟雾羽流,类似 @[Image1] 与 @[Image2] 中的烟雾。漂移弯道处的浅桃色块体改为钠灯照亮的混凝土屋顶。紫色面板改为红色环形广告牌。绿色卡车驾驶室与黄色出租车改为低饱和灰色的普通交通车。 | 1 | 0:00–0:00.8 | 主角车进气格栅的极端微距镜头,72 mm | 头灯亮起,雨珠挂上车漆,引擎轰鸣。 | | 2 | 0:00.8–0:01.7 | 低位后方摆拍镜头,28 mm | 两辆车并排停在起跑线,红色起步灯亮起,尾灯发光,排气管冒烟。 | | 3 | 0:01.7–0:03.6 | 主角车侧向跟踪镜头,24 mm | 与主角车并速行驶。车轮模糊,城市在身后拉成条纹。对手车缓缓领先。 | | 4 | 0:03.6–0:04.19 | 立交桥 A 上方固定镜头,35 mm | 两辆车在镜头下方咆哮而过,伴随光迹。 | | 5 | 0:04.19–0:05.25 | 主角车保险杠摄像头,24 mm | 视角低且抖动。路面在镜头下飞速掠过,对手车的尾灯就在前方。 | | 6 | 0:05.25–0:07.15 | 追逐摄像头,28 mm | 超车瞬间:主角车突然变道,以弹弓式轨迹超越对手车,险之又险地避开一辆卡车。 | | 7 | 0:07.15–0:08.29 | 立交桥 B 上方俯视镜头,28 mm | 主角车现已领先的鸟瞰视角,两车在车道间穿梭超越车流。 | | 8 | 0:08.29–0:10.18 | 对手车轮上安装支架,22 mm | 旋转的轮辋、火花与水雾。对手车紧追不舍。 | | 9 | 0:10.18–0:13.17 | 漂移弯道处摇臂镜头,55 mm | 一个 90° 的大弯。两车带着轮胎烟雾与霓虹倒影横向漂移过弯。对手车占据内线。 | | 10 | 0:13.17–0:15.07 | 对手车氮气喷射后方镜头,20 mm | 对手车在出弯时启动氮气,火焰喷射,重新夺回领先。 | | 11 | 0:15.07–0:16.04 | 主角车引擎盖摄像头,20 mm | 主角车第一视角,紧盯前方对手车。 | | 12 | 0:16.04-0:17.02 | 地面/超低角度,18mm | 距离湿滑沥青仅数英寸,略向上仰拍,主角车跟随镜头移动。 | | 13 | 0:17.02-0:17.28 | 高角度,35mm | 远高于视平线,约以 30° 至 45° 角俯拍,揭示车道、两车之间的空间间隔、追逐场面与路侧护栏。 | | 14 | 0:17.28-0:18.23 | 低角度/保险杠至引擎盖高度,20mm | 略低于标准视平线,略微上仰朝向隧道口拍摄,同时捕捉湿滑沥青的倒影与头顶城市结构。 | | 15 | 0:18.23–0:20.05 | 隧道内部固定镜头,24 mm | 两辆车冲入一条由顶灯条照明的隧道。频闪灯光掠过车身。 | | 16 | 0:20.05–0:23.17 | 反向镜头面向主角车,35 mm | 主角车拉开距离。对手车在背景中缩小,主角车冲出隧道。 | | 17 | 0:23.3–0:24.27 | 终点固定镜头,18 mm | 主角车大幅领先对手车冲过终点线。最后一道光迹。硬切黑屏。 |SOUND:湿胎嘶嘶声与雨幕底噪。双门跑车为沙哑的直列六缸声,对手车为高亢尖叫的 V6 声。每一次火焰喷射伴随涡轮增压呼啸与排气噼啪声,漂移中轮胎尖叫,从 0:18.23 起叠加轰鸣的隧道混响。引擎声在空旷街道上渐行渐远。 | 18 | 0:24.27-0:25.00 | 黑屏 Negative field(否定字段): 青柠绿色车辆、蓝色车辆、白色赛车条纹、大型后扰流板、品红色、粉红色霓虹、青色底盘灯、霓虹条、色键代理、灰盒、黏土渲染、平涂无纹理表面、抛光 CGI、Unreal Engine、照片写实、赛璐璐着色、粗黑描边、平面 2D 卡通、白天、干燥路面、变形车辆、多余车轮、融化几何、车辆在镜头间变色或变形、镜头路径变化、几何变化、多余剪辑、淡出黑屏、碰撞、文字、可读标识、Logo、徽章、车牌、水印

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