月夜废墟→失足之刃→法印碎裂→粒子大教堂。

Seedance 2.5 · @Iancu_ai · Thu Sep 24 · 视频提示词

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分享链接 · https://openimages.ajiang.me/p/2103134317291483250/

color_palette · dark-moodycomposition · low-anglehuman_attributes · short-hairlighting · low-keylighting · volumetric-lightmood · dramatic

提示词(原文,逐字保留)

Moonlit ruin→slipped blade→seal shatter→particle cathedral. Character reference, SERAINE from @[image 1]: chin length silver white short hair, a long fringe covering an eye, grey blue eyes, a cold and severe expression; silver plate armor covered in gilded scrollwork relief, a white cape, and a pale white kite shield slung on her back with a gold edged cross on its face. No horns on her head. Keep her face, hair, armor patterning, shield and sword design consistent for the whole shot. Light system (global rule, runs by the second): from 00:00 to 00:05, the only cold light in frame is blue moonlight falling through the collapsed dome, and the only warm light is a thin layer of white gold light on her blade; there is no other light source. At 00:05, the moment the seal shatters, the white gold light on her blade goes out and the sword turns back to cold steel. From that same moment, the particles pouring out of the seal give off white gold light themselves and become the main light source in frame; the particles come from the shattered seal, not from the sword. At 00:23 the rose window finishes assembling and light floods through its tracery into the nave. From 00:26 the particles solidify and the light settles into a soft, steady warm gold. Apart from the moonlight, the blade, the particles and the rose window, no other light source appears in frame. Brightness (global rule, runs by the second): from 00:00 to 00:05 it is very dark overall, with only the outline of the figure, the silhouettes of the broken pillars and the reflections off the standing water readable. The instant of the shatter at 00:05 must be clearly brighter than any frame before it. From 00:05 to 00:23, as the architecture grows back layer by layer, the frame gets brighter stage by stage, each stage brighter than the last. From 00:23 to 00:26 is the brightest stretch of the piece and must be clearly brighter than 00:05 to 00:23. From 00:26 to 00:30 it settles into a steady warm light, clearly darker than the brightest stretch but clearly brighter than the opening. The camera starts low behind her, with a corner of the kite shield on her back always pinned along the left edge of the frame. Deep night, the nave of a gothic cathedral left as a ruin: the dome has collapsed into a huge hole, the stone pillars are only broken stumps, vault ribs lie scattered across the floor, and the floor is slick, covered in rubble and standing water. Set into the flagstones at the exact center of the nave is a round gilded holy seal about 2 meters across. From the first frame SERAINE holds the sword in her right hand, the tip pointing down at her side, the whole sword clearly visible. She walks down the nave toward the seal. At 00:03 she steps on a slick piece of rubble, her foot slides out and she pitches forward, and by instinct she drives the sword down to catch herself; the tip sinks right into the center of the seal and the blade stands straight up there. Her hand then slips off the hilt and she drops to a knee at the edge of the seal. From then on the sword stays standing straight up in the center of the seal, never falling, never moving, and nobody touches it again. The camera drops to floor level with that downward thrust. The seal cracks outward in radiating lines from the point where the tip went in, and at 00:05 the whole seal shatters, the fragments breaking into countless tiny particles that pour out of the seal in every direction and wash across the entire nave floor like a tide. From then on she stays kneeling beside the seal until she stands at the end. The camera hugs the floor and pushes forward in the direction the particles flow. The particles reach the foot of every broken pillar and stack upward from the break, extending each pillar section by section. The camera climbs alongside a single growing pillar all the way up to the height of the dome. In midair the particles weave vault rib after vault rib, the ribs cross and close, patching the hole in the dome bay by bay. The camera glides along the closing ribs toward the high wall at the west end of the nave, where in the round opening the particles assemble a huge rose window petal by petal, finishing at 00:23. The camera slowly backs away from the rose window and descends, pulling back along the central axis of the nave until the whole rebuilt cathedral opens up in frame: rows of stone pillars, the closed dome, the rose window. As the particles settle they solidify into real grey white stone and gilded ornament. The seal reassembles whole in its original place, and the sword is still standing straight up in its exact center. SERAINE rises to her feet beside the sword, her back to the camera, head tilted up toward the rose window; she and the upright sword are just 2 small silhouettes in the vast cathedral. Frame requirements: the camera moves continuously through the whole piece with no edit cuts of any kind. All the architecture grows on from the existing breaks in the ruin and never appears out of thin air. Once the particles solidify they are real stone and metal, not translucent light. The sword's length and design stay the same the whole time, and after the shatter the blade stays cold steel and never turns into a column of light. The outfit follows the character sheet strictly, and the armor patterning, the cape and the shield design do not change.

中文译文

月夜废墟→失足之刃→法印碎裂→粒子大教堂。 角色参考,SERAINE 来自 @[image 1]:齐耳银白色短发,一缕长刘海遮住一只眼睛,灰蓝色双眼,神情冷淡而严厉;银色板甲上覆盖着鎏金卷草纹浮雕,披一件白色斗篷,背上斜挎一面浅白色鸢盾,盾面饰有描金十字。头上没有角。整段镜头中她的面容、发型、铠甲纹路、盾与剑的造型必须保持一致。 灯光系统(全局规则,按秒执行):从 00:00 到 00:05,画面中唯一的冷光是从坍塌穹顶倾泻而下的蓝色月光,唯一的暖光是她剑刃上一层薄薄的白金色光;除此之外没有其他光源。在 00:05 那一刻,法印碎裂,剑刃上的白金光熄灭,剑恢复为冷冽的钢铁本色。从同一时刻起,从法印中涌出的粒子自身发出白金光,成为画面中的主要光源;粒子来自碎裂的法印,而非剑。00:23 时,玫瑰窗组装完成,光线透过其花饰漫入中殿。从 00:26 起,粒子固化,光线沉淀为柔和、稳定的暖金色。除了月光、剑刃、粒子与玫瑰窗外,画面中不再出现其他任何光源。 明暗(全局规则,按秒执行):从 00:00 到 00:05 整体极暗,仅能辨读人物的轮廓、断柱的剪影以及积水的反光。00:05 法印碎裂的瞬间必须明显亮于此前的任何一帧。从 00:05 到 00:23,随着建筑一重重地生长回来,画面逐阶段变亮,每个阶段都比前一阶段更亮。00:23 到 00:26 是整支片段中最明亮的段落,必须明显亮于 00:05 到 00:23。从 00:26 到 00:30,光线沉淀为稳定的暖光,明显暗于最亮段落,但明显亮于开篇。 镜头从她身后低位开始,她背上鸢盾的一个角始终钉在画面左缘。深夜,一座哥特式大教堂的中殿沦为废墟:穹顶塌出一个巨大的洞,石柱仅余残断的墩座,拱顶肋骨散落一地,地面湿滑,覆盖着瓦砾与积水。在中殿正中嵌进石板的,是一枚直径约 2 米的鎏金圆形圣印。从第一帧起,SERAINE 右手握剑,剑尖垂在身侧,整把剑清晰可见。她沿中殿向法印走去。 00:03 时,她踩到一块湿滑的瓦砾,脚底一滑身体前倾,本能地将剑刺下撑住自己;剑尖正好刺入法印正中央,剑刃笔直立于其上。她的手随即从剑柄上滑脱,单膝跪落在法印边缘。自此之后,剑一直笔直立于法印中心,从不倒下,从不移动,也再无人触碰。镜头随她下刺之势一同下沉至地面高度。法印以剑尖刺入处为起点,向外放射状开裂,至 00:05 整枚法印轰然碎裂,碎片化作无数细小粒子,自法印向四面八方涌出,如潮水般铺满整片中殿地面。此后她一直跪在法印旁,直到结尾站起。 镜头贴地前进,沿粒子流淌的方向推进。粒子抵达每一根断柱的根部,从断口处向上逐节堆叠,将每根柱子一节节向上延伸。镜头沿着一根正在生长的柱子一路攀升至穹顶高度。半空中,粒子们编织出一根又一根拱顶肋骨,肋骨相交合拢,一跨一跨地补上穹顶的破洞。镜头沿合拢的肋骨滑向中殿西端的高墙,在那里,粒子在一扇圆形开窗中一片花瓣一片花瓣地组装出一扇巨大的玫瑰窗,至 00:23 完成。 镜头自玫瑰窗缓缓后退并下降,沿中殿中轴向后拉出,直至整座重建的大教堂完整展现在画面中:一排排石柱、合拢的穹顶、玫瑰窗。粒子沉淀时固化为真实的灰白石材与鎏金饰件。法印在原处完整重铸,那把剑依然笔直立在它的正中央。SERAINE 在剑旁站起身来,背对镜头,仰头望向玫瑰窗;她和那把直立的剑,在宏伟的教堂中只是两个渺小的剪影。 画面要求:整段镜头一镜到底,不允许任何剪辑切换。所有建筑都从废墟既有的断口处生长出来,绝不凭空出现。粒子一旦固化就是真实的石与金,而非半透明的光。剑的长度与造型全程不变,碎裂之后剑刃始终保持冷钢本色,绝不变成一道光柱。服装严格遵循角色设定,铠甲纹路、斗篷与盾的造型不得改变。

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原文由 @Iancu_ai 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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