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分享链接 · https://openimages.ajiang.me/p/2101000504021041399/

camera_lens · 35mm-filmcamera_lens · wide-anglecolor_palette · complementarycomposition · low-anglelighting · hard-lightlighting · rim-light
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Prompt Share 🚨
God Mode: Unlocked.
@goodvibesclub
Prompt 👇
Create a hyper-cinematic image of the uploaded reference character at the exact moment GOD MODE erupts through its body. Preserve the character exactly: proportions, eye shape and spacing, silhouette, facial structure, anatomy, materials, colors, clothing, and design language. Do not humanize or redesign. The character is crouched low in a violent asymmetrical pose, one fist or equivalent limb slammed into the ground. The impact fractures the earth outward in a wide spiderweb pattern and triggers a concentrated energy explosion, throwing up chunks of scorched ground, dust, sparks, and debris. The opposite arm is pulled backward under tension, torso twisted, head lowered slightly, body caught mid-transformation. God Mode must feel like an evolution of the existing character: some areas remain in the original state while others are already transforming, with existing seams, markings, armor divisions, fabric edges, mechanical joints, or surface patterns separating and glowing from internal pressure. No generic monster anatomy or random superhero features. Background & Ambience Place the character in a vast desolate post-apocalyptic wasteland. The environment is scorched and lifeless, with cracked earth, broken remnants of civilization, collapsed structures, scattered debris, distant ruined silhouettes, and vast empty terrain fading into atmospheric haze. The entire environment is submerged in a dark turquoise ambient tone, giving the wasteland a cold, alien, end-of-world atmosphere. The sky is ethereal and oppressive, filled with layered turquoise-black cloud formations, drifting haze, and faint atmospheric texture. In the far distance, place two completely different colossal monster silhouettes, each reaching high into the sky. They remain very distant and partially obscured by haze, ominous but secondary to the character. Lighting The dominant light is a violent aggressive orange light striking the character from one side and slightly from behind. This orange light should feel intense, almost furnace-like: strong orange highlights across the transforming body sharp orange reflections on flying debris warm illumination inside cracks in the ground glowing dust and smoke near the impact zone hard directional shadow structure On the opposite edge of the character, add a soft cool blue rim light for separation. The lighting balance should read clearly as: aggressive orange key light + soft blue rim + dark turquoise ambient world Keep the orange concentrated and directional, not washing the entire scene. The blue rim should remain subtle and elegant. Deep shadows stay heavy. No flat fill. Camera Low-angle 24mm wide-lens shot, camera positioned close to the broken ground. The cracked impact zone dominates the immediate foreground. The character rises strongly above it, slightly off-center. Use slight horizon instability and near-lens flying debris for extra depth. The distant monsters remain small enough to preserve massive environmental scale. Depth Primary focus on the character’s eyes, transforming torso, and ground-contact point. Foreground debris becomes partially blurred. Mid-ground character remains sharp. Ruins and colossal monsters progressively dissolve into atmospheric haze. No full-frame sharpness. Analog Film Look Render the image like a dark late-1970s or early-1980s apocalyptic sci-fi film captured on 35mm analog stock: pronounced organic film grain, slight optical softness, warm halation around orange highlights, subtle blue bloom around rim light, mild chromatic fringing, crushed shadow detail, imperfect exposure, faint dust and micro-scratches, slightly faded color reproduction, no modern HDR clarity. The final image should feel like the wasteland is already dead, and something far more dangerous has just awakened inside it. ar 4:5
中文译文
提示词分享 🚨
上帝模式:已解锁。
@goodvibesclub
提示词 👇
在 GOD MODE(上帝模式)瞬间爆发并贯穿身体的那一刻,创作一张超电影感的图片,展现已上传的参考角色。须精确保留角色:比例、眼睛形状与间距、剪影、面部结构、解剖、材质、颜色、服装与设计语言。禁止拟人化或重新设计。角色以暴力的不对称姿势低伏,一拳或等效肢体猛击地面。冲击以宽大蛛网状裂纹向外撕裂大地,并触发集中的能量爆炸,掀起焦黑的地块、灰尘、火花与碎片。另一只手臂在张力下向后拉回,躯干扭转,头部微微下低,身体处于变形中途。上帝模式必须是该角色自身的进化:部分区域仍保持原始状态,而其他区域已在变形,现有的接缝、纹饰、装甲分缝、布料边缘、机械关节或表面纹理正在分离并从内部压力中发出光芒。禁止通用怪物解剖或随机的超级英雄特征。
背景与氛围
将角色置于一片广阔的荒凉末日废土之上。环境焦黑且无生命,地面龟裂,散落着文明的断壁残垣、坍塌的建筑、零散的碎片、远处的废墟剪影,辽阔的空旷地形消融于大气雾霭之中。整体环境沉浸在深暗的青绿色环境光中,营造出寒冷、异星、末日般的氛围。天空空灵而压抑,布满层叠的青绿—黑色云层、飘动的雾气和微弱的大气纹理。在极远处,放置两个完全不同的巨型怪物剪影,每一个都直插高空。它们保持在非常遥远的位置并部分被雾气遮蔽,险恶但居于角色次要地位。
光照
主光是一道强烈而具有攻击性的橙色光,从角色一侧并略偏后方击打角色。该橙色光应感觉强烈、近乎熔炉般:
• 强橙色高光遍布正在变形的身躯
• 飞散的碎片上有锐利的橙色反光
• 地面裂缝内部透出温暖的照明
• 冲击区附近有发光的尘埃与烟雾
• 硬性的方向性阴影结构
在角色的对立边缘,加一道柔和的冷蓝色边缘光以作分离。光照平衡应清晰读作:攻击性橙色主光 + 柔和蓝色边缘光 + 深暗青绿环境世界。保持橙色集中且具方向性,不要洗刷整个场景。蓝色边缘光应保持微妙而优雅。深阴影保持厚重。无平光填充。
镜头
低角度 24mm 广角镜头,相机贴近破碎的地面。龟裂的冲击区主导近景前景。角色在其上方强势崛起,略偏离中心。利用轻微的地平线不稳定感和近镜头的飞散碎片以增加纵深。远处的怪物保持足够小,以保留巨大的环境尺度。
景深
主要聚焦于角色的眼睛、变形中的躯干与地面接触点。前景碎片呈现部分模糊。中景角色保持清晰。废墟与巨型怪物渐进消融于大气雾霭之中。无全幅清晰。
模拟胶片质感
将图像渲染为深暗的 1970 年代末或 1980 年代初的末日科幻电影,以 35mm 模拟胶片拍摄:明显的自然胶片颗粒、轻度光学柔焦、橙色高光周围的暖光晕、边缘光周围的微妙蓝色光晕、轻度色散、压碎的阴影细节、不完美的曝光、隐约的尘点与微划痕、略微褪色的色彩还原、无现代 HDR 清晰度。最终图像应让人感觉废土已经死亡,而某种远比其更危险的东西刚刚在它内部苏醒。
ar 4:5
来源与署名
原文由 @edizkan_ 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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