no extra limbs, no distorting Alex's face/proportions, no gore in t…

Seedance 2.5 · @aymducking · Mon Sep 07

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no extra limbs, no distorting Alex's face/proportions, no gore in the bear scene, no drop…
no extra limbs, no distorting Alex's face/proportions, no gore in the bear scene, no drop…
no extra limbs, no distorting Alex's face/proportions, no gore in the bear scene, no drop…
no extra limbs, no distorting Alex's face/proportions, no gore in the bear scene, no drop…
composition · medium-shothuman_attributes · glasseshuman_attributes · jewelryhuman_attributes · short-hairlighting · studio-lightmood · playful

提示词(原文,逐字保留)

no extra limbs, no distorting Alex's face/proportions, no gore in the bear scene, no dropped audio sync on the snap/PUFF beat, no 3D-animated/CGI-game look, no visible cut points or camera-position jumps across any transition, keep every character's identity and outfit an exact match to its locked reference throughout. Scene 1 — JELLY (0:00–0:07.5) 0:00–0:03 — Medium two-shot, white studio (@image3). Camera begins rolling here — this is the start of the single continuous take. ALEX turns to camera with a playful grin: "WHAT IF... Sonriente become JELLY?" 0:03–0:04 — Camera drifts in slightly for a close-up on ALEX's hand: finger snap (audible click). 0:04–0:05 — PUFF sfx, full-body smoke burst engulfs Sonriente; camera pushes gently into the smoke. 0:05–0:07.5 — Smoke clears, camera pulls back to the two-shot: Sonriente is now translucent amber-rose JELLY, same pose, constant gentle jiggle. ALEX pokes/wiggles it with one finger; jelly wobbles exaggeratedly. ALEX laughs. Audio: dialogue, snap click, PUFF/smoke whoosh, wet jiggle/squish, ALEX's laugh. Scene 2 — HUMAN (0:07.5–0:15) 0:07.5–0:10 — Camera still rolling, no cut from Scene 1. ALEX faces camera: "WHAT IF... a human form?" 0:10–0:10.5 — Finger snap. 0:10.5–0:11.5 — PUFF + smoke burst over the jelly Sonriente; camera pushes into the smoke again as the hidden transition point. 0:11.5–0:13 — Smoke clears: Sonriente is now the human form from @image4 — same wide genuine laugh, same carved headdress, necklace, wristlet, and skirt now worn as real garments, barefoot. He blinks, smiles, looks at his own hands in wonder. 0:13–0:15 — ALEX glances down at his own tee/shorts; they pop-morph (quick elastic "pop" VFX + sound) into the exact matching outfit from @image5 — same carved headdress, beaded necklace with pendant, wristlet, and skirt, Alex's face and glasses unchanged. Both now dressed identically. ALEX grins and gestures "matching!" to camera. Audio: dialogue, snap, PUFF/whoosh, "pop" morph sfx, ALEX's pleased chuckle. Scene 3 — CINEMATIC: ZOMBIE CHASE (0:15–0:22.5) 0:15–0:16.5 — Still in studio, camera still rolling. ALEX (mischievous): "WHAT IF... we are in a movie?" 0:16.5–0:17.5 — Fast whip-pan / rain-streak smash transition — no snap, no PUFF here, this is the hidden location change; motion blur conceals the environment swap so the take never technically cuts. 0:17.5–0:21 — Whip resolves into focus: night, dark forest, heavy rain, distant thunder flashes. ALEX and human-Sonriente, both exactly matching @image4 and @image5, are sprinting through mud and undergrowth, branches whipping past, rain lashing sideways. Lightning flashes reveal a small horde of zombies shambling and lurching after them in pursuit, groaning. ALEX is breathing hard, gasping between strides. Camera: handheld chase cam, quick whip-pans tracking the sprint, low-key rain-soaked lighting. 0:21–0:22.5 — Mid-sprint, ALEX glances back toward camera, breathless and panting: "...or WHAT IF... a CHOCOLATE?" — the line lands breathless, half-shouted over the rain — and immediately a fast whip-pan / rain-streak wipe carries them back to the white studio (@image3), still with no hard cut. Style: moody blue-grey cinematic grading, anamorphic look, no CGI-plastic sheen. Audio: rain, thunder, zombie groans/snarls, mud-splashing footfalls, ALEX's heavy breathing, his breathless line, then a whip-transition whoosh. Negative prompt (scene-specific): no gore, no graphic zombie effects or violence — atmospheric pursuit and tension only, zombies stay in the background of frame, no close contact. Scene 4 — CHOCOLATE (0:22.5–0:30) 0:22.5–0:23.5 — Whip resolves: back in the white studio, ALEX and human-Sonriente (@image4/@image5) both catching their breath, rain still clinging to them for a beat before it's forgotten. 0:23.5–0:24 — Finger snap. 0:24–0:25 — PUFF + smoke burst over the human Sonriente (@image4); camera pushes into the smoke one final time. 0:25–0:27.5 — Smoke clears: Sonriente has reverted to the original ceramic-pose silhouette, now sculpted from glossy dark melting chocolate, a slow drip forming at the raised hand. 0:27.5–0:30 — ALEX leans in and bites a chunk from the chocolate figure's shoulder; the chocolate cracks cleanly at the bite; ALEX chews happily, gives a satisfied "Mmm" and a thumbs-up to camera. Hold on his smile for the final frames — end of the continuous take. Audio: snap, PUFF/whoosh, chocolate crack/bite crunch, chewing, ALEX's "Mmm."

中文译文

no extra limbs, no distorting Alex's face/proportions, no gore in the bear scene, no dropped audio sync on the snap/PUFF beat, no 3D-animated/CGI-game look, no visible cut points or camera-position jumps across any transition, keep every character's identity and outfit an exact match to its locked reference throughout. Scene 1 — JELLY (0:00–0:07.5) 0:00–0:03 — Medium two-shot, white studio (@image3). Camera begins rolling here — this is the start of the single continuous take. ALEX turns to camera with a playful grin: "WHAT IF... Sonriente become JELLY?" 0:03–0:04 — Camera drifts in slightly for a close-up on ALEX's hand: finger snap (audible click). 0:04–0:05 — PUFF sfx, full-body smoke burst engulfs Sonriente; camera pushes gently into the smoke. 0:05–0:07.5 — Smoke clears, camera pulls back to the two-shot: Sonriente is now translucent amber-rose JELLY, same pose, constant gentle jiggle. ALEX pokes/wiggles it with one finger; jelly wobbles exaggeratedly. ALEX laughs. Audio: dialogue, snap click, PUFF/smoke whoosh, wet jiggle/squish, ALEX's laugh. Scene 2 — HUMAN (0:07.5–0:15) 0:07.5–0:10 — Camera still rolling, no cut from Scene 1. ALEX faces camera: "WHAT IF... a human form?" 0:10–0:10.5 — Finger snap. 0:10.5–0:11.5 — PUFF + smoke burst over the jelly Sonriente; camera pushes into the smoke again as the hidden transition point. 0:11.5–0:13 — Smoke clears: Sonriente is now the human form from @image4 — same wide genuine laugh, same carved headdress, necklace, wristlet, and skirt now worn as real garments, barefoot. He blinks, smiles, looks at his own hands in wonder. 0:13–0:15 — ALEX glances down at his own tee/shorts; they pop-morph (quick elastic "pop" VFX + sound) into the exact matching outfit from @image5 — same carved headdress, beaded necklace with pendant, wristlet, and skirt, Alex's face and glasses unchanged. Both now dressed identically. ALEX grins and gestures "matching!" to camera. Audio: dialogue, snap, PUFF/whoosh, "pop" morph sfx, ALEX's pleased chuckle. Scene 3 — CINEMATIC: ZOMBIE CHASE (0:15–0:22.5) 0:15–0:16.5 — Still in studio, camera still rolling. ALEX (mischievous): "WHAT IF... we are in a movie?" 0:16.5–0:17.5 — Fast whip-pan / rain-streak smash transition — no snap, no PUFF here, this is the hidden location change; motion blur conceals the environment swap so the take never technically cuts. 0:17.5–0:21 — Whip resolves into focus: night, dark forest, heavy rain, distant thunder flashes. ALEX and human-Sonriente, both exactly matching @image4 and @image5, are sprinting through mud and undergrowth, branches whipping past, rain lashing sideways. Lightning flashes reveal a small horde of zombies shambling and lurching after them in pursuit, groaning. ALEX is breathing hard, gasping between strides. Camera: handheld chase cam, quick whip-pans tracking the sprint, low-key rain-soaked lighting. 0:21–0:22.5 — Mid-sprint, ALEX glances back toward camera, breathless and panting: "...or WHAT IF... a CHOCOLATE?" — the line lands breathless, half-shouted over the rain — and immediately a fast whip-pan / rain-streak wipe carries them back to the white studio (@image3), still with no hard cut. Style: moody blue-grey cinematic grading, anamorphic look, no CGI-plastic sheen. Audio: rain, thunder, zombie groans/snarls, mud-splashing footfalls, ALEX's heavy breathing, his breathless line, then a whip-transition whoosh. Negative prompt (scene-specific): no gore, no graphic zombie effects or violence — atmospheric pursuit and tension only, zombies stay in the background of frame, no close contact. Scene 4 — CHOCOLATE (0:22.5–0:30) 0:22.5–0:23.5 — Whip resolves: back in the white studio, ALEX and human-Sonriente (@image4/@image5) both catching their breath, rain still clinging to them for a beat before it's forgotten. 0:23.5–0:24 — Finger snap. 0:24–0:25 — PUFF + smoke burst over the human Sonriente (@image4); camera pushes into the smoke one final time. 0:25–0:27.5 — Smoke clears: Sonriente has reverted to the original ceramic-pose silhouette, now sculpted from glossy dark melting chocolate, a slow drip forming at the raised hand. 0:27.5–0:30 — ALEX leans in and bites a chunk from the chocolate figure's shoulder; the chocolate cracks cleanly at the bite; ALEX chews happily, gives a satisfied "Mmm" and a thumbs-up to camera. Hold on his smile for the final frames — end of the continuous take. Audio: snap, PUFF/whoosh, chocolate crack/bite crunch, chewing, ALEX's "Mmm."

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原文由 @aymducking 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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