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Unknown · @edizkan_ · Sun Sep 06

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分享链接 · https://openimages.ajiang.me/p/2096675506552770948/

提示词分享 🚨 屏幕比看上去更深。 @akidcalledbeast #AKCB 提示词 👇 创建一张超写实电影感的照片,画面中是一部**完整地平放在冰面上的智能手机**,上传的…
camera_lens · shallow-depth-of-fieldcolor_palette · cool-tonescomposition · dynamic-diagonalcomposition · high-anglelighting · low-keymood · tense

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Prompt Share 🚨 The screen is deeper than it looks. @akidcalledbeast #AKCB Prompt 👇 Create a hyper-realistic cinematic photograph of a **complete smartphone lying on a frozen surface**, with the uploaded reference character appearing as an **extremely tiny miniature figure ice skating across the phone screen**. The phone screen itself has transformed into a deep translucent frozen lake, and a terrifying enormous creature is moving **beneath the ice inside the boundaries of the phone screen only**. ## Likeness Integrity, highest priority Preserve the uploaded character’s exact proportions, eye shape, eye spacing, facial structure, silhouette, anatomy, outfit, accessories, materials, and original color palette. Do not humanize. Do not redesign anatomy or facial features. If the character is 2D, translate it into a believable physical 3D miniature while preserving its exact design. ## Composition Lock The **entire smartphone must be fully visible inside the image**. Show: * all four corners * complete screen * complete top and bottom edges * both side edges * clear frozen surface surrounding the phone The phone occupies approximately **65–75% of the frame height**. Do not crop the device. The phone is the dominant object. The character is extremely tiny, approximately **5–8% of the phone’s total length**. ## Phone Screen World Only the rectangular phone display becomes a frozen miniature lake. The physical phone body remains realistic metal and glass. The frozen world must stop precisely at the screen bezel. Inside the screen: * translucent blue ice * fine skate scratches * trapped bubbles * cloudy frozen layers * subtle fractures * deep blue-black water beneath Outside the screen: * ordinary frozen surface * no monster * no underwater darkness * no continuation of the creature This boundary must be visually unmistakable. ## Character Action The tiny character performs an elegant sweeping skating turn across the frozen display. Pose: * torso leaning strongly into the turn * one skate planted * second leg raised behind * limbs extended asymmetrically for balance * head following the skating direction A delicate curved skate trail follows behind. Tiny sprays of ice powder emerge from the blade. The character is unaware of the threat. ## Threat Inside the Phone Screen, CRITICAL An enormous frightening creature moves beneath the translucent screen-ice **entirely within the phone display area**. The creature must never extend outside the screen boundaries. Do not show its full body. Reveal only fragments through the ice: * two dim glowing eyes beneath the skater * enormous vague head silhouette * part of a dark limb or tendril * shadow mass disappearing beneath cloudy frozen layers * subtle distortion caused by depth and refraction The creature should feel dramatically larger than the tiny character, but naturally contained within the miniature frozen world of the phone. The eyes subtly follow the skating character. One eye may sit underneath the curved skate trail while the second emerges through a darker section of ice. ## Under-Ice Depth Create a convincing vertical depth hierarchy inside the screen: **skater on ice surface → scratched translucent ice → trapped bubbles and fractures → creature beneath → deep blue-black water.** The creature should feel several meters beneath the miniature skating surface. Cloudy ice partially obscures its form. Some sections reveal it clearly enough to create fear, while others dissolve into darkness. ## Subtle Danger Cue Near the character’s current skating path, introduce a **thin fresh fracture forming inside the phone-screen ice**. The crack begins close to the character’s skate and subtly branches toward the creature’s nearest eye. Keep it restrained. No shattered screen. No giant hole. No active attack. The danger is still approaching. ## Camera Pulled-back elevated three-quarter view. Approximately **45–55 degrees downward**. Lens equivalent: **50–70mm**. The entire phone remains comfortably inside the frame with visible breathing room around it. Phone positioned diagonally, not centered. The character is slightly off-center within the screen. ## Focus Moderately shallow depth of field. Primary focal area: * tiny character * immediate skate trail * closest glowing creature eye beneath the ice Phone silhouette remains completely readable. Far phone corners soften gently. The creature’s deeper form fades rapidly into murky blur. ## Lighting Above the screen: * cold directional winter daylight * pale cyan reflections * subtle warm rim light on character * crisp frost highlights Inside the frozen screen: * deep blue-black darkness * extremely subtle cyan diffusion * faint restrained red or amber illumination from the creature’s eyes The eye glow must remain localized. It must not illuminate the entire phone. ## Scale Contrast Use enormous phone details to reinforce the tiny character: * speaker opening * side buttons * bezel thickness * fingerprint residue * scratches in the glass * frost crystals The tiny character should almost disappear at first glance. Then the viewer notices the creature beneath it. ## Mood The image begins as a charming miniature skating scene. Then something feels wrong. The phone contains its own frozen world, and something impossibly large is awake underneath it. ## Hard Constraints Threat exists **only beneath the frozen phone screen**. No creature underneath the physical phone. No creature outside the display boundaries. No monster visible through the surrounding real-world ice. Entire phone visible. All four corners visible. Character extremely tiny. No close-up character framing. No giant open mouth. No full creature reveal. No gore. No text or UI graphics. No shattered phone. ar 4:5

中文译文

提示词分享 🚨 屏幕比看上去更深。 @akidcalledbeast #AKCB 提示词 👇 创建一张超写实电影感的照片,画面中是一部**完整地平放在冰面上的智能手机**,上传的参考角色以**极其微小的迷你人偶形态在手机屏幕表面滑冰**。 手机屏幕本身已经变成一片深邃半透明的冰冻湖泊,一只令人恐惧的巨型生物**只在手机屏幕边界内的冰层下方游动**。 ## 形象一致性(最高优先级) 严格保留上传角色的精确比例、眼形、眼距、面部结构、轮廓、身形、服装、配饰、材质以及原始色彩搭配。 不要拟人化。 不要重新设计体型或面部特征。 如果角色是 2D 的,请将其转化为可信的实体 3D 迷你人偶,同时保留其原始设计。 ## 构图锁定 **整部智能手机必须完整地呈现在画面内**。 需展示: * 全部四个边角 * 完整屏幕 * 完整的上下边缘 * 左右两侧边缘 * 手机周围清晰可见的冰面 手机在画面高度中占比约为 **65%–75%**。 不要裁切设备。 手机为主体对象。 角色极其微小,约为手机整体长度的 **5%–8%**。 ## 手机屏幕世界 只有矩形的手机显示屏区域化为一个冰冻的迷你湖泊。 手机的物理机身保持真实的金属与玻璃质感。 冰冻世界必须在屏幕边框处精确终止。 屏幕内部: * 半透明的蓝色冰层 * 细密的滑冰刮痕 * 困在冰中的气泡 * 云雾状的冰冻层理 * 细微的裂纹 * 冰层下方深蓝近黑的湖水 屏幕外部: * 普通的冰冻表面 * 没有怪物 * 没有水下黑暗 * 没有生物的延伸 此边界必须在视觉上绝对清晰。 ## 角色动作 微小的角色在冰冻的屏幕上完成一个优雅、流畅的滑冰转弯。 姿势: * 上半身大幅度向转弯方向倾斜 * 一只冰刀踩在冰面上 * 另一条腿向后抬起 * 四肢以不对称方式伸展以保持平衡 * 头部朝向滑行方向 身后留下一道纤细弯曲的滑痕。 冰刀扬起微小的冰粉末。 角色并未察觉威胁。 ## 手机屏幕内的威胁(关键) 一只庞大骇人的生物在半透明的屏幕冰层下游动,**完全位于手机显示区域之内**。 生物绝不能超出屏幕边界。 不要展示它的完整躯体。 只通过冰层透露片段: * 滑冰者下方两只黯淡发光的眼睛 * 庞大模糊的头部轮廓 * 部分深色肢体或触须 * 隐没在云雾冰层下的阴影团块 * 因深度和折射造成的轻微扭曲 生物应比微小的角色明显庞大得多,但又自然地受限于手机的迷你冰冻世界。 眼睛若有若无地跟随着滑冰的角色。 一只眼睛可隐现在弯曲滑痕的下方,另一只则透过较暗的冰层区域显形。 ## 冰下深度 在屏幕内部构建可信的垂直深度层次: **滑冰者位于冰面 → 带刮痕的半透明冰层 → 困住的气泡与裂纹 → 冰下的生物 → 深蓝近黑的湖水。** 生物应感觉位于迷你滑冰面下方数米深处。 云雾状的冰层部分遮蔽它的形态。 某些区域足以清晰显露以制造恐惧,另一些区域则消融于黑暗之中。 ## 隐性危险提示 在角色当前的滑行路径附近,加入一条**正在手机屏幕冰层内形成的细微新鲜裂纹**。 裂纹从角色冰刀附近开始,并向生物最近的那只眼睛微微分叉延伸。 保持克制。 不要碎屏。 不要巨型破洞。 不要主动攻击。 危险仍在逼近。 ## 镜头 拉远并抬高的四分之三俯视角度。 约 **45°–55°** 向下俯视。 等效焦距:**50–70mm**。 整部手机舒适地居于画面中,四周留有可见的呼吸空间。 手机斜向放置,不居中。 角色在屏幕中略微偏离中心。 ## 焦点 中等浅景深。 主要对焦区域: * 微小的角色 * 紧邻的滑痕 * 冰下最近的那只发光眼睛 手机轮廓必须完全清晰可辨。 手机远处边角柔和虚化。 生物更深处的形体迅速融入昏暗的模糊。 ## 光照 屏幕上方: * 冷色调、定向的冬季日光 * 淡青色反射光 * 角色身上微妙的暖色轮廓光 * 清脆的霜花高光 冰冻屏幕内部: * 深蓝近黑的暗部 * 极其微弱的青色漫射 * 生物眼中透出克制、幽微的红色或琥珀色光芒 眼睛的辉光必须保持局部化。 绝不能照亮整部手机。 ## 尺度对比 利用手机的宏大细节来反衬角色的微小: * 听筒开孔 * 侧边按键 * 屏幕边框厚度 * 指纹残留 * 玻璃上的划痕 * 霜花晶体 微小角色应在一瞥之间几乎难以察觉。 随后观众才注意到冰层下的生物。 ## 氛围 画面起初是一个迷人的迷你滑冰场景。 随后,某种异样悄然浮现。 手机封存着它自己的冰冻世界,而在它之下,有什么不可思议的巨大之物已然苏醒。 ## 硬性约束 威胁**仅存在于手机屏幕的冰层之下**。 物理手机正下方不可有生物。 显示边界之外不可有生物。 周围的现实冰面中不可见怪物。 整部手机可见。 全部四个边角可见。 角色极其微小。 不得使用角色的特写构图。 不得出现张开的巨口。 不得完整显露生物。 不得出现血腥或暴恐元素。 不得出现文字或 UI 图形。 不得出现碎裂的手机。 ar 4:5

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原文由 @edizkan_ 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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