基于照片为一部现代西方动画系列设计一个角色——一幅胸部以上的肖像画。这不是一张写实肖像,也不是一张精细的重绘:它是一个受特定人物启发的…
分享链接 · https://openimages.ajiang.me/p/2096099780451500495/



color_palette · high-contrastcolor_palette · vibrantcomposition · centeredcomposition · close-uphuman_attributes · facial-hairhuman_attributes · glasses
提示词(原文,逐字保留)
Create a CHARACTER DESIGN based on the photograph for a modern Western animated series — a chest-up portrait. This is NOT a realistic portrait and not a careful redraw: it is a stylized cartoon character inspired by a specific person. Recognizability should come from distinctive features and accessories, not photographic accuracy.
SIMPLIFICATION IS THE MOST IMPORTANT THING. Remove everything from the face except what matters most. No gradients, midtones, transparency, soft blending, or fine rendering. Every surface must be filled with FLAT color:
* Skin — EXACTLY TWO tones: base color and shadow, no third tone;
* Hair — EXACTLY TWO tones: base color and shadow;
* Clothing — two, maximum three tones.
The boundary between light and shadow must be a sharp, angular line, as if cut out with scissors. Shadows must be a rich, dark version of the same color, never gray.
FEATURES MUST BE STRONGLY EXAGGERATED — this is a caricature, not a portrait. Proportions should be intentionally distorted; that is the essence of the style:
* The HEAD should be approximately one and a half times larger than anatomically correct relative to the shoulders and occupy most of the frame;
* The NECK should be noticeably thinner and longer than in real life;
* The SHOULDERS should be narrow, simplified with straight angular lines, without realistic anatomy;
* The MOUTH AND FACIAL EXPRESSION must match the photograph. If the person is smiling, the character smiles exactly the same way: subtle if subtle, broad if broad. Do not stretch the smile or add one if there isn’t one;
* The NOSE should be tiny, simplified into two or three lines, with no detailed nostrils;
* The EYES should be large and almond-shaped, with large irises; eyelashes should consist of only three or four strokes;
* The EYEBROWS should be thick, solid shapes positioned high above the eyes.
Exaggerate the PROPORTIONS and simplify the forms — but do not change the facial expression. The face should read as an animated series character, not simply as a person who looks similar.
HAIR should consist of two or three LARGE, SOLID MASSES with sharp angular edges, as if cut from paper. No individually drawn hairs, no thin strands, and no gradients within the hair masses. The hairstyle, parting, and length must come from the photograph.
TAKE FROM THE PHOTOGRAPH: hair color and texture, parting and length; skin tone; eye color; neckline, style, and color of clothing; age; and facial expression. These are the identifying features and must be preserved. However, facial and head proportions should NOT be copied — they must be exaggerated according to the rules above.
ACCESSORIES — ONLY THOSE PRESENT IN THE PHOTOGRAPH. Do not add anything: no glasses if there are no glasses, no earrings if there are no earrings, no necklace if there isn’t one. Any accessories genuinely present should be drawn larger and more noticeable than in real life and emphasized, as they help identify the character. If the person is holding an object rather than wearing it, it should remain in their hand or be left out of the frame entirely — never move it onto the face.
OUTLINE — dark burgundy or dark brown, NOT black. Use variable line thickness: thicker around the outer silhouette, thinner inside, and disappearing entirely in some areas where shapes are defined by the meeting of two flat colors.
ACCENTS. Add a warm blush as a flat shape on the cheeks and tip of the nose. Include one bright highlight in a simple geometric shape on the forehead. Metal should be rendered as dense gold flat shapes with sharp, straight highlights.
BACKGROUND. Behind the head, place one flat polygon in a saturated color, rotated slightly, with straight edges, as if it were a sheet of colored paper placed behind the character. The head and shoulders should partially overlap it, with parts of the figure extending beyond its edges. Surround everything with a clean white background. No gradients, patterns, or textures.
PALETTE should be limited to three or four colors, but the COLORS MUST BE RICH AND HIGHLY SATURATED. Every shade should be at maximum saturation: clothing, background shape, and hair should feel bold and vivid, like paint straight from a can rather than muted pastels. Skin should feel warm and alive, with noticeable blush. The background shape should use a clean, open color that contrasts with the main accent color in the person’s appearance. No faded, dusty, washed-out, or desaturated palette.
COMPOSITION. Chest-up portrait: head, neck, shoulders, and upper chest. The head occupies most of the frame, turned in a three-quarter view, with the eyes looking toward the camera.
DO NOT INCLUDE: faded, dusty, washed-out, or pastel colors; photorealism; digital painting; realistic portraiture; soft blended shadows; gradients; transparency; midtones; individually rendered hair strands; detailed skin with pores or wrinkles; volumetric facial modeling; 3D rendering; anime; uniform black outlines; anatomically accurate head and shoulder proportions; a carefully realistic portrait-style nose; ADDED accessories not present in the photograph; glasses on a person who does not wear glasses in the photo; altered facial expression; a stretched smile where none existed; missing accessories that are present in the photograph; paper or canvas texture; noise; any text, letters, captions, logos, or watermarks in the image.
中文译文
基于照片为一部现代西方动画系列设计一个角色——一幅胸部以上的肖像画。这不是一张写实肖像,也不是一张精细的重绘:它是一个受特定人物启发的风格化卡通角色。辨识度应来自其与众不同的特征和配饰,而非照片般的精确性。
简化是最重要的事情。从脸上移除除最关键要素之外的一切。不要渐变、中间调、透明、柔和的混合或精细的渲染。每个表面都必须用平面色填充:
* 皮肤——恰好两种色调:底色与阴影色,没有第三种色调;
* 头发——恰好两种色调:底色与阴影色;
* 服装——两种,最多三种色调。
明暗之间的边界必须是一条锐利的、有棱角的直线,仿佛是用剪刀剪出来的。阴影必须是同色系的浓郁深色,绝不能是灰色。
特征必须被强烈夸张——这是漫画式的夸张,而非肖像。比例应被有意识地扭曲;这正是该风格的精髓:
* 头部相对于肩部应大约是解剖学上正确比例的一点五倍,并占据画面的大部分;
* 颈部应明显比现实中更细更长;
* 肩膀应较窄,用直而棱角分明的线条简化,没有写实的解剖结构;
* 嘴部和面部表情必须与照片相符。如果人物在微笑,角色就以完全相同的方式微笑:含蓄就是含蓄,开朗就是开朗。不要拉伸笑容,也不要在没有笑容时强行添加;
* 鼻子应小巧,简化成两到三条线,没有详细的鼻孔;
* 眼睛应大而呈杏仁形,虹膜较大;睫毛应仅由三四笔构成;
* 眉毛应是粗而结实的形状,位于眼睛上方较高处。
夸张比例,简化形态——但不要改变面部表情。整张脸应读起来像一个动画系列角色,而不仅仅是某个长相相似的人。
头发应由两到三大块体量构成,边缘锐利而有棱角,仿佛从纸上剪下。不要一根一根地画头发、不要细丝,也不要在头发块内出现渐变。发型、发缝和长度必须取自照片。
从照片中提取:头发的颜色与质地、发缝与长度;肤色;眼睛颜色;领口、款式与服装颜色;年龄;以及面部表情。这些是辨识特征,必须保留。然而,面部与头部的比例不应被复制——必须按照上述规则进行夸张。
配饰——仅限照片中实际出现的。不要添加任何东西:没有眼镜就不要画眼镜,没有耳环就不要画耳环,没有项链就不要画项链。任何真实存在的配饰都应画得比现实中更大、更醒目并加以强调,因为它们有助于识别角色。如果人物手中握着某物而非佩戴它,它应留在手中或完全被排除在画面之外——绝不要把它移到脸上。
轮廓线——深酒红色或深棕色,不能是黑色。使用可变的线条粗细:外轮廓较粗,内部较细,在某些由两种平面色相接而定义形状的区域完全消失。
点缀。在脸颊和鼻尖添加一块暖色的平面腮红。在额头添加一个简单的几何形状的高光亮点。金属应以密集的金色平面形状表现,带有锐利而笔直的高光。
背景。在头部后方放置一个饱和色的平面多边形,略微旋转,边线笔直,仿佛在角色身后放了一张彩色的纸。头部和肩膀应部分与它重叠,角色的部分身体超出其边缘。整体用纯净的白色背景包围。不要渐变、图案或纹理。
调色板应限制在三到四种颜色,但颜色必须浓郁且高度饱和。每一种色调都应保持最大饱和度:服装、背景形状和头发应感觉大胆而鲜艳,像刚开罐的颜料,而不是柔和的粉彩。皮肤应温暖而生动,带有明显的红晕。背景形状应使用一种干净、开放的色彩,与人物外观中的主色调形成对比。不要使用褪色、灰暗、洗淡或去饱和的色调。
构图。胸部以上的肖像:头部、颈部、肩膀和上胸部。头部占据画面的大部分,以四分之三侧面转向,眼睛看向镜头。
不要包含:褪色、灰暗、洗淡或粉彩般的颜色;照片写实;数字绘画;写实肖像;柔和混合的阴影;渐变;透明;中间调;一根一根绘制的发丝;带有毛孔或皱纹的精细皮肤;体积感的面部塑形;3D 渲染;动漫;统一粗细的黑色轮廓;解剖学上准确的头部和肩部比例;细致写实的肖像式鼻子;照片中没有的额外配饰;给照片中不戴眼镜的人加上眼镜;改变面部表情;在原本没有笑容时拉伸出笑容;遗漏照片中实际出现的配饰;纸张或画布纹理;噪点;图像中的任何文字、字母、说明文字、标志或水印。
来源与署名
原文由 @Sheldon056 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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