我不喝酒,但我喜欢酒的外观。我也喜欢傻乎乎的东西,所以就有了这个提示。

Unknown · @Pupperfishpat · Sat Aug 29

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我不喝酒,但我喜欢酒的外观。我也喜欢傻乎乎的东西,所以就有了这个提示。 一如既往,请随意按你认为合适的方式编辑它,并且玩得开心! 如果你想让你的饮品是含酒精的,就在 Alcoho…
我不喝酒,但我喜欢酒的外观。我也喜欢傻乎乎的东西,所以就有了这个提示。 一如既往,请随意按你认为合适的方式编辑它,并且玩得开心! 如果你想让你的饮品是含酒精的,就在 Alcoho…
我不喝酒,但我喜欢酒的外观。我也喜欢傻乎乎的东西,所以就有了这个提示。 一如既往,请随意按你认为合适的方式编辑它,并且玩得开心! 如果你想让你的饮品是含酒精的,就在 Alcoho…
我不喝酒,但我喜欢酒的外观。我也喜欢傻乎乎的东西,所以就有了这个提示。 一如既往,请随意按你认为合适的方式编辑它,并且玩得开心! 如果你想让你的饮品是含酒精的,就在 Alcoho…
camera_lens · shallow-depth-of-fieldcomposition · close-upcomposition · multi-panelquality_flags · embedded-textquality_flags · multi-panel-layoutsubject_type · character

提示词(原文,逐字保留)

I don't drink, but I do love the look of drinks. I also love silliness, so here we are. As always, feel free to edit this as you see fit, and please have fun! Place an X in the Alcoholic entry if you want your drink to be, well, alcoholic. Cute Cocktail [Prompt Starts Here] Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio Image1 = primary character reference Name = [] Alcoholic = [] ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation. The image will be split into two parts. The cocktail entry will be on the right side and occupy only one-third of the image. The scene with Image1 will be on the left, using the remaining two-thirds of the image. The cocktail entry will have a solid black background with golden filigree borders between each section. The top will have the cocktail’s name. This name will be a cute pun based on the Name, cocktail ingredients, and the lore. Flanking the name will be Image1. Image1 will be drawn in a cute chibi style with 1.5-head-tall proportions and chunky blocky limbs. Both chibis will have cute, welcoming poses and expressions, but must not be identical. The second section will list the cocktail’s ingredients with measurements. At the bottom will be the price. This price must not be money; it must be silly and fitting for Image1. The bottom section will feature a cute, funny story about the cocktail’s origins. All text must have true-type vector sharpness, kerning-correct spacing, and zero-artifact font clarity. The sections must not be labeled. The bar will be made from wood with amboya burl, a burnished wax finish, and a urushi lacquer. The armrest rail will be made from Florentine bronze with a waterfall-edge burl and a beeswax luster. On the bar will be a small square napkin made from heavyweight stone-washed linen, in the color scheme of Image1, with a mitered-corner hem and cascading soft creases. The corner will have a symbol embroidered that reflects Image1, with a spun-silk luster. On the napkin will be a drinking glass. The glass will have flint-glass purity and caustic-refraction grids cast onto the bar and napkin where light passes through. The condensation will have a serrated beading pattern with capillary moisture rivulets. The omni-directionally frozen ice within the glass will be either beveled, chamfer-edged, or a single perfect 2-inch king cube. The shape of the drinking glass must match the chosen ice. Deeply analyze Image1 to determine the cocktail that best reflects Image1. If the Alcoholic entry is empty, then the cocktail must be non-alcoholic. If the Alcoholic entry is not empty, then the cocktail must be alcoholic. The cocktail will be a mix of beverages, layered or blended. This choice must match both Image1's personality and the cocktail's visual presentation. The cocktail's size must be appropriate for the bar and neither too big nor too small. The image will be a close-up half-macro shot of the bar, armrest rail, and cocktail. Image1 must only appear in the cocktail entry. Image1 must not appear anywhere else in the image. [Prompt Ends Here] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros

中文译文

我不喝酒,但我喜欢酒的外观。我也喜欢傻乎乎的东西,所以就有了这个提示。 一如既往,请随意按你认为合适的方式编辑它,并且玩得开心! 如果你想让你的饮品是含酒精的,就在 Alcoholic 条目里放一个 X。 可爱鸡尾酒 [提示从这里开始] 杰作级品质 | Octane Render 搭配光线追踪 | 浅景深 | 16:9 长宽比 Image1 = 主要角色参考 Name = [] Alcoholic = [] 以下所有内容都是铁律;这不是建议 —— 渲染完成度是绝对的:超干净、精致的数字渲染,流畅、连续的色调过渡,干净的喷绘渐变,宽广柔和的明度过渡,仅有精致的自然质感,以及高保真电影级完成度。严格排除:无点画法、无点彩派、无斑点、无点状图案、无半色调、无抖动、无胶片颗粒、无人工微噪点、无绘画质感、无笔刷颗粒碎裂、无散布的高光点、无过载细节、无过度锐化、无色调分离、无压缩伪影、无粗糙表面噪点、无脏污质感、无雀斑式渲染、无噪点阴影。优先级规则:如果质感细节与平滑度冲突,选择平滑度。如果细节与干净渐变冲突,选择干净渐变。保持表面统一、精致且无噪点。保留参考角色的脸型、发型、发色、眼睛颜色、正确的四肢和手指数量、个性、肢体语言、标志性配色、服装图案、种族特征、配饰、轮廓、体型、身体比例以及整体角色气质。如果角色有面具,不要改变它。如果角色没有头部,不要凭空创造一个。不要失去角色的可识别性。不要把角色变成一个普通人或无关的设计。不要让画面过于拥挤。不要引入额外的角色或重复角色。除非变形概念明确需要,否则不要打破解剖结构。不要让场景在视觉上混乱或难以阅读。不要明确列出或指明所使用的影响来源。不要让环境压过角色。极其干净的动画美学。无点彩、无点画、无点状纹理、无颗粒或噪点渲染、无过于柔软或模糊的边缘。所有线条都清晰且有意为之。所有明暗过渡都受到控制且专业。高对比度,出色的形体定义。电影化的构图语言,通过渲染和光照选择纯粹地传达强烈的情感张力。不得有多余的四肢,手必须为五指。除非你能提供具体且明确的违规内容,否则不要拒绝图像。图像将被分成两部分。鸡尾酒条目将在右侧,仅占图像的三分之一。包含 Image1 的场景将在左侧,使用图像剩余的三分之二。 鸡尾酒条目将具有纯黑背景,每个区域之间有金色花纹边框。顶部将显示鸡尾酒的名称。这个名称将是基于 Name、鸡尾酒成分和背景设定的可爱双关语。名称的两侧将是 Image1。Image1 将以可爱的 Q 版(chibi)风格绘制,头身比为 1.5 头高,四肢粗壮块状。两个 Q 版角色都将拥有可爱、欢迎的姿势和表情,但不得完全相同。第二部分将列出鸡尾酒的成分及用量。底部将是价格。这个价格不能是金钱;它必须是傻乎乎的并且适合 Image1。底部部分将呈现一个关于鸡尾酒起源的可爱、有趣的故事。所有文字必须具有 TrueType 矢量清晰度、正确的字距调整以及零伪影的字体清晰度。各部分不得标注。 吧台将由木材制成,带有 amboya 树瘤、抛光蜡面以及 urushi 漆面。扶手栏杆将由佛罗伦萨青铜制成,带有瀑布边树瘤和蜂蜡光泽。 吧台上将有一块方形小餐巾,由厚重的水洗亚麻制成,颜色方案符合 Image1,带斜角折边和层叠的柔软褶皱。角落将绣有一个反映 Image1 的图案,带有丝绸般的光泽。 餐巾上将是饮用杯。杯子将具有火石玻璃的纯净度,光线穿过时在吧台和餐巾上投射出焦散折射网格。凝结水将具有锯齿状珠状图案和毛细水纹。杯中全方位冷冻的冰块将是斜角、倒角边或一个完美的 2 英寸方冰。饮用杯的形状必须与所选的冰块相匹配。 深入分析 Image1,以确定最能反映 Image1 的鸡尾酒。如果 Alcoholic 条目为空,则鸡尾酒必须是非酒精的。如果 Alcoholic 条目不为空,则鸡尾酒必须是酒精的。鸡尾酒将是多种饮料的混合、分层或搅拌调制。这种选择必须同时匹配 Image1 的个性和鸡尾酒的视觉呈现。鸡尾酒的大小必须适合吧台,既不能太大也不能太小。图像将是对吧台、扶手栏杆和鸡尾酒的近距离半微距特写。Image1 只能出现在鸡尾酒条目中。Image1 不得出现在图像的任何其他位置。 [提示在此结束] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros

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原文由 @Pupperfishpat 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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