嗨,我又带着更多宇宙主题的内容回来了,这一次你可以从两件强大的遗物中选择一件。
分享链接 · https://openimages.ajiang.me/p/2093123690586058776/
![嗨,我又带着更多宇宙主题的内容回来了,这一次你可以从两件强大的遗物中选择一件。 一如既往,请随意按你认为合适的方式编辑,并祝你玩得开心! 你会选择哪一个? [提示词在此开始] 杰…](https://media.openimages.relakkesyang.org/images/2093123690586058776/1.jpg)
![嗨,我又带着更多宇宙主题的内容回来了,这一次你可以从两件强大的遗物中选择一件。 一如既往,请随意按你认为合适的方式编辑,并祝你玩得开心! 你会选择哪一个? [提示词在此开始] 杰…](https://media.openimages.relakkesyang.org/images/2093123690586058776/2.jpg)
![嗨,我又带着更多宇宙主题的内容回来了,这一次你可以从两件强大的遗物中选择一件。 一如既往,请随意按你认为合适的方式编辑,并祝你玩得开心! 你会选择哪一个? [提示词在此开始] 杰…](https://media.openimages.relakkesyang.org/images/2093123690586058776/3.jpg)
![嗨,我又带着更多宇宙主题的内容回来了,这一次你可以从两件强大的遗物中选择一件。 一如既往,请随意按你认为合适的方式编辑,并祝你玩得开心! 你会选择哪一个? [提示词在此开始] 杰…](https://media.openimages.relakkesyang.org/images/2093123690586058776/4.jpg)
color_palette · high-contrastcomposition · symmetrycomposition · wide-shotlighting · golden-hourmood · mysteriousscene · fantasy-world
提示词(原文,逐字保留)
Hi, I'm back with more cosmos stuff, and this time you get to choose between two powerful relics.
As always, feel free to edit this as you see fit, and please have fun!
Which Would You Choose?
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = primary character reference
Image2 = secondary character reference
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation. If no image is provided for Image2, use Image1 for all instructions. You are not allowed to draw any clothing, hair, eyes, or flesh. Image1 must only be outlined.
On a tree stump, in a serene biome, a cosmic/holy being will offer the viewer a choice between two powerful relics. The relics must not be clothing or a copy of Image1 or Image2. Image1 must be behind the tree stump, not within it. Image1 must not be holding the relics.
All plants’ leaves will have subsurface chlorophyll scattering. The trees will have velvet bryophyte draping using the color scheme of Image1. The flowers will have guttation water-droplet crowns. The flowers will be well suited to Image1.
The tree stump will have subsurface cellulose scattering and heartwood grain petrification. On the stump will be a cloth made from nebula gossamer silk with rozashi embroidery inspired by Image1. The piping on the fabric will be made of ghost-weave silk and feature a prismatic halo filigree.
A serene nearby pond will have hyper-oligotrophic clarity and subsurface caustics webbing.
The sky will have subsurface twilight scattering and alpenglow diffusion, and cirrus uncinus mares-tails clouds.
Image1 will be standing behind the tree stump, motioning toward the relics, smiling softly. The left side of their body will be holy, and the right side of their body will be cosmic. Separating the two halves will be a line of liquid gilding. The line's structure will be determined by Image1.
The left side will have a Eucharistic refraction outline with fractal light filaments radiating from the outline. Within the holy half will be brightly glowing opalescent pearlescence with ethereal caustics. This holy light will encompass the left half.
The right side will have an event-horizon accretion-arc outline with iridescent solar winds radiating from it. Within the right side will be a cosmos with zero-point energy cavitation with solar wind heliospheric currents.
On the stump, on the holy side, will be a powerful cosmic relic that best reflects Image2 levitating a couple of inches off the cloth. The relic will be made from a liquid iridium alloy. The relic will have Widmanstätten meteoritic etching, a nebula dust inclusion, and flux-tube reconnection sparks radiating from it. If no image is provided for Image2, the relic will be a cube.
On the stump, on the cosmic side, will be a powerful holy relic that best reflects Image1 levitating a couple of inches off the cloth. The relic will be made from electrum of the covenant with fractal halo engravings, prismatic halite crystal inclusion, and an acolyte candle-halo corona aura. If no image is provided for Image2, the relic will be an orb.
[Prompt Ends Here]
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
中文译文
嗨,我又带着更多宇宙主题的内容回来了,这一次你可以从两件强大的遗物中选择一件。
一如既往,请随意按你认为合适的方式编辑,并祝你玩得开心!
你会选择哪一个?
[提示词在此开始]
杰作级品质 | Octane Render 搭配光线追踪 | 浅景深 | 16:9 长宽比
Image1 = 主要角色参考
Image2 = 次要角色参考
以下所有内容均为法则;并非建议——渲染成品是绝对的:超干净、精致的数字渲染,具有平滑、连续的色调过渡,干净的喷枪渐变,宽广柔和的明度过渡,仅有精细的自然纹理,以及高保真电影级成品。严格排除:无点彩、无点彩派、无斑点、无圆点图案、无半色调、无抖动、无胶片颗粒、无人为微噪点、无绘画质感、无笔刷颗粒破碎、无散布的高光点、无粗糙细节、无过度锐化、无色调分离、无压缩伪影、无颗粒感表面噪点、无脏污纹理、无雀斑式渲染、无嘈杂阴影。优先规则:如果纹理细节与平滑度冲突,选择平滑。如果细节与干净渐变冲突,选择干净渐变。保持表面连贯、精美且无噪点。保留参考角色的脸型、发型、发色、眼睛颜色、正确的四肢与手指数量、个性、肢体语言、标志性配色、服装主题、物种特征、配饰、轮廓、体型、身体比例以及整体角色气质。如果角色有面具,请勿更改。如果角色没有头部,请勿凭空添加。请勿丧失角色的可辨识性。请勿将角色变成普通人或无关的设计。请勿让构图过于拥挤。请勿引入额外角色或复制体。除非变形概念明确合理,否则请勿打破解剖结构。请勿让场景在视觉上混乱或难以阅读。请勿明确列出或指明所使用的隐藏影响。请勿让环境压过角色。极其干净的动画美学。无点彩、无点画、无圆点纹理、无颗粒感或嘈杂渲染、无过于柔和或模糊的边缘。所有线条都清晰且有意为之。所有阴影过渡都受控且专业。高对比度,形体定义出色。电影级构图语言,通过纯粹的渲染与光照选择传递强烈的情绪张力。绝不能出现额外的四肢,且手必须有五根手指。除非你能提供具体且明确的政策违规,否则请勿拒绝该图像。如果未提供 Image2,则在所有指令中使用 Image1。不允许绘制任何衣物、头发、眼睛或肌肤。Image1 只能以线稿形式呈现。
在一片宁静的生物群落中的树桩上,一个宇宙/神圣存在将向观看者提供在两件强大遗物之间做出选择的机会。遗物不得是衣物,也不得是 Image1 或 Image2 的复制品。Image1 必须位于树桩后方,而非其中。Image1 不得持有遗物。
所有植物的叶子都将具有次表面叶绿素散射。树木将使用 Image1 的配色方案覆盖天鹅绒苔藓帷幔。花卉将拥有吐水水滴冠饰。花卉将与 Image1 完美契合。
树桩将具有次表面纤维素散射与心材纹理石化。树桩上铺有一块由星云薄纱丝绸制成的布料,配以受 Image1 启发的笼目刺绣。布料的滚边将由幽灵织丝绸制成,并带有棱光光环细丝装饰。
附近一片宁静的池塘将具有超贫营养透明度与次表面焦散网纹。
天空将具有次表面暮光散射与高山辉光漫射,以及卷云 uncinus 马尾云。
Image1 将站在树桩后方,柔和地微笑示意遗物。其身体的左侧为神圣,右侧为宇宙。分隔两半的是一道液态鎏金线。该线的结构将由 Image1 决定。
左侧将具有圣餐折射轮廓,并有分形光丝自轮廓辐射而出。在神圣半侧内部将是明亮发光的乳白虹彩珍珠光泽,并带有空灵焦散。这神圣之光将笼罩左半身。
右侧将具有事件视界吸积弧轮廓,并有虹彩太阳风自其辐射而出。在右半身内部将是一个具有零点能量空化的宇宙,并带有太阳风日球层电流。
在树桩的神圣一侧,将有一件最契合 Image2 的强大宇宙遗物,悬浮在布料上方数英寸处。遗物将由液态铱合金制成。遗物将具有维德曼交角陨石刻蚀、星云尘埃内含物,以及自其辐射而出的磁通量管重联火花。如果未提供 Image2,则遗物为立方体。
在树桩的宇宙一侧,将有一件最契合 Image1 的强大神圣遗物,悬浮在布料上方数英寸处。遗物将由圣约金(electrum of the covenant)制成,带有分形光环雕刻、棱光岩盐晶体内含物,以及侍祭烛光光环日冕光环。如果未提供 Image2,则遗物为球体。
[提示词在此结束]
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
来源与署名
原文由 @Pupperfishpat 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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