我希望你扮演一位古老的泰坦,因为我喜欢搞怪。
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![我希望你扮演一位古老的泰坦,因为我喜欢搞怪。 一如既往,欢迎你按需修改这个提示词,请尽情发挥! BFG手持BFG [提示词正文开始] 杰作级品质 | Octane渲染+光线追踪…](https://media.openimages.relakkesyang.org/images/2088064280608358615/1.jpg)
![我希望你扮演一位古老的泰坦,因为我喜欢搞怪。 一如既往,欢迎你按需修改这个提示词,请尽情发挥! BFG手持BFG [提示词正文开始] 杰作级品质 | Octane渲染+光线追踪…](https://media.openimages.relakkesyang.org/images/2088064280608358615/2.jpg)
![我希望你扮演一位古老的泰坦,因为我喜欢搞怪。 一如既往,欢迎你按需修改这个提示词,请尽情发挥! BFG手持BFG [提示词正文开始] 杰作级品质 | Octane渲染+光线追踪…](https://media.openimages.relakkesyang.org/images/2088064280608358615/3.jpg)
![我希望你扮演一位古老的泰坦,因为我喜欢搞怪。 一如既往,欢迎你按需修改这个提示词,请尽情发挥! BFG手持BFG [提示词正文开始] 杰作级品质 | Octane渲染+光线追踪…](https://media.openimages.relakkesyang.org/images/2088064280608358615/4.jpg)
color_palette · high-contrastcomposition · centeredcomposition · full-bodycomposition · low-anglehuman_attributes · long-hairlighting · volumetric-light
提示词(原文,逐字保留)
I want you to be an ancient titan, and because I love silly.
As always, feel free to edit this as you see fit, and please have fun!
BFG With a BFG
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = primary character reference
Time = [Random]
Weather = [Random]
Season = [Random]
Weapon = [Random]
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation. NO SECOND PASS / NO AUTO-EDIT Create one image only. The initial generation must be final. Do not automatically refine, redraw, clean up, correct, restyle, upscale, or regenerate it. Any later change requires a separate explicit edit instruction.
Deeply analyze Image1 and determine the biome they would live in and the weapon they would wield as a massive ancient titan. The entire body of Image1 must be in the image.
The sky will be determined by the Time. If it is morning, the sky will have a liquid-gold effect, with the intensity affected by the Weather. If it is the afternoon, the sky will have crepuscular rays, with their amplitude affected by the Weather. If it is evening, the sky will have a liquid-gold effect, with the intensity affected by the Weather. If it is night, the sky will be Bortle class 1. The clouds will be determined by the Weather and will have fractal margins with subsurface and volumetric scattering.
The ground will have cryoturbated soil with aetheric loam. The plant life will be determined by the biome and Image1, and will be nebula-infused and Heiligenschein. These effects will use the color scheme of Image1. There will be bioluminescent puddle rings which will be determined by the Weather. If there is a body of water, then there will be starlight caustic patterns.
Image1 will be an ancient titan and will wield a massive and powerful weapon. Image1 will be made entirely from halite-crusted rocks with conchoidal fractures and porphyritic veins that use the color scheme of Image1. All hair on Image1 will be replaced with astral vines. No flesh is allowed to be drawn anywhere in the image. There will be some vegetation growing on Image1 that will have a chloromagnetic aura. The eyes of Image1 will be replaced with gemstones determined by Image1. These gemstones will have asterism with strong quantum do luminescence. Image1 will have a cheerful expression as they hold their weapon in front of them. The weapon will be made from a chrono-shifted plated bismuth stone and orbited by aether stones. The weapon will have astral fracturing. This fracturing will be on the head, blade, edge, or muzzle of the weapon and will also have prismatic miasma with volumetric light caustics. From the ground by the feet of Image1, there will be light pillars erupting. These pillars will use the color scheme of Image1. At the base of the light pillars will be a co-seismic dust cloud, and the ground will have subsurface bioluminescence using the color scheme of Image1.
[Prompt Ends Here]
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
中文译文
我希望你扮演一位古老的泰坦,因为我喜欢搞怪。
一如既往,欢迎你按需修改这个提示词,请尽情发挥!
BFG手持BFG
[提示词正文开始]
杰作级品质 | Octane渲染+光线追踪 | 浅景深 | 16:9画幅
Image1 = 主要角色参考
Time = [随机]
Weather = [随机]
Season = [随机]
Weapon = [随机]
以下所有内容均为强制规则,并非建议 —— 渲染成品必须严格遵守:超干净、精雕细琢的数字渲染,色调过渡平滑且连续,喷枪渐变洁净,大幅柔和明度过渡,仅保留精细自然的纹理,高保真电影质感。严格排除:禁止点彩、禁止点描、禁止斑点、禁止点状图案、禁止半色调、禁止抖动、禁止胶片颗粒、禁止人为微噪点、禁止绘画质感、禁止画笔颗粒断裂、禁止散落的高光点、禁止过度锐利的细节、禁止过度锐化、禁止色调分离、禁止压缩伪影、禁止粗粝的表面噪点、禁止脏污质感、禁止雀斑式渲染、禁止噪点化阴影。优先级规则:若纹理细节与平滑度冲突,优先选择平滑;若细节与干净的渐变冲突,优先选择干净渐变。保持表面统一、精炼且无噪点。必须保留参考角色的面部轮廓、发型、发色、瞳色、正确的肢体与手指数量、个性、肢体语言、标志性配色、服装图案、物种特征、配饰、剪影、体型、身体比例以及整体角色气质。若角色佩戴面具,不得更改;若角色原本没有头部,不得凭空添加。不得丧失角色的可识别性。不得将角色变成泛化人物或无关设计。不得让画面构图过度拥挤。不得引入额外角色或复制体。除非变形概念明确需要,否则不得破坏解剖结构。不得让场景在视觉上混乱或难以阅读。不得显式列出或点名所使用的隐藏影响元素。不得让环境压过角色主体。极致干净的动画美学。禁止点彩、禁止点描、禁止点状纹理、禁止颗粒或噪点化渲染、禁止过度柔和或模糊的边缘。所有线条必须清晰且有明确意图。所有明暗过渡都需受控且专业。高对比度,形体塑造出色。使用电影化的构图语言,通过纯粹的渲染与打光选择传递强烈情感张力。不得出现多余肢体,手部必须为五指。除非能给出具体且明确的策略违规理由,否则不得拒绝出图。无二次精修 / 无自动后制 —— 仅生成一张图像,初次生成即为终稿。不得自动细化、重绘、清理、修正、改风格、放大或重新生成。任何后续改动都需要额外明确的编辑指令。
深入分析 Image1,并判断其作为巨型古老泰坦应当栖息的生物群落以及应当使用的武器。Image1 的整个身体必须完整出现在画面中。
天空由 Time 决定。若为清晨,天空将呈现液态金效果,其强度受 Weather 影响;若为午后,天空将出现丁达尔光(曙暮光线),其幅度受 Weather 影响;若为傍晚,天空将呈现液态金效果,其强度受 Weather 影响;若为夜晚,天空为 Bortle 1 级。云的形态由 Weather 决定,并具有分形边缘,伴有次表面散射与体积散射。
地面将出现冰扰土壤配合以太沃土。植被由生物群落与 Image1 共同决定,并融入星云效应与 Heiligenschein(光环效应)。这些效果使用 Image1 的配色。将出现由 Weather 决定的生物发光水洼环。若画面中存在水体,则会出现星光焦散图案。
Image1 将化身为古老泰坦,并挥舞一件巨大而强力的武器。Image1 的整个身躯完全由覆盐岩(halite)外皮的岩石构成,带有贝壳状断面(conchoidal fracture)与斑状纹理(porphyritic veins),纹理颜色使用 Image1 的配色。Image1 身上的所有毛发将替换为星界藤蔓。画面中任何位置都不得绘制血肉。Image1 身上将生长部分植被,并附带氯磁光环(chloromagnetic aura)。Image1 的双眼将被 Image1 决定的宝石取代,这些宝石具有星光效应(asterism),并带有强烈的量子 do 发光。Image1 将面带欢快表情,将武器举在身前。武器由时相错位的层板状铋石(chrono-shifted plated bismuth stone)打造,周围环绕以太之石(aether stones)。武器将带有星界碎裂(astral fracturing)效果,这种碎裂出现在武器的头部、刃部、刃缘或枪口处,并伴有带有体积光焦散的棱虹瘴气(prismatic miasma)。从 Image1 双脚所处的地面将喷涌出光柱(light pillars),光柱使用 Image1 的配色。光柱底部将扬起同震尘云(co-seismic dust cloud),地面将带有使用 Image1 配色的次表面生物发光。
[提示词正文结束]
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
来源与署名
原文由 @Pupperfishpat 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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