使用图片A作为唯一的角色与风格参考,创建一张 2:1 高品质电影级角色身份设定板(CHARACTER IDENTITY BOARD)。
分享链接 · https://openimages.ajiang.me/p/2085804673634570666/

color_palette · neoncomposition · full-bodycomposition · multi-panelquality_flags · multi-panel-layoutsubject_type · charactersubject_type · city-street
提示词(原文,逐字保留)
Create a 2:1 premium cinematic CHARACTER IDENTITY BOARD using Image A as the sole character and style reference.
Name: Kira - Cyberpunk outfit.
Match Image A exactly: same identity, proportions, hairstyle, outfit, colors, visual medium, linework, shading and texture. Do not redesign or reinterpret. Correct obvious anatomy or generation errors like hands without changing the intended design. without sword and yellow dots.
REFERENCE LOOK LOCK
First analyze Image A and establish a strict visual identity lock from all observable character traits, proportions, design details and stylistic rules. Apply this locked identity consistently across every angle, pose and expression. Nothing may drift, relocate, disappear, duplicate or be invented; only perspective-dependent visibility may change.
COMPOSITION
Use a clean minimal background color chosen to contrast clearly and elegantly with the character’s palette. Avoid grids, blueprints and standard turnaround-sheet design. Never overlap or crop the studies.
RIGHT 25% — HERO PORTRAIT
The rightmost 25% must be a full-height, edge-to-edge close-up portrait completely filling that area with no margins or empty space. Match Image A’s identity, art style, lighting, colors and background treatment exactly. Keep the face and defining head silhouette clearly readable. Place no text or other studies over it.
LEFT 10% — NAME AND EXPRESSIONS
Reserve the leftmost 10% for the character name and exactly four expression portraits.
Place the provided character name at the top of this section as a single, clean editorial title. Place the four clearly separated expression portraits vertically beneath it.
Give each portrait a strong, distinctly different emotion and head direction: front-facing, left three-quarter, right three-quarter and side profile. The gaze should naturally follow each head angle. Do not repeat the same angle or expression. Preserve the exact same facial identity, proportions, features and art style in all four portraits.
CENTER 65% — BODY STUDIES
Use the central 65% for:
- one large off-center hero full-body pose, facing directly toward the viewer with the head straight, eyes clearly visible and the face sharp, unobstructed and easy to recognize
- back full-body view in a different pose
- side full-body view in a different pose
- one top-down body angle
- one low-angle body angle
Keep all views fully visible, clearly separated and consistent with the locked reference identity.
No text except the character name. No arrows, labels, handwritten notes, annotation marks, silhouettes, detail studies, seated poses, leaning poses, crouching poses, environments, extra characters, alternate costumes, logos, watermarks, style drift, malformed anatomy, inconsistent features, duplicated details, obscured faces or overlapping figures.
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Midjourney v8.2 prompt for environment:
masterpiece, best quality, expansive cyberpunk landscape, a sea of glowing clouds stretching to the horizon, multiple floating islands connected by luminous energy bridges, futuristic celestial temples and pagodas with holographic details, hanging gardens with neon accents, floating torii gates near illuminated cliffs, waterfalls of light pouring into the clouds below, ethereal morning sky, intricate architecture, no humans, no characters --chaos 20 --ar 16:9 --raw --profile 1g1jpvq tneq7a5 --stylize 250
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Seedance 2.5 Prompt:
[Source Roles]
@[character ref] defines the Fighter’s complete appearance; ignore its background. Preserve all identity and accessory details.
@[environment ref] defines the architecture, lighting, color, and atmosphere; ignore people and panoramic composition. Reframe it as one connected rooftop temple district.
[Goal and Treatment]
Create a 30-second battle within this district. The Fighter faces one black-metal Cyber-Oni Sentinel with a horned mask, built-in claws, and plasma vents; it actively attacks and counters. High-end painterly anime realism, aggressive sakuga motion, ancient shrine magic rebuilt as cybernetic technology.
Her red-orange magic fires from her hands as bolts, blasts, spinning discs, shock pulses, and luminous rings. Cast only with open palms, broad arm circles, wrist turns, and forceful two-hand projections. No hand seals, finger signs, mudras, ninjutsu gestures, martial-arts spell poses, filaments, or thread-like effects. Each effect has a visible hand origin, path, impact, and quick decay.
[Sequence]
0–4s — Low 24mm tracking races beside her as the Sentinel’s claw shatters a suspended platform. She folds beneath the sweep, pivots through flying tiles, opens one palm, and fires a bolt into its shoulder, forcing it backward as she crosses the gap. End with rings glowing around both palms.
4–9s — Brief 85mm inserts of her eyes and open hands cut into a fast orbit. The Sentinel fires plasma; she sweeps one arm in a circle and a ring expands from her palm, deflecting the blast into a nearby support and exposing its steel core. It shields against fragments, then charges. Keep this cracked support visible.
9–15s — Cut on its charge to a low 24mm push moving with her into the attack. She plants, drives forward, and unleashes a rapid alternating barrage from both open palms; compact bolts pass through spinning wrist rings and hammer its chest, left shoulder, and mask. The Sentinel raises its forearms and advances under fire, but repeated hits split its chest armor, blast away the left shoulder plate, and force one knee into the roof. She steps closer with every volley and finishes with a two-palm ring blast that hurls it onto the torii platform aligned with the cracked support. End with its chest broken and left arm sparking as it forces itself upright.
15–21s — Cut on its counterattack to an overhead dive. Using its intact right claw, the Sentinel hurls a roof slab at her. She thrusts both palms forward; a broad spell ring pulverizes the slab and hits the Sentinel behind it, throwing both fighters and debris across the gap. End with both airborne as it twists to attack again.
21–26.5s — The camera drops beside them without exposing the skyline. She fires bolts through staggered rings that accelerate each shot. The Sentinel bats two aside with its intact claw, shields with debris, then lunges through the barrage. She opens a larger ring across its vector, bending it through the torii corridor and onto the damaged platform. Both land and slide apart. End with it rising beside the cracked support and charging.
26.5–30s — Stay at rooftop level. The Sentinel drives its intact claw at her. A low lateral track follows her slipping outside the strike and planting her feet; she sweeps both arms outward, forms three concentric rings around her wrists and palms, then drives both hands forward. The rings fire one focused blast that carries it through the neon torii frame and into the cracked support. Its steel core buckles around the Sentinel as a compact shock ring blasts dust, sparks, tiles, and fading glyphs past the lens. Hold through recoil. End in a tight low two-shot: she stands foreground with lowered glowing palms; the damaged Sentinel strains while pinned behind her. No city reveal.
[Camera, Motion, Audio, Continuity]
Use compressed anticipation, explosive travel, readable contact, one micro hit-stop, recoil, overshoot, and immediate re-entry. Couple camera movement to each attack; cut on contact, vector change, counter-initiative, or causal handoff. Preserve screen direction and local geography. Use 24–35mm for action and 85mm only for inserts; strong foreshortening, parallax, foreground streaks, and controlled impact smears, never random shake. Use close-ups, medium shots, and local wides; never pull back to a city panorama. Hair, jewelry, debris, and magic follow body impulse; hair never hides her face.
No BGM or score. Use local ambience, breath, footfalls, servos, ring resonance, magic blasts, impacts, debris, and the final shockwave.
Keep exactly one Fighter and one Sentinel. Preserve her referenced appearance, accessories, anatomy, and hands. Preserve the district, action axis, cracked support, broken chest armor, missing left shoulder plate, and sparking left arm through the ending. Keep ring design consistent. No duplicates, costume changes, added weapons, transformations, or location resets.
中文译文
使用图片A作为唯一的角色与风格参考,创建一张 2:1 高品质电影级角色身份设定板(CHARACTER IDENTITY BOARD)。
姓名:Kira - 赛博朋克服装。
必须与图片A完全一致:相同的身份特征、身材比例、发型、服装、配色、视觉媒介、线条、阴影与质感。不要重新设计或重新诠释。可修正明显的人体或生成错误(例如手部),但不可改变原本的设计意图。去除剑与黄色圆点。
REFERENCE LOOK LOCK(参考外观锁定)
首先分析图片A,从所有可观察到的角色特征、身材比例、设计细节与风格规则建立严格的视觉身份锁定。将这一锁定身份一致地应用到每一个角度、姿势与表情中。任何元素都不得漂移、移位、消失、重复或凭空添加;仅允许因透视变化而产生的可见性差异。
COMPOSITION(构图)
使用干净、极简的背景色,使其与角色的配色形成清晰而优雅的对比。避免网格、蓝图以及标准的三视图表设计。绝不可让各研究图重叠或被裁切。
RIGHT 25% — HERO PORTRAIT(右侧 25% — 主肖像)
最右侧的 25% 必须是一幅贯通上下、紧贴边缘的特写肖像,完全填满该区域,不留边距或空白。身份、艺术风格、光照、配色与背景处理必须与图片A完全一致。保持面部与标志性头部轮廓清晰可读。不可在其上放置文字或其他研究图。
LEFT 10% — NAME AND EXPRESSIONS(左侧 10% — 姓名与表情)
将最左侧的 10% 留给角色姓名与恰好四张表情肖像。
将所提供的角色姓名以单一、干净的编辑性标题置于该区域顶部。下方纵向放置四张清晰分隔的表情肖像。
每张肖像需具备强烈且明显不同的情绪与头部朝向:正面、左三分之三、右三分之三、侧面。视线应自然地随各头部角度变化。不可重复同一角度或同一表情。所有四张肖像必须保持完全相同的面部身份、比例、特征与艺术风格。
CENTER 65% — BODY STUDIES(中央 65% — 身体研究图)
中央 65% 用于:
- 一个大型、偏中心的主全身姿势,正面朝向观众,头部摆正,双眼清晰可见,面部锐利、无遮挡且易于辨认
- 一个不同姿势的全身背面图
- 一个不同姿势的全身侧面图
- 一个俯视角度的身体图
- 一个低角度的身体图
所有视角必须完整可见、清晰分隔,并与锁定的参考身份保持一致。
除角色姓名外不得包含任何文字。不得包含箭头、标签、手写注释、标注符号、剪影、局部细节研究、坐姿、倚靠姿势、蹲姿、环境、额外角色、替换服装、Logo、水印、风格漂移、人体结构错误、特征不一致、重复细节、被遮挡的面部或相互重叠的人物。
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Midjourney v8.2 环境提示词:
masterpiece, best quality, expansive cyberpunk landscape, a sea of glowing clouds stretching to the horizon, multiple floating islands connected by luminous energy bridges, futuristic celestial temples and pagodas with holographic details, hanging gardens with neon accents, floating torii gates near illuminated cliffs, waterfalls of light pouring into the clouds below, ethereal morning sky, intricate architecture, no humans, no characters --chaos 20 --ar 16:9 --raw --profile 1g1jpvq tneq7a5 --stylize 250
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Seedance 2.5 提示词:
[Source Roles]
@[character ref] 定义 Fighter(战士)的完整外观;忽略其背景。保留所有身份与配饰细节。
@[environment ref] 定义建筑、光照、色彩与氛围;忽略人物与全景构图。将其重新构图为一个连通的屋顶神庙区。
[Goal and Treatment]
在该区域内创建一场 30 秒的战斗。Fighter 对战一名黑色金属赛博鬼面哨兵(Cyber-Oni Sentinel),其带有犄角面罩、内置爪与等离子排气孔;哨兵主动进攻并反击。高品质绘画风动漫写实,激烈的作画(sakuga)动态,将古老神社魔法重塑为赛博科技。
她的红橙色魔法从手掌发出,形式为弹丸、冲击波、旋转光轮、冲击脉冲与发光环。仅以张开的手掌、大幅度的画臂、翻腕与双手强力投射施放。不得使用手印、手指印记、密宗印、忍术手势、武术施法姿势、丝线或线状特效。每种特效都必须具有可见的手部起点、轨迹、冲击与快速消散。
[Sequence]
0–4s — 低机位 24mm 跟踪镜头与她并驰,哨兵的爪击粉碎一块悬空平台。她在横扫下方折身,从飞散的瓦片中翻转,单掌张开向其肩膀射出一发弹丸,在她穿过间隙时将其向后逼退。结束时双掌周围光环亮起。
4–9s — 短暂的 85mm 插入镜头展示她的双眼与张开的双手,切入快速环绕。哨兵发射等离子;她单臂画圆,从掌心扩展出一道光环,将等离子束偏转至附近的支柱并暴露其钢铁内核。哨兵以碎片格挡,随后冲锋。保持可见的受损支柱。
9–15s — 在其冲锋瞬间剪切到低机位 24mm 推进,镜头随她一同进入攻击。她扎稳脚步,向前推进,从双掌展开快速交替连射;紧凑的弹丸穿过旋转的手腕光环,轰击哨兵的胸口、左肩与面罩。哨兵举起前臂顶着火力前进,但反复命中使其胸部装甲裂开、左肩甲被击飞、单膝被迫跪入屋顶。她每轮齐射都向前逼近,最后以双掌光环冲击将其轰飞至与受损支柱对齐的鸟居平台上。结束时哨兵胸口破损、左臂火花闪烁,仍强撑着站起。
15–21s — 切到其反击时的俯冲。使用完好的右爪,哨兵向她投掷一块屋顶石板。她双掌前推;一道宽阔的法术光环将石板粉碎,击中其后的哨兵,将双方战斗者与碎片一同掀过间隙。结束时双方腾空,哨兵扭身再次攻击。
21–26.5s — 摄像机在两人身旁下移,不显露城市天际线。她通过错位的光环射出加速弹丸。哨兵以完好的爪将两发拍飞,以碎片格挡,随后冲过弹幕。她在其冲锋路径上撑开一道更大的光环,使其穿过鸟居通道,被甩上受损平台。双方落地并向两侧滑开。结束时哨兵在受损支柱旁站起并再次冲锋。
26.5–30s — 保持屋顶高度。哨兵以完好的爪向她刺出。低位横向跟踪镜头跟随她滑出攻击范围并扎稳脚步;她双臂向外挥扫,在手腕与掌心周围形成三道同心环,随后双掌前推。三环合一聚成一道聚焦冲击波,将其穿过霓虹鸟居门框撞入受损支柱。其钢铁内核在哨兵周围变形,一道紧凑的冲击环将尘土、火花、瓦片与逐渐消散的符文吹过镜头。持续保持后坐。最后以紧凑的低机位双人镜头收尾:她立于前景,双掌低垂发光;受损的哨兵被钉在她身后挣扎。不得显露城市远景。
[Camera, Motion, Audio, Continuity]
使用压缩预备、爆炸性位移、可读的接触、一处极短定格、后坐、过冲与立即再次进入。将镜头运动与每次攻击绑定;在接触、矢量变化、反攻或因果交接处剪切。保持屏幕方向与本地地理。动作使用 24–35mm,插入镜头仅使用 85mm;强烈的透视压缩、视差、前景拖影与可控的冲击涂抹,绝不随机抖动。使用特写、中景与本地广角;绝不拉远至城市全景。头发、配饰、碎片与魔法随身体冲量运动;头发不得遮挡她的面部。
无背景音乐或配乐。使用本地环境音、呼吸、脚步声、伺服器声、环鸣、法术冲击、撞击、碎片与最终的冲击波。
始终保持恰好一名 Fighter 与一名 Sentinel。保留其被引用的外观、配饰、人体结构与手部。保留该区域、动作轴线、受损支柱、破碎的胸部装甲、缺失的左肩甲以及闪烁的左臂,直至结尾。保持光环设计一致。不得出现重复、服装更换、新增武器、变形或场景重置。
来源与署名
原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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