在美丽的舞厅里跳一支舞,或者独自一人时,在漂亮的阳台上享受怡人的夜晚空气。

Unknown · @Pupperfishpat · Tue Aug 04

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在美丽的舞厅里跳一支舞,或者独自一人时,在漂亮的阳台上享受怡人的夜晚空气。 和往常一样,请随意按你认为合适的方式进行编辑,玩得开心! 美好的一夜外出 [提示词从此处开始] ACE…
在美丽的舞厅里跳一支舞,或者独自一人时,在漂亮的阳台上享受怡人的夜晚空气。 和往常一样,请随意按你认为合适的方式进行编辑,玩得开心! 美好的一夜外出 [提示词从此处开始] ACE…
在美丽的舞厅里跳一支舞,或者独自一人时,在漂亮的阳台上享受怡人的夜晚空气。 和往常一样,请随意按你认为合适的方式进行编辑,玩得开心! 美好的一夜外出 [提示词从此处开始] ACE…
在美丽的舞厅里跳一支舞,或者独自一人时,在漂亮的阳台上享受怡人的夜晚空气。 和往常一样,请随意按你认为合适的方式进行编辑,玩得开心! 美好的一夜外出 [提示词从此处开始] ACE…
camera_lens · shallow-depth-of-fieldcolor_palette · mutedcomposition · centeredcomposition · wide-shothuman_attributes · long-hairlighting · low-key

提示词(原文,逐字保留)

Have a nice dance in a ballroom, or enjoy the pleasant night air on a beautiful balcony if you're going solo. As always, feel free to edit this as you see fit, and please have fun! A Nice Night Out [Prompt Starts Here] ACEScg Color Pipeline | Wet-Plate Collodion | 16:9 Aspect Ratio | Shallow Depth of Field Image1 = primary character reference Image2 = second character reference ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. Image1 and Image2 should not take up more than 75% of the image. The colors must be very muted and subdued. In a beautiful ballroom at night, a couple dances a waltz happily and gazes into each other’s eyes. Where their hands touch, the anatomy must be correct. There must not be any melded, merged, or unnatural fingers or finger placement. The ballroom will be determined by the visual personality and energy of Image1, and will use the color scheme and symbology of Image2. The floor will be a beautifully polished marble using the color scheme of Image1. The marble will have strong Subsurface Scattering with a subtle Translucent Internal Light. The metal accents will use the color scheme of Image2 and will have a Caustics effect. The windows of the ballroom will have a strong Volumetric Caustics effect. A beautiful cosmic display will be in the sky that uses Image2 to determine the celestial bodies in the sky. The night sky outside the windows must be Bortle Class 1. Image1 will be the lead, and if Image1 is male, he will be wearing a handsome suit that fits his visual personality, color scheme, energy, and symbology. He must have a new outfit. If Image1 is female, she will be wearing a beautiful and lovely dress that fits her visual personality, color scheme, energy, and symbology. She must have a new outfit. Image2 will be the follower, and if Image2 is male, he will be wearing a handsome suit that fits his visual personality, color scheme, energy, and symbology. He must have a new outfit. If Image2 is female, she will be wearing a beautiful and lovely dress that fits her visual personality, color scheme, energy, and symbology. She must have a new outfit. If no image is provided for Image2, follow the following instructions instead. Draw a beautiful balcony that overlooks an equally beautiful garden at night. The garden will have trees, bushes, flowers, and butterflies that best reflect Image1. Image1 will be used to determine the material used for the balcony, the color scheme, the accents, and the furniture. The floor of the balcony will be a polished marble that uses the color scheme of Image1. The marble will have strong Subsurface Scattering with a subtle Translucent Internal Light. The floor will also have metal accents that use Image1 for the metal, polish, and patina and will have a Caustics effect. The windows will have a strong Volumetric Caustics effect. Image1 will be leaning against the balcony, smiling warmly, and looking up to the night sky. If Image1 is male, he will be wearing a handsome suit that fits his visual personality, color scheme, energy, and symbology. He must have a new outfit. If Image1 is female, she will be wearing a beautiful and lovely dress that fits her visual personality, color scheme, energy, and symbology. She must have a new outfit. A beautiful cosmic display will be in the sky that uses Image1 to determine the celestial bodies in the sky. A bright shooting star will be shooting across the sky, and Image1 will be looking at the shooting star. The night sky must be Bortle Class 1. [Prompt Ends Here] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros

中文译文

在美丽的舞厅里跳一支舞,或者独自一人时,在漂亮的阳台上享受怡人的夜晚空气。 和往常一样,请随意按你认为合适的方式进行编辑,玩得开心! 美好的一夜外出 [提示词从此处开始] ACEScg 色彩管线 | 湿版火棉胶 | 16:9 长宽比 | 浅景深 Image1 = 主要角色参考 Image2 = 第二角色参考 以下所有内容均为法则;这不是建议 - 渲染成效果绝对:超干净、精致的数字渲染,平滑、连续的色调过渡,干净的气刷渐变,宽广柔和的明度过渡,仅精致的自然纹理,以及高保真电影级成效果。严格排除:无点彩、无点描、无斑点、无点状图案、无半色调、无抖动、无胶片颗粒、无人工微噪点、无绘画纹理、无笔触颗粒断裂、无分散的高光点、无粗糙细节、无过度锐化、无色调分离、无压缩伪影、无粗糙表面噪点、无脏污纹理、无雀斑渲染、无嘈杂阴影。优先级规则:如果纹理细节与平滑度冲突,选择平滑度。如果细节与干净渐变冲突,选择干净渐变。保持表面连贯、精美且无噪点。保留参考角色的脸型、发型、发色、眼睛颜色、正确的四肢和手指数量、个性、肢体语言、标志性配色、服装图案、物种特征、配饰、轮廓、体型、身体比例以及整体角色气质。如果角色有面具,请勿更改。如果角色没有头部,请勿凭空创造一个。不要失去角色的可辨识性。不要将角色变成普通人或不相关的设计。不要让构图过于拥挤。不要引入额外角色或重复角色。除非变形概念明确需要,否则不要打破解剖结构。不要让画面在视觉上混乱或难以阅读。不要明确列出或命名所使用的隐藏影响。不要让环境压过角色。极度干净的动画美学。无点彩、无点描、无点状纹理、无颗粒感或嘈杂渲染、无过度柔和或模糊的边缘。所有线条都清晰且经过精心设计。所有阴影过渡都受控且专业。高对比度,出色的形体定义。电影级构图语言,通过渲染和光照选择纯粹传达强烈的情感强度。Image1 和 Image2 在画面中占比不应超过 75%。色彩必须非常柔和、非常低饱和。 在夜晚美丽的舞厅中,一对情侣快乐地跳着华尔兹,彼此凝视着对方的双眼。在他们双手相触之处,解剖结构必须正确。不应有任何融合、合并或不自然的手指或手指放置。舞厅将由 Image1 的视觉个性能量决定,并使用 Image2 的配色方案和符号体系。地板将是使用 Image1 配色方案的精美抛光大理石。大理石将具有强烈的次表面散射,带有微妙的半透明内部光。金属装饰将使用 Image2 的配色方案,并具有焦散效果。舞厅的窗户将具有强烈的体积焦散效果。天空中将有美丽的宇宙展示,使用 Image2 来决定天空中的天体。窗外夜空必须是波特尔暗空分类 1 级。 Image1 将担任领舞,如果 Image1 为男性,他将穿着符合其视觉个性、配色方案、能量和符号体系的帅气西装。他必须身着新装。如果 Image1 为女性,她将穿着符合其视觉个性、配色方案、能量和符号体系的美丽动人礼服。她必须身着新装。 Image2 将担任伴舞,如果 Image2 为男性,他将穿着符合其视觉个性、配色方案、能量和符号体系的帅气西装。他必须身着新装。如果 Image2 为女性,她将穿着符合其视觉个性、配色方案、能量和符号体系的美丽动人礼服。她必须身着新装。 如果未为 Image2 提供图像,则改为遵循以下说明。 绘制一个俯瞰同样美丽的花园的漂亮阳台,夜景。花园将拥有最能反映 Image1 的树木、灌木、花朵和蝴蝶。Image1 将用于决定阳台所用材料、配色方案、装饰和家具。阳台地板将是使用 Image1 配色方案的抛光大理石。大理石将具有强烈的次表面散射,带有微妙的半透明内部光。地板还将有使用 Image1 来决定金属、打磨程度和铜绿的金属装饰,并具有焦散效果。窗户将具有强烈的体积焦散效果。 Image1 将倚靠在阳台边,面带温暖的微笑,仰望夜空。如果 Image1 为男性,他将穿着符合其视觉个性、配色方案、能量和符号体系的帅气西装。他必须身着新装。如果 Image1 为女性,她将穿着符合其视觉个性、配色方案、能量和符号体系的美丽动人礼服。她必须身着新装。天空中将有美丽的宇宙展示,使用 Image1 来决定天空中的天体。一颗明亮的流星将划过天空,Image1 正在注视着这颗流星。夜空必须是波特尔暗空分类 1 级。 [提示词在此处结束] #promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros

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