首先,使用 nano banana pro 生成 3x3 网格,并使用以下提示词 ✍️

Nano Banana · @techhalla · Wed Jul 29

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首先,使用 nano banana pro 生成 3x3 网格,并使用以下提示词 ✍️ 指令 (DIRECTIVE): 创建一个电影感的 3x3 网格(9 个面板),用于绘制一个…
camera_lens · 35mm-filmcolor_palette · warm-tonescomposition · multi-panellighting · golden-hourlighting · volumetric-lightquality_flags · multi-panel-layout

提示词(原文,逐字保留)

First, generate the 3x3 grid using nano banana pro and this prompt ✍️ DIRECTIVE: Create a cinematic 3x3 grid (9 panels) storyboarding a "Hard Sci-Fi" desert sequence. SUBJECT: The bald, bearded man. COSTUME: Wearing a weathered, high-tech "Stillsuit" (desert survival armor) and a flowing linen cape aimed at dust protection. SETTING: A scorched desert planet with a massive brutalist tower in the distance. STORY ARC: Row 1 (The Trek): Panel 1: Extreme Wide Shot of the endless dunes. Heat waves distortion. The subject is a tiny dot walking. Panel 2: Low angle tracking shot of the subject's boots sinking into the orange sand. Panel 3: Medium shot of the subject drinking from a recycling tube in his suit. Row 2 (The Discovery): Panel 4: POV shot looking through high-tech binoculars (digital overlay) at the Massive Tower silhouette against the giant sun. Panel 5: The subject lowers the binoculars, looking concerned. Panel 6: Close-up of his hand touching the sand, feeling the vibration of a massive machine approaching. Row 3 (The Confrontation): Panel 7: The subject draws a crysknife (crystalline blade). Panel 8: Extreme Close-up of his eyes (glowing blue) narrowing in focus. Panel 9: Wide shot from behind the subject facing a wall of incoming sandstorm. TECHNICAL SPECS: Director of Photography: Greig Fraser style. Color Palette: Monochromatic ochre, deep orange, stark blacks, blinding white highlights. Camera: IMAX digital, telephoto compression for background scale. Then, with Mimiax H3 and the reference image you've just generated, use this for animating it: Epic desert sci-fi, harsh golden-hour light, volumetric sand haze, anamorphic lens flares, subtle handheld drift, heavy atmospheric particles, 35mm film texture. Use the provided 3x3 grid as the only visual reference. Lock the exact same woman (face, scars, green eyes, headscarf, desert armor, cape) and environments from every panel. Do not invent new outfits or faces. [TIMELINE] 0-1.7s: [Wide establishing] Lone figure walking across endless dunes toward twin massive suns. Heat shimmer, long shadow stretching behind her. 1.7-3.4s: [Extreme close-up] Her scarred face fills the frame. Eyes locked on camera, wind tugging the dirty headscarf, grit on skin, unblinking intensity. 3.4-5.1s: [Tight detail insert] Gloved hand grips the rusted multi-tool weapon. Metal catches the orange light, cable dangling, fingers adjusting the grip with quiet precision. 5.1-6.8s: [Low wide silhouette] The towering industrial structure rises against the giant sun. Dust storms swirl at its base, scale feeling ancient and oppressive. 6.8-8.5s: [Medium tracking] She advances through thick sandstorm, lower face wrapped, cape and scarf whipping hard. Eyes visible above the cloth, determined stride. 8.5-10.2s: [Hero wide] She stands alone on the rocky outcrop, cape flowing, surveying the empty desert below. Wind howls, silhouette sharp against the hazy sky. 10.2-11.9s: [Dynamic tracking + low angle] She charges down the steep dune face, boots kicking up thick clouds of sand, body leaning forward with full momentum. 11.9-13.6s: [Macro atmospheric] Golden sand particles explode and float in extreme slow motion, backlit by the blazing sun, pure texture and light. 13.6-15s: [Intimate close-up] Inside the dark cave, shafts of light cut through. She sits against the rock, armor dusted, breathing controlled, eyes sharp and watching the entrance. Photorealistic, ultra-detailed skin and fabric textures, perfect sand physics, coherent character identity across every cut, cinematic color grade, heavy film grain, no artifacts, movie-level continuity. Hope you like it!

中文译文

首先,使用 nano banana pro 生成 3x3 网格,并使用以下提示词 ✍️ 指令 (DIRECTIVE): 创建一个电影感的 3x3 网格(9 个面板),用于绘制一个 "硬科幻 (Hard Sci-Fi)" 沙漠场景的故事板。 主体 (SUBJECT): 这位光头、留着胡子的男人。 服装 (COSTUME): 身穿一件饱经风霜的高科技 "蒸馏服 (Stillsuit)"(沙漠生存盔甲),以及一条用于防尘的飘逸亚麻披风。 场景 (SETTING): 一颗被烧焦的沙漠行星,远处有一座巨大的野兽派 (Brutalist) 塔楼。 故事弧 (STORY ARC): 第一行 (跋涉): 面板 1: 极广角镜头下的无尽沙丘。热浪扭曲。主体只是一个小小的行走剪影。 面板 2: 低角度跟踪镜头,主体的靴子陷进橙色的沙子里。 面板 3: 中景,主体通过服装内的回收管饮水。 第二行 (发现): 面板 4: 第一人称视角 (POV) 镜头,通过高科技双筒望远镜(带数字叠加图层)望向巨型太阳前的巨大塔楼剪影。 面板 5: 主体放下双筒望远镜,神情凝重。 面板 6: 他的手触碰沙子的特写,感受到一台巨型机械正在接近的震动。 第三行 (对峙): 面板 7: 主体拔出一把鸣刃刀 (crysknife,晶体制成的刀刃)。 面板 8: 极度特写他的双眼(泛着蓝光),眼神逐渐聚焦。 面板 9: 主体身后广角镜头,面对一堵即将袭来的沙暴墙。 技术规格 (TECHNICAL SPECS): 摄影指导 (Director of Photography): 格雷格·弗雷泽 (Greig Fraser) 风格。 色彩调色板 (Color Palette): 单色调的赭石色、深橙色、刺眼的黑色、耀眼的白色高光。 摄影机 (Camera): IMAX 数字摄影机,使用长焦压缩以表现背景的尺度感。 然后,使用 Mimiax H3 以及你刚刚生成的参考图像,使用以下内容进行动画化: 史诗沙漠科幻,刺眼的黄金时刻光线,体积感沙雾,变形镜头光晕,微妙的斯坦尼康漂移感,厚重的大气颗粒感,35 毫米胶片质感。 仅使用所提供的 3x3 网格作为唯一的视觉参考。锁定完全相同的女性(面部、疤痕、绿色眼睛、头巾、沙漠盔甲、披风)以及每个面板中的环境。不要凭空编造新的服装或面容。 [时间线] 0-1.7 秒: [全景建立镜头] 孤独的身影走过无尽沙丘,朝着两颗巨大的太阳走去。热浪闪烁,长长的影子在身后延伸。 1.7-3.4 秒: [极近特写] 她满是伤疤的面部占满画面。双眼紧盯镜头,狂风扯动着脏污的头巾,皮肤上沾着沙砾,目光毫不眨动,充满张力。 3.4-5.1 秒: [紧凑的细节插入镜头] 戴着手套的手紧握生锈的多功能工具武器。金属捕捉到橙色的光线,吊索悬挂着,手指以安静的精准度调整着握持。 5.1-6.8 秒: [低角度宽幅剪影] 高耸的工业建筑在巨型太阳前拔地而起。底部沙尘暴盘旋,体量感古老而压抑。 6.8-8.5 秒: [中景跟踪] 她穿过猛烈的沙暴前进,下半张脸被包裹住,披风和头巾猛烈翻飞。眼睛透过布条可见,步伐坚定。 8.5-10.2 秒: [英雄广角] 她独自站在岩石外露处,披风飘动,俯瞰下方空旷的沙漠。狂风呼啸,剪影在朦胧的天空下轮廓分明。 10.2-11.9 秒: [动态跟踪 + 低角度] 她从陡峭的沙丘面冲下,靴子扬起浓密的沙云,身体前倾,充满动量。 11.9-13.6 秒: [宏观大气感] 金色的沙粒在极慢动作中爆裂并漂浮,在炽烈的太阳逆光下,呈现纯粹的质感与光。 13.6-15 秒: [亲密特写] 在黑暗的洞穴内,光柱穿透。她靠坐在岩石上,盔甲上沾满灰尘,呼吸受控,眼神锐利地注视着入口。 照片级真实感、超精细的皮肤和织物纹理、完美的沙粒物理效果、每个镜头中一致的角色身份、电影级调色、厚重胶片颗粒、无瑕疵、电影级别的连续性。 希望你喜欢!

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原文由 @techhalla 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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