创建一个 2:1 比例的高级电影感 CHARACTER IDENTITY BOARD(角色身份板),仅以图像 A 作为角色与风格的唯一…
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提示词(原文,逐字保留)
Create a 2:1 premium cinematic CHARACTER IDENTITY BOARD using Image A as the sole character and style reference.
without swords.
Match Image A exactly: same identity, proportions, hairstyle, outfit, colors, visual medium, linework, shading and texture. Do not redesign or reinterpret. Correct obvious anatomy or generation errors like hands without changing the intended design.
REFERENCE LOOK LOCK
First analyze Image A and establish a strict visual identity lock from all observable character traits, proportions, design details and stylistic rules. Apply this locked identity consistently across every angle, pose and expression. Nothing may drift, relocate, disappear, duplicate or be invented; only perspective-dependent visibility may change.
COMPOSITION
Use a clean minimal background color chosen to contrast clearly and elegantly with the character’s palette. Avoid grids, blueprints and standard turnaround-sheet design. Never overlap or crop the studies.
RIGHT 25% — HERO PORTRAIT
The rightmost 25% must be a full-height, edge-to-edge close-up portrait completely filling that area with no margins or empty space. Match Image A’s identity, art style, lighting, colors and background treatment exactly. Keep the face and defining head silhouette clearly readable. Place no text or other studies over it.
LEFT 10% — NAME AND EXPRESSIONS
Reserve the leftmost 10% for the character name and exactly four expression portraits.
Place the provided character name at the top of this section as a single, clean editorial title. Place the four clearly separated expression portraits vertically beneath it.
Give each portrait a strong, distinctly different emotion and head direction: front-facing, left three-quarter, right three-quarter and side profile. The gaze should naturally follow each head angle. Do not repeat the same angle or expression. Preserve the exact same facial identity, proportions, features and art style in all four portraits.
CENTER 65% — BODY STUDIES
Use the central 65% for:
- one large off-center hero full-body pose, facing directly toward the viewer with the head straight, eyes clearly visible and the face sharp, unobstructed and easy to recognize
- back full-body view in a different pose
- side full-body view in a different pose
- one top-down body angle
- one low-angle body angle
Keep all views fully visible, clearly separated and consistent with the locked reference identity.
No text except the character name. No arrows, labels, handwritten notes, annotation marks, silhouettes, detail studies, seated poses, leaning poses, crouching poses, environments, extra characters, alternate costumes, logos, watermarks, style drift, malformed anatomy, inconsistent features, duplicated details, obscured faces or overlapping figures.
Seedance 2.0 Prompt:
Use @[char1] only for C1 identity, hair, luminous floral kimono, and exactly one unsheathed slender katana: black grip, small floral tsuba, narrow polished blade; ignore all other weapons and scabbards.
Use @[char2] only for C2 identity, wide kasa, black robes, and exactly one unsheathed heavy katana: white grip, round iron tsuba, broad polished blade; ignore all other weapons and scabbards.
LOOK + WORLD: 2D cel anime; moonlit rainy bamboo grove, wet earth, pools, cut stalks, canopy gap; fixed low blue-green fill, 24-35mm depth.
ACTION + CAMERA: Pro Anime Combat: burst, hit-stop, recoil, re-entry; cut on action at each P##. Keep C1 left, C2 right; low tracks rise to crane, then locked P14.
VFX SYSTEM: Pair N is one cold white-blue bolt from storm sky through canopy at blade contact N, causing an instant full-screen flash; each clears to fixed moonlight within its beat, with no lingering glow or buildup; C1 energy crimson-white, C2 silver-blue.
SOUND: No music; rain hiss, thunder impacts, sandal pivots, cloth snaps, blade hum.
BEATS:
P01: Ground profile WS, track: C1's crimson-white low sweep meets C2's heavy katana at contact 1, triggering pair 1; recoil feeds C2's descending answer.
P02: Low front 3/4 FS, lead: C2's silver-blue down-cut meets C1's slender katana at contact 2, triggering pair 2; C1 redirects into a rising diagonal.
P03: Waist front 3/4 MLS, pan: C1's rising crimson-white diagonal meets C2's cross-parry at contact 3, triggering pair 3; her overshoot carries toward one bamboo.
P04: Profile FS, track: C1's slender katana cuts that bamboo; no blade clash, no pair; its severed top falls and stays down as C2 closes low.
P05: High OTS MLS, chase: C2's low silver-blue counter meets C1's dropped guard at contact 4, triggering pair 4; C1 snaps into a reverse cut.
P06: High profile MS, pan: C1's crimson-white reverse cut meets C2's high parry at contact 5, triggering pair 5; C2 compresses for a close thrust.
P07: Profile FS, push: C2's silver-blue thrust meets C1's crossed deflection at contact 6, triggering pair 6; his overshoot carries toward the bamboo.
P08: Low rear 3/4 WS, lead: C2's heavy katana shears several trunks; no blade clash, no pair; split sections fall and stay down as C1 re-enters.
P09: Low rear 3/4 MLS, track: C1's broad crimson-white wave meets C2's blade wall at contact 7, triggering pair 7; C2 redirects into a descending diagonal.
P10: Ground profile FS, chase: C2's descending silver-blue diagonal meets C1's kneeling catch at contact 8, triggering pair 8; C1 pivots upward among fallen bamboo.
P11: Low front 3/4 MLS, pan: C1's crimson-white waist cut meets C2's low counter at contact 9, triggering pair 9; both recoil into crossing diagonals.
P12: Top-down WS, crane: their diagonals cross at contact 10, triggering pair 10; recoil lifts both blades into the heavy exchange.
P13: High front 3/4 FS, push: C2's heavy silver-blue sheet meets C1's upward split at contact 11, triggering pair 11; both load the overhead collision.
P14: Low frontal WS, locked: their two assigned katanas collide overhead at contact 12, triggering the largest pair 12; the flash clears to fixed moonlight as both blast apart, remain visible, and reorient.
中文译文
创建一个 2:1 比例的高级电影感 CHARACTER IDENTITY BOARD(角色身份板),仅以图像 A 作为角色与风格的唯一参考。
不要带刀剑。
完全匹配图像 A:相同的身份、比例、发型、服装、配色、视觉媒介、线条、阴影与质感。不要重新设计或重新诠释。修正明显的解剖或生成错误(例如手部),但不得改变原本的设计意图。
REFERENCE LOOK LOCK(参考外观锁定)
首先分析图像 A,从所有可观察到的角色特征、比例、设计细节与风格规则中建立严格的视觉身份锁定。在每一个角度、姿势与表情中始终应用该锁定身份。任何内容都不得漂移、移位、消失、重复或凭空新增;只有因透视产生的可见性变化是被允许的。
COMPOSITION(构图)
使用一种简洁、极简的背景色,使其与角色的色调形成清晰而优雅的对比。避免网格、蓝图以及标准的转面表设计。绝不允许各研究图相互重叠或被裁切。
RIGHT 25% — HERO PORTRAIT(右侧 25% — 主肖像)
最右侧的 25% 必须是一幅充满该区域的全高、边到边特写肖像,完全填满该区域,不留任何边距或空白。完全匹配图像 A 的身份、画风、光照、配色与背景处理。保持面部与标志性头部轮廓清晰可读。不要在其上放置任何文字或其他研究图。
LEFT 10% — NAME AND EXPRESSIONS(左侧 10% — 名称与表情)
将最左侧的 10% 留给角色名称以及恰好四幅表情肖像。
将所提供的角色名称作为单一、干净的编辑性标题放置在该区域顶部。在其下方垂直排列四幅清晰分隔的表情肖像。
每幅肖像应具有强烈且截然不同的情绪与头部朝向:正面朝前、左三面、右三面与侧面。视线应自然地跟随各自的头部角度。不要重复相同的角度或表情。在四幅肖像中保持完全相同的面部身份、比例、特征与画风。
CENTER 65% — BODY STUDIES(中部 65% — 身体研究图)
使用中间的 65% 用于:
- 一幅大型偏中心的主角全身姿势,正面朝向观者,头部端正,双眼清晰可见,面部锐利、无遮挡且易于辨认
- 一个不同姿势的全身背面图
- 一个不同姿势的全身侧面图
- 一个俯视的身体角度
- 一个仰视的身体角度
所有视图必须完整可见、清晰分隔,并与锁定的参考身份保持一致。
除角色名称外不要添加任何文字。不要箭头、标签、手写注释、注释标记、剪影、细节研究、坐姿、倚靠姿势、蹲姿、环境、额外角色、替换服装、徽标、水印、风格漂移、解剖错误、特征不一致、细节重复、面部遮挡或人物重叠。
Seedance 2.0 Prompt:
仅将 @[char1] 用于 C1 的身份、头发、发光的花纹和服,以及恰好一把出鞘的细身打刀:黑色握柄,小型花纹镡(tsuba),狭窄的抛光刀身;忽略所有其他武器与刀鞘。
仅将 @[char2] 用于 C2 的身份、宽笠帽(kasa)、黑色长袍,以及恰好一把出鞘的重型打刀:白色握柄,圆形铁质镡,宽阔的抛光刀身;忽略所有其他武器与刀鞘。
LOOK + WORLD:2D 赛璐璐动画风格;月光的雨夜竹林,湿润的地面、水洼、被砍断的竹竿、林冠间隙;固定的低饱和蓝绿色补光,24-35mm 景深。
ACTION + CAMERA:Pro Anime Combat(专业动画战斗):爆发、击停(hit-stop)、后坐、再入;每个 P## 处按动作切换镜头。C1 在左,C2 在右;低位跟踪镜头升至摇臂镜头,然后在 P14 锁死。
VFX SYSTEM:第 N 对是一道来自风暴天空、经林冠而下的冷白蓝色闪电,在第 N 次刀刃接触时引发一次瞬间的全屏闪光;每次闪光在其节拍内清场回固定的月光,无残留光辉或蓄光;C1 能量为红白色,C2 为银蓝色。
SOUND:无音乐;雨声嘶嘶、雷击声、木屐转向、衣物甩动、刀刃嗡鸣。
BEATS(节拍):
P01:地面高度的侧面广景(WS),跟踪镜头:C1 的红白色低位横斩在接触 1 处迎击 C2 的重型打刀,触发第 1 对闪电;后坐为 C2 的下劈反击蓄力。
P02:低位的正面 3/4 特写(FS),领镜头:C2 的银蓝色下斩在接触 2 处迎击 C1 的细身打刀,触发第 2 对闪电;C1 顺势转为一道上升斜斩。
P03:腰高的正面 3/4 中景(MLS),摇摄:C1 上升的红白色斜斩在接触 3 处迎击 C2 的交叉格挡,触发第 3 对闪电;她的过冲带向她冲向一棵竹子。
P04:侧面特写(FS),跟踪:C1 的细身打刀斩断那棵竹子;无刀刃碰撞,无闪电对;被斩断的竹梢倒下并停留在地上,C2 低位逼近。
P05:高位的过肩中景(OTS MLS),追拍:C2 的低位银蓝色反击在接触 4 处迎击 C1 已下落的防守,触发第 4 对闪电;C1 猛然切入一道反手斩。
P06:高位的侧面中景(MS),摇摄:C1 的红白色反手斩在接触 5 处迎击 C2 的高位格挡,触发第 5 对闪电;C2 压缩距离准备近身突刺。
P07:侧面特写(FS),推进:C2 的银蓝色突刺在接触 6 处迎击 C1 的交叉偏转,触发第 6 对闪电;他的过冲带他冲向竹子。
P08:低位的背面 3/4 广景(WS),领镜头:C2 的重型打刀削断数根竹竿;无刀刃碰撞,无闪电对;裂开的竹段倒下并停在地上,C1 重新切入。
P09:低位的背面 3/4 中景(MLS),跟踪:C1 宽阔的红白色气浪在接触 7 处迎击 C2 的刀墙,触发第 7 对闪电;C2 顺势转为一道下落的斜斩。
P10:地面高度的侧面特写(FS),追拍:C2 下落的银蓝色斜斩在接触 8 处迎击 C1 跪姿接刀,触发第 8 对闪电;C1 在倒下的竹丛中向上转身。
P11:低位的正面 3/4 中景(MLS),摇摄:C1 的红白色腰斩在接触 9 处迎击 C2 的低位反击,触发第 9 对闪电;双方后坐进入交叉的斜斩。
P12:俯视广景(WS),摇臂:双方的斜斩在接触 10 处交叉,触发第 10 对闪电;后坐将两把刀都抬入激烈的交锋中。
P13:高位的正面 3/4 特写(FS),推进:C2 的重型银蓝色刀幕在接触 11 处迎击 C1 的上撩双分,触发第 11 对闪电;双方蓄力头顶的碰撞。
P14:低位的正面广景(WS),锁死:两人各自被指派的打刀在头顶于接触 12 处相撞,触发最大的第 12 对闪电;闪光清场回固定的月光,双方炸开分开、保持可见并重新对向彼此。
来源与署名
原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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