15秒,使用 Image 4 作为精确的开场首帧。Image 5 仅作为分秒级闪光冲击帧的能量参考;不要复刻或直接包含它。

Unknown · @Korgamiai · Thu Jul 23

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分享链接 · https://openimages.ajiang.me/p/2080292145278124468/

15秒,使用 Image 4 作为精确的开场首帧。Image 5 仅作为分秒级闪光冲击帧的能量参考;不要复刻或直接包含它。 角色 A 是 Amelia。角色 A 与角色 B 进行…
15秒,使用 Image 4 作为精确的开场首帧。Image 5 仅作为分秒级闪光冲击帧的能量参考;不要复刻或直接包含它。 角色 A 是 Amelia。角色 A 与角色 B 进行…
camera_lens · motion-blurcomposition · dynamic-diagonalcomposition · full-bodycomposition · low-anglelighting · natural-daylightmood · dramatic

提示词(原文,逐字保留)

15 seconds, Use Image 4 as the exact opening frame. Image 5 is only a reference for the energy of the split-second flash-impact frames; do not recreate or directly include it.
 Character A is Amelia. Character A and Character B engage in a superhuman, physically impossible high-speed sword duel. Master-level sakuga, pure 2D hand-drawn animation, extreme shōnen energy, precise sword choreography, explosive acceleration, violent directional changes, aggressive foreshortening, sharp silhouettes, flowing smear frames and overwhelming speed.
 One continuous unbroken shot with no cuts or pauses. Prioritise rapid whip-pans, sudden push-ins, extreme close-ups, blades passing beside the lens and fast perspective shifts. Let the camera move freely while maintaining clear spatial continuity.
 Amelia attacks relentlessly, remains completely uninjured and controls the entire fight. She is always faster, always leading and never loses the advantage. Character B can block, evade and counter briefly, but is continuously overwhelmed. Space four extremely brief flash-impact frames throughout the full 15 seconds, each lasting only a split second and punctuating the strongest clashes without interrupting the continuous action.
 Build toward a clearly decisive final exchange in which Amelia wins. End on the final impact from a low-angle view over Amelia’s shoulder as she lands in a powerful three-point crouch with one hand planted on the floor. Character B is visibly defeated beyond her. Amelia remains composed, motionless and victorious as dust and debris rise around her.
 Keep both characters, faces, hair, clothing, anatomy, colours and weapons perfectly consistent. Exactly two characters and one sword per character. No injuries to Amelia, no broken anatomy, no duplicated limbs or weapons, no character merging, no style drift, no recolouring, no relighting, no 3D CGI, no photorealism, no text overlays and no music. Natural combat sound only: sword clashes, blade swishes, impacts, footsteps, cloth movement, debris and breathing.

中文译文

15秒,使用 Image 4 作为精确的开场首帧。Image 5 仅作为分秒级闪光冲击帧的能量参考;不要复刻或直接包含它。 角色 A 是 Amelia。角色 A 与角色 B 进行一场超人、违背物理常识的高速剑斗。顶级作画(sakuga),纯 2D 手绘动画,极致少年漫能量,精准的剑斗编排,爆发性加速,暴力的方向变换,激进的透视缩短,锐利的剪影,流畅的残影帧与压倒性的速度。 一个连续不断的长镜头,没有剪辑或停顿。优先采用快速甩镜、突然推近、极致特写、剑刃擦过镜头以及快速的透视切换。让镜头自由移动,同时保持清晰的空间连续性。 Amelia 不停地攻击,始终毫发无伤并掌控整场战斗。她永远更快,永远主导,永不失去优势。角色 B 可以短暂格挡、闪避与反击,但持续被压制。在整个 15 秒中均匀安插四帧极其短暂的闪光冲击帧,每帧仅持续一瞬间,用来点缀最强的碰撞,且不打断连续动作。 推向一场明确决定性的最终交锋,由 Amelia 获胜收尾。终结于从 Amelia 肩后低角度视角呈现的最后一击,她以强有力的三点支撑式蹲姿落地,一只手撑在地板上。角色 B 在她身后明显落败。Amelia 保持冷静、静止而胜利的姿态,尘埃与碎屑在她周围扬起。 两个角色的面部、头发、服装、解剖、色彩与武器必须保持完美一致。恰好两个角色,每人一把剑。Amelia 无伤,无解剖错误,无重复的四肢或武器,无角色融合,无风格漂移,无重上色,无重新打光,无 3D CGI,无照片写实,无文字叠加,无配乐。仅限自然战斗音效:剑击、剑刃破风、冲击、脚步、布料摩擦、碎屑与呼吸声。

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原文由 @Korgamiai 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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