基于这张图片,创建三张独立且高度详细的设计表:一张用于角色,一张用于龙,一张用于环境。
分享链接 · https://openimages.ajiang.me/p/2080029449169584395/




camera_lens · wide-anglecomposition · multi-panellighting · natural-daylightquality_flags · embedded-textquality_flags · multi-panel-layoutsubject_type · animal
提示词(原文,逐字保留)
Based on this image, create three separate and highly detailed design sheets: one for the character, one for the dragon, and one for the environment.
Show multiple angles, close-up portraits, clothing, accessories, textures, colors, proportions, and scale references.
Keep exactly the same design, colors, proportions, and visual direction as the original image.
These sheets give Seedance much more precise references and help maintain consistency across the character, dragon, and environment.
3 — Seedance 2 prompt :
Create a 15-second hyper-realistic live-action multi-shot cinematic video in 16:9. Fast-paced, spectacular, emotionally warm, visually original, with strong viral short-form impact.
REFERENCE ASSIGNMENT:
Use @Image1 only as the main visual reference for the relationship, relative scale and physical proximity between the young man and the dragon.
Use @Image2 only to preserve the young man’s exact identity, youthful face, age, haircut, body proportions, red-brown tunic, trousers, boots, leather straps, bracers, satchel, sword and accessories. Do not reproduce the design-sheet layout, labels, panels or studio background.
Use @Image3 only to preserve the dragon’s exact identity, pink-red coloration, reptilian head, amber eyes, horn placement, neck spines, scale patterns, claws, body proportions, tail, wing anatomy and translucent wing membranes. Do not reproduce the design-sheet layout, labels, panels or studio presentation.
Use @Image4 as the exclusive environment reference for every shot. Preserve the same exposed rocky mountain summit, jagged gray metamorphic rocks, layered stone formations, loose gravel, rocky soil, isolated tufts of dry golden alpine grass, treeless terrain, distant brown mountain ranges, deep blue sky, thin cirrus clouds and low white cumulus clouds along the horizon. Use the late-morning daylight study from @Image4: crisp natural sunlight, cool blue sky, warm dry grass, detailed gray rocks and clear atmospheric visibility.
Do not reproduce the environment design-sheet layout, text, labels, color swatches, scale diagram or separate panels. Reconstruct the location as one continuous real mountain summit.
ENVIRONMENT CONTINUITY:
All shots take place within the same compact area of the summit. Preserve the exact geographic relationship between the prominent central rock formation, the narrow ridge, the cliff edge, the gravel clearing and the distant mountain horizon.
The dragon and the young man must remain correctly positioned within this continuous geography. Camera changes must reveal new sides of the same location rather than generating unrelated mountain landscapes.
No forests, no trees, no green meadow, no snow, no buildings, no ruins, no castles, no artificial paths and no additional scenery absent from @Image4.
WIND DIRECTION AND PHYSICAL BEHAVIOR:
The wind is a major visual force and acts as a third character throughout the sequence.
A powerful alpine crosswind travels consistently in one fixed world-space direction along the ridge. Its apparent screen direction must change naturally according to each camera angle, while remaining geographically coherent.
The wind continuously affects:
the young man’s hair, tunic, trouser fabric, leather straps, loose cords and satchel;
the dragon’s thin wing membranes, neck spines, loose skin, nostrils and breathing;
the dry alpine grass, suspended dust, small gravel, clouds and airborne debris.
Wind intensity evolves dramatically:
strong irregular gusts during the opening;
violent turbulence caused by the dragon’s approach;
a brief protected calm when their foreheads touch;
a sudden playful gust during the dragon’s snort;
an explosive radial pressure wave during takeoff.
Every gust must have believable physical consequences. Dust and gravel follow the terrain. Grass bends from its base. Clothing reacts with weight and delayed secondary motion. Wing membranes ripple under aerodynamic tension without deforming unnaturally.
DRAGON REALISM:
Treat the dragon as a genuine previously undiscovered biological animal filmed in the real world. It has irregular reptilian scales, subtle scars, dust embedded between scales, moist reflective eyes, moving nostrils, visible breathing, heavy muscles shifting beneath the skin and realistic weight.
Its feet compress soil and displace gravel. Its claws grip rock surfaces. Its wing membranes react to sunlight and wind like real thin organic tissue. Never present it as a visual effect or rendered creature.
SHOT 1 — 0.0 TO 1.6 SECONDS
GROUND-LEVEL WIND TUNNEL HOOK
Extreme ground-level camera hidden between dry grass and sharp foreground stones, 14mm ultra-wide lens.
The frame begins almost completely obstructed by violently bending grass. Wind drives dust and tiny gravel directly over the lens. Through the moving grass, the young man is visible standing alone on the exposed ridge.
A gigantic dragon shadow races across the terrain. One pink wing suddenly crosses the entire sky above him, causing an abrupt exposure drop and a violent pressure gust.
The camera remains dangerously close to the ground, creating enormous scale, aggressive foreground movement and an immediate scroll-stopping opening.
SHOT 2 — 1.6 TO 3.5 SECONDS
DRAGON-SCALE POV BETWEEN THE HORNS
Hard cut to a fast forward-moving perspective framed organically between the dragon’s horns and facial spines.
The camera travels low and rapidly toward the young man as if physically attached near the dragon’s head. The summit rocks rush past on both sides with strong parallax.
The young man turns calmly toward the approaching animal. His hair and tunic whip sideways in the crosswind. The dragon’s breathing causes subtle vertical camera movement.
Avoid a perfectly centered composition. Keep the young man slightly off-axis while the rocks create diagonal leading lines toward him.
SHOT 3 — 3.5 TO 5.7 SECONDS
HIGH-SPEED LATERAL ROCK SLALOM
Cut to a lateral tracking camera moving rapidly parallel to the ridge, 28mm lens.
The camera passes extremely close behind several foreground boulders, repeatedly revealing and hiding the action. The dragon runs beside the young man with massive but controlled momentum.
Its claws strike loose gravel. Real stones bounce toward the lens. Dry grass is flattened sequentially by the wind pressure following the dragon’s body.
The dragon suddenly brakes and rotates its body beside the young man. Its claws carve visible tracks into the rocky soil. A thick horizontal sheet of dust sweeps across the composition.
Use a foreground boulder as a natural wipe into the next shot.
SHOT 4 — 5.7 TO 8.1 SECONDS
INTIMATE REVERSE ORBIT INSIDE THE WIND SHADOW
Emerge from behind the rock into a close reverse-direction circular orbit around the two subjects, 40mm lens.
The dragon lowers its head until its eye is level with the young man. The young man steps forward and places one hand against the dragon’s snout.
As their foreheads gently touch, the dragon’s enormous body and partially folded wing create a temporary wind shadow. For one brief emotional moment, the young man’s clothing settles and nearby dust floats softly instead of racing sideways.
The camera moves from behind the translucent edge of the wing, passes close to the hand touching the scales, then racks focus from the young man’s fingers to the dragon’s amber eye and finally to the young man’s subtle smile.
Natural intimacy, physical weight and restrained emotion. No posing.
SHOT 5 — 8.1 TO 10.5 SECONDS
SNOUT-MOUNTED PLAYFUL REACTION SHOT
Cut to an unusual camera position extremely close beside the dragon’s muzzle, looking diagonally toward the young man with slight wide-angle distortion.
The dragon gives a short playful snort. The concentrated gust instantly blows the young man’s hair, tunic, straps and satchel backward. Dust bursts from the rocks behind him.
He closes his eyes, laughs naturally, loses one step of balance, then pushes the dragon’s muzzle away affectionately with both hands.
The dragon gently resists, tilts its head and nudges him again. The camera receives a subtle physical bump from the interaction, creating a spontaneous documentary feeling.
SHOT 6 — 10.5 TO 12.6 SECONDS
VERTICAL TOP-DOWN PRESSURE RING
Smash cut to a perfectly vertical top-down camera directly above the gravel clearing.
The jagged rocks and golden grass from @Image4 create a natural radial composition around the young man.
The dragon unfolds both wings around him. The wings nearly fill the frame without changing anatomy or scale.
One extremely powerful downward wingbeat produces a visible expanding pressure ring across the terrain. Dust, grass, fabric and small gravel move outward from the dragon in physically correct concentric motion.
The young man crouches and shields his face while still laughing. The dragon takes two heavy running steps toward the cliff edge.
SHOT 7 — 12.6 TO 15.0 SECONDS
CLIFF-DIVE CAMERA AND UNDER-WING FLY-BY
Cut to a camera positioned just beyond the cliff edge, looking slightly upward toward the summit.
The dragon launches directly over the camera. Its claws leave the ground, loose stones fall past the lens, and one translucent wing passes extremely close overhead. Sunlight reveals veins, scars and tension inside the membrane.
The camera rapidly rolls beneath the dragon, dives backward along the cliff face, then stabilizes into a sweeping wide reveal of the same mountain summit and distant ranges from @Image4.
The dragon immediately banks around the prominent rock formation and performs one fast low fly-by above the young man. The residual wake violently bends the grass and clothing a final time.
A wing crosses the lens as a natural wipe, revealing the final wide composition: the young man standing on the exposed ridge while the dragon glides over the vast real mountain valley.
End with the young man small in frame, the dragon crossing the open sky and wind-driven dust catching the sunlight.
CAMERA LANGUAGE:
Every shot must have a clearly different viewpoint and movement:
extreme ground-level hidden camera;
creature-scale horn-framed point of view;
high-speed lateral rock slalom;
close reverse circular orbit;
snout-level reaction camera;
perfect vertical top-down shot;
cliff-edge under-wing aerial reveal.
Use bold perspective changes while preserving clear spatial continuity.
Use practical-feeling camera inertia, natural handheld micro-movement, realistic acceleration, controlled motion blur, organic lens breathing and brief exposure changes when the wings block the sun.
Transitions must be motivated by physical objects:
moving grass;
dragon shadow;
foreground boulder;
dust sheet;
wing membrane;
falling gravel.
VISUAL REALISM:
Absolute live-action photographic realism, indistinguishable from footage captured on a remote mountain location with real cinema cameras.
Natural late-morning sunlight, physically accurate shadows, realistic atmospheric perspective, authentic rock textures, restrained film grain, subtle optical imperfections, realistic skin tones, natural highlight roll-off and detailed motion in bright daylight.
Maintain detail in the dragon’s dark scales and the bright sky without artificial HDR.
Keep the essential interaction within the central 60 percent of the 16:9 frame while using rocks, wings, grass and dust to create strong motion near the edges.
CONSISTENCY:
Preserve exactly the same young man, face, haircut, costume, accessories and body proportions in every shot.
Preserve exactly the same dragon, scale, coloration, horn placement, wing structure, claws, tail and anatomy in every shot.
The dragon remains vastly larger than the young man.
Maintain consistent sunlight direction, cloud arrangement, wind direction, terrain geography, cliff position, rock formations and distant mountain horizon across the full sequence.
NEGATIVE CONSTRAINTS:
No fantasy aesthetic, no magical atmosphere, no fire breathing, no glowing eyes, no supernatural particles, no spells, no castles, no ruins, no enchanted landscape, no artificial fog, no heroic posing.
No 3D-render appearance, no CGI aesthetic, no VFX look, no animation, no video-game graphics, no synthetic skin, no plastic scales, no weightless creature movement, no impossible hovering.
No anatomy changes, no extra limbs, no duplicated subjects, no changing horns, no changing wings, no deformed membrane, no inconsistent scale, no morphing, no teleportation and no disconnected geography.
No random changes to weather, daylight, terrain, rocks, vegetation or mountain background.
No text, no title, no caption, no logo, no interface and no watermark, no music, no subtitle
中文译文
基于这张图片,创建三张独立且高度详细的设计表:一张用于角色,一张用于龙,一张用于环境。
展示多个角度、面部特写、服装、配饰、纹理、颜色、比例和尺度参考。
保持与原图完全相同的设计、颜色、比例和视觉方向。
这些设计表为 Seedance 提供了更精确的参考,有助于在角色、龙和环境之间保持一致性。
3 — Seedance 2 prompt :
创建一个15秒的超写实真人多镜头电影视频,宽高比 16:9。节奏紧凑、视觉壮观、情感温暖、视觉原创,具有强烈的病毒式短视频冲击力。
参考分配:
仅使用 @Image1 作为年轻人与龙之间关系、相对比例和身体距离的主要视觉参考。
仅使用 @Image2 来保留年轻人的确切身份、年轻的脸庞、年龄、发型、身体比例、红棕色束腰外衣、裤子、靴子、皮带、护臂、挎包、剑和配饰。不得重现设计表的布局、标签、分格或演播室背景。
仅使用 @Image3 来保留龙的精确身份、玫红色调、爬虫类头部、琥珀色眼睛、角的排列、颈部脊刺、鳞片纹理、爪子、身体比例、尾巴、翅膀解剖结构和半透明翼膜。不得重现设计表的布局、标签、分格或演播室展示。
将 @Image4 作为每个镜头的独家环境参考。保持相同的裸露岩石山峰、锯齿状灰色变质岩、层状石阵、松散砾石、多石土壤、孤立的干燥金色高山草丛、无树地形、远处棕色山脉、深蓝色天空、稀疏卷云和沿地平线分布的低矮白色积云。使用 @Image4 中的上午晚些时候日光研究:清晰自然阳光、凉爽蓝天、温暖干草、详细灰色岩石和清晰的大气能见度。
不要重现环境设计表的布局、文字、标签、色板、比例图或单独分格。将该地点重建为一个连续的真实山峰顶。
环境连续性:
所有镜头都发生在山顶的同一紧凑区域内。保持中央突出岩石地形、狭窄山脊、悬崖边缘、砾石空地和远处山脉地平线之间的精确地理关系。
龙和年轻人必须正确定位于这片连续地理之中。镜头变化必须揭示同一地点的不同侧面,而不是生成无关的山脉景观。
不要出现森林、树木、绿色草地、积雪、建筑、废墟、城堡、人造小路,以及 @Image4 中不存在的任何附加景物。
风向与物理行为:
风是主要的视觉力量,在整个序列中扮演着第三角色的角色。
一股强大的高山侧风沿山脊以一个固定的世界空间方向一致地吹动。它在画面上的视方向必须根据每个镜头角度自然变化,同时保持地理上的一致性。
风持续影响:
年轻人的头发、束腰外衣、裤子面料、皮带、松散绳索和挎包;
龙的薄翼膜、颈部脊刺、松弛皮肤、鼻孔和呼吸;
干燥的高山草、悬浮尘埃、小砾石、云朵和空中碎片。
风的强度戏剧性地演变:
开场时强烈不规则的阵风;
龙靠近引起的剧烈湍流;
他们的额头相触时短暂的受保护平静;
龙打喷嚏时突然的嬉戏阵风;
起飞时爆炸性的径向压力波。
每一阵风都必须具有可信的物理后果。尘埃和砾石沿地形运动。草丛从根部弯曲。衣物以重量和延迟的次级运动反应。翼膜在空气动力学张力下波动而不会发生不自然的形变。
龙的真实感:
将龙当作一种先前未被发现、拍摄于现实世界中的真正生物动物。它有不规则的爬虫类鳞片、细微的疤痕、嵌入鳞片间的尘埃、湿润反光的眼睛、可动的鼻孔、可见的呼吸、皮肤下移动的沉重肌肉和真实的重量。
它的爪子踩压土壤并使砾石移位。它的爪子抓握岩石表面。它的翼膜对阳光和风反应如真实的薄有机组织。永远不要将其呈现为视觉特效或渲染生物。
镜头 1 — 0.0 至 1.6 秒
地面风洞开场
极度贴近地面的摄影机隐藏在干草和锐利前景石头之间,14mm 超广角镜头。
画面开始几乎完全被剧烈弯曲的草丛遮挡。风将尘埃和微小砾石直接吹过镜头。通过移动的草丛,可以看到年轻人独自站在裸露的山脊上。
一个巨大的龙影掠过地形。一只粉色的翅膀突然横跨他上方的整个天空,造成突然的曝光下降和剧烈的压力阵风。
摄影机危险地贴近地面,营造出巨大的尺度、激进的前景运动和立即令人停下的开场。
镜头 2 — 1.6 至 3.5 秒
双角之间的龙尺度视角
硬切到一个在龙的角和面部脊刺之间有机构图的高速前进视角。
摄影机低空高速地向年轻人推进,仿佛物理上附着在龙的头上。山顶的岩石在两侧以强烈视差掠过。
年轻人平静地转向正在接近的动物。他的头发和束腰外衣在侧风中猛烈地向一侧抽动。龙的呼吸造成轻微的垂直摄影机运动。
避免完全居中的构图。让年轻人略微偏离轴线,同时岩石形成指向他的对角引导线。
镜头 3 — 3.5 至 5.7 秒
高速横向岩石回转
切入一台沿山脊快速平行移动的横向跟踪摄影机,28mm 镜头。
摄影机极度贴近几块前景巨石后方经过,反复揭示和隐藏动作。龙以巨大但可控的动量在年轻人身旁奔跑。
它的爪子撞击松散砾石。真实的石头弹向镜头。干草被龙身后风压依次压平。
龙突然在年轻人身旁刹停并旋转身体。它的爪子在多石土壤上刻出可见的轨迹。一层浓密水平的尘埃横扫画面。
以前景巨石作为进入下一个镜头的自然过渡。
镜头 4 — 5.7 至 8.1 秒
风影内的亲密反向环绕
从岩石后方出现,进入围绕两个主体的近距离反向圆形环绕,40mm 镜头。
龙降低头部,直到其眼睛与年轻人齐平。年轻人向前迈步,将一只手放在龙的吻部上。
当他们的额头轻轻相触时,龙的巨大身体和部分收起的翅膀形成临时的风影。在短暂的一刻,年轻人的衣物静止,近处的尘埃轻轻飘浮而非横向飞驰。
摄影机从半透明翼缘后方移动,靠近触碰鳞片的手,然后将焦点从年轻人的手指拉到龙的琥珀色眼睛,最后拉到年轻人微妙的微笑。
自然亲密感、物理重量和克制的情感。不要摆拍。
镜头 5 — 8.1 至 10.5 秒
吻部视角的嬉戏反应镜头
切入贴近龙吻部一侧的不寻常摄影机位置,略带广角变形斜向看向年轻人。
龙发出一声短促的嬉戏喷嚏。集中的阵风立即将年轻人的头发、束腰外衣、皮带和挎包向后吹起。尘埃从他身后的岩石中飞溅。
他闭上眼睛,自然地大笑,失去一步平衡,然后双手亲切地将龙的吻部推开。
龙轻轻抵抗,歪头再次轻推他。摄影机因互动受到轻微的物理撞击,营造出自然的纪录片感。
镜头 6 — 10.5 至 12.6 秒
垂直俯拍压力环
猛烈切到砾石空地正上方完全垂直向下的摄影机。
@Image4 中的锯齿状岩石和金黄草丛在年轻人周围形成自然的放射状构图。
龙在他周围展开双翼。翅膀几乎填满画面,但不改变解剖结构或比例。
一次极其强大的向下拍翅在地形上产生可见的扩张压力环。尘埃、草、织物和小砾石以物理正确的同心运动从龙向外移动。
年轻人蹲下并遮挡脸部,但仍在笑。龙向悬崖边缘迈出两个沉重的奔跑步伐。
镜头 7 — 12.6 至 15.0 秒
悬崖俯冲摄影机和翼下飞越
切入位于悬崖边缘之外的摄影机,略向上看向山顶。
龙直接从摄影机上方起飞。它的爪子离开地面,松散石块从镜头前掉落,一只半透明翅膀从极近的上方掠过。阳光揭示膜内的脉络、疤痕和张力。
摄影机迅速从龙下方翻滚,沿悬崖面向后俯冲,然后稳定下来,进行对 @Image4 中同一山顶和远处山脉的横扫式广角揭示。
龙立即绕过突出岩石地形转弯,并在年轻人上方进行快速低空飞越。残余尾流最后一次猛烈吹弯草丛和衣物。
一片翅膀划过镜头作为自然过渡,揭示最终的广角构图:年轻人站在裸露的山脊上,龙滑翔过广阔真实的山谷。
以年轻人在画面中渺小、龙横越开阔天空、风裹尘埃捕捉阳光的画面结束。
摄影机语言:
每个镜头都必须有清晰不同的视角和运动:
极度贴近地面的隐藏摄影机;
生物尺度的双角构图视角;
高速横向岩石回转;
近距离反向圆形环绕;
吻部水平的反应摄影机;
完美垂直俯拍;
悬崖边缘翼下空中揭示。
使用大胆的透视变化,同时保持清晰的空间连续性。
使用实际感觉的摄影机惯性、自然手持微动、真实加速、受控运动模糊、有机镜头呼吸感,以及翅膀遮挡阳光时短暂的曝光变化。
转场必须由物理对象驱动:
移动的草丛;
龙影;
前景巨石;
尘幕;
翼膜;
落下的砾石。
视觉真实感:
绝对真人摄影级别的写实感,与在偏远山区用真实电影摄影机拍摄的素材无法区分。
自然上午晚些时候的阳光、物理准确的阴影、真实的大气透视、真实的岩石纹理、克制的胶片颗粒、细微的光学瑕疵、真实的肤色、自然的高光过渡和明亮日光下的细节运动。
在不引入人工 HDR 的前提下保持龙深色鳞片和明亮天空的细节。
将核心互动保持在 16:9 画面中央 60% 范围内,同时利用岩石、翅膀、草和尘埃在边缘附近营造强烈运动感。
一致性:
在每个镜头中保持完全相同的年轻人、面孔、发型、服装、配饰和身体比例。
在每个镜头中保持完全相同的龙、鳞片、颜色、角的排列、翅膀结构、爪子、尾巴和解剖结构。
龙始终远大于年轻人。
在整个序列中保持一致的阳光方向、云层排列、风向、地形地理、悬崖位置、岩石地形和远处山脉地平线。
负面约束:
不要奇幻美学、不要魔法氛围、不要喷火、不要发光的眼睛、不要超自然粒子、不要咒语、不要城堡、不要废墟、不要被施魔的景观、n
来源与署名
原文由 @minuitIA 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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