创建一张横向、干净、单色二维故事板线稿表,描绘一名机械武士向画面右侧持续切割无尽阵列;不要渲染方括号标签。

GPT-Image-2 · @aimikoda · Sun Jul 19

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创建一张横向、干净、单色二维故事板线稿表,描绘一名机械武士向画面右侧持续切割无尽阵列;不要渲染方括号标签。 [HEADER] 仅用一条细线的页眉,仅显示: "Blade Thro…
camera_lens · deep-focuscolor_palette · high-contrastcomposition · full-bodycomposition · multi-panelmood · dramaticscene · fantasy-world

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Create a landscape clean monochrome 2D storyboard line-sketch sheet of a mechanoid ronin cutting endless ranks screen-right; do not render bracketed labels. [HEADER] Header with one thin rule; show only: "Blade Through Legions" "Ronin cuts through endless mechanical ranks" [BOARD] Balanced contact sheet with 9 near-equal 16:9 landscape panels, clear gutters, natural P## order, and a centered incomplete last row when needed. Headers are `P## / CAMERA ANGLE / SHORT BEAT`; one frozen beat per panel, with count and order outranking packing. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless pose figures, minimal construction marks, and only essential set geometry. No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, finished illustration, dense/repeated lines, or facial/anatomy/clothing/surface detail. [REFERENCES] Image A controls the ronin signature: broad conical hat, short hair mass, long layered robe, single katana. [CONTINUITY] Ronin advances right on one bridge axis, single katana fixed; Blade Runners are lean split-helmet forms, Aerial Hunters narrow wing-shouldered fliers, Bulwarks broad square forms. Use 5-10 near units and sparse ranks implying hundreds; power is absent through P07, descends from the sky into the katana in P08, and carries out as one wave in P09. [RULES] Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or object-like effect marks. [BEATS] Draw one storyboard panel per BEAT: BEATS: P01 / Profile WS / First Split: Chest-height level profile, low horizon, bridge top visible; ronin left sprints right as one Blade Runner separates at her blade and eight block the corridor. P02 / Low Profile FS / Triple Contact: Knee-height profile pitched up over a low horizon; ronin center-left holds a horizontal cut touching three Blade Runners with one attached edge arc. P03 / High Rear WS / Gap Dash: Raised rear three-quarter view pitched down with bridge top exposed; five Blade Runners recoil to both sides as ronin compresses into the open center lane. P04 / Low 3-4 FS / Rising Cleave: Ground front three-quarter view pitched up with undersides visible; ronin drives through the cleared center into two descending Aerial Hunters. P05 / High Side WS / Air Crosscut: High side view pitched down with platform top visible; ronin forms one airborne silhouette, her katana touching four Aerial Hunters along one arc. P06 / Ground Rear WS / Shield Stop: Ground rear three-quarter view with floor convergence and low horizon; ronin lands hard on one braced forward foot as her low katana meets one Bulwark shield-arm and four more broad forms seal the rightward lane. P07 / Profile MS / Shield Recoil: Waist-height level profile with compressed corridor; ronin twists her single katana free as five Bulwarks stagger right and her body recoils into open left space. P08 / Low 3-4 FS / Storm Draw: Knee-height front three-quarter FS pitched up with low horizon and undersides; ronin plants wide and raises her single katana two-handed overhead as three jagged unfilled sky bolts meet its tip before mixed ranks. P09 / Top-down EWS / Void Shear: Overhead EWS with no horizon, bridge edges and top planes visible; ronin at left anchors one broad unfilled crescent to her katana, dividing mixed ranks as its front exits right. Seedance 2.0 Prompt: Use @[storyboard ref] as ordered key poses for one continuous developing master: pass through P01-P09 without holds or cuts; ignore line-sketch artifacts. Written motion, references, LOOK + WORLD, ACTION + CAMERA, and VFX SYSTEM define final content. Use @[character ref] only for the ronin's final identity and graphic look package. Blade Runners are lean near-black mechs with split helmets, teal sensor slits, short blades, and coral damage seams. Aerial Hunters are narrow near-black fliers with winglike shoulders, hooked arms, teal sensors, and coral damage seams. Bulwarks are broad near-black mechs with square shoulders, shield forearms, teal sensors, and coral damage seams. Use one 24mm virtual lens for the entire uninterrupted move. LOOK + WORLD: Graphic dry-brush 2D anime; industrial shrine bridge, torii, pipes, side-scroller parallax; cobalt, coral, pale salmon, black, teal; flat light, 24mm deep focus, dust. ACTION + CAMERA: Pro Anime Combat: compression, burst, smear, hit-stop, recoil, re-entry; one physical path leads, dips, rises, crosses behind, dives, wraps, orbits, and cranes; no cuts, holds, or teleports; VFX leads at contact. VFX SYSTEM: Coral arcs fragment; pale-salmon sky bolts with teal branches condense along the katana, then feed a coral-rimmed black-core crescent. SOUND: No music; cloth snap, blade whistle, thunder crack, vacuum draw, armor rupture. MOTION PHRASES: P01-P09: Profile WS, developing track: camera leads the ronin's screen-right sprint, dips as her single katana splits one Blade Runner and whips through three more, then slips behind and rises as five survivors recoil aside and she bursts through the open center; it visibly arcs across her rear into low front 3/4 as she cleaves two diving Aerial Hunters, climbs high beside her four-flier crosscut, dives behind her hard braced landing as the low blade skids off one Bulwark shield, and wraps to profile while she twists free and recoils left as five Bulwarks stagger right; with only coral blade-contact fragments appearing before the power, the camera continues around to low front 3/4 and pitches up as she plants wide and drives the katana two-handed overhead, three pale-salmon lightning forks with teal branches striking its raised tip and racing down the blade into a bright coral charge without releasing a wave; she whips the charged katana down and across as the camera cranes overhead and accelerates ahead of one broad three-layer dry-brush crescent screen-right, its coral razor rim surrounding a black void core, pale-salmon body, and crawling teal lightning fissures; enemy silhouettes invert pale-salmon at contact, split into black plates, bridge parallax shears inside the wave, and the active front carries beyond frame as the video ends.

中文译文

创建一张横向、干净、单色二维故事板线稿表,描绘一名机械武士向画面右侧持续切割无尽阵列;不要渲染方括号标签。 [HEADER] 仅用一条细线的页眉,仅显示: "Blade Through Legions" "Ronin cuts through endless mechanical ranks" [BOARD] 均衡的接触印相表,含 9 个近似等大的 16:9 横向分镜,清晰的间距,自然的 P## 顺序,必要时最后一行居中且不完整。 标题为 `P## / CAMERA ANGLE / SHORT BEAT`;每个分镜一个定格瞬间,数量与顺序优先于紧凑排布。 [STYLE] 白纸上干净的单色二维故事板线稿:稀疏的单遍石墨灰轮廓,简化的无表情姿态人物,极少的构图辅助线,以及仅必要场景几何。 无填充、晕染、网格线、明暗、阴影、环境光遮蔽、颜色、纹理、3D/黏土体积、完成度高的插画、密集/重复线条,或面部/解剖/服装/表面细节。 [REFERENCES] 图像 A 控制武士的特征:宽檐斗笠、短发块、长层叠外衣、单把武士刀。 [CONTINUITY] 武士沿一条桥轴向右前进,单把武士刀固定;Blade Runners 为纤细的分体头盔形态,Aerial Hunters 为窄肩带翼飞行体,Bulwarks 为宽阔方形形态。 使用 5-10 个近景单位与暗示成百上千的稀疏阵列;P07 之前无力量,P08 中力量自天降临入刀,P09 中以一道波释放而出。 [RULES] 仅页眉行与分镜标题可见;无分镜内文字、箭头、图标、嵌入小图、额外分镜、重复、幽灵姿态,或物体状特效标记。 [BEATS] 为每个 BEAT 绘制一个故事板分镜: BEATS: P01 / Profile WS / First Split:齐胸高度的平视侧面,低地平线,桥顶可见;武士位于左侧向右冲刺,同时一名 Blade Runner 在她的刀刃处被劈开,八名阻挡走廊。 P02 / Low Profile FS / Triple Contact:齐膝高度的仰视侧面,低地平线;武士位于中左方,进行一次水平斩击触及三名 Blade Runner,并附带一道刀缘弧。 P03 / High Rear WS / Gap Dash:抬高的后方四分之三俯视,桥顶暴露;五名 Blade Runner 向两侧退避,武士压缩进开放的中央通道。 P04 / Low 3-4 FS / Rising Cleave:地面前方四分之三仰视,可见底部;武士穿过清空的中央冲向两名俯冲而下的 Aerial Hunters。 P05 / High Side WS / Air Crosscut:高位侧面俯视,可见平台顶面;武士形成一个空中剪影,她的武士刀沿一道弧触及四名 Aerial Hunters。 P06 / Ground Rear WS / Shield Stop:地面后方四分之三视角,地面汇聚于一点且低地平线;武士重重落地,以一只撑地的前脚站稳,她低位的武士刀迎击一名 Bulwark 的盾臂,四名更宽阔的形体封锁右侧通道。 P07 / Profile MS / Shield Recoil:齐腰高度的平视侧面,走廊压缩;武士扭转单把武士刀脱身,五名 Bulwarks 向右踉跄,她的身体反冲进开放的左侧空间。 P08 / Low 3-4 FS / Storm Draw:齐膝高度的前方四分之三 FS,仰视,低地平线,可见底部;武士大跨步站定,双手高举单把武士刀过顶,三道锯齿状空心天空雷电在其刀尖前汇合,面向混合阵列。 P09 / Top-down EWS / Void Shear:俯视 EWS,无地平线,桥的边缘与顶面可见;武士位于左侧,将一道宽阔的空心新月锚定于她的武士刀上,分开混合阵列,其前锋向右离开画面。 Seedance 2.0 Prompt: 使用 @[storyboard ref] 作为一条连续发展的母版的有序关键姿态:依次经过 P01-P09,无停顿或剪辑;忽略线稿瑕疵。文字动作、参考资料、LOOK + WORLD、ACTION + CAMERA 与 VFX SYSTEM 定义最终内容。 仅将 @[character ref] 用于武士的最终身份与图形外观套装。 Blade Runners 为纤细的近黑色机甲,带分体头盔、青色传感器缝隙、短刃,以及珊瑚色损伤缝。 Aerial Hunters 为窄长的近黑色飞行体,肩部似翼、钩状手臂、青色传感器,以及珊瑚色损伤缝。 Bulwarks 为宽阔的近黑色机甲,方肩、盾形前臂、青色传感器,以及珊瑚色损伤缝。 整个不间断的运动使用一支 24mm 虚拟镜头。 LOOK + WORLD:图形干刷二维动漫;工业神社桥梁、鸟居、管道、横版视差;钴蓝、珊瑚、浅鲑、黑、青;平面光,24mm 深焦,尘埃。 ACTION + CAMERA:Pro Anime Combat:压缩、爆发、涂抹、命中停顿、后坐、重入;一条物理路径引领、下沉、升起、背后交叉、俯冲、环绕、轨道与摇移;无剪辑、停顿或瞬移;VFX 在接触时领跑。 VFX SYSTEM:珊瑚色弧线碎裂;带青色分支的浅鲑色天空雷电沿武士刀凝聚,随后喂入一道珊瑚镶边、黑核的新月。 SOUND:无音乐;布料抽响、刀锋呼啸、雷鸣、真空吸音、盔甲破裂。 MOTION PHRASES: P01-P09:Profile WS,发展的轨迹:镜头领跑武士向画面右侧的冲刺,随她的单把武士刀劈开一名 Blade Runner 并甩击另外三名而下降,随后滑至后方并升起,五名幸存者向两侧退避,她冲破开放的中央;镜头明显弧线跨过她身后进入低位前方 3/4,同时她劈开两名俯冲的 Aerial Hunters,爬升至她四飞体横斩旁的高位,在她的硬撑落地后俯冲而下,低位的刀从一名 Bulwark 盾牌上滑开,并环绕至侧面,同时她扭身脱出并向左反冲,五名 Bulwarks 向右踉跄;在力量出现前仅出现珊瑚色刀刃接触碎片,镜头继续环绕至低位前方 3/4 并向上仰拍,她大跨步站定并将武士刀双手高举过顶,三道带青色分支的浅鲑色雷电叉击中她高举的刀尖并沿刀身向下奔涌成一道明亮的珊瑚色充能,而不释放波;她将充能的武士刀向下并横扫而出,镜头摇至俯视并加速冲出一道向画面右侧的宽阔三层干刷新月,其珊瑚色锋利边缘包裹着黑色虚空核心、浅鲑色主体,以及爬行的青色雷电裂缝;敌人剪影在接触时反相为浅鲑色,裂成黑色甲片,桥梁视差在波内剪切,主动锋面带出画面外,视频结束。

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原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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