创建一张 16:9 单色 2D 分镜线稿图,描绘一位凛冬女王通过仪式之舞锻造并蓄势挥斩一把日本刀;呈现其附着延展至地平线的延伸,且不要…

GPT-Image-2 · @aimikoda · Sun Jul 19

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创建一张 16:9 单色 2D 分镜线稿图,描绘一位凛冬女王通过仪式之舞锻造并蓄势挥斩一把日本刀;呈现其附着延展至地平线的延伸,且不要渲染任何带方括号的标签。 [HEADER]…
camera_lens · shallow-depth-of-fieldcolor_palette · cool-tonescomposition · extreme-close-upcomposition · eye-levellighting · soft-lightmood · dreamy

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Create a 16:9 monochrome 2D storyboard line-sketch sheet for a winter queen forging and charging a katana through ritual dance; show its attached horizon extension, and do not render bracketed labels. [HEADER] Minimal header, crisp typography, one thin rule; show only: "Crown of Frost" "Forge, gather, swing, extend" [BOARD] Balanced sheet with 11 near-equal 16:9 landscape panels, clear gutters, natural P## order, and a centered incomplete last row. Headers use `P## / camera angle / short beat`; one frozen beat each, count and order above packing. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless figures, minimal construction marks, essential set geometry. No dense/repeated lines, facial/anatomy/clothing/surface detail, fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, or finished rendering. [REFERENCES] Image A controls only Yuki's gross build, hair mass, crown, and layered feather silhouette. [CONTINUITY] Keep Yuki's crown, braid, slim silhouette and train fixed; no katana P01, right-hand hilt P02, complete katana P03-P11. All ritual contours stay blade-bound; the P10-P11 extension is rooted only screen-right, none behind Yuki. [RULES] Only two header lines and panel headers are visible; no panel text, arrows, icons, insets, duplicates, ghost poses, or detached object-like effect marks. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / FRONTAL ECU / pressure held: Eye-level frontal ECU, hidden horizon; Yuki's face fills frame, both hands outside and no sword visible. P02 / HAND ECU / form begins: Side hand ECU, no horizon; Yuki's open right palm frames one half-formed hilt and guard, attached contours marking unfinished edges. P03 / BLADE ECU / sword complete: Blade-axis ECU, no horizon, guard near and tip far; Yuki grips one complete katana, residual contours fixed to its new edge. P04 / LOW FRONT 3Q / current caught: Knee-height front three-quarter FS pitched up, low horizon; Yuki holds a deep side bend, katana diagonal low-left, contours converging on its edge. P05 / FRONT 3Q / current folded: Waist-height front three-quarter FS, level horizon; Yuki counter-arches with katana high screen-right above one shoulder, contours layered along the blade. P06 / LOW PROFILE / charge carried: Knee-height profile FS pitched up, low horizon and spires; Yuki holds a deep backbend, katana behind her shoulder line, contours clinging to its arc. P07 / PROFILE FS / power compressed: Waist-height profile FS, level horizon; Yuki plants a weighted side step, torso contracted, katana across her front toward screen-right. P08 / BLADE ECU / edge saturated: Side blade-axis ECU, no horizon, guard near and tip far; one dense unbroken contour skin hugs the entire katana edge. P09 / LOW REAR 3Q / blade loaded: Ground rear three-quarter MLS pitched up, low horizon; Yuki faces right, katana reaches screen-left into near foreground, oversized blade beside the frame edge. P10 / GROUND PROFILE / edge lengthens: Ground profile WS, low horizon and near ice planes converge screen-right; Yuki holds a rightward swing apex, katana near foreground, rooted extension open from its outer edge. P11 / HIGH PROFILE / scale expands: Raised profile EWS pitched down, lake top plane and foreground spire visible; Yuki is tiny lower-left, continuous extension links katana to a vast front filling the right two-thirds beyond the horizon. Seedance 2.0 Prompt: Use @[storyboard ref] as an ordered key-pose staging map: pass through each P## in range order without holding interior panels; phrase ranges define shots and cuts. Ignore its line-sketch artifacts; written phrases, direct references, and global fields define final content. Use @[character ref] only for Yuki's final identity, hair, frost crown, and feathered crystalline wardrobe. The ice katana is one translucent blue-white single-edged blade with a crystal guard and white-wrapped hilt, created from nothing in P02-P03. LOOK + WORLD: Painterly anime fantasy; frozen lake, chasms, ice spires, ridges; pearl, cyan, coral, dynamic 28mm, snow gusts. ACTION + CAMERA: Contemporary contractions, backbends and weighted sweeps charge the blade; detail cuts build into orbit and blade push, then held rear load, explosive left-to-right swing, lateral overtake and high crane. VFX SYSTEM: Blue-white frost creates the katana P02-P03, clings to every ritual arc P04-P08, then grows as one continuous blade extension only screen right P10-P11. SOUND: Glassy strings over low pulse drop to vacuum before the swing; snow hiss, frost forge, blade sweeps, charge hum, swing crack. MOTION PHRASES: P01: Frontal ECU, locked: windblown snow tightens around Yuki's face as her gaze sharpens, both hands outside frame and no sword visible, then a hard burst cut. P02-P03: Side hand ECU, track: blue-white frost condenses from empty air inside Yuki's open right palm, crystallizes into one hilt as her fingers close, then races from its guard into one complete ice katana without duplication. P04-P06: Low front 3/4 FS, orbit: Yuki compresses into a deep diagonal sword sweep, redirects its momentum through a reverse overhead sweep and flows into a profile backbend with the katana arcing behind her shoulder; each continuous path pulls more blue-white frost onto the same blade. P07-P08: Profile FS, push: a weighted side step drives a sharp torso contraction and cross-body sword draw; Yuki arrests the blade near screen-right as the camera rushes along it, revealing one dense attached frost skin across the entire edge. P09: Low rear 3/4 MLS, push: Yuki coils facing screen-right as motion compresses toward stillness, the right-hand katana loaded into screen-left and looming as a near-foreground diagonal before the cut. P10-P11: Ground profile WS, lateral overtake then crane: Yuki snaps one explosive full-body swing across her front to screen-right, the katana skimming past near foreground with a brief directional smear; its outer edge lengthens without detaching, the camera races beside the joined root and is overtaken by the widening distal front, then rises high to reveal Yuki tiny lower-left and the vast extension filling the right two-thirds beyond the horizon, with no effect behind her.

中文译文

创建一张 16:9 单色 2D 分镜线稿图,描绘一位凛冬女王通过仪式之舞锻造并蓄势挥斩一把日本刀;呈现其附着延展至地平线的延伸,且不要渲染任何带方括号的标签。 [HEADER] 极简页眉,利落的字体,一条细分割线;仅显示: "Crown of Frost" "Forge, gather, swing, extend" [BOARD] 均衡的画幅,包含 11 个近似等大的 16:9 横构图分镜格,清晰的间距,自然的 P## 顺序,以及居中的不完整末行。 分镜标题使用 `P## / camera angle / short beat`;每格一个定格节拍,数量与顺序优先于排版。 [STYLE] 白纸上干净的单色 2D 分镜线稿:稀疏的单笔石墨灰轮廓,简化无表情的人物,极少的辅助线,基本场景几何。 不要密集或重复的线条,不要面部/解剖/服装/表面细节,不要填色、渲染、阴影线、明暗、阴影、环境光遮蔽、颜色、纹理、3D/黏土体积或成品级绘制。 [REFERENCES] 图像 A 仅控制 Yuki 的整体体型、发量、王冠和分层羽毛轮廓。 [CONTINUITY] 保持 Yuki 的王冠、辫子、纤细身形与裙摆固定;P01 不出现日本刀,P02 出现右手刀柄,P03-P11 出现完整的日本刀。 所有仪式性轮廓均沿刀身延伸;P10-P11 的延展仅在画面右侧生根,Yuki 身后不出现。 [RULES] 仅可见两行页眉文字与分镜标题;不要分镜内文字、箭头、图标、嵌图、重复造型、幽灵姿势或脱体的物状特效标记。 [BEATS] 为每个视觉节拍绘制一个分镜格: BEATS: P01 / FRONTAL ECU / pressure held:与眼同高的正面特写,地平线隐没;Yuki 的脸填满画面,双手均在画外且无刀可见。 P02 / HAND ECU / form begins:侧面手部特写,无地平线;Yuki 张开的右手掌托起半成形的刀柄与护手,附着轮廓标示未完成的边缘。 P03 / BLADE ECU / sword complete:沿刀轴特写,无地平线,护手近、刀尖远;Yuki 握持一把完整的日本刀,残余轮廓固定在其新成刀刃上。 P04 / LOW FRONT 3Q / current caught:齐膝高的正面 3/4 中景,镜头仰起,地平线低;Yuki 保持深度侧弯,日本刀斜置于左下,轮廓汇聚于其刀刃。 P05 / FRONT 3Q / current folded:齐腰高的正面 3/4 中景,地平线水平;Yuki 反向弓身,日本刀高悬于画面右侧单肩之上,轮廓沿刀身层叠。 P06 / LOW PROFILE / charge carried:齐膝高的侧面中景,镜头仰起,地平线低,冰塔可见;Yuki 保持深度后仰,日本刀位于其肩线后方,轮廓紧贴刀身弧线。 P07 / PROFILE FS / power compressed:齐腰高的侧面中景,地平线水平;Yuki 踏出沉稳的侧步,躯干收缩,日本刀横于胸前指向画面右侧。 P08 / BLADE ECU / edge saturated:侧面沿刀轴特写,无地平线,护手近、刀尖远;一道密集不间断的轮廓紧贴整把日本刀的刀刃。 P09 / LOW REAR 3Q / blade loaded:贴地的背面 3/4 中远景,镜头仰起,地平线低;Yuki 面朝右,日本刀伸入画面左侧的近前景,放大的刀身贴近画面边缘。 P10 / GROUND PROFILE / edge lengthens:贴地的侧面远景,地平线低,近处冰面向画面右侧汇聚;Yuki 保持右向挥斩的最高点,日本刀位于近前景,根植的延展自其外缘展开。 P11 / HIGH PROFILE / scale expands:升高的侧面超大远景,镜头俯拍,湖面与前景冰塔可见;Yuki 微小地位于左下角,连续的延展将日本刀与越过地平线、填满右侧三分之二画幅的巨大前缘相连。 Seedance 2.0 Prompt: 将 @[storyboard ref] 作为有序关键姿势分镜图使用:按顺序遍历每个 P##,不在内部分镜停留;短语范围定义镜头与剪辑。忽略其线稿瑕疵;书面短语、直接引用与全局字段定义最终内容。 仅将 @[character ref] 用于 Yuki 的最终身份、发型、霜之王冠以及羽状水晶服饰。 冰制日本刀为一把半透明的蓝白色单刃刀,配以水晶护手与白布缠柄,在 P02-P03 中由无中生有。 LOOK + WORLD:绘画风动漫奇幻;冰封湖泊、冰隙、冰塔、冰脊;珠光、青、珊瑚色调,动态 28mm,雪沫飞旋。 ACTION + CAMERA:现代收缩、后仰与沉稳挥扫为刀身蓄势;细节镜头递进为环绕与刀身推进,继而保持后方蓄力、爆发性左至右挥斩、横向超越与高位摇臂。 VFX SYSTEM:蓝白霜华于 P02-P03 凝成日本刀,在 P04-P08 紧贴每一道仪式弧线,随后在 P10-P11 仅向画面右侧延伸为一道连续的刀身延展。 SOUND:玻璃质弦音与低频脉冲在挥斩前坠入真空;雪嘶、霜锻、刀风扫掠、蓄势嗡鸣、挥斩爆裂。 MOTION PHRASES: P01:正面特写,锁定:风吹的雪粒紧贴 Yuki 的面庞,目光锐化,双手均在画外、无刀可见,随后硬切爆发。 P02-P03:侧面手部特写,跟随:蓝白霜华自虚空于 Yuki 张开的右手掌中凝结,随其指合结晶为一柄刀柄,再由护手奔涌而出,化作一把完整的冰制日本刀,而不重复出现。 P04-P06:低机位正面 3/4 中景,环绕:Yuki 压缩为一道深斜的刀扫,经由反向过头扫斩重导其动量,再流入侧身后仰,日本刀弧线绕行于其肩后;每一道连续路径皆将更多蓝白霜华吸附于同一刀身。 P07-P08:侧面中景,推进:沉稳的侧步驱动躯干急剧收缩并完成穿体拔刀;Yuki 将刀身阻停于画面右侧近处,镜头沿刀身疾冲,揭示一道密集且附着的完整霜皮覆盖整条刀刃。 P09:低机位背面 3/4 中远景,推进:Yuki 面朝画面右侧蜷蓄,运动向静止压缩,右手日本刀蓄势于画面左侧,化作近前景的硕大对角线,直至剪辑。 P10-P11:贴地侧面远景,横向超越后接摇臂:Yuki 一记爆发性的全身挥斩自其身前扫向画面右侧,日本刀擦掠近前景并留下短暂的方向性拖影;其外缘延展而不脱体,镜头沿接合根部疾驰,并被扩张的远端前缘超越,随后高高升起,显出 Yuki 微小地位于左下角,巨大延展填满越过地平线的右侧三分之二画幅,且其身后不出现任何特效。

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