{

Unknown · @Korgamiai · Sat Jul 18

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分享链接 · https://openimages.ajiang.me/p/2078392898043732044/

{ "prompt": "将图片1用作角色A,图片2用作角色B。制作他们之间高速少年Jump风格的徒手格斗场景。高质量原画动画、纯2D手绘动画、极致战斗速度、爆发力强的运动模糊帧…
{ "prompt": "将图片1用作角色A,图片2用作角色B。制作他们之间高速少年Jump风格的徒手格斗场景。高质量原画动画、纯2D手绘动画、极致战斗速度、爆发力强的运动模糊帧…
color_palette · vibrantcomposition · dynamic-diagonalcomposition · full-bodyhuman_attributes · facial-hairhuman_attributes · hands-prominenthuman_attributes · headwear

提示词(原文,逐字保留)

{ "prompt": "Use image 1 as Character A and image 2 as Character B. Create a high-speed shonen-style hand-to-hand fight between them. Masterful sakuga, pure 2D hand-drawn animation, extreme fight speed, explosive smear frames, heavy impact posing, disorienting camera, sweeping orbit shots, aggressive push-ins, immersive spatial distortion, and fists driving directly past the camera. Maintain clear silhouette readability throughout. Use a minimalist but dynamic background inspired by the clean white-space and smear-frame feel of the reference images. Begin mid-combat and end mid-combat, with nonstop action from first frame to last. Character A is faster and controls the fight throughout, consistently keeping the advantage, but Character B is never fully defeated. They throw jabs, crosses, hooks, body blows, flurries, counters, slips, ducks, last-second rolls, rushes, aerial exchanges, and cause violent damage to the scenery. No swords, no weapons, no relaxed stances, no pauses. Continuous attack-and-counter motion, with no inactive frames. Include crater damage, shattered ground, debris bursts, smear frames, and impact shockwaves. No music. Use only natural combat sound: punches landing, blocked hits, body impacts, clothes movement, footsteps, skids, breathing, grunts, exertion sounds, and environmental ambience.", "continuity_locks": "Character A must always match image 1: tousled black hair, sharp dark eyes, confident smirk, bright blue long-sleeved shirt, black trousers, athletic build, bare hands. Character B must always match image 2: tall, slender dark-skinned sorcerer, angular face, narrow beard, red-and-black feathered headdress, pointed shoulder armour, long crimson robes, black layered garments, gold-trimmed bracers, bare hands. Keep both fighters visually consistent throughout. Exactly two characters only. Hand-to-hand combat only. No weapons.", "negative_prompt": "swords, weapons, hand-held objects, relaxed stance, idle posing, talking pause, inactive frames, decisive knockout ending, full defeat, morphing, extra limbs, extra fingers, duplicated characters, photorealism, 3D CGI look, plastic textures, muddy anatomy, style drift, character blending, deformed hands, reinvented costumes, music, soundtrack, background music, silent combat, missing punch impacts, missing grunts, missing breathing, absent combat audio" }

中文译文

{ "prompt": "将图片1用作角色A,图片2用作角色B。制作他们之间高速少年Jump风格的徒手格斗场景。高质量原画动画、纯2D手绘动画、极致战斗速度、爆发力强的运动模糊帧、充满冲击力的姿势、造成方向感错乱的镜头、环绕移动跟拍镜头、极具冲击力的推镜、沉浸式空间扭曲,以及拳头直穿镜头而过。全程保持清晰的轮廓辨识度。参考图片干净留白和运动模糊帧的风格,使用简约但充满动感的背景。从战斗中途开始,在战斗中途结束,从第一帧到最后一帧全程动作不断。角色A速度更快,全程掌控战斗,始终占据优势,但角色B从未被彻底击败。他们出刺拳、直拳、勾拳、身体击打、组合拳、反击、闪避、下潜、最后一秒翻滚、冲锋、空中对打,并对场景造成剧烈破坏。没有剑,没有武器,没有放松的姿势,没有停顿。持续的攻防动作,没有静止帧。包含坑洼损坏、碎裂地面、碎屑飞溅、运动模糊帧和冲击冲击波。不要音乐。仅使用自然格斗音效:拳击命中、阻挡击打、身体撞击、衣物飘动、脚步声、滑步、呼吸、哼声、发力声和环境氛围音。", "continuity_locks": "角色A必须始终匹配图片1:凌乱黑发、锐利深色眼睛、自信 smirk、亮蓝色长袖衬衫、黑色长裤、运动体型、徒手。角色B必须始终匹配图片2:高大苗条深色皮肤巫师、棱角分明面部、窄胡须、红黑色羽毛头饰、尖肩甲、深红色长袍、黑色分层衣物、金边护腕、徒手。全程保持两名格斗者视觉一致。仅限正好两名角色。仅限徒手格斗。没有武器。", "negative_prompt": "剑、武器、手持物品、放松姿势、闲置摆拍、说话停顿、静止帧、决定性击倒结局、彻底击败、变形、多余肢体、多余手指、重复角色、照片写实、3D CGI效果、塑料纹理、模糊解剖结构、风格漂移、角色融合、手部畸形、重新设计的服装、音乐、配乐、背景音乐、无声战斗、缺失拳击冲击声、缺失哼声、缺失呼吸声、缺失战斗音效" }

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原文由 @Korgamiai 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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