创建一张16:9的单色故事板线稿分镜表,主题为拍摄怪兽的女剑士;保持固定的画框,且不要渲染方括号中的标签。
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![创建一张16:9的单色故事板线稿分镜表,主题为拍摄怪兽的女剑士;保持固定的画框,且不要渲染方括号中的标签。 [HEADER] 极简的页眉,排版清晰利落,带一条细分割线;仅显示…](https://media.openimages.relakkesyang.org/images/2078381948162994591/1.jpg)
color_palette · vibrantcomposition · centeredcomposition · medium-shothuman_attributes · jewelryhuman_attributes · short-hairsubject_type · character
提示词(原文,逐字保留)
Create a 16:9 monochrome storyboard line-sketch sheet for a swordswoman filming monsters; preserve a fixed frame and do not render bracketed labels.
[HEADER]
Minimal header with crisp typography and one thin rule; show only:
"Smile Before Slaughter"
"Frame chaos, erase three monsters, return"
[BOARD]
Conventional balanced contact sheet with 10 near-equal 16:9 landscape panels, clear gutters, natural P## reading order, and a centered incomplete last row when needed.
Headers are `P## / short tag / short beat`; use one frozen beat per panel and prioritize count and order over packing.
[STYLE]
Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless pose figures, minimal construction marks, and only essential set geometry.
No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, finished illustration, dense/repeated lines, or facial/anatomy/clothing/surface detail.
[REFERENCES]
Image A controls only the heroine's large hair mass, loose strands, high collar, and oversized jacket silhouette.
[CONTINUITY]
The unseen waist-high frontal wide view, mid horizon, lamp left, car center, and storefront right stay identical through P10; no device or support appears.
The heroine is unmarked through P06; stains begin at P07 and persist, three monsters fall once, and the katana draws in P04 and sheathes in P08.
[RULES]
Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or object-like effect marks.
[BEATS]
Draw one storyboard panel per visual BEAT:
BEATS:
P01 / Lens Check / Clean Start: Locked waist-high frontal WS with fixed mid horizon and street anchors; the unmarked heroine leans into the near foreground and brackets the unseen lens as three monsters wreck the street behind.
P02 / Chaos Selfie / Victory Sign: Same locked WS, unchanged horizon and anchors; the unmarked heroine holds a near-foreground V-sign while the three monsters continue distinct destruction.
P03 / Casual Turn / Sword Ready: Same locked WS, unchanged horizon and anchors; the unmarked heroine stands between lens and monsters, right hand at the left-hip sheath.
P04 / Short Burst / Sword Draw: Same locked WS, unchanged horizon and anchors; the heroine holds a short lateral dash pose nearby, right hand drawing the katana.
P05 / First Cut / Lamp Split: Same locked WS, unchanged horizon and anchors; the horned monster and left lamp form one cluster, splash contours directed away from the unmarked heroine.
P06 / Hard Redirect / Car Throw: Same locked WS, unchanged horizon and anchors; the humped monster holds the center car overhead, the unmarked heroine beneath its path, first cluster persistent.
P07 / Second Cut / Humped Split: Same locked WS, unchanged horizon and anchors; the humped monster becomes a second cluster and first attached stains mark the heroine's jacket back.
P08 / Final Carve / Third Falls: Same locked WS, unchanged horizon and anchors; the four-armed monster becomes a third cluster, the blade sits sheathed, and splash contours mark the heroine.
P09 / Hair Fix / Stained Smile: Same locked WS, unchanged horizon and anchors; the stained heroine returns into the near foreground, lifts her chin, and tidies one loose strand.
P10 / Final Grip / Clear Face: Same locked WS, unchanged horizon and anchors; her fingertips curl around both frame edges while her head stays unobscured.
Seedance 2.0 Prompt:
Use @[storyboard ref] as one ordered key-pose staging map: pass through P01-P10 in one continuous locked shot without holding panels. Ignore line-sketch artifacts; written motion, references, LOOK + WORLD, ACTION + CAMERA, and VFX SYSTEM define final content.
Use @[character ref] only for the heroine's final identity and wardrobe.
The three monsters share glossy black chitin, differentiated by horned, humped, and four-armed builds.
The recording device, stand, and rig never enter frame.
The entire video is one continuous developing master shot with no visible cuts.
Use one fixed 24mm lens with no camera movement.
LOOK + WORLD: Vibrant 2D anime on a wrecked neon shopping street with left streetlamp, center car, right storefront, and cracked pavement. Coral-orange and electric-cyan dusk, 24mm deep focus, dust.
ACTION + CAMERA: Sakuga uses short lateral bursts, hit-stops, recoil, and instant redirects within the zone. Waist-high frontal wide master stays locked; no cuts, zoom, pan, tilt, tracking, shake, or reframing.
VFX SYSTEM: Source-bound violet ichor, white blade arcs, and cyan speed streaks read at contact; arcs and streaks decay first.
SOUND: No music; rubble crashes, lens taps, breaking glass, sword-air cracks, and three dry slicing impacts.
MOTION PHRASES:
P01-P10: Frontal WS, locked: in one unbroken frame, the heroine begins with spotless face, hair, jacket, and hands as she leans into the near foreground, adjusts the unseen lens, smiles, and flashes a V-sign while exactly three nearby monsters tear the left streetlamp, crush the center car, and rip the right storefront; she turns without running, loads her right hand at the left-hip sheath, then bursts only a few meters sideways on a cyan speed streak and right-draws; she cuts the horned monster and lamp, recoils beneath the humped monster's thrown car, rises through the humped monster, and redirects through the four-armed monster amid source-bound violet ichor and white blade arcs before sheathing the katana as all three dissolve separately; she returns into the same near foreground with face, hair, and jacket visibly spattered in violet ichor, smiles, smooths one loose strand, reaches both hands beyond the lens edges, and grips the unseen phone while her face stays visible and the clear image ends without occlusion, fade, or camera motion.
中文译文
创建一张16:9的单色故事板线稿分镜表,主题为拍摄怪兽的女剑士;保持固定的画框,且不要渲染方括号中的标签。
[HEADER]
极简的页眉,排版清晰利落,带一条细分割线;仅显示:
"Smile Before Slaughter"
"Frame chaos, erase three monsters, return"
[BOARD]
常规均衡的接触印样(contact sheet),共10个近似等大的16:9横画格,留白间距清晰,按自然的P##阅读顺序排列,必要时最后一行居中且不完整。
画格标题格式为 `P## / short tag / short beat`;每个画格仅冻结一个节拍(beat),优先保证节拍数量与顺序,而非塞入更多信息。
[STYLE]
白纸上的干净单色二维故事板线稿:稀疏的单笔石墨灰轮廓、简化且无面部特征的姿态人物、最少的辅助构图线,以及仅保留必要的场景几何结构。
禁止使用:填充、淡彩、影线、明暗、阴影、环境光遮蔽、颜色、纹理、3D/黏土体积感、成品插画、密集/重复线条,以及任何面部/解剖/服装/表面细节。
[REFERENCES]
图像A仅用于控制女剑士的大体量发型、松散的发丝、高领以及宽松夹克的外轮廓剪影。
[CONTINUITY]
不可见的齐腰高正面广角镜头、中景地平线、左侧路灯、中央车辆、右侧店面在P10之前始终保持一致;画面中不出现任何设备或支撑物。
女剑士在P06之前保持干净无污渍;污渍从P07开始出现并持续保留,三只怪兽各自倒下一次,武士刀在P04出鞘、P08归鞘。
[RULES]
仅显示页眉文字与画格标题;不出现画格内文字、箭头、图标、嵌入小图、额外画格、重复画格、幽灵姿态或物体化的特效标记。
[BEATS]
按以下视觉BEAT,每条绘制一个故事板画格:
BEATS:
P01 / Lens Check / Clean Start:锁定的齐腰高正面WS(广角)镜头,中景地平线与街道参照物固定;干净无污渍的女剑士探入近前景,框住不可见的镜头,三只怪兽在背景中破坏街道。
P02 / Chaos Selfie / Victory Sign:同一锁定的WS,地平线与参照物不变;干净无污渍的女剑士在近前景摆出V字手势,三只怪兽继续各自的破坏动作。
P03 / Casual Turn / Sword Ready:同一锁定的WS,地平线与参照物不变;干净无污渍的女剑士站在镜头与怪兽之间,右手放在左腰处的刀鞘上。
P04 / Short Burst / Sword Draw:同一锁定的WS,地平线与参照物不变;女剑士在镜头附近呈现短距离横向冲刺姿态,右手正拔出武士刀。
P05 / First Cut / Lamp Split:同一锁定的WS,地平线与参照物不变;带角的怪兽与左侧路灯形成一个整体,飞溅轮廓朝向远离干净无污渍女剑士的方向。
P06 / Hard Redirect / Car Throw:同一锁定的WS,地平线与参照物不变;带驼峰的怪兽将中央车辆举过头顶,干净无污渍的女剑士位于其下落路径下方,第一组整体结构依然存在。
P07 / Second Cut / Humped Split:同一锁定的WS,地平线与参照物不变;带驼峰的怪兽变成第二组整体结构,女剑士夹克背面首次出现附着污渍。
P08 / Final Carve / Third Falls:同一锁定的WS,地平线与参照物不变;四臂怪兽变成第三组整体结构,刀刃已归鞘,飞溅轮廓标记于女剑士身上。
P09 / Hair Fix / Stained Smile:同一锁定的WS,地平线与参照物不变;带污渍的女剑士重新回到近前景,抬起下巴,整理一缕松散的发丝。
P10 / Final Grip / Clear Face:同一锁定的WS,地平线与参照物不变;她的指尖分别勾住画面两侧边缘,头部保持不被遮挡。
Seedance 2.0 Prompt:
将 @[storyboard ref] 用作一张有序的关键姿态排布图:在一次连续且锁定的镜头中依次经过P01-P10,不要停留在某一画格上。忽略线稿中的瑕疵;文字描述的动作、参考图、LOOK + WORLD、ACTION + CAMERA以及VFX SYSTEM决定最终画面。
@[character ref] 仅用于定义女剑士的最终身份与服饰。
三只怪兽共享光泽的黑色甲壳,分别以带角、带驼峰、四臂的体态加以区分。
录制设备、支架与拍摄辅助装置永不进入画面。
整段视频为一个连续发展的主镜头(master shot),不出现可见的剪辑。
使用一支固定的24mm镜头,无任何镜头运动。
LOOK + WORLD:毁坏的霓虹商业街上的鲜亮二维动画风格,左侧路灯、中央车辆、右侧店面以及破裂的路面。珊瑚橙与电气青交织的黄昏色调,24mm深焦,带空气中的尘埃。
ACTION + CAMERA:作画采用Sakuga风格,在区域内使用短距离横向爆发、打击停顿(hit-stop)、后坐力以及瞬时变向。齐腰高正面广角主镜头保持锁定;无剪辑、变焦、摇移、俯仰、跟踪、抖动或重新构图。
VFX SYSTEM:与来源绑定的紫色体液、白色刀光弧、青色速度线在接触瞬间可读;刀光弧与速度线先消散。
SOUND:无背景音乐;仅保留瓦砾崩塌声、镜头敲击声、玻璃破碎声、刀风撕裂声以及三次干脆的斩击声。
MOTION PHRASES:
P01-P10:正面WS,锁定:在一个不间断的画面中,女剑士以干净无污渍的面部、发型、夹克与双手开场,探入近前景,调整不可见的镜头,露出微笑并亮出V字手势,同时恰好三只近处怪兽撕裂左侧路灯、压碎中央车辆、撕烂右侧店面;她并未奔跑地转身,右手搭向左腰刀鞘,然后仅横向冲出几米,带青色速度线完成右手拔刀;她斩开带角怪兽与路灯,后撤躲过带驼峰怪兽抛出的车辆,从带驼峰怪兽身上穿过,再穿过四臂怪兽完成变向,期间伴随与来源绑定的紫色体液与白色刀光弧,然后将武士刀归鞘,三只怪兽各自消散;她回到同一近前景,面部、发型与夹克明显溅满紫色体液,露出微笑,理顺一缕松散的发丝,双手伸到镜头边缘之外,握住不可见的手机,面部保持可见,清晰的画面在不被遮挡、无渐隐、无镜头运动的情况下结束。
来源与署名
原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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