分镜 + Seedance 2.0 提示词

Seedance 2.0 · @adithatipalli · Mon Jul 13

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分镜 + Seedance 2.0 提示词 创建一个 30 秒的动作剪辑,主角为 Myra(地图疾行者),骑着白色未来感摩托车穿越沙漠峡谷。仅使用 Myra 角色定妆图、摩托车定…
composition · multi-panelhuman_attributes · glasseshuman_attributes · short-hairquality_flags · embedded-textquality_flags · multi-panel-layoutsubject_type · character

提示词(原文,逐字保留)

Storyboard + Seedance 2.0 Prompt Create a 30-second action edit featuring Myra, the Map Runner, riding her white futuristic motorcycle through a desert canyon. Use the Myra identity image, bike identity image, and latest storyboard only as strict visual references. Do not render panels, captions, borders, text, or contact-sheet layouts. Maintain exact continuity: Myra has short dark blue-black hair, blue goggles, sleeveless dark top, rusty-copper trousers, utility belts, wrapped boots, and glowing feather locket. No cloak. Preserve the white bike design with one turbo engine on each side of the rear tire. The bike moves like a real motorcycle with believable tire grip, lean, suspension, braking, and acceleration, enhanced by premium video-game cinematic energy. Editing rhythm Use 0.3–1.2 second shots, rapid match cuts, whip pans, snap zooms, speed ramps, foreground wipes, camera shake, aggressive parallax, hard impact cuts, micro slow-motion, and immediate acceleration. Every shot must introduce a new angle or visual beat. No slow establishing shots. Sequence 0:00–0:02 — Instant hook Open mid-action. Extreme low front shot as Myra races directly toward camera through a narrow canyon. Cut at the last moment to a close tire pass, sand blasting across the lens. 0:02–0:04 — Threat montage Rear chase shot: rocks collapse into her path. Rapid cuts between falling debris, Myra’s eyes behind goggles, handlebars turning, and the front tire banking around the impact. 0:04–0:06 — Power burst Three-frame-style close montage: hand twists throttle, dashboard route flashes, twin side turbo engines ignite. Neon-blue thrust erupts with a strong impact cut. 0:06–0:08 — Speed ramp launch Low rear shot. Suspension compresses, rear tire grips, bike surges forward. Start briefly in micro slow-motion, then ramp instantly to extreme speed. 0:08–0:11 — Canyon weave Rapid alternation between side chase, overhead top shot, front tracking, and wheel-level camera. Myra weaves through stone pillars with precise leaning and dust trails. 0:11–0:13 — Near-miss burst Bike passes centimetres from a canyon wall. Add sparks, flying pebbles, lens dust, and a whip-pan into the next shot. 0:13–0:15 — First-person POV POV through goggles. HUD route line bends sharply. Camera tilts with the bike as canyon walls rush past. Add fast directional blur and cockpit vibration. 0:15–0:18 — Controlled jump Wide side shot as Myra clears a short canyon gap. Cut mid-air to close-up of spinning rear tire, then to front wheel landing. Heavy suspension compression and sand explosion. 0:18–0:21 — Hairpin drift Third-person game-style chase camera. Myra enters a sharp hairpin, slides the rear tire in a controlled arc, then regains traction. Use a fast orbit around the bike. 0:21–0:23 — Mechanical beat montage Ultra-quick inserts: turbine blades, glowing feather locket, gear shift, tire deformation, copper mechanism, Myra’s focused eyes. 0:23–0:26 — Collapsing arch Front tracking shot as she races beneath a breaking stone arch. Rocks fall behind her. Use one short dramatic slow-motion beat, then snap back to full speed. 0:26–0:28 — Maximum velocity Low side shot with strong background streaking. The twin side engines flare brighter. Camera struggles to keep pace and falls behind. 0:28–0:30 — Final viral finish POV rush through a narrow opening, smash cut to wide rear hero shot as Myra rockets into a huge open valley. Blue thrust, long dust trail, strong sun flare. End on a sharp impact frame while maintaining forward momentum. Visual style Exact Myra character-art style: clean modern 2D anime illustration, crisp linework, flat colors, controlled cel shading, muted desert palette, ivory-white bike armor, copper details, graphite mechanics, cyan-blue energy. Premium game-cinematic polish, highly readable action, bold silhouettes, no photorealism. Effects Dust bursts, debris, speed streaks, blue turbine bloom, heat shimmer, motion blur, impact flashes, lens dust, subtle sparks, HUD glow, rapid camera vibration. Audio Fast rhythmic engine edits, turbine spool, throttle punches, tire skid, wind rush, debris hits, sharp transition impacts, bass drops synchronized with cuts. No dialogue, subtitles, logos, or on-screen text.

中文译文

分镜 + Seedance 2.0 提示词 创建一个 30 秒的动作剪辑,主角为 Myra(地图疾行者),骑着白色未来感摩托车穿越沙漠峡谷。仅使用 Myra 角色定妆图、摩托车定妆图以及最新分镜作为严格的视觉参考。不要渲染画格、字幕、边框、文字或拼版布局。 保持严格一致性:Myra 留着短款深蓝黑色头发,佩戴蓝色护目镜,身穿深色无袖上衣、锈铜色工装裤,配有工具腰带、绑带靴和发光的羽毛吊坠,无斗篷。保持白色摩托车的造型,后轮两侧各有一台涡轮引擎。摩托车的运动须如真实摩托车般可信——合理的轮胎抓地力、倾斜、悬挂、制动与加速,并以高品质电子游戏电影感能量加以强化。 剪辑节奏 使用 0.3–1.2 秒的镜头,快速匹配剪辑、甩焦、急推/急拉、变速、前景擦镜、相机抖动、强视差、硬冲击剪辑、微速慢动作以及即时加速。每一个镜头都必须引入新角度或视觉节拍。禁止缓慢的建立镜头。 分镜顺序 0:00–0:02 — 即时钩子 中段动作开始。极低机位正面镜头,Myra 在狭窄峡谷中直冲镜头而来。在最后一刻切到贴近轮胎掠过的镜头,沙粒飞溅划过镜头。 0:02–0:04 — 威胁蒙太奇 后方追踪镜头:岩石崩塌落入她的路径。在坠落碎石、Myra 护目镜后的双眼、转动的车把、以及前轮绕过冲击的倾斜之间快速切换。 0:04–0:06 — 动力爆发 三帧式特写蒙太奇:手拧油门、仪表盘路线闪烁、两侧双涡轮引擎点燃。霓虹蓝推力喷涌,配合强烈的冲击剪辑。 0:06–0:08 — 变速发射 低位后方镜头。悬挂压缩,后轮抓地,摩托车猛然前冲。先以微速慢动作短暂起始,随后瞬间加速到极速。 0:08–0:11 — 峡谷穿梭 侧后追踪、俯视顶拍、正面跟踪和轮高机位之间快速交替。Myra 以精准的倾斜与尘迹穿梭于石柱之间。 0:11–0:13 — 险境爆发 摩托车以厘米级距离掠过峡谷岩壁。加入火花、飞溅碎石、镜头灰尘,以及甩镜进入下一个镜头。 0:13–0:15 — 第一人称 POV 透过护目镜的 POV。HUD 路线线急剧弯折。相机随车身倾斜,峡谷岩壁疾速掠过。加入快速方向模糊和座舱震动。 0:15–0:18 — 受控跳跃 宽幅侧面镜头,Myra 跃过一段短峡谷缺口。空中切到后轮旋转特写,再切到前轮落地。沉重的悬挂压缩与沙爆。 0:18–0:21 — 发夹弯漂移 第三人称游戏式追踪相机。Myra 进入急转弯发夹弯,以受控弧线甩动后轮并重新获得抓地力。使用快速绕车环绕。 0:21–0:23 — 机械节拍蒙太奇 超快插入:涡轮叶片、发光的羽毛吊坠、换挡、轮胎形变、铜制机械结构、Myra 专注的双眼。 0:23–0:26 — 崩塌拱门 正面跟踪镜头,她飞驰过一座正在断裂的石拱门。碎石在她身后坠落。使用一个短促的戏剧性慢动作节拍,然后瞬间切回全速。 0:26–0:28 — 极速巅峰 低位侧面镜头,带强烈的背景拉条。两侧引擎光芒更亮。相机勉强跟上并逐渐落后。 0:28–0:30 — 终场爆款收尾 POV 冲过狭窄开口,硬切到宽幅后方英雄镜头,Myra 飞入一片巨大的开阔山谷。蓝色推力、绵长沙尘轨迹、强烈太阳耀斑。在保持前进动势的同时,以一帧锐利冲击画面定格。 视觉风格 精确的 Myra 角色美术风格:干净的现代 2D 动漫插画、清晰线条、平涂色彩、受控赛璐璐上色、低饱和沙漠调色板、象牙白摩托装甲、铜色细节、石墨灰机械结构、青蓝能量。高品质游戏电影感打磨、高可读性的动作、鲜明的剪影,禁止照片级写实。 特效 沙尘爆裂、碎片、速度拉条、蓝色涡轮辉光、热浪扭曲、运动模糊、冲击闪光、镜头灰尘、细微火花、HUD 发光、快速相机震动。 音频 节奏紧凑的引擎剪辑、涡轮啸叫、油门冲击、轮胎打滑、风声呼啸、碎片撞击、锐利的转场冲击声、与剪辑同步的低音冲击。禁止对白、字幕、Logo 或屏幕文字。

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原文由 @adithatipalli 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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