足球运动员,鲜艳的色彩 --no text --ar 16:9 --sref 74117661 --profile ycjrvus -…

Seedream 5.0 · @aimikoda · Fri Jul 10

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足球运动员,鲜艳的色彩 --no text --ar 16:9 --sref 74117661 --profile ycjrvus --stylize 1000 --previe…
camera_lens · wide-anglecolor_palette · vibrantcomposition · dynamic-diagonalcomposition · wide-shotlighting · high-keymood · energetic

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soccer player, vibrant colors --no text --ar 16:9 --sref 74117661 --profile ycjrvus --stylize 1000 --preview Seedream 5.0 pro prompt for storyboard: Create a 16:9 monochrome 2D rough-sketch board for a football gauntlet and keeper finish; lock staging, and do not render bracketed labels. [HEADER] Use crisp type and thin rule; show only: "Claim Through Five" "Five defenders. One keeper. One strike." [BOARD] 4x4 P## grid; 14 equal 16:9 landscape panels (width 1.78x height), incomplete last row centered. Headers use `P## / short tag / short beat`; one frozen beat each. [STYLE] Monochrome 2D rough pencil/ink on white paper: open outlines, sparse construction, simple perspective, featureless figures. No fills, wash, hatching, shading, shadows, ambient occlusion, color, 3D/clay volume, texture, or finished illustration. [REFERENCES] Image A: lead build, hair outline, wardrobe silhouette only. [CONTINUITY] One lead, one ball, five outfielders, one goalkeeper; lead and ball move screen right to goal, marks attach only at contact. Outfielders have distinct builds and jerseys; goalkeeper stays inside goal, no extras. [RULES] Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or object-like marks. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / low void / ignition: Ground-height low full; leaning lead fills the left third, ball at outside boot, short floor trail aimed screen right. P02 / ground evidence / toe cut: Ground-height foot close-up; outside boot meets ball lower left, opening opponent's lunging leg fills right, small unfilled burst at contact. P03 / canted pressure / body lie: Knee-height canted medium-full; lead shoulders tilt left, hips and ball angle right, same opponent leans away in the right third. P04 / lateral slash / second gate: Waist-height profile wide; lead and ball cut screen right, compact second opponent planted foreground left, short mark behind ball. P05 / ball witness / split line: Ball-height tight wide; ball sits between lean third opponent's feet at center, lead boot fills left edge, compressed arc touches its path. P06 / overhead trap / angle break: Overhead wide; broad fourth opponent blocks center, lead hooks ball lower-right, their body vectors forming a right angle. P07 / compressed impact / drag escape: Eye-height compressed medium; fourth opponent's leg crosses foreground, lead coils around ball right, one flare at sole contact. P08 / low pursuit / final wall: Knee-height low wide; narrow final opponent fills the right third between lead and goal, ball rises diagonally from lower left. P09 / impact proximity / last cut: Ground-height tight full; lead foot guides ball beyond the final opponent's reaching toe, thin flare attached inside the gap. P10 / release wide / open lane: Eye-height wide; lead and ball occupy the right third facing goal. P11 / frontal threat / keeper set: Eye-height wide; lead and ball fill lower left, goalkeeper centers in the distant goal. P12 / canted close / vow lock: Waist-height canted medium-wide; planted foot and ball sit lower left, wound torso fills left, goalkeeper inside the right goal. P13 / worm impact / keeper dive: Ground-height extreme low wide; boot compresses ball foreground left, goalkeeper reaches across distant goal, impact ring points screen right. P14 / net witness / beaten reach: Goal-side eye-height medium wide; ball deforms net center-right beyond the goalkeeper, sparse burst attached at contact. Seedance 2.0 Prompt: Use @[storyboard ref] only for P## staging: match each panel's angle, scale, framing, blocking, positions, and direction. Ignore sketch artifacts; written beats, references, ENVIRONMENT, VISUAL MEDIUM, and CINEMATOGRAPHY control final identity, materials, color, motion, and effects. Use @[midjourney image] as C1's sole appearance source; never transfer its likeness to C2-C7. VISUAL MEDIUM: Cinematic 3D realism fused with painterly anime surface abstraction. MOTION LANGUAGE: Impossible acceleration, elastic poses, violent smears, grounded foot-and-ball contact physics. VISUAL EFFECTS: Orange, violet, blue, black ribbons; ink splinters, contact flares, ball wakes. CINEMATOGRAPHY: High-key overhead light, saturated accents, ultra-wide depth, aggressive diagonals. AUDIO: No music; breath, cleats, ball impacts, net snap. Internal Japanese voice, no lip-sync: P01 「お前たちがどれだけ望もうと、」; over P13 strike 「あのトロフィーは俺がもらう!」; action never pauses. ENVIRONMENT: White pitch, charcoal lines, black steel goal, white net; overhead softbox. RHYTHM + ESCALATION: Cuts accelerate through five duels and keeper, flowing through inner voice into impact. BEATS: P01: Ground-height low full; C1 fills the left third, outside boot driving the white-black leather football screen right toward goal, orange floor wake thinning behind. P02: Ground-height foot close-up; C1 cuts the white-black leather football outside C2's Netherlands-orange lunge, a violet flare dying at lower-left contact. P03: Knee-height canted medium-full; C1 throws shoulders left, hips and the white-black leather football cutting screen right toward goal as C2 tilts away. P04: Waist-height profile wide; a lateral whip follows C1 past compact C3 in Japan-blue, the white-black leather football at his instep, blue ribbon floor-bound. P05: Ball-height tight wide; camera races beside the white-black leather football through lean C4's Argentina sky-blue-and-white stance, C1's boot left, orange arc collapsing. P06: Overhead wide; C5 in Brazil yellow-and-green seals center, C1 sole-hooks the white-black leather football lower-right, vector breaking screen right toward goal. P07: Eye-height compressed medium; C5's tackle crosses foreground, C1 drag-turns around the white-black leather football in the right third, violet sole flare fading. P08: Knee-height low wide; narrow C6 in France navy-and-red fills the right third as C1 and the white-black leather football accelerate diagonally screen right toward goal. P09: Ground-height tight full; C1 carries the white-black leather football beyond C6's toe, orange-blue shock line flashing through the gap as C6 folds. P10: Eye-height wide; C1 and the white-black leather football occupy the open right third facing goal, C2-C6 stagger defeated across distant left. P11: Eye-height wide; C1 and the white-black leather football fill lower left, while C7 in matte-black goalkeeper kit and white gloves sets centrally inside goal. P12: Waist-height canted medium-wide; C1 takes a running setup touch with the white-black leather football lower left, torso coiling without slowing, C7 centered inside the right goal. P13: Ground-height extreme low wide; at full sprint C1 strikes the white-black leather football screen right toward goal as C7 commits, four-color splinters erupting at contact. P14: Goal-side eye-height medium wide; the white-black leather football slams center-right into the white net beyond C7's stretched gloves, snapping it back as chromatic ribbons erupt and clear. Suno Style: Dark industrial big beat with distorted breakbeats, crushing bass, snarling synth riffs, chopped female vocal fragments, chaotic rave fills, metallic impacts, tense pauses and massive explosive drops. Fast, filthy, confrontational and cinematic, with late-90s underground club energy and modern production weight, 142 BPM Style influence: %100

中文译文

足球运动员,鲜艳的色彩 --no text --ar 16:9 --sref 74117661 --profile ycjrvus --stylize 1000 --preview Seedream 5.0 pro 分镜提示: 创建一个 16:9 单色 2D 粗略速写板,用于足球连战五关与守门员终结的场景;锁定分镜调度,不要渲染括号内的标签。 [HEADER] 使用清晰字体与细线;仅显示: "Claim Through Five" "Five defenders. One keeper. One strike." [BOARD] 4x4 P## 网格;14 个等大的 16:9 横构图面板(宽度为高度 1.78 倍),最后一行不完整且居中。 每个面板标题使用 `P## / 短标签 / 短节拍`;每格定格一个节拍。 [STYLE] 白纸上的单色 2D 粗略铅笔/墨线:开放轮廓、稀疏结构、简单透视、无特征人物。 不要任何填色、晕染、排线、明暗、阴影、环境光遮蔽、彩色、3D/黏土体积、纹理或精细插画。 [REFERENCES] 图 A:仅包含主角体型、发丝轮廓和服装剪影。 [CONTINUITY] 一名主角、一个球、五名外场球员、一名守门员;主角与球向屏幕右方朝球门移动,标记仅在接触瞬间附着。 外场球员体型与球衣各不相同;守门员始终在球门内,无多余角色。 [RULES] 仅显示标题行与面板标题;不出现面板内文字、箭头、图标、插入图、额外面板、重复画面、幽灵姿态或类似物体的标记。 [BEATS] 为每个视觉 BEAT 绘制一个分镜面板: BEATS: P01 / low void / ignition:贴地高度低全景;倾斜的主角占据画面左三分之一,球置于外脚背处,地面留下短促的拖痕指向屏幕右方。 P02 / ground evidence / toe cut:贴地高度脚步特写;外脚背在左下与球相接,对手伸腿的腿占据右侧,接触点有一个未填充的小爆发标记。 P03 / canted pressure / body lie:膝盖高度的倾斜中全景;主角肩膀左倾,髋部与球向右倾斜,同一个对手在右三分之一外倾。 P04 / lateral slash / second gate:腰部高度侧面宽广景;主角与球向屏幕右切,第二名身材紧凑的对手钉在前景左侧,球后方有短标记。 P05 / ball witness / split line:球高度的紧凑宽景;球停在中央第三名对手并拢的双脚之间,主角的脚填充画面左缘,紧压的弧线触及球的轨迹。 P06 / overhead trap / angle break:俯视宽景;体格宽阔的第四名对手封住中段,主角在右下勾球,二者身体矢量构成直角。 P07 / compressed impact / drag escape:眼高压缩中景;第四名对手的腿横穿前景,主角在球右侧缠绕,鞋底接触点出现一道闪光。 P08 / low pursuit / final wall:膝盖高度低宽景;身材瘦长的最后一名对手占据主角与球门之间右三分之一,球从左下沿对角线升起。 P09 / impact proximity / last cut:贴地高度紧凑全景;主角脚将球导向最后一名对手伸展脚尖之外,间隙内附有细闪光。 P10 / release wide / open lane:眼高宽景;主角与球占据面向球门的右三分之一。 P11 / frontal threat / keeper set:眼高宽景;主角与球填充左下角,守门员在远处球门内居中。 P12 / canted close / vow lock:腰部高度倾斜中宽景;支撑脚与球位于左下角,紧绷的躯干填满左半画面,守门员在右侧球门内。 P13 / worm impact / keeper dive:贴地高度极低宽景;脚在前景左侧压向球,守门员在远处球门前伸身扑救,冲击环指向屏幕右方。 P14 / net witness / beaten reach:球门侧眼高中宽景;球越过守门员后在中央右侧使球网变形,接触点附有稀疏的爆裂。 Seedance 2.0 提示: 仅将 @[storyboard ref] 用于 P## 分镜调度:匹配每个面板的角度、尺度、构图、站位、位置与方向。忽略草图痕迹;书写的节拍、参考资料、ENVIRONMENT、VISUAL MEDIUM 与 CINEMATOGRAPHY 控制最终身份、材质、色彩、运动与特效。 仅将 @[midjourney image] 作为 C1 外观的唯一来源;不得将其外貌特征传递给 C2–C7。 VISUAL MEDIUM:电影级 3D 写实融合绘画性动漫表面抽象。 MOTION LANGUAGE:不可能的加速、弹性姿态、暴烈拖影、脚球接触接地物理。 VISUAL EFFECTS:橙色、紫色、蓝色、黑色丝带;墨色碎片、接触闪光、球的尾迹。 CINEMATOGRAPHY:高调顶光、饱和强调、超宽景深、激进对角线。 AUDIO:无音乐;呼吸、球鞋钉、球撞击、球网弹响。内心日语独白,无对嘴:P01「お前たちがどれだけ望もうと、」;在 P13 射门时「あの手柄は俺がもらう!」(标点保留日文「」号);动作永不暂停。 ENVIRONMENT:白色球场、木炭色划线、黑色钢制球门、白色球网;顶部柔光箱。 RHYTHM + ESCALATION:剪辑经过五场对决与守门员的逐级加速,由内心独白汇入击球瞬间。 BEATS: P01:贴地高度低全景;C1 占据画面左三分之一,外脚背将白黑皮足球向屏幕右方推向球门,地面拖出渐弱的橙色尾迹。 P02:贴地高度脚步特写;C1 在 C2 荷兰橙色扑脚下用外脚背切过白黑皮足球,紫光在左下接触点熄灭。 P03:膝盖高度倾斜中全景;C1 肩膀向左抛出,髋部与白黑皮足球向屏幕右方切入球门,C2 向一侧倾斜。 P04:腰部高度侧面宽景;C1 横向鞭打绕过身穿日本蓝色的 C3,白黑皮足球停在其脚背,蓝色丝带贴地。 P05:球高度紧凑宽景;摄影机沿白黑皮足球穿过身形低斜、身穿阿根廷天蓝白条纹球衣的 C4 之间,C1 的脚在左,橙色弧线压缩坍塌。 P06:俯视宽景;身穿巴西黄绿的 C5 封住中段,C1 右下脚底勾住白黑皮足球,矢量切断向屏幕右方冲向球门。 P07:眼高压缩中景;C5 的铲抢横穿前景,C1 在右三分之一绕白黑皮足球拖身转向,紫光在鞋底熄灭。 P08:膝盖高度低宽景;身穿法国深蓝红球衣的瘦长 C6 占据右三分之一,C1 与白黑皮足球沿对角线向屏幕右方冲球门加速。 P09:贴地高度紧凑全景;C1 带白黑皮足球越过 C6 的脚尖,橙蓝色冲击线在缝隙中闪过,C6 身体折叠。 P10:眼高宽景;C1 与白黑皮足球占面向球门的开放右三分之一,C2–C6 在远处左侧踉跄倒地。 P11:眼高宽景;C1 与白黑皮足球填充左下角,而身穿哑黑守门员服、戴白手套的 C7 在球门内居中站位。 P12:腰部高度倾斜中宽景;C1 在左下用白黑皮足球做助跑调整触球,躯干蓄力并不减速,C7 在右侧球门内居中。 P13:贴地高度极低宽景;C1 全速冲刺,将白黑皮足球向屏幕右方轰向球门,C7 迎击,四色碎片在接触瞬间迸发。 P14:球门侧眼高中宽景;白黑皮足球在 C7 伸出的手套之外中央右侧砸入白色球网,将球网击回的同时彩色丝带喷涌而出并消散。 Suno 风格:暗黑工业碎拍大节拍,配以失真碎拍、压碎贝斯、咆哮合成器 riff、切片女声片段、混乱锐舞填充、金属撞击、紧张停顿与巨大爆破副歌。快速、粗粝、对抗性强且具有电影感,带 90 年代末地下俱乐部能量与现代制作力度,142 BPM 风格影响度:%100

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